On that note: I got some questions I'd need other folks' opinions on:
My pyro just hit level 6 in PFS and I'm wanting to pick up Flame Jet.
Playtest Document wrote:
You shoot a burst of flame behind you as a standard action,
propelling you up to 60 feet in a straight line, including into the
air (any movement upward costs double). If you end your turn
mid-air, you begin falling on your next turn unless you use flame
- Obviously if the pyro takes a move action to move 30 ft forward and then takes a standard action to flame jet straight up 30 ft, he ends his turn in mid-air, and doesn't fall until his next turn where he gets to use flame jet to avoid falling.
BUT, what if he uses the flame jet standard action first, and move action to draw a weapon or something afterwards? After the flame jet, he hasn't ended his turn yet as he still has an action left, does he hang in the air or drop down like a rock? If it's the latter, can one simply flame jet up, declare turn over (and give up other actions) and stay in the air?
- Flame Jet just says the pyro is propelled up to 60 feet in a straight line. That's obviously more limiting than flight which allows one to turn or maneuver in general. However flight involves actual movement with a fly speed and flame jet doesn't. Does flame jet simply propel the pyro from point A to point B with no regards to encumbrance/load? I'm wondering if I can carry others on my back or in my arms and simply propel us 60 feet horizontally or 30 feet upwards. If I can, then the previous question of whether I drop down after flame jetting as my first action becomes DOUBLY important!