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Lassiviren

"Prophet"'s page

94 posts. Alias of Loup Blanc.

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Male Dhampir Inquisitor (Heretic) 1, Init +3, AC 15, touch 13, flat-footed 12, Fort +2, Ref +3, Will +5

It would be nice if he did so.


Male Dhampir Inquisitor (Heretic) 1, Init +3, AC 15, touch 13, flat-footed 12, Fort +2, Ref +3, Will +5

Prophet also draws his crossbow and, after murmuring a prayer to Pharasma, fires a bolt.

Crossbow attack: 1d20 + 3 ⇒ (7) + 3 = 10
Crossbow damage: 1d8 ⇒ 6


Male Dhampir Inquisitor (Heretic) 1, Init +3, AC 15, touch 13, flat-footed 12, Fort +2, Ref +3, Will +5

Prophet also wanders about. "It's so quiet here," he murmurs to himself. "As though Pharasma were about to lay claim to something, but it survived in the end..." Which I'm happy about!

Survival: 1d20 + 3 ⇒ (5) + 3 = 8


Male Dhampir Inquisitor (Heretic) 1, Init +3, AC 15, touch 13, flat-footed 12, Fort +2, Ref +3, Will +5

Perception: 1d20 + 3 ⇒ (10) + 3 = 13

They will be remembered!!!


Male Dhampir Inquisitor (Heretic) 1, Init +3, AC 15, touch 13, flat-footed 12, Fort +2, Ref +3, Will +5

And so, our heroes trek across the countryside, hoping to find one of the elusive boars, as their newfound companion, the eccentric Aldrean Foxglove, leads them on the hunt... </TVannouncer>


Male Dhampir Inquisitor (Heretic) 1, Init +3, AC 15, touch 13, flat-footed 12, Fort +2, Ref +3, Will +5

"I come from a monastery to the Gray Lady," Prophet says. "It was far from this place, but is no longer there. Burned down." The man says it with no remorse, and it is clear he did not particularly care for the other residents.


Male Dhampir Inquisitor (Heretic) 1, Init +3, AC 15, touch 13, flat-footed 12, Fort +2, Ref +3, Will +5

"And I have such means as well," Prophet says to Jito. He walks over to one of the calmer-looking horses and strokes its side, assessing its temper before mounting.


Male Dhampir Inquisitor (Heretic) 1, Init +3, AC 15, touch 13, flat-footed 12, Fort +2, Ref +3, Will +5

Prophet grunts. "Not sure how well-suited a battle-cane and some stakes are against a charging boar. Still, I have my crossbow... And Pharasma will provide."


Male Dhampir Inquisitor (Heretic) 1, Init +3, AC 15, touch 13, flat-footed 12, Fort +2, Ref +3, Will +5

DM:
"Thank you," Prophet says, paying for one of the duller scarves. He pauses a moment, and lays down another coin, picking up a bright red scarf as well. "I'll take this one, also." Want me to pay for them?

Prophet arrives at the stables with his hood up, hat on, and a new, dully-colored scarf around his throat. He also has a brighter scarf worn as a sash around his waist. "Are we ready to head out? I must admit, I have no weapons suited to his hunt."


Male Dhampir Inquisitor (Heretic) 1, Init +3, AC 15, touch 13, flat-footed 12, Fort +2, Ref +3, Will +5

DM:

"Indeed," Prophet says with a slight nod. "I am Prophet, and I am looking for a scarf to replace one bloodied yesterday."


Male Dhampir Inquisitor (Heretic) 1, Init +3, AC 15, touch 13, flat-footed 12, Fort +2, Ref +3, Will +5

Prophet wakes up feeling refreshed and ready to do Pharasma's work. He begins with silent prayer and reflection, which takes up a good amount of time, before he dresses and heads out. First thing first--he heads into town to buy a replacement scarf. He's looking for a duller one, but this is Varisia... Do as you will, GM.

After purchasing a new scarf, he heads to the stables to await Aldrean.


Male Dhampir Inquisitor (Heretic) 1, Init +3, AC 15, touch 13, flat-footed 12, Fort +2, Ref +3, Will +5

Prophet nods to them, then to Ameiko, before he retires to his room. It'll be nice to sleep in a bed, for a change, he thinks. But I wonder if there will be many lost children here...


Male Dhampir Inquisitor (Heretic) 1, Init +3, AC 15, touch 13, flat-footed 12, Fort +2, Ref +3, Will +5

"Thank you for this contribution," Prophet says, slipping the bag into his clothing. "This will serve the Gray Lady well."


Male Dhampir Inquisitor (Heretic) 1, Init +3, AC 15, touch 13, flat-footed 12, Fort +2, Ref +3, Will +5

"Hunting animals is as challenging as hunting the foes of Pharasma, in its way. I will join as well."


Male Dhampir Inquisitor (Heretic) 1, Init +3, AC 15, touch 13, flat-footed 12, Fort +2, Ref +3, Will +5

"Indeed," Prophet says to Aldrean with a nod. To Jiessi, he says, "The goblins worship Lamashtu--monsters, madness, and death are her domains. That alone may have been enough to incite them, especially if a fanatic sprung among them."


