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Baron Galdur Vendikon

PsionicFox's page

Pathfinder Society Member. 526 posts (1,006 including aliases). No reviews. No lists. No wishlists. 20 aliases.


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Shadow Lodge

I'm planning on running a Brawler (Snakebite Striker) with some possibly Unchained Rogue levels. Any pointers?

Also, I see your guide makes a number of references to flanking with yourself, which I'm pretty certain the rules don't allow for. How are you achieving self-flanking? As far as I can see, Snake Feint allows you to count adjacent squares as your square to make it easier to flank, but not flank with yourself. Help?

Shadow Lodge

1 person marked this as a favorite.
Cole Deschain wrote:
PsionicFox wrote:
No additional flavour?

So the altered Code of Conduct, which allows the Tyrant to employ whoever the heck they feel like, giving them vastly more flexibility when it comes to leading organizations without having to give up one iota of their ability to kick peoples' faces in, means nothing to you?

I mean, by all means, continue the righteous indignation, but the Tyrant did nothing but give people what they'd told Paizo they wanted-a Lawful Evil Antipaladin. When that's all the change people desired, how much tweaking SHOULD the archetype have?

I'm not mad that people finally got the LE Antipaladin. I'm one of the people who wanted it, and I have done so ever since Way of the Wicked allowed for them.

But I don't think it's unreasonable to expect an archetype to actually change things up. Imagine if Barbarian's got an archetype that allowed them to be lawful. And that was all it did. Don't you think it needs more than a handful of sentences to discuss the change? At the very least, if you're not going to discuss much of a change, at least bother to note spell changes and allowed abilities for a Fiendish Weapon bond.

It might be what people wanted, but that doesn't stop it from being lazy, and the bare minimum require to make people shut up.

If it was worth doing, it should be worth doing right.

Shadow Lodge

Porridge wrote:
Morgan Coldsoul wrote:
I'm...disappointed by the tyrant archetype. It isn't actually an archetype; it's basically just an official ruling that antipaladins can be lawful. ... It feels frankly lazy. I was pumped for that and it's a letdown.
PsionicFox wrote:

I have to agree, sadly. I was excited for this in preparation for playing a Lawful Evil Anti-Paladin in Hell's Vengeance. This so-called 'Archetype' is the very height of laziness. I was so excited for this archetype it was the first thing I looked at in the book, only to be met with crushing disappointment.

I've only given the rest of it a cursory glance, but that was a serious thumbs down, Paizo. Bad show.

Heretek wrote:
With regards to the Tyrant, gotta agree, height of laziness. But it's still better than the terrible Gray Paladin. Just think, the Tyrant could of been something truly terrible if they actually tried to make it unique like that. Sadly I suppose that means we just got lazy instead.

To be fair, the Tyrant was exactly what the majority of people were asking for in the threads on this topic, like this one:

Asmodean Antipaladin archetype with the upcoming AP?

E.g., James Jacobs asks:

James Jacobs wrote:

Warpriests of Asmodeus don't cut it?

What is it folks want if that's not the case? Someone who's lawful evil who has the mercy mechanic? Someone who is lawful evil but gets to call themselves some sort of paladin?

And the most favorited reply (by far) is:

Orthos wrote:
At least in my case it's the full Paladin package. Full base attack (not 3/4 BAB but sometimes full due to a limited/optional/temporary/spell-based mechanic), 4-level spell list, Smite, Lay on Hands, Channel, Mercy, code of conduct, the whole shebang.
So I think this is just a case of Paizo giving people what they asked for.

Giving them what they asked for. In the laziest, most uninspired manner possible. No ability tweaks? No additional flavour? This 'archetype' (I use the word loosely), only tells me things I would already know about a Lawful Evil. Also why trade Ride for Diplomacy? Suddenly, the antipaladin being lawful means he doesn't learn how to ride a horse? I really don't get it.

This is a bad archetype, and whoever made it should feel bad.

Shadow Lodge

1 person marked this as a favorite.
Morgan Coldsoul wrote:

I'm...disappointed by the tyrant archetype. It isn't actually an archetype; it's basically just an official ruling that antipaladins can be lawful. Like, that's good, since there are some out there who don't like houseruling that or whatever, but... The spell list? The whole anarchic/axiomatic oversight? It feels frankly lazy. I was pumped for that and it's a letdown.

