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James Jacobs wrote:
That's not what happened to Aroden, then?... o.O?
Carry on! ^^
<edit> Emphasis added. </edit>
James Jacobs wrote:
Hey!Since it seems you're into titles by Image Comics, have you had a chance to look at Ravine (epic fantasy setting), by Stjepan Sejic?
There are only two graphic novels so far...
Thanks for being so willing to field all sorts of questions!
James Jacobs wrote:
And here I thought it was the Pathfinder version of the Asperi (from the D&D Monster Manual II)...
Staying on topic: How's Shimmy doing?
And thanks for continuing with this thread for so long!
<edit: The spelling of Shimmy's name - sorry.>
Erik Mona wrote:
Emphasis mine, i.e. bold & italics added above.
So... Would this perhaps be a hint (spoiler?!) at one of the five "still unknown" monsters to be featured in the up-&-coming Inner Sea Monster Codex, hmm??
Granted, the five monsters mentioned in the product description (strix, gillman, centaur, ogrekin & charau-ka) aren't necessarily confirmed... Or, at least, that seems to be the general feeling from the posts in its product discussion thread.
Of course, it could all be a hypothetical example on your part (& I'm just speculating ;p ), BUT...
:D :D :D
PS: You don't have to confirm or deny it, if it's a lil' too early to say, BUT...
<edit> Added post script & spoiler.
From the Faces of Evil: the Fiends book!!
Although it could be from more than one book, as the caption in FoE:the Fiends is only five words long to your nine... ("Xanxost conducts research on vrocks")
<edit> Sorta-kinda ninja'ed (indirectly) by Deadmanwalking...
IIRC the AP after Giantslayer is going to be Hell's Rebels (a Cheliax AP that was announced at GENCON).
As for the AP after that -- dunno...
Of course, an alternative to a southern Casmaron/Vudra AP could be an AP that visits Castrovel (kinda like how Reign of Winter visited Triaxus & Earth...).
Lashunta are psychic, too!
Could even tie-in to a Kyonin AP! (Elves & elfgates, Treerazer, Distant Worlds/ Lashunta, Formian hives, OH MY!)
Disclaimer: Wishful thinking on my part. <sigh>
Of course, a visit to Vudra could be fun, too... :D
EDIT: The Darklands also has heavy "psionics/psychic" themes to it, so the "psychic magic AP" could swing that way. Or the Dark Tapestry route...
We just don't know yet. <shrug>
Well, this sounds interesting!
The AP is set (or at least starts) in the city of Kintargo, right? Which is right across the border from Nidal, right?...
Does anyone think that the possibility of a support article on Kytons would be pretty sweet? (Nidal is apparently looking for a way to topple the devil-led regime of Cheliax, so it'd be on-theme as behind-the-scenes support for a rebellion against Hell... >.>)
To date, we have support articles for:
(Could be missing another one...
I don't think Divs have had an article: Legacy of Fire had one on genies, but not divs... As well as one on the Maelstrom &, thus, proteans - kinda. :p)
So an article on Kytons is perhaps possible...?
It's just a wishlist sorta thing. ^^
In no specific order:
Seems like a lot to be reading at the 'same time', but I get bored really quickly reading the same thing for long stretches at a time (& it doesn't help that I 'forget' that I could speed-read - just seems like a waste...), so I like add graphic novels or works that are in different languages or genrés into the mix. If what I'm reading's not work-related, that is... Takes me a while to finish books, as a result... ^^'
While not adventure seeds/quest lines per se, your characters might want to keep the following in mind:
Sorry about not being much help... Oh! (˚o˚)!
Since your characters' homebase is between two continents, why not have your characters instigate a war between said continents (& play both sides of the war)? Hopefully they would weaken each other enough (maybe one is utterly devastated - perfect for undead real estate!) that it would be much easier for your characters to conqur (either both weakened continents, or the weakened 'victor' of the war).
The above idea is probably more suited to a campaign/adventure path... Speaking of which, isn't there a published adventure path for an evil campaign from which you could mine for ideas/ inspiration? IIRC it's called Way of the Wicked or something...
