I'd love to see the original build for comparison. Those stats you posted basically make him a 20-point buy character. With a little juggling, that becomes: 18 Str|12 Dex|14 Con|8 Wis|13 Int|14 Cha after racial modifiers and the attribute boost at level 4. Would that be alright? I'm using it to gain an additional perform skill, giving him max ranks in Oratory and either Strings or Sing. It also means he can take Combat Expertise.
Also, hit points. Average per level? Max? Normal rolls? Which do you prefer?
Given the choice, and assuming a lack of objections, Nikolai Rogarvia sounds like a blast. And a Barbarian/Sorcerer/Dragon Disciple sounds very familiar.
But this guy is a leader of men, yes? The sheer force of personality he possesses would allow no less. So I'm getting this slightly mad idea for an Bard (Arcane Duelist)/Dragon Disciple. I also have no problems with him being blind. That's what the Blind-Fight chain is for. And after a few levels of Dragon Disciple (by level 10), he'd have short-ranged Blindsight. Problem solved!
He'd be pretty badass on the melee side thanks to Arcane Strike, and turning his leadership abilities towards encouraging the group during conflicts.
Plus, Bards are cool. Thoughts/opinions/counterproposals?
I'm just wondering if you'd let me use Alexite instead? He and Erion are fairly similar in concept, the only difference being that Alexite is the better skill-monkey and (eventually) the better damage dealer thanks to sneak attack. Both of them will take dips in the other class, so its not too much of an issue, but I thought I'd at least ask.
Don't worry. Assuming I get in, I'll be making wands as early as level six (and wondrous items & potions from level three or so), so I can sort you out.
Are you going with a Trapfinding Rogue? Because if I get in, I can do the trapfinding, which lets you pick up one of the cool Rogue Archetypes that replaces Trapfinding. Since there's going to be four people, there's going to be some need to fill the classic roles, and bassed on the applicants, there's going to be some ability overlap.
As a side note, assuming I DO get in, be prepared for Elsbeth to be really annoying to any Warforged characters (since she's going to go down the Renegade Mastermaker path at some point, she'll probably be studying any 'foreged in the group. Fair warning.
Cool beans. In that case, consider that to be Elsbeth's class should she be selected for play. The only caveat I would make is that when a class can 'disable traps like a rogue', Pathfinder gives them the Rogue's Trapfinding Class Feature. That particular conversion does not (and I think it should).
I think the Artificer inspired Pathfinder's Alchemist class, so the Artificer (who has a general skill, as opposed to a potion focus) could easily be an archetype of the Alchemist class, replacing Bombs, Discoveries, Mutagens, and Alchemy-specific stuff with Artificer-style abilities.
Alternatively, the following link is for a rather good Artificer conversion.
It makes their crafting feat progression similar to how a Ranger's Combat Style or Monk's bonus feats work (granting the Artificer some choice), as well as handling the lack of xp costs in item creation (thus needing a change in the craft reserve). I gave it a once-over, and it still has all the flavor and utility without breaking the system.
Which Superhero Age?
Which power level?
I have the idea I've been kicking around for a superhero with time-based powers. And after reading a few issues of The Traveler, I'd really like to give it a shot. I'm imagining sime sort of dynamic array that includes effects like duplication (time clones), enhanced defenses (shifting out of phase with time or somesuch), and some 'counter' abilities (takes a blast fired at him and throws it back at you), and so on. Could easily start at street-level and progress into godlike status (because controlling time is pretty boss).
Okay, so I couldn't sleep, and my brain has cooked up the following. I apologise in advance for any terrible spelling or mangled grammar that spews from my sleep-deprived brain.
Elsbeth d'Cannith, Human Artificer:
Elsbeth was always a sickly child, born with a wasting sickness that crippled her from birth, and as such, she was largely ignored for much of her early childhood. All of that changed when her Dragonmark manifested. Not only did her parents pay her much more attention, but the House spent many resources ensuring that Beth could function under her own power as much as possible. The result was that Elsbeth could now walk (with a limp), and had enough stamina to get through a day's effort without severe fatigue. But her body still holds her back, much to her frustration. "The mind of an adventurer and the body of a scholar." This is how Beth usually describes herself.