Still looking over the rest of the material.

I have to agree, sadly. I was excited for this in preparation for playing a Lawful Evil Anti-Paladin in Hell's Vengeance. This so-called 'Archetype' is the very height of laziness. I was so excited for this archetype it was the first thing I looked at in the book, only to be met with crushing disappointment.

I've only given the rest of it a cursory glance, but that was a serious thumbs down, Paizo. Bad show.

Shadow Lodge

How long do we have left?

Still working on it.

Shadow Lodge

Dotting for interest. Got a few ideas cooking.

Shadow Lodge

The Winds of Fate wrote:
Nyall - As stated, I wanted characters that would be from this area. For me, that would disqualify any Nagaji. If you are Nagaji enough for that archetype, then you are too Nagaji for the game.

No problem at all. I'll have a think and see which of my other ideas would fit.

Could I perhaps have some details as to how you will start the adventure given the darker turn of Tyrantmaker?

Shadow Lodge

After much consideration, I'm thinking of an Antipaladin//Inquisitor. I think I could make something really fun out of one. :)

Shadow Lodge

nate lange wrote:
Oh man... I wish I had time for a PbP... Someone do me a favor and pitch a magus[kensai]/arcanist[blade adept] (I'll even help you with your build)

Wouldn't you want a Full BAB? And what's the benefit of attaching Bladebound to the Arcanist side? Magus [Bladebound/Kensai]/Arcanist is totally legal.

Shadow Lodge

Wow. Gestalt and WotW? I hope you're ready for crazy shenanigans!

Got some thoughts rattling around in here. Like an Antipaladin/Oracle?

How long will recruitment be open for?

Shadow Lodge

Alright, so I have some ideas for a Half-Orc. I'm wondering, DM how you feel about a Bloodrager and Dragon Disciple combining together?

Shadow Lodge

While all of the Pre-Pathfinder RPG Adventure Paths could be amazing with an 'Anniversary' upgrade, I think one of the most deserving is Serpent's Skull. The first three books are excellent, and get that real pulp adventure vibe a la Indiana Jones. But the last three were plagued with problems due to (as I understand it) writers missing deadlines and such. So the back half of the adventure kind of falls apart.

In my mind, it has been Paizo's only real 'failure', and I'd love to see them go back and fix it, as well as giving it a new coat of paint.

Shadow Lodge

Okay, just for the silliness, I need to apply to this game with a crazy Halfling Monk (Master of Many Styles).

I'll have a full write up in the morning when I get up (about six hours from now).

Cheers.

Shadow Lodge

Male Human (Sometimes) Gamer/Writer/Husband

I'd love to see the original build for comparison. Those stats you posted basically make him a 20-point buy character. With a little juggling, that becomes: 18 Str|12 Dex|14 Con|8 Wis|13 Int|14 Cha after racial modifiers and the attribute boost at level 4. Would that be alright? I'm using it to gain an additional perform skill, giving him max ranks in Oratory and either Strings or Sing. It also means he can take Combat Expertise.

Also, hit points. Average per level? Max? Normal rolls? Which do you prefer?

Shadow Lodge

Male Human (Sometimes) Gamer/Writer/Husband

Given the choice, and assuming a lack of objections, Nikolai Rogarvia sounds like a blast. And a Barbarian/Sorcerer/Dragon Disciple sounds very familiar.

But this guy is a leader of men, yes? The sheer force of personality he possesses would allow no less. So I'm getting this slightly mad idea for an Bard (Arcane Duelist)/Dragon Disciple. I also have no problems with him being blind. That's what the Blind-Fight chain is for. And after a few levels of Dragon Disciple (by level 10), he'd have short-ranged Blindsight. Problem solved!

He'd be pretty badass on the melee side thanks to Arcane Strike, and turning his leadership abilities towards encouraging the group during conflicts.

Plus, Bards are cool. Thoughts/opinions/counterproposals?

Shadow Lodge

Male Human (Sometimes) Gamer/Writer/Husband

You have my thanks. And my response over there.