Male Dhampir Inquisitor (Heretic) 1, Init +3, AC 15, touch 13, flat-footed 12, Fort +2, Ref +3, Will +5

"Nothing concerning these goblins..." Prophet thinks for a moment, trying to remember what he can of the little beasts' deities.

Knowledge (religion): 1d20 + 5 ⇒ (14) + 5 = 19


Male Dhampir Inquisitor (Heretic) 1, Init +3, AC 15, touch 13, flat-footed 12, Fort +2, Ref +3, Will +5

"A poor soul who lost his canine companion today," Prophet intones, shaking his head sadly. "Would that their souls could remain together, but I do not believe Pharasma sends the souls of beasts were go those of men." Prophet clasps his hands and looks to Jerome. "Though that is the extent of my knowledge."


Male Dhampir Inquisitor (Heretic) 1, Init +3, AC 15, touch 13, flat-footed 12, Fort +2, Ref +3, Will +5

"Just some clean water, if you have any. Or, perhaps, some wine."


Male Dhampir Inquisitor (Heretic) 1, Init +3, AC 15, touch 13, flat-footed 12, Fort +2, Ref +3, Will +5

"The Caulflowers? I cannot say I've heard of you." Prophet clasps his hands. "But the honor you serve in your duty to the Lady is admirable. After we servants reap her souls, you and your own give those souls' mortal shells their final honor in this world." Prophet smiles at the man, though his teeth do not show.


Male Dhampir Inquisitor (Heretic) 1, Init +3, AC 15, touch 13, flat-footed 12, Fort +2, Ref +3, Will +5

"Ah! Really?" Prophet seems to perk up at Jerome's comment. "Tell me, Son of the Gray, what is your family name? And how do you practice?"

Knowledge (religion) to recognize anything Jerome may say: 1d20 + 5 ⇒ (2) + 5 = 7


Male Dhampir Inquisitor (Heretic) 1, Init +3, AC 15, touch 13, flat-footed 12, Fort +2, Ref +3, Will +5

"Indeed," Prophet says to the approaching woman. "Though the souls we sent to Pharasma today were but a single drop in a vast ocean of spirits."


Male Dhampir Inquisitor (Heretic) 1, Init +3, AC 15, touch 13, flat-footed 12, Fort +2, Ref +3, Will +5

Gonna assume Ameiko refuses Prophet's help.

The other man moves over to join your group, sitting after brushing his cassock forward to avoid tripping on it. "Prophet," he says. "The Prophet of Pharasma. I came to see the opening of the new church, and to see if any lost children here would like to see the bounteous rewards my Lady can offer." He removes his hat and smiles a little. "The faith here seems strong for other deities, among the humanoid populace, though I found some other children happy to learn."


Male Dhampir Inquisitor (Heretic) 1, Init +3, AC 15, touch 13, flat-footed 12, Fort +2, Ref +3, Will +5

Prophet enters the tavern and nods to the woman mopping up the floor. "Would you like some help, miss? This place seems to have been the site of another child receiving Pharasma's embrace." The inquisitor also nods to Jerome and Jiessi, and if the woman refuses his offer, Prophet moves to join them.


Male Dhampir Inquisitor (Heretic) 1, Init +3, AC 15, touch 13, flat-footed 12, Fort +2, Ref +3, Will +5

"Yes, well, thank you for refraining from injuring me." Prophet bows to Jiessi, nods to the others. "An hour, then." With that, he moves to his hovel, as I wrote in an earlier post.


Male Dhampir Inquisitor (Heretic) 1, Init +3, AC 15, touch 13, flat-footed 12, Fort +2, Ref +3, Will +5

"Certainly." Prophet bows to the Father, then turns to the group. "Would anyone like these?" Prophet asks, holding out the potions in his arms. "I only required one now."


Male Dhampir Inquisitor (Heretic) 1, Init +3, AC 15, touch 13, flat-footed 12, Fort +2, Ref +3, Will +5

"Nothing," Prophet admits, unstopping one of the potions and taking a sip. The soothing warmth slides down his throat, and he feels the pain of the wound disappearing as he finishes unwrapping the scarf. He also applies some of the potion to the bite, and watches as the skin and muscle begin to repair. "I was raised by faithful of Pharasma as long as I can remember, at a monastery some days' journey from here. The earliest I can recall would be... say... some forty years past." If Zantus has any reaction to this, Prophet simply says, "The Gray Lady has blessed me with long life along with my abilities, the better to serve her and slay her foes."

CLW Potion: 1d8 + 1 ⇒ (7) + 1 = 8


Male Dhampir Inquisitor (Heretic) 1, Init +3, AC 15, touch 13, flat-footed 12, Fort +2, Ref +3, Will +5

"Ah, yes, Father." Prophet pauses, gingerly unwinding some of the scarf to display his wound. "The others, I believe, were more or less uninjured, but I suffered a bite from one of the rat-dogs the goblins were riding. Perhaps a potion?" the inquisitor asks, remembering the pain from the earlier healing spell. After a moment, he asks, "And... on that spell you cast before. It was meant to heal, yes?"


