The swashbuckler's daring-do deed does specifically state signature deed can't be applied to it, suggesting a swashbuckler could pick that "gunslinger level 11" feat eventually for a different deed.
I'm hoping though that panache gets some wording later that states it counts as grit for feat or ability pre-requisites.
I don't think I've seen anyone mention this yet. But why does Precise Strike not have wording to keep the Signature Deed feat from applying to it yet? Spend one panache as a swift action to double the precise strike damage on your next attack, or take a feat at 3rd to instantly make it a swift action to double your damage as long as you still have panache.
Well Signature Deed does require a gunslinger, or in this case swashbuckler, of 11th level. From what most people are saying about the ineffectiveness of just precise strike without Dex-to-damage, the Signature Deed feat just might be necessary to keep the damage relevant at that level and onwards.
The main problem is that it feels dexy but without finagling it a bit its better off strength based. If all you need Dex for is AC... don't use dex. there are a hundred very cheap items that all add another 1-2 points to ac.
Well a swashbuckler would benefit from Dex for all the parrying and riposting with Combat Reflexes.
Lord Twitchiopolis wrote:
If that's how it actually works, that would be pretty awesome.
I'd like to read something dealing with the iconics in novel format. Comics are great and all but can't get them electronically. Or can I? I might be missing something.
I'm sure I'm in minority, but more stuff dealing with with Tian-Xia classes/characters would be nice. Probably with fish-out-of-water storylines. Master of Devils/Husk/Jade Regent AP brought up some great locales that I'd like to see explored more in the novels.
Clever Wordplay from Pathfinder Society Primer. One social skill is now Int-based.
Bruising Intellect from Ultimate Campaign makes Intimidate class skill and Int-based.
Bloodline of Dragons from Ultimate Campaign can get someone low-light vision.
Call of the Longships gives a +1 trait bonus to attacks while made on a ship, and Expert Boarder gives a +1 unnamed bonus to attacks with one-handed weapons while made on a ship. Both would stack. Great for sea-based games.
Reckless and Soaring Sprinter are great ways to get Acrobatics as class skills regardless of background: Rice Runner is regional, Wisdom of the Flesh is religion (and makes it Wis-based), and Captain's Blade is PFS faction specific.
I like Rich Parents simply because I like using it to buy stuff I'm too hard-pressed to justify with actual hard-earned loot: fancy clothes, alcohol, fine foods, carriage or wagon + horses, cheap magic items such as potions/scrolls or even a wayfinder, situational but useful mundane gear, or maybe even a tavern while using Ultimate Combat's optional downtime rules.
Definitely Speed quality.
What type of sword would take some consideration. The sword is definitely depicted as a jian asian weapon which forum consensus would be longsword (simple asian longsword), or temple sword (monk flurry weapon, but ignore temple sword physical description), or rapier (finesseable thrusting sword) for variety of reasons.
Varian's proficiencies would probably include full martial weapons; I see him as having at least 1 level in fighter or aristocrat or magus to qualify to be Eldritch Knight. However, he seems more weapon finessey than standard strength-swordsman, so maybe rapier? Monk weapon some sort seems appropriate for the Shadowless Sword's history, so temple sword works, or tack on monk-weapon quality to it like Blade of the Sword-Saint does (about 25,000 gp to make it monk-weapon and counts as unarmed, the latter which brings up enough questions on its own) Longsword too for lack of better ideas.
I think easiest would be to modify the Blade of the Sword-Saint (base of +3 ki-intesifying katana with all the extra monk goodness).
Shadowless Sword: +4 mythic-bane speed transformative Blade of the Sword-Saint with continious true-seeing when wielded.
Since it's transformative, it can be whatever weapon Varion or the monks of the Dragon Temple would prefer using. Blade of the Sword-Saint so a monk can flurry with it and benefit from whatever style feat that needs unarmed. +4 enhancement bonus to defeat special material and alignment DR, and mythic bane or whatever bane that might be useful to beat epic monster in whoever's game/story. The true seeing is real pricy. If it's only at-will, sword would be 373350 instead.