<EDIT> Somewhat ninja'ed... Great minds think alike! ^^
Erik Mona wrote:
No comment from anyone of the Paizo staff regarding the seeming disconnect* between what's mentioned in the product description (albeit, a non-finalised one) and what's depicted on the product cover (apparently, the finalised version)...
Even a "We are not ready to clarify things regarding the product at this time." is better than feeling that I'm the only one who's not 'getting it' -- just saying. ;p
Please & thank you.
<EDIT> * This refers to my (indirect) query in the 12th post before this one above.
Is it just me, or does the product description of the book's contents not quite match up with the book's cover??
Per description: Comprehensive chapters for 20 of the game’s most iconic monsters, including the boggard, bugbear, drow, duergar, fire giant, frost giant, ghoul, gnoll, goblin, hobgoblin, kobold, lizardfolk, ogre, orc, ratfolk, sahuagin, serpentfolk, troglodyte, troll, and vampire.
The description itself lists all 20 of the monsters (so I have no idea why it says "including"), and I can see each of them depicted on the cover - except for the serpentfolk!
Do I just not see it?
On the other hand, the cover shows a mite (lower left corner with the ratfolk), which isn't mentioned in the product description...
Also, in the upper left corner (in silhouette) there's what appears to be a minotaur (?)... The shape of the horns initially led me to think it could be a satyr as they're rather goatlike, but the posture, weapon of choice and stockiness of the figure seems more in keeping with a minotaur... <shrug>
Has the content of the book been changed from the initial product description, perhaps?
And I'm glad that Paizo's trying out a new ideas for products (like this one). I do like the bestiaries (overall), but I think an 'every-other-year' release plan might help to keep them stronger (in quality of both production AND content) than an 'every-year' release would.
Matt Thomason wrote:
Council of Thieves??
To-Be-Released info on some aliens...:
Or the upcoming Player Companion People of the Stars might help, too, considering it has at least a double page spread of information on that particular alien race (ditto for android, lashunta & one other I can't quite remember now...).
Or so I've heard/read.
...Could be mistaken...
<edit> Added spoiler tag (since N'wah did...).
Wait! If I'm reading this thread correctly:
The Peacock Spirit = Xanderghul ISN'T canon in Pathfinder?!?
Woops. Guess it's only in our home setting then...
So does that mean that Razmir isn't trying to pull a 'Xanderghul' (& maybe be even MORE successful at it, as in actually gain true divinity)? And here he was being supported by Sivanah (according to Inner Sea Gods), the goddess of illusion magic, which was the Thassilonian school of magic that Xanderghul was peerless...
For Maori (& the Pacific Island, to a lesser degree), there's Mythos of the Maori by Christopher Johnston, released by Mythopoetic Games. Available as a pdf only, last I checked.
For Africa (sub-Saharan, mainly), there's:
Of course, if you mean more than just sub-Saharan Africa, then there's Egyptian Adventures: Hamunaptra by Green Ronin. (& Testament: Roleplaying in the Biblical Era, also by Green Ronin, although it is more Middle East without Arabian Nights & Islam...)
The Americas are usually covered as parts of other campaign settings. But an actual campaign setting set entirely in the Americas (excepting Maztica, which you mentioned), dunno...
Hope this was of some little use.
I had thought the listing of "nationality" was actually a note from which culture/race/ethnicity the deity in question originated/ was historically prominent, and from which was contributed to the overall "pantheon" of the particular region, e.g. Rovagug is listed as "monster" in that his primary/"historical" worship was initially among the monsterous races. NOT that the "nationality" listing indicated the ACTUAL race/ethnicity of the deity. (Rovagug is qlippoth.)
Gorum is Kellid in that, eventhough we're told that he originated from the first conflict between orcs and human tribes (& thus could be seen as the "first half-orc"), it was amongst the human (Kellid) tribes that his worship became most prominent, hence his association with the Kellid culture/ethnicity (eventhough he's really just a godly suit of armor & more like a graveknight than a Kellid or half-orc...).
Look at Desna, for example. She's listed as Varisian for her nationality, eventhough she is most often depicted as an elf with butterfly wings, and her origin implies that she's actually some alien, seemingly butterfly-like entity from the depths of space...