Shadow Lodge

Male Human (Sometimes) Gamer/Writer/Husband

Well DM Barcas, how could I refuse your generous offer? You give me the time, place, and person, and I am THERE. But you didn't ever need to apologise.

Shadow Lodge

Male Human (Sometimes) Gamer/Writer/Husband

Sounds good. We can always tweak it as the game progresses.

Shadow Lodge

Okay. I guess I'll stop building my Summoner then? Damn. I just finished working on the Eidolon, and was about to ask you about creation rules. Ho hum.

But others were here before me, so I can sit in the wings in case someone else drops. drop me a line here if you have a slot open up again.

Shadow Lodge

@Nostrus:
I'm just wondering if you'd let me use Alexite instead? He and Erion are fairly similar in concept, the only difference being that Alexite is the better skill-monkey and (eventually) the better damage dealer thanks to sneak attack. Both of them will take dips in the other class, so its not too much of an issue, but I thought I'd at least ask.

Shadow Lodge

I have an idea for a Half-Elf Summoner, if you're interested, Bloodgargler. Or possibly an Illusionist. But certainly a full caster.

Shadow Lodge

1d10 + 7 ⇒ (5) + 7 = 12
1d10 + 7 ⇒ (3) + 7 = 10
1d10 + 7 ⇒ (8) + 7 = 15
1d10 + 7 ⇒ (7) + 7 = 14

I'm a moron, so here are my proper rolls.
Good stat is str, bad stat is charisma.

More to come later.

Shadow Lodge

1d20 + 7 ⇒ (6) + 7 = 13
1d20 + 7 ⇒ (14) + 7 = 21
1d20 + 7 ⇒ (6) + 7 = 13
1d20 + 7 ⇒ (20) + 7 = 27

I'm currently considering a switch-hitting urban ranger (to give us the eventual trapfinding we'll no doubt need in our skill monkey).

Shadow Lodge

Male Human (Sometimes) Gamer/Writer/Husband

Life is keeping me busy with the show and travel atm. Tomorrow night I should be able to post Valerias combat actions. Sorry if I'm holding folks up.

Shadow Lodge

Male Human (Sometimes) Gamer/Writer/Husband

I'll be taking the marked for greatness trait. Yay for being able to start with some scrolls up my sleeve!

Shadow Lodge

Male Human (Sometimes) Gamer/Writer/Husband

Yep. The shows until saturday start at 8, and sunday starts at 5.

Shadow Lodge

Don't worry. Assuming I get in, I'll be making wands as early as level six (and wondrous items & potions from level three or so), so I can sort you out.

Are you going with a Trapfinding Rogue? Because if I get in, I can do the trapfinding, which lets you pick up one of the cool Rogue Archetypes that replaces Trapfinding. Since there's going to be four people, there's going to be some need to fill the classic roles, and bassed on the applicants, there's going to be some ability overlap.

As a side note, assuming I DO get in, be prepared for Elsbeth to be really annoying to any Warforged characters (since she's going to go down the Renegade Mastermaker path at some point, she'll probably be studying any 'foreged in the group. Fair warning.

Shadow Lodge

I'm not 100% sure, but are you looking for people for this still? I may very well be interested in this one...

Shadow Lodge

Male Human (Sometimes) Gamer/Writer/Husband

I'll have to post after my show. Duty calls.

Shadow Lodge

Cool beans. In that case, consider that to be Elsbeth's class should she be selected for play. The only caveat I would make is that when a class can 'disable traps like a rogue', Pathfinder gives them the Rogue's Trapfinding Class Feature. That particular conversion does not (and I think it should).

Shadow Lodge

I think the Artificer inspired Pathfinder's Alchemist class, so the Artificer (who has a general skill, as opposed to a potion focus) could easily be an archetype of the Alchemist class, replacing Bombs, Discoveries, Mutagens, and Alchemy-specific stuff with Artificer-style abilities.

Alternatively, the following link is for a rather good Artificer conversion.
Pathfinder Artificer Conversion

It makes their crafting feat progression similar to how a Ranger's Combat Style or Monk's bonus feats work (granting the Artificer some choice), as well as handling the lack of xp costs in item creation (thus needing a change in the craft reserve). I gave it a once-over, and it still has all the flavor and utility without breaking the system.