Well that's my take on. I look forward to hearing anyone else's.
With the existence of the robe of the archmagi, gunman's duster, and corset of witchcraft (the latter 2 can be worn by a monk for the AC benefit alone) I don't see why clothing couldn't be enchanted to provide an armor bonus. Cost of bracers of armor seems to fit after one estimates of the cost of those stated items other abilities and remove them for the armor bonus cost.
Is it correct that with toughness, a +1 Con mod and favored class level into HP you get 3 extra HP on 4th lvl and thereafter?
Assuming you're asking if you'd get 1d10+3 every lever from level 4 onwards, then yup.
About Improved Crit + Crit Focus I actually ment why those two feats themself dont seem so popular, independend of the weapon. Of course it should be one with a good critrange. I almost couldnt believe that you can get a 15-20 crit range with a Falchion, but that was probably because of my DnD 4e experience. Since in 4e you dont have to confirm a Crit.
I think a lot of people think Critical Focus is usually only worthwhile if you're also picking up the Critical feats, like Staggering Critical or Stunning Critical, and typically recommended to fighters due to their bonus feats. A +4 critical confirmation on its own for a feat seems kind of low for a full BAB class with good strength. But then again, you're wanting to play a Warrior of the Holy Light, so you get less self-buffing opportunities, so maybe it's worth it.
Thought I d get a beating for choosing the Warrior of the holy light, critics werent so good after the errata...
Meh people should play what they want to play. People on boards generally just want to make sure everyone's aware of all the ups-and-downsides of everything so a player can make an informed decision. You read the comments on the archetype post-FAQ so no need to get into it. After ALL the negatives, and you'd still wanna play it, more power to you.
Well maybe check out Furious Focus feat. And definitely look over Fey Foundling again if your GM might be good with it.Fey Foundling healing with lay on hands:
Barbarian is a good choice. Tough and high damage. Invulnerable Rager is popular for DR/- = to half barbarian level. But would need Raging Vitality feat from the APG in order to not simply die whenever he falls unconscious. For example, if a level 3 barbarian with 16 Con doesn't have that feat, and was raging (+4 Str, +4 Con) and was brought down to -10 HP, he'd lose rage for being unconscious by default:
If a barbarian falls unconscious, her rage immediately ends, placing her in peril of death.
and then he'd immediately lose 6 HP because he'd lost the +4 Con from rage which normally gives him +6 HP (2 per level). His HP would drop down to -16 and he'd be dead. Raging Vitality would allow them to keep raging while unconscious, while this may seem like a waste of rage rounds, keeps the barbarian alive long enough for emergency healing.
So a player wants to play something besides fighter (most straightforward class) but no too complicated? Hmmm...Ranger? Some spells, sure but that can be swapped out with specific archetypes if he doesn't want it. Got to make smart choices with favored enemy though. But besides that, loads of skill points and full BAB would make the character easy to play (less opportunity cost trying to pick between skillful options or combat options). The extra combat styles from APG should also be checked out as they can bring on entirely differently flavor of ranger for combat.
OOO! Totally forgot about Ancient Lorekeeper. Good call!
With the recent FAQ ruling reversal, half-elves can totally qualify for Ancient Lorekeeper.
But does Life Oracle actually qualify for Holy Vindicator? The HV says it needs "Channel energy class feature" as a pre-req, but Life Oracle's channel ability is really more of a Revelation class feature (channel).