My take on this was that her worship amongst the Varisians is what led to her prominence in the Inner Sea Region, and hence her association with that culture/ethnicity. (For surely she's been worshipped by the elves for a LONGER time, & they predate Varisian culture, IIRC. So why isn't she listed as an elf under nationality?). My reading of it is that she is not actually Varisian (nor an elf), just that they led to the spread of her worship in the Inner Sea (& beyond).
Don't know if any of that makes sense... Looong day.
...Whatever. <shrug> They're gods. They can appear as whatever they please at any particular time. And their wide-range of worshippers will depict them as whatever is felt to be appropriate to the particular worshipper. Just my thought on the matter.
Carry on, I guess.
Jessica Price wrote:
Have you (or anyone interested) looked at the books by Mark Rosenfelder? Particularly his The Language Construction Kit (LCK) & The Conlanger's Lexipedia? They're both really useful if one's into conlanging (or just understanding how languages work - in an accessible way). The latter book even illustrates how tri-root systems come about, which was what you were referring to with the semitic roots! :D
He has a great website (with a very basic overview/ early draft of the material covered in the LCK itself). There're also a few programs he's written that deal with sound changes (input the changes, & the program gives you the altered lexicon of your conlang), as well as lexicon generation according to the phonological rules of a specific conlang (or at least, there was).
Here's the link:
I believe that he's done some work in creating in-world conlangs for games before, but I don't know the details...
His The Planet Construction Kit is also VERY informative & useful for worldbuilding!
Because conlanging is FUN! :D
WRT to what evil deities/demideities are legal for PFS:
For the most part, I'm ok with the Infernal Dukes not being legal (after all, neither the Daemon Harbingers nor the Nascent Demon Lords are, so all seems 'balanced' out...).
However, if there is a group I wish were made legal for play, it'd be the Whore Queens: Except for Lissala (is she even legal?), I don't think there are any LE FEMALE deities (demi or otherwise) from which a player cleric could choose.
begin rant :p:
I mean, if one wants to be a cleric of a CE (demi)goddess, there's Lamashtu, Lady Nanbyo (for Tian Xia adventures), & various female Demon Lords (amongst others?). A NE (demi)goddess? Well not as much of a choice as for CE, there's at least Urgathoa and Lao Shu Po (Tian Xia adventures, again). But a LE (demi)goddess? It could be argued that there's Lissala, but she's a forgotten goddess: almost no-one worships her in the 'modern' age of Golarion...
Where are the LE (demi)goddesses?!
Would it really be a bad thing to allow the Whore Queens as an option? There's only four of them.
/end rant :p
Other than that, *shrug*
Awesome Art! vs. reprinted rules?
MOAR ART! is A-OK with me, thanks. Especially when it's new & great art.
Just my preference. OOMD. (^_')
I think the effects of the impact on the surviving nations of the Inner Sea (of which there'd be fewer than assumed) is rather underestimated. Also, such effects would be of great benefit to Irrisen's plans but of significant detriment to those of Ydersius & his serpentfolk (at least for the the short term).
Thoughts, based on Alleran's map:
Hmm... If that big red dot on the map is the size of the crater that results from SD, then what happens to all the surrounding nations is VASTLY underestimated! I really don't think there'll be much left of the surrounding nations and those on the farshore of Lake Encarthan (Druma, Razmiran, all but the eastern-most River Kingdoms & Galt, eastern & northeastern Molthune, southeastern & southern Ustalav, eastern Lastwall, coastal Nirmathas, much of the Verduran Forest i.e. northwestern-most Taldor & northeastern Andoran, possibly half of Isger) to mount much of a resistance to an invasion force in the aftermath of the impact. Certainly not if you take the tidal waves, seismic convulsions, impact shockwave, molten ejecta shot out into near orbit, forest fires/infernoes from the fireball effect, (etc.), into consideration.
(It could be argued that all of the above effects would hinder any invasion force - even that of demons [whom one'd thin would be fine with it, overall, if the descriptions of the Abyss are to be believed...]. However, the economies of the surviving nations, at the very least, would be in tatters [Lake Encarthan is a major trade hub for all of the nations surrounding it], which would greatly hobble any effort to organise a defensive or conquering army. Surely?)