Elsbeth is quite slender, although she could no longer be truly considered 'frail'. She is pretty, but tends not to look after her outward appearance. She dresses for function, not form, and has shown up to many a social event with soot on her face and grease on her hands from working. Much to the horror of her socialite mother, Beth regularly hacks off her hair to keep it boyishly short. Since she was about fifteen, no barber has touched her unruly crop of hair, and a brush goes through it infrequently.
If it couldn't be guessed by her appearance, Beth is something of a tomboy. She'd rather be exploring some dusty catacomb or tinkering with some manner of contraption than attend the endless cycle of parties and functions that the Houses and socialites of Sharn perpetrate.
If the UA-style flaws are allowed, I'd likely take a look at the Frail, Meager Fortitude, and Feeble flaws. Not because I'm particularly feat-hungry, but because I think they fit her thematically.
I've got two ideas for this game. One is to play a human Alchemist (and eventual Master Chymist, I think), or a Shifter Druid (Eventual Moonspeaker).
But since one of my all-time fave characters was a Shifter Druid, I may come back to that. Will Racial Aubstitutions be allowed? I always loved the Beast Spirit aspect of the Shifter Druid...
2d6 + 6 ⇒ (3, 5) + 6 = 14
2d6 + 6 ⇒ (4, 5) + 6 = 15
2d6 + 6 ⇒ (6, 5) + 6 = 17
2d6 + 6 ⇒ (1, 4) + 6 = 11
2d6 + 6 ⇒ (5, 3) + 6 = 14
2d6 + 6 ⇒ (4, 6) + 6 = 16
I failed my save against high-level games.
I've had a strong desire to play a Monk ever since the Style feats were released in UC (especially Dragon style combined with Elemental Fist).
But with stats like I just rolled, I could make pretty well anything I wanted.
The Elite array is just a method of building with the 15-point buy.
I have to ask, do we have a dedicated blaster? One of the main reasons I took Greed (Transmutation), is that it grants me access to Conjuration, Transmutation, and Evocation. I plan on her being a buffer and controller, with the odd blasting trick up her sleeve (which could be handled with UMD, to be honest).
So I'm looking for suggestions on what School to take.
At the moment it's a toss up between Greed (Transmutation)-Current, Sloth (Conjuration), or Envy (Abjuration). I like Enchantment, but losing both Conjuration and Transmutation isn't cool with me.
It seems any nay-saying I do needs to be followed up with more nay-saying to put everybody on the same page. I'm caught in a vicious cycle, it seems. Now I know how my GM must feel. :/
Its alright. I just like being clear on my options.
Looks like my Wizard will be heading for Loremaster instead of Cyphermage, then. Cool beans.
I'm thinking of switching races to Half-Elf. I haven't played one in ages, and I like the outcast element. Since we're sticking to Core, I'm guessing the Alternate Racial Traits are out of the question?
Just looked into Cypher Script. Should be a-okay.
Awesome. Was Cyphermage an acceptable prestige class? Or should I aim for Loremaster down the track instead?
And, are you just accepting everyone so far (we're at about six, right?), or do people have until friday to apply (I'm not clear on this bit).
Just FYI, assuming I get accepted, I'd love to take a crack at the Cyphermage Prestige Class (Inner Sea Magic), as flavour-wise, the idea of a Varisian Wizard obsessed with ancient Thassilon, and the power of the runelords appeals to me. If you don't want me to do that (and stay core), Loremaster would be my alternate choice, I think.
New question: what starting gold will you be going with?
(On an unrelated note, I am also Australian. NSW, to be more precise.)
I'm currently brewing an idea for a Thassilonian Specialist Wizard. At present, I'm tossing up between Sloth (Conjuration), and Greed (Transmutation). My knowledge of Rise of the Runelords does not extend past the first encounters in book one, as I have never run it, and I've yet to play in a RotRL that went past it. I would plan on taking the Thassilonian Scholar Campaign trait, and probably the Dangerously Curious trait (so I can still use all the nifty spell-completion items that we'll no doubt find).
I'll have an Alias up soon.
Okay, so for some reason I have a desire to play an Elf-like character after seeing the following image: Elven Barbarian, who runs around stabbing people with a pair of weapons and otherwise being awesome.