Dexterity isn't that useful for paladins. At most they'd ever usually need is 12 in order to benefit from fullplate (unless it's mithral of course). I'm not sure how much of the rules you know of Pathfinder over 4E, but all the armor has a Max Dexterity bonus, which limits how much of one's Dex mod benefits AC, the heavier the armor the lower the Max Dex bonus. Dexterity skills are rather limited for your paladin. You stated you don't want a mount, so Ride (the only Dex class skill) is out. Acrobatics/Disable Device/Sleight of Hand/Stealth aren't class skills, and even if you made one of them a class skill with a trait, you'd still suffer armor check penalty; if they aren't class skills, the armor check penalty would hurt even more. Dex is useful for initiative, sure, but hardly seems like a fair tradeoff for less hit points; and if you're limited to Core-only feats Improved Initiative is looking pretty good.
So people don't consider Con to be most-definite third most important stat, it just gets such acclaim only be default since Dex, Int, and Wis aren't seen as useful as more hit points usually.
If this was an Archer Paladin, completely different story. Up Dex all the way!
With a paladin's smite damage combined 2-handed power attack, the damage modifier is quite significant, especially at higher levels. Criticaling more often and doubling all that high damage modifer from 1.5xStr + smite + 2H power attack is seen as the best way to take advantage of it.
Also, I feel bad for anyone thinking of playing barbarian without Raging Vitality feat or a monk without access to combat style feats in your group.
Thanks for the info Protoman. Seems if I go the Oracle route, I need the eldritch heritage feats to get access to dimension door. It would make the dimensional feat chain very long though... 6 feats to get to dimensional dervish. Painful...
Yea I had to give up on that idea with my own oracle character. Though out of all the choices, spontaneous dimension door with dimensional agility seems more worthwhile than prepared spellcasting.
I think you're better off getting an 18 Strength and a 14 Charisma and fiddle with your stats some more. Maybe up Con to 14? or Con 13 Dex 12? Or Int 13 somehow and qualify for Unsanctioned Knowledge which is pretty awesome.
10 Int, human paladin and favored class benefit (hp) would indeed get 3 skill points per level.
Don't bother multiclassing. Paladins get too nice stuff to delay it.
For thos variant class features (called archetypes), the most popular one IMO is Oath of Vengeance. Gets extra spells added to spell list and instead of channel energy, can expend 2 lay on hands for an extra smite.
Feats: Fey Foundling from Inner Sea World Guide and Power Attack are excellent level 1 feats for a human paladin. Fey Foundling works REALLY well with lay on hands.
Human's a great choice. Bonus feat is excellent. I'm neutral about the weapon. Paladin's typically want a great threat range for smite to be miltiplied on a crit, such as a falchion/nodachi/scimitar, but the heavy flail is a good cheap weapon for low levels and you can always switch out to different weapons if you aren't married to the concept of flailing.
Other good race choices: Half-elf, due to recent FAQ ruling, half-elf counts as both human and elf for alternative racial favored class benefits, racial feats, and that means you can get the elf paladin favored class benefit each level: Add +1/2 hit point to the paladin's lay on hands ability (whether using it to heal or harm). So the best advantage of elf paladin without the -2 Con penalty.
The reason I ask about dimension door is that according to: http://www.d20pfsrd.com/magic/all-spells/d/dimension-door, dimension door is not a cleric spell. I'm away from my books so I can't check. Would make for an interesting combat build if it was possible though.
You're right. Dimension Door isn't a spell available by default to clerics/oracles so I think Zurr made a mistake in his guide.
Though there are very specific cases for a Holy Vindicator to get dimension door without multiclassing into an arcane class. Travel Domain cleric gets dimension door as a domain spell; a Eldritch Heritage (arcane) oracle can pick up dimension door with the Improved Eldritch Heritage feat; and paladin with Unsanctioned Knowledge can pick up Dimension Door via Bard spell list.
My rule-of-thumb is anything I'd allow as a continuous magic item that replicates a spell (protection from evil, enlarge person, invisibility, blur, etc), I'd allow as a spell to be permanencied. I'd definitely can picture a one-time-use BBEG benefiting from that sort of thing.
Anyways, permanencied stuff can still be dispelled with the target DC stuck at set caster levels. One successful dispel and a character is out several thousand in gp.