Perhaps I'm over-estimating the catastrophe (I don't have the exact details of the impact-object-'BBEG' from SD), but I doubt there will be much left to form the West Encarthan Confederacy, & there wouldn't be much for Tar-Baphon to conquer in the southern and eastern areas of the region demarcated as his on the map.
And let's not forget the effect that an impact-induced winter (even if it lasted but a year) would have on the capabilty of most of the nations to hold an effective alliance, let alone defense, against armies that may not be particularly affected by the widespread famine caused by the loss of food crops and livestock (mainly extraplanar, but possibly including undead if the "raw materials" - i.e. corpses - weren't vaporised during the impact).A year without the sun can cause havoc on ecosystems that rely on it.
And before someone mentions the centuries(?)/ millennia(?!) of darkness caused by the aboleth at the destruction of Azlant: it took thousands of years for civilisation to recover AFTER the effects of that multi-impact dissipitated...
Also, the 'impact-induced winter' would (as mentioned in passing) result in very low temperatures, which would have a negative effect on Yderssius's serpentfolk armies on Golarion's surface, at least (assuming they are affected like actual cold-blooded creatures). It would, however, have a positive effect on Irrisen's plans of conquest - perhaps even giving Elvanna's forces the edge needed to tip the scales against Thassilon 2.0: It wouldn't lead to Irrisen's victory over the Runelords, but Thassilon 2.0 may very well be much less extensive than shown on your map (if Varisia is already gripped in a catastrophe-induced winter, then the effects brought in by Elvanna would only make it worse for the living subjugated under the 3 Runelords, but better for Elvanna's forces instead). At least until the impact-induced winter cleared up.
But hey, this is a setting where magic comes into play, so who really knows. <shrug>
Still an awesome thought exercise going on here! And I'm by no means dissing Alleran's ideas: He's actually one of the few that is taking the impact into consideration! Instead of just going all "Lovecroftian horrors beat everything, yo"... ;p
This was fun! ^^
Again, am I the only one missing with the appendix missing in his book?
Perhaps you could try posting this problem with your copy in the Customer Service forum where someone at Paizo is bound to have a look into it at least?
As I don't have the book yet myself, I can't actually be of more help with your problem... But the Paizo Customer Service/Support staff are really helpful, so...
Hoping you can get it sorted out.
With regards to that:
Could it be that the designers/developers of the product took the stance of NOT spoiling the novels by excluding those extras that occur within said novels from Randovan's presentation here?
Kinda like how the Inner Sea Guide represents the baseline of "where things are a.t.m." to which the events of the adventure paths alter/ expand/ complicate.
So the stats we're seeing in Inner Sea Combat are just Randovan's starting out baseline to which the events of the novels featuring him may alter/ expand/ complicate...
All this purely speculation on my part. Maybe one of the developers/designers could weigh in on this?...
Rob McCreary wrote:
Thank you for clearing that up!
A question to one of the developers (or anyone involved that are able to answer) of this volume of the Adventure Path:
Will the presentation of the ancient gods of Osirian be similar to that of the Tian-Xia gods in the Tian-Xia Gazetteer (paricularly the deity "stat blocks" from that product)? Or will the article be, overall, "less comprehensive"?
Although not the end of the world...:
Or will I have to wait until the volume's release at the end of the month to re-post this same query, and then decide whether or not I'd want to get it after getting the answer?
Please and thank you.
Sorry if this has been asked and answered already but will this book contain generic/real world deities for homebrew game use? Campaign Setting books generally don't have things that are friendly for out of Golarion lore but the description "Details on nearly 300 deities from across the Inner Sea region and beyond." sounds promising.
I believe the book focuses on in-setting deities, i.e. the BIG 20, with a little information on some others. But all 300+ (gods - including racial - & demigods/demon lords+nascent ones/empyreal lords/archdevils+infernal dukes/horsemen+deacons/qlippoth 'almost-lords'/elemental lords/eldest/etc.) that have some link in the present to the Inner Sea region, only, should be appearing on some multi-page mega-table, or so I think I've heard...
Outer gods possibly also included in the table. (Don't know about great old ones, 'though...)
So no Azlanti gods. Nor Thassilonian. Nor ancient Osiriani. Nor those from Tian-Xia, Casmaron, Vudra, Arcadia, Sarusan or Southern Garund. Unless they're worshipped in the current age in the Inner Sea region.
