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Cayden Cailean

Protoman's page

Goblin Squad Member. Pathfinder Society Member. 316 posts. No reviews. No lists. No wishlists. 3 Pathfinder Society characters.

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Orthos wrote:
Mikaze wrote:

Oh ho ho ho ho

...
Played him a bit like a less clownish/more sane version of Mark Hamill's Joker, very darkly comical. Really tried to set him up as someone the players would love to hate. Ran Jolistina as a bit of a cross between Harley Quinn and Cheryl Tunt from Archer.
...
Rolth busted through the skylight halfway through the battle in a huge "golem-suit" made of stone giant bones.
...
After that it all ended with a wagon chase through Korvosa. Rolth found out after their wagon was set ablaze that it was one Jolistina had stolen from an alchemist's shop, with all the merchandise still in the back after the tarp flew off.
STOLEN. STOLEN. STOLEN.

Good god, AGREED!


Sweet!


It's UNLIMITED flight. Which you already seem to be aware of, but don't care about?

You can use it for out of combat.

All the time.

Climb check? Fly!

Jump/Acrobatics check? Fly!

Walk? Fly!

Scout? Fly!

Simply going from Point A to Point B in the most laziest, but resource-efficient and rather showiest way possible? FLY!

Only other player at-will flight I can think of are:
Wings of Air (Sylph racial feat. level 9 and Airy) where fly speed (good) = base speed and only in light or no armor.
Air Supremacy for Wizard Air School level 10, cast fly at will.

Since Angel Wings are pretty comparable to Wings of Air, but you can use heavier armor and aasimar seem to have tons of nice options since ARG and Blood of Angels came out, it looks fine.

If it's still an issue, use your level 11 feat and get Craft Wondrous Items and make wings of flying.


Sleeping/restng in medium/heavy armor would cause one to have the fatigued condition, but it wouldn't prevent normal healing from rest right?

If they get hit points back, I'd say casters can prep spells.


Ranger with Favored Enemy: humanoid (shapechanger) should get his bonus whether or not knows the "human-looking" fighter is a werewolf.

A rogue with Trap Spotter talent should get an automatic perception to spot a trap when he gets within 10 feet.

Gnomes and dwarves should get their racial bonuses against polymorphed racial enemies (goblinoids and reptilians subtypes for gnomes, and giant subtypes for dwarves) even if they don't know what they are.

Blind fighters should still get their weapon-specific bonuses from feats and class abilities even if they only just randomly picked up the correct weapon but don't know what it is.

A paladin decides to smite evil on a target for the heck of it. If the target is evil, he gets all the nifty bonuses whether he knew it or not.

All those are similar to Witch Hunter rage power, which is automatically active whenever the barbarian rages, a limited times per day resource. You can apply the bonus damage in secret until player realizes the target DOES have SLA or spells, and if he complains just say you been doing the extra damage without him knowing, but definitely don't cheat him out of it.

Certain abilities one does have to know what the target is or what abilities it has: inquisitor's bane has to be selected each time with a swift action, or lore warden fighter gets bonuses after making a successful knowledge check; but witch hunter is not one of them.


Valet archetype.

EDIT: Ninja'd by 18 seconds lol


The Archives of Nethys still has all the Golarion-specific names. Not as link-supported as D20PFSRD , but still useful!


Since the introduction of small-sized familiars such as the goat, pig, and donkey weasel, I don't feel the need to push for a tiny-sized dog. The regular small-sized dog in the Bestiary seems fine as is as itlooks comparable to the official small familiars.


Where's Stronger Wings from?

EDIT: Woops nevermind. Found it as Strong Wings from ARG


Moraeth wrote:


As for giving them mithral full plate after they kill it, the problem with that is killing it would by definition destroy the mithral full plate. The real danger is that they diplomacy it to join them.

If they destroy it, that's what Make Whole is for lol


Moraeth wrote:
VRMH wrote:

I don't see why not. The only requirement for making an intelligent item is that the base item must be magical. The only requirement for making an animated object is that the base item is an object.

Personally I'd go for the animated intelligent Hand of Glory, who collects rings.

I was actually planning on an animated suit of mithral full plate. Trick the party into thinking they're facing armored undead when it's really much worse.

So kinda like a helmed horror from Forgotten Realms. That's cool.

If you're DM'ing, you could just give it an intelligence score, and just say, "A wizard did it." Just remember to have a plan if you don't want your PCs to have a mithral full plate armor after they kill it.


Get a bunch of cotton balls. Like a LOT. Enough to mash it into whatever qualifies as medium/large object (DM's call on minimum).