Shadow Lodge

No worries about the flaws. I was going to RP it anyway. Aside from that, thoughts? I've had some ideas for how to make the Artificer.

Shadow Lodge

Which edition?
I have both books, but I have a preference for 2nd Edition.

Which Superhero Age?
Definitely a Dark Age (80's-90's) game. Modern day (or close enough) feels great. Alternatively, Bronze Age with a definite 007-meets-League of Extraordinary Gentlemen feel to it would be awesome.

Which style?
Gritty and Morally Ambiguous, with a little Fun mixed in. I always felt that the various Ultimate line of Marvel comics struck the right balance between comedy and tragedy. There always needs to be a balance. But I love to ask my superheroes the tough questions.

Which power level?
I'd love to see a progression, to be honest. Perhaps we start at 'high-street-level', move into 'normal' comic book threats, and graduate to the earth shattering stuff. But the last part has the least draw to me. Characters with limitations are far more interesting.

Which setting?
I have to say I love the idea of statting ourselves as like, PL 3 characters, and adding our powers later (after 'event x'). The Wildcards and Paragons settings are perfect excuses of this type of empowerment. But whatever the setting, superhumans should be rare. Or at least have all come into being during the same event.

Chronos:
I have the idea I've been kicking around for a superhero with time-based powers. And after reading a few issues of The Traveler, I'd really like to give it a shot. I'm imagining sime sort of dynamic array that includes effects like duplication (time clones), enhanced defenses (shifting out of phase with time or somesuch), and some 'counter' abilities (takes a blast fired at him and throws it back at you), and so on. Could easily start at street-level and progress into godlike status (because controlling time is pretty boss).

Shadow Lodge

Okay, so I couldn't sleep, and my brain has cooked up the following. I apologise in advance for any terrible spelling or mangled grammar that spews from my sleep-deprived brain.

Elsbeth d'Cannith, Human Artificer:
Elsbeth was always a sickly child, born with a wasting sickness that crippled her from birth, and as such, she was largely ignored for much of her early childhood. All of that changed when her Dragonmark manifested. Not only did her parents pay her much more attention, but the House spent many resources ensuring that Beth could function under her own power as much as possible. The result was that Elsbeth could now walk (with a limp), and had enough stamina to get through a day's effort without severe fatigue. But her body still holds her back, much to her frustration. "The mind of an adventurer and the body of a scholar." This is how Beth usually describes herself.

Elsbeth is quite slender, although she could no longer be truly considered 'frail'. She is pretty, but tends not to look after her outward appearance. She dresses for function, not form, and has shown up to many a social event with soot on her face and grease on her hands from working. Much to the horror of her socialite mother, Beth regularly hacks off her hair to keep it boyishly short. Since she was about fifteen, no barber has touched her unruly crop of hair, and a brush goes through it infrequently.

If it couldn't be guessed by her appearance, Beth is something of a tomboy. She'd rather be exploring some dusty catacomb or tinkering with some manner of contraption than attend the endless cycle of parties and functions that the Houses and socialites of Sharn perpetrate.

@DM Hector:
If the UA-style flaws are allowed, I'd likely take a look at the Frail, Meager Fortitude, and Feeble flaws. Not because I'm particularly feat-hungry, but because I think they fit her thematically.

Shadow Lodge

I've got an idea for a Dragonmarked Cannith Artificer also, pending whatever alterations you have in mind.

Possibly shooting for Cannith Wand Adept and/or Renegade Mastermaker down the track.

Shadow Lodge

I've got two ideas for this game. One is to play a human Alchemist (and eventual Master Chymist, I think), or a Shifter Druid (Eventual Moonspeaker).

But since one of my all-time fave characters was a Shifter Druid, I may come back to that. Will Racial Aubstitutions be allowed? I always loved the Beast Spirit aspect of the Shifter Druid...

Shadow Lodge

Is this still looking for players? I can't read what I am guessing is Italian, so I can't read the last half-dozen posts.

EDIT: I should have done my research. This appears to be dead...

Shadow Lodge

Man, I really don't know what I want to make. I've got ideas for both a Monk and an Alchemist/Master Chymist, but with my original set of stats, I could roll pretty well anything.