There are probably no Psychopomp Ushers (according to J.J.) listed. Nor asura ranas & rakshasa immortals (Vudra/Casmaron), kami lords & oni daimyo (Tian-Xia), or kyton demagogues (for similar reasons that there might not be any ushers...? <shrug>). Probably. But if there are, yay!
So, unless said god is currently worshipped in the Inner Sea, real-world or 'generic' (What's that?) gods are unlikely to be featured in the book.
But you never know...
::EDIT:: & Ninja'ed by the one of the principal authors himself! ;p
I was wondering...
Since Inner Sea Gods will apparently be including the various demon+devil+daemon+empyreal+Eldest+elemental demigods on the "master list/table" of deities active in the Inner Sea region, would the demigod equivalents of the qlippoth & psychopomps be included, too?
I suppose the demigods of the rakshasa & asuras would be more relevant to Casmaron, & those of the oni to Tian Xia, so they are probably unlikely to be included, but...
I'm also aware that that'd be including never-before-mentioned deities, but since you've mentioned that that'd be the case for the racial deities of the orcs, I felt I should just ask.
Also, it didn't reaaally have much on saving Christmas (wow! what a departure from the norm!). It did have a (failed) attempt at saving Easter (that's new - I think). But mostly it was more about saving the "spirits" of childhood (Tooth Fairy, Sandman + Easter Bunny & Santa), I feel. Otherwise, I agree with your sentiments above. ;D
Also, Jack Frost is just shway COOL!
Come on! It's just too obvious a pun not to make. Now, we can move on.
I regret nothing! ;p
Heh. That's exactly what I've done with my group's highly-modified setting... Since the obyrith (D&D) have been equated with the qlippoth, the setting ended up with the former-obyrith(=qlippoth)-now-demon-lord Pale Night, the Mother of Demons, as an aspect of 'dear momma Shubby' (in our setting). Also, the term 'obyrith' has been recycled as her actual demon lord name. ('Pale Night' is, in my opinion, more of an epithet, not a name, so...)
It does also lead to complicated relationships between her and the other qlippoth and demon lords. After all: "Mother of Demons"... :D
So you're not alone. ^^
[EDIT for clarity.]
Also Contemplatives, Elder Things, Flying Polyps (although I don't think they've been mentioned - or alluded to, per se - in the Golarion setting), & the Old Great Old Ones Cthulhu & Hastur (Bokrug is from the Dimension of Dreams, so doesn't count).
All of the above are from Bestiary 4. There are others, but they've been mentioned already.
What if the individual to whom the character sold the pit fiend's true name IS the pit fiend in question in disguise...?
Just adding another layer to all the shenanigans that could result from this situation. ;D
I mean, wouldn't the pit fiend want to reclaim its true name first & then deal with those involved with the sale of it?
The character is going to have to be VERY careful to whom s/he sells that name - at least, if I was the GM... <hehe>
Well... I would pronounce it with the [ai] sound corresponding to that found in the word "rain" or "pain" or "drain" (etc.). So you'd get:
[jay]+[dz] Or [jade]+[z]
Of course, you could pronounce it with the [ai] sound corresponding to that found in the word "aisle" (sounds like "I'll"), but that doesn't sound too aesthetically pleasing to me... <shrug>
In the end, it'd be your preference as we haven't been given a pronunciation guide for all the weird and wonderful names that Paizo has published (at least, not since the original campaign setting hardcover).
The irony of the bolded part is just... staggering...
Not meaning any meanness in what was just posted - truly. But your posts, at times... Can be wildly entertaining - I guess...
Carry on! (^_')=b
...And to stay on topic:
My top 5 things I'm kinda tired of seeing in a bestiary are -
Just my ¥1.
Yeah, yeah. I'm sure my own listing above could be seen as ironic, too. But they are getting a lil' tiring - there's only so much terraine to be used for different types of giants and drakes; demons are by FAR the most represented outsider race; and those saurian/ophidian monsters and undead really are starting to look all the same...
The Bestiaries are still, overall, awesome!
Irnk, Dead-Eye's Prodigal wrote:
It should be asked what goblins are doing reading forum posts...