The idea is that he feels his rage is not entirely his alone. He has it sure, and it strengthens him, but its not his. As time goes on, the spiritual nature of his rage will grow deeper (Spirit Totem variant). Eventually I see him taking up the Rage Prophet prestige class at a later point.
Keep in mind this is all pretty rought right now, and subject to change (especially since my brain is currently full of Christmas food).
But there's the basic idea.
DM Downrightamazed wrote:
You are tracking a Lich. When he was alive he was an alchemist named Pike DePhazz. Most of the rest of the Land thinks he is dead or in the Frost Kingdom serving Veriala, leader of the Black Dragonflight. Your Intel places him here, but he is extraordinarily difficult to track so you are willing to cut bait if this lead does not pan out in the next few days.
Right. So this is his last shot. Also, am I hunting him for no other reason than he's a monster? Or was I hired/have some personal stake in it?
DM Downrightamazed wrote:
Yup! That's fine. As long as you used a language slot for it, I think it's a terrific idea and adds a nice bit of color to their relationship.
Cool. And yes, both Lia and Davor have spent a language slot on the language.
DM Downrightamazed wrote:
That's fine. That's how most folks have been dealing with it, that I've seen. Basically do whatever's easiest, as long as we all know who's talking/acting at a given point in time, I'm not too concerned about the operational aspect of it. :-)
Cool beans. I've done the seperately at first just to get a feel for how they write.
Let the awesomeness ensue!
On a side note, MERRY CHIRSTMAS!
Okay cool. I think I'll take Kalarothian. He already speaks Infernal. Also, you'll notice that Lia and Davor share a language I have dubbed 'private sign'. Assuming this is okay with you, it's a sign language they have developed together in order to be able to communicate silently.
Also, when they are together, I'll just use the Davor alias to write about both characters. But when Lia has to do other things (like act in combat or be seperate), I'll use her alias.
Unless you want me to keep them split.
Thanks to DRA for the skill points! And congrats to Kyras!
EDIT: Davor's HP: 7d8 + 8 ⇒ (8, 3, 3, 7, 3, 5, 8) + 8 = 45
"Davor Akorian? Now why would ye be wantin' find a man like that, girlie? You his by-blow or somethin'? A pretty lass like you doesn't want to be associatin' with folk like that. He's a dark one, is Davor. They say his mother is some hell-spawn from the Pits, and that he was fed on virgin blood instead o' mother's milk when he was a babe. He looks all evil too, with that pale skin and those glowin' eyes of his cuttin' into your soul. They say he grew up at the edges of The Despair, and that changed 'im into somethin'... more, if you understand me. You know a man tried to shank 'im in the back once on account of his devilish appearance? Aye, folk say the dagger just snapped clean off, and he didn't do nothin to the man but stare at him all calm like."
"But don't think he's weak for not killin' a man like that, lassie. He's as good a swordsman as the best of them. Trickier too. He's probably not as good as true blademasters, but he makes up the gap by being a cunning bastard. Make no mistake, he is as cold as they come. And once he's got your scent, he never lets you go. He'll follow a target to the ends of the earth and back. I hear he even followed some poor fellow into Iridian once."
"Still want to find him lass? You're asking for trouble, let me tell you. The elves call him Izkrael, 'He with two souls'. And as far as I know, lass, he's the only man to be accepted by both the Enhathlad and Tuatha elves. I hear it told he's spent more than one night in the company of Emraeal, the Witch-Queen of the Tuatha, the most beautiful creature the gods ever made, and his life is still his own. I hear it told that the Dwarves of Van-Monnen and Van-Duriss have a name for him too. They call him Morgrym, 'darkslayer', on account of his saving the chief's son from a darkness deep under the ground."
"He collects names and stories like normal folk collect scars. You still want to meet him? Well you'll get yoour chance lass, I've no doubt. How can I be so sure? He's sitting over in the corner, and he just told me to bring you over. The way I hear it, you've been following him for a while now."
"So." He sips his tea. "Seen him?"
Epic. Truly epic, DRA. THIS is why its one of the best games I have ever played. Damn its good to be back.
@DRA: And don't thank me for the stat blocks, thank Hero Lab. It did all the real work. Plus, I'm as keen as anything, so there was no procrastination on my part. I'll have some backstory up soon.