Shadow Lodge

Second Set:
2d6 + 6 ⇒ (2, 6) + 6 = 14
2d6 + 6 ⇒ (3, 6) + 6 = 15
2d6 + 6 ⇒ (2, 5) + 6 = 13
2d6 + 6 ⇒ (3, 1) + 6 = 10
2d6 + 6 ⇒ (2, 5) + 6 = 13
2d6 + 6 ⇒ (1, 5) + 6 = 12

First set was better. I'm tossing up between my original Monk idea, and a caster (like a Druid or something).

Shadow Lodge

Dice Rolls:
2d6 + 6 ⇒ (3, 5) + 6 = 14
2d6 + 6 ⇒ (4, 5) + 6 = 15
2d6 + 6 ⇒ (6, 5) + 6 = 17
2d6 + 6 ⇒ (1, 4) + 6 = 11
2d6 + 6 ⇒ (5, 3) + 6 = 14
2d6 + 6 ⇒ (4, 6) + 6 = 16

I failed my save against high-level games.

I've had a strong desire to play a Monk ever since the Style feats were released in UC (especially Dragon style combined with Elemental Fist).

But with stats like I just rolled, I could make pretty well anything I wanted.

Shadow Lodge

Male Human (Sometimes) Gamer/Writer/Husband

The Elite array is just a method of building with the 15-point buy.

I have to ask, do we have a dedicated blaster? One of the main reasons I took Greed (Transmutation), is that it grants me access to Conjuration, Transmutation, and Evocation. I plan on her being a buffer and controller, with the odd blasting trick up her sleeve (which could be handled with UMD, to be honest).

So I'm looking for suggestions on what School to take.

At the moment it's a toss up between Greed (Transmutation)-Current, Sloth (Conjuration), or Envy (Abjuration). I like Enchantment, but losing both Conjuration and Transmutation isn't cool with me.

Thoughts?

Shadow Lodge

Male Human (Sometimes) Gamer/Writer/Husband

Neither I, or my character would have a problem with that. Assuming Qualin doesn't have a problem with learning Tassilonian-branded magic.

Shadow Lodge

Male Human (Sometimes) Gamer/Writer/Husband
Twigs wrote:
It seems any nay-saying I do needs to be followed up with more nay-saying to put everybody on the same page. I'm caught in a vicious cycle, it seems. Now I know how my GM must feel. :/

Its alright. I just like being clear on my options.

Shadow Lodge

Male Human (Sometimes) Gamer/Writer/Husband

Looks like my Wizard will be heading for Loremaster instead of Cyphermage, then. Cool beans.

I'm thinking of switching races to Half-Elf. I haven't played one in ages, and I like the outcast element. Since we're sticking to Core, I'm guessing the Alternate Racial Traits are out of the question?

Shadow Lodge

Twigs wrote:
Just looked into Cypher Script. Should be a-okay.

Awesome. Was Cyphermage an acceptable prestige class? Or should I aim for Loremaster down the track instead?

And, are you just accepting everyone so far (we're at about six, right?), or do people have until friday to apply (I'm not clear on this bit).

Shadow Lodge

Male Human (Sometimes) Gamer/Writer/Husband

Yep. I also have the attention of everyone else in the room, apparently. This shall be interesting.

Shadow Lodge

Twigs wrote:
Flaws, like the old Unearthed Arcana rules?

Yeah. No biggie if I can't have them.

I'll go Spell Focus and Cypher Script (and take the other feats later).

Shadow Lodge

Last question: What's your stance on flaws? If we're allowed two, I'd probably chose Inattentive (since I imagine him nose deep an a book fairly often), and either Slow or Vulnerable.

Shadow Lodge

Cool beans.

Just FYI, assuming I get accepted, I'd love to take a crack at the Cyphermage Prestige Class (Inner Sea Magic), as flavour-wise, the idea of a Varisian Wizard obsessed with ancient Thassilon, and the power of the runelords appeals to me. If you don't want me to do that (and stay core), Loremaster would be my alternate choice, I think.

New question: what starting gold will you be going with?

(On an unrelated note, I am also Australian. NSW, to be more precise.)

Shadow Lodge

I need to ask: Are we using the Elite array, or a 15-point buy? I'm probably going to use the Elite array anyway (since they're basically the same thing), but I wanted to clarify.

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