Male Dhampir Inquisitor (Heretic) 1, Init +3, AC 15, touch 13, flat-footed 12, Fort +2, Ref +3, Will +5

"Certainly," Prophet intones somberly. "I shall try and have this wound seen to in the meantime." He bows and walks off.

Can Prophet get another potion from Father Zantus to help heal up? If not, he merely asks around about a local doctor, though if the doc is busy with other wounded Prophet is fine with that... Of course, if you allow Prophet to continue his judgment and switch it to healing him, he just gets better that way.

Prophet returns to his hovel with a few minutes to spare before heading to the Dragon. He kneels on his mat and prays to Pharasma, then packs and gathers his things. He dons his hat, carefully wrapping his blood-stained scarf and placing it in a side pocket of the pack to avoid soaking other belongings. Noticing the rats, Prophet leans down and puts out a hand, letting the bravest of the creatures sit on his palm. As he raises his hand, it runs up his arm and squeaks in his ear. "Yes, I have to leave for some time... I don't know when I'll... Hm?" Prophet shakes his head. "No, you must stay, child. I will return, I promise."

With that, Prophet places the rat back on the ground, then makes his way to the Rusty Dragon, using his hanbo as a cane.


Male Dhampir Inquisitor (Heretic) 1, Init +3, AC 15, touch 13, flat-footed 12, Fort +2, Ref +3, Will +5

Yeah. Doesn't seem to be any way to fix it as of yet.


Male Dhampir Inquisitor (Heretic) 1, Init +3, AC 15, touch 13, flat-footed 12, Fort +2, Ref +3, Will +5

The dhampir helps Jerome drag the bodies into a pile, whispering prayers to Pharasma that their souls are guided and judged with speed. Turning to the man, he stands and walks forward, unraveling his scarf to wrap it around his bloody shoulder. "Prophet," he says. "The Prophet of Pharasma."


Male Dhampir Inquisitor (Heretic) 1, Init +3, AC 15, touch 13, flat-footed 12, Fort +2, Ref +3, Will +5

Ah, gotcha Jiessi. Yeah, there's still a goblin commando and a riding dog that Prophet has been taking on essentially by himself. Not the wisest of plans, but he's a bit of a zealot. Oh well.


Male Dhampir Inquisitor (Heretic) 1, Init +3, AC 15, touch 13, flat-footed 12, Fort +2, Ref +3, Will +5

You're a cleric, Jiessi. Isn't dealing with dead things and bringing them back your department?


Male Dhampir Inquisitor (Heretic) 1, Init +3, AC 15, touch 13, flat-footed 12, Fort +2, Ref +3, Will +5

I see an arcane caster, a cleric, I'm a bit of a skill monkey, and we have ourselves a meat shield.

I'm good to continue onwards! Let's just take down that freaking commando and the goblin dog already.


Male Dhampir Inquisitor (Heretic) 1, Init +3, AC 15, touch 13, flat-footed 12, Fort +2, Ref +3, Will +5

"PHARASMA! O Pharasma, why have you forsaken us so?????"

...So, what are we gonna call this? Canned? I'd like to keep going, personally, but I'm not sure how.


Male Dhampir Inquisitor (Heretic) 1, Init +3, AC 15, touch 13, flat-footed 12, Fort +2, Ref +3, Will +5

Just a clarification: Prophet was attacking the goblin dog, thus the lower attack and damage bonus.

Prophet ducks the goblin's clumsy swing, feeling energy surge through his body with each passing moment. Tumbling past the creatures (Acrobatics: 1d20 + 7 ⇒ (15) + 7 = 22, move action), Prophet lashes out with his stake once more, now aiming for the little brute atop the beast.

Attack against goblin commando: 1d20 + 2 ⇒ (3) + 2 = 5
Damage: 1d4 + 2 ⇒ (2) + 2 = 4


Male Dhampir Inquisitor (Heretic) 1, Init +3, AC 15, touch 13, flat-footed 12, Fort +2, Ref +3, Will +5

Prophet whispers a prayer to Pharasma as the beast snarls in front of him. "May your grasp find me, O Pharasma, and keep me warm when the time is near; Yet let me slay your enemies and attend your earthly duties before receiving my reward..." Switching judgment to healing, and gaining 1 hp as GM ruled.

Invigorated, Prophet attempts to drive the stake into the monster's throat.

Attack: 1d20 + 1 ⇒ (19) + 1 = 20
Damage: 1d4 + 1 ⇒ (1) + 1 = 2


Male Dhampir Inquisitor (Heretic) 1, Init +3, AC 15, touch 13, flat-footed 12, Fort +2, Ref +3, Will +5

Cool, thanks! Will update later today, since I'm only on for a moment right now.


Male Dhampir Inquisitor (Heretic) 1, Init +3, AC 15, touch 13, flat-footed 12, Fort +2, Ref +3, Will +5

Okay, my exact actions this round are going to depend on a ruling: if I spend a swift action to switch my judgment to healing and gain fast healing 1, do I automatically heal a hit point? I'm wondering because right now I'm at 0 hp, so what I do will depend on that.


Male Dhampir