Would probably need:
Sage sorcerer levels instead of wizard or magus for Varian. Well one level of wizard for the Universalist's hand of the apprentice supernatural ability. Maybe also Eldritch Knight prestige class for advanced martial and spellcasting capabilities (martial weapons prereq qualified by fighter, aristocrat, magus, or Noble Scion PrC)
If a GM really wanted to increase the available spell list eligible for permanency spell for his/her own game, this formula seems to a good reference: (Minimum Caster Level - 8) x 2,500 gp. Minimum caster level has to be at least 9 for spell levels 1 to 5.
I'd probably price Lead Blades similar to permanent Enlarge Person = 2,500 gp since that seems similar enough.
Not getting class HP doesn't sound right.
Not getting bonus HP due to Con, and bonus HP due to size are the only HP rules I can think of for constructs.
You got any links to these claims of no class HP?
I've had success with Lore Oracle with Tongues curse (technobabble during combat). Lore Keeper and Focused Trance revelations to succeed the really hard knowledge checks (put at least a rank in every knowledge skill) Cha-times-per-day, which would be useful in PFS mission/faction objectives. Sidestep Secret is basically act as "plot-armor", so you can focus on Str and Cha. The bonus spells are decent for figuring out or finding magic items or treasure; tongues as a level 2 spell has been great for me to understand languages or simply give party members the ability to know what's being said too.
If this wasn't a PFS game but a long-term home-game instead, Aasimar favored class benefit with Mental Acuity revelation would mean Int would be advanced really quickly.
I think it totally depends on the character. A Wizard would probably keeped Knowledge arcana maxed out with a healthy smattering of skill points in other knowledge skills here and there. Same with a Cleric with religion. A lore oracle with Focused Trance revelation with a generalist attitude might keep at least one rank in ALL skills so as to take advantage of his revelation.
Also depends on campaign/adventure if there's gonna be a heavy involvement of a particular monster type. In the Carrion Crown AP, several members of the party should probably max out knowledge (religion) in order to increase chances of knowing useful offenses/defenses undead has. Whereas the new Wrath of the Righteous AP, one definitely wants knowledge (planes) maxed out.
I'm keeping this vague because I really feel you should push through the asiany wuxia stuff you aren't a fan of in order to find out the great specifics on what happened to the characters. Seriously, the book is like a folklore epic, great stuff.
The Boys got split up very early.
Varian went ahead and picked up levels in "Badass" in a Shaolin-esque monastery, while proving the pen (or in his case, brush) is as mighty as any sword, except for the sword he DID get, which is beyond awesome. His turn for the love-interest, but instead of getting the girl, he got a replacement for his broken heart (literally), ALSO that sword I mentioned.
Radovan got forcibly conscripted to help with hardcore martial sorcerer's revenge fantasy scenario was forced into a super-devil-mode binge and basically had his full and got it out of his system. He's also got his fill of killing too, as during that super-devil time, he was forced to kill a bunch of decent folks that he still feels pretty not-great about. The alternative devil mode thing gets GREATLY explained in Queen of Thorns. While in super-devil mode, he picked up bunch of supernatural Monk wuxia abilities (like abundant step) but lost them all in the end when that alternative form got purged from his system. Basically Radovan lost more than he gained compared to where he started off in the book. He's picked up a sweet new jacket though in the final chapter/epilogue (I forget which as it's been a while since I read it).
Arnisant is one brave and loyal SOB. Any time I play a character with option of animal companion, I ONLY want a dog now. Dave Gross' Arnisant has ruined me of ever wanting to use anything else. It's like the adventures of Dug (from Pixar's "Up") roaming the country side and forests collecting supernatural allies in his quest to be reunited with his master and friend. It's practically Pathfinder's "Homeward Bound"! I'm sad that we probably won't see things from his POV in the future. OR MAYBE...?!? HINT HINT MR GROSS!