Get someone (PC or NPC) with the Craft Construct feat. Make cotton ball mess into permanent animated object creature. Discuss with DM on using robot subtype or magic intelligent item rules to get Int score (if you even find it necessary, since animated object can take directions).

Give animated object fly speed, maybe give it metal hardness.

Ride it.


Give it the robot template/subtype?


Kobold Quarterly 14, page 13. wrote:

Steal Book

School divination; Level bard 3, inquisitor 3, sorcerer/wizard 3, witch 3
Casting Time 1 standard action
Components V, S
Range touch
Target one book touched
Duration permanent
Saving Throw Fortitude negates (object); Spell Resistance yes (object)

Often used by bards, spies, and arcane scholars to steal important texts without alerting their owners, steal book allows you to copy the contents of one book, folio, scroll, or other text to a blank one of sufficient size. In doing so, the original pages are wiped blank, though any covers or binding remain unchanged. Differences in size between the original and the blank folio don’t matter, though the blank folio that the information is being transferred to must have an equal or greater amount of space (in number of pages or inches of scroll) or else any text that overflows the document is lost forever.

This spell cannot transfer magical writing (such as a wizard’s spellbook or a magical scroll). At GM’s discretion, the spell can restore lost information, such as a page obscured by spill wine, text erased by magic or mundane means, or even pages lost to fire or other damage.

When cast from a scroll, the beginning of the stolen text appears on the steal book scroll until you select a target book for the text to appear. The stolen text glitters and sparkles while it remains on the scroll.

The rest of the article has some other cool stuff in it. The stuff that aren't too out of date would be the spells, includes a couple that Azra used whenever she's beating on Radovan.

The Radovan stats are as of Prince of Wolves, though I wouldn't say it's the best representation of him. Check out this blog post for more recent stats made by other players that Dave Gross liked best.

Has a corpselight rapier written up, though it's been replicated on the Prince of Wolves Chronicle Sheet for PFS.
The riffle scrolls in the article has been updated in Inner Sea Magic. Basically scrolls with the Silent Spell metamagic.

Finally, if you haven't already, keep reading the rest of the Varian/Radovan novels and short stories. Super fun.


Kobold Quarterly magazine issue 14 had a Prince of Wolves article. Had Radovan stats (they were so-so) and Steal Book spell written up. The spell didn't seem too bad; had a rule where it can't steal magical writings such as wizard's spellbook and scrolls (so assume Lacuna Codex was more of a theory book rather than specific magical writing).


ciretose wrote:

I thought self telekinesis was going to be a far dirtier topic.

I am disapoint. :)

<cough> mage hand.


If you take on a PrC, you ALSO don't get the 2 new free spells per level in your spellbook a full wizard would have, as per the FAQ.

FAQ wrote:

Prestige Classes and Spellcasters: Does a wizard (or other character that uses a spellbook), receive bonus spells to add to his spellbook when he gains a level in a prestige class that grants an increase to spellcasting?

No. The increase to his spellcasting level does not grant any other benefits, except for spells per day, spells known (for spontaneous casters), and an increase to his overall caster level. He must spend time and gold to add new spells to his spellbook.

—Jason Bulmahn, 11/24/10


I like it. Though it is stuck using iTunes which is bleh. I can get files on it no problems via email or dropbox, but seems to lack method for me to delete a file from the character sheet app itself, unless I'm totally missing something besides the usual swipe-to-the-side method for iOS apps.

Actually making it cloud-supported would be ideal since I'd be able to update a character file from the iPad, save it via cloud, and have it updated for laptop, since I keep all the character files uploaded on dropbox. ANYTHING to avoid iTunes lol


3 people marked this as a favorite.

Weeeeeell for those that don't play in Golarion setting, all the "bloat" is probably seen as a good thing in order to get some balanced options for home-games.

To the OP: "Story-telling"? "Setting-specific description for Golarion"? Have you tried checking out the variety of region books? How bout the Pathfinder Tales line of novels? The novels in particular have been invaluable for my personal roleplay and understanding of the setting.

Do you have a particular line of RPG products as an example of a campaign setting that's mostly focused on storytelling? The Elmister's Forgotten Realms book was practically an anomaly post 2nd/3rd edition.


Holy Shinto! (- Chris Farley RIP)

That's great news!


That's a matter of timing. Sarenrae was written up earlier than PFRPG edition of rules. The new stuff still introduces new spells for priests in the new adventure paths.


1 person marked this as a favorite.

Artifice domain is from the 3.5 but it still seems valid: the 3.5 Pathfinder Core Campaign Setting book is the only source for it; the APG provides subdomains for it; the dwarven cleric Forgemaster archetype only gets Artifice as a domain.

Gods and Magic also introduced bunch of deity-specific spells such as Channel Vigor (Irori), Channel the Gift (Nethys), Deadeye's Arrow (Erastil), and Defending Bone (Pharasma). The PFRPG Adventure Paths would have Deity entries (typically the second book) and would have additional spells added to the clergy spell list. For example, Kingmaker Rivers Run Red: Erastil chapter reiterates that clergy gets Deadeye's Arrow and also new spell called Tracking Mark. Also clerics, paladins, and rangers of Erastil can prepare goodberry as 2nd level spell, clerics and paladins can cast animal messenger as a 2nd level spell, and Erastil priests summon monster/nature's ally II gets celestial elk, and summon monster/nature's ally III gets celestial dire boar.

And a James Jacob's quote:

Quote:
We did a LOT of stuff using the 3.5 rules. And as a general rule, anything we invented in those 3.5 days is assumed to still exist in Pathfinder today.

So if you're playing in the Golarion setting and DM's cool with deity-specific spells, it ought to be fine.

EDITED for more examples.


Congrats, Dave! Your work totally earned the recognition!


Zilkaiden wrote:
For the Arcane Strike, they do not stack as the feat applies an enhancement bonus to the damage, which does not stack with the enhancement bonus from the weapon, as usual, you take the higher of the two.

From the PRD:

Quote:

Arcane Strike (Combat)

You draw upon your arcane power to enhance your weapons with magical energy.

Prerequisite: Ability to cast arcane spells.

Benefit: As a swift action, you can imbue your weapons with a fraction of your power. For 1 round, your weapons deal +1 damage and are treated as magic for the purpose of overcoming damage reduction. For every five caster levels you possess, this bonus increases by +1, to a maximum of +5 at 20th level.

It should stack as nowhere in the feat does it state "enhancement bonus".


Hmm what needs Dodge...Crane Style? Spring Attack? Whirlwind Attack? Prestige Class?

Anyway for you to work in a bonus feat at level 4?


Ask your player if BBEG casts grease right in front of him and he notices, would he be cool with you stating, "You don't know walking on the greasy floor would be a bad idea."



Really depends on your dexterity. If you don't have a Dex 15 to qualify for TWF, you'd better multiclass.


RadiantSophia wrote:
Muleback Cords. The cheapest way to carry (literally) the rest of the party.

Combine that with the heavyload belt, get fly casted on your character, then go all Mighty Mouse!


Ah. Go for snowball. You'll appreciate the lack of SR at higher levels when making caster level checks can be a pain for non-full casters.

Which if you're playing Stattered Star, might be an issue since I'm gonna guess the city it's set in is rife with golems.


Flurry of Snowballs has a nice, large AOE of 30 ft cone.

But fireball is probably best choice if the current choice of wildblooded/crossblooded archetype mixing isn't allowed.


Close Range (Ex)

Benefit: The magus can deliver ray spells that feature a ranged touch attack as melee touch spells. He can use a ranged touch attack spell that targets more than one creature (such as scorching ray), but he makes only one melee touch attack to deliver one of these ranged touch effects; additional ranged touch attacks from that spell are wasted and have no effect. These spells can be used with the spellstrike class feature.

Snowball isn't a ray spell.


Ninja'd


Bracelet of friends?


That "off-hand" thing for shields has been errata'd out. Can be used as main hand attack. Even two-hand fight with it.


Ooo Bishop was badass.


2 people marked this as a favorite.

When it comes to emotions, I'm seeing it as Data from Star Trek TNG with a limited/malfunctioning emotion chip: still learning his own and recognizing it in others, with the occasional inappropriate timing robotic laughter with awkward cadence. Ha! HahaHAhahA ^_^


Well PFS doesn't allow crafting, so not sure what kind of response you'd hope for in that regards.

The Ultimate Campaign book coming out is supposedly gonna have more magic item crafting clarifications. The recent faq's and SKR's posting in that thread were merely just the first taste-testings.


Say it with me, Mikaze: WOOHOO!


Try here.

Step 1: Select all the sources or whichever ones you're allowed to use in case your DM is limiting resources.

Step 2: Type "1 swift action" or "1 immediate action" in Spell Text box and check off "Exact Phrase" next to box.

Step 3: Click "Quick Fetch" button. I suggest the second one that sorts by level.

Enjoy!

Well what little enjoyment you can get from seeing mostly inquisitor/paladin litany spells anyways.


Get a familiar with the [http://www.d20pfsrd.com/classes/core-classes/wizard/familiar/familiar-archetypes/valet-familiar-archetype]valet archetype[/url]. It gets Cooperative Crafting feat to help you craft. That and accelerated crafting means you craft items at 1/4 the normal time! For example: +2 magic weapon in 2 days instead of 8!!!


According to Sean K Reynolds in recent posts, yes you should be able to.

Gonna copy-paste in case I screwed up the links:

SKR wrote:


Just to be sure we're clear: accelerated crafting doesn't let you exceed the "8 hours of work per day" limit. Accelerated crafting lets you work for 4 hours and treat it as 8 hours, and then work for another 4 hours and treat it as 8 hours, for a total of 16-effective-hours (2,000 gp) of work per day.

...

It makes sense that it should be "you can get double the amount of work done, reducing your overall time needed to craft," because the alternate interpretation ("congrats, you have 4 more hours you can spend in town today") is pretty lame and pointless for most campaigns where you're not counting how much you can do in individual hours.


Most people have. The FAQ clarification only happened recently. Before then a lot of people argued that the caster level pre-req for weapons/armor/and certain other items couldn't be bypassed.


According to the FAQ

Crafting and Bypassing Requirements: What crafting requirements can you bypass by adding +5 to the DC of your Spellcraft check?

As presented on page 549 of the Core Rulebook, there are no limitations other than (1) you have to have the item creation feat, and (2) you cannot create potions, spell-trigger, or spell-completion magic items without meeting their spell prerequisites. So racial requirements, specific spell requirements, math requirements (such as "caster level must be at least three times the enhancement bonus"), and so on, are all subject to the +5 DC rule.

—Pathfinder Design Team, 02/21/13

So yes, you can craft a +5 weapon at level 5 if you have the money, time, and can make the skill check.


WOOHOO!


James Jacobs wrote:
Mikaze wrote:

8. By the rules this seems to be the case, IIRC, but... Androids are just as vulnerable to disease as their completely organic counterparts, right?

8) Yes; androids are biological enough to get sick. If they were immune to or resistant to disease they would have that in their stats.

Ok since the android race/monster stat entry does state that the racial trait is immune to disease, does that include supernatural ones like lycanthropy or mummy rot?

My android magus is gonna be in the Carrion Crown AP and was wondering if that was gonna be an issue or not.


Would be a pretty boring animated object then :) Enjoy your new temporary flying/burrowing/hardened minion(s)!


That's an excellent pic of Rodrick and what(/whom?) I assume to be Hyrm.


I have no idea of 3rd party stuff, but if your main intention is to get item creation feats earlier than usual prereqs allow, there's some classes that have a limited ability for it. The forgemaster dwarf cleric archetype. Gets craft weapons and armor at level 3 as bonus feat and at level 5 can craft magic metal items at half the time. No early, but benefits from speed, the Soul Forger magus archetype can craft magic weapons and armor at half the time by level 7. Witches can get Cauldron hex by level 1 and benefit from Brew Potion early on. Alchemists automatically get Brew Potion at level 1, but it's heavily debated on if they can even qualify/benefit from the other item creation feats.
For the forgemaster cleric, it's race specific (well a human can get it with Racial Heritage feat) and loses a domain and locks remaining domain into Artifice. Other than that, still a decent but less versatile cleric.
The soul forger doesn't seem that popular because arcane bonded to a weapon is a bad thing if it ever gets disarmed or destroyed. Also loses out on quite a bit what makes magus strong (spell recall and improved spell recall) for maybe-occasionally useful ability (fortify bond and reforge).

Not much else allows item creation feats early. Item creation (especially customized items) crafted at half the purchase price is very powerful, and also very easily exploitable and broken if GM isn't keeping an eye out on what's being made. It's not "logical" that there should be a class that gets to benefit from cheaper magic weapons/armor/rings/staves early.

Also, the biggest issue of crafting isn't what level you qualify for the feats, it's available time and money for the items. Qualifying for big-ticket item creation feats really early ain't gonna do much good if you can't afford them.

For probably the best overall crafting class, it's probably the Wizard. I don't believe there's a prestige class out there at this time that improves upon crafting (also with pathfinder, sticking with base classes is rewarded pretty heavily). Wizards get bonus feats every 5 levels where you can select item creation feats. They can also get Arcane Builder arcane discovery and select certain type of item and speed up crafting by 25%. Get a familiar (no Improved Familiar version) with the valet familiar archetype, and your crafting progress is twice as fast thanks to the valet familiar having Cooperative Crafting.

DON'T do mystic theurge specifically for crafting unless you plan on making a lot of divine and arcane spell completion (scrolls) or spell trigger (wands or staffs) items or potions that actually need the spell. For rings, wondrous, rods, weapons and armor, you can simply increase the craft DC by 5 for each missing spell. Or you can ask a divine caster in party (if available) to cast the spell, while you provide the feat for no added difficulty and no mystic theurge needed.


Too bad it's CRB only. Lore Oracle's Focused Trance would be so awesome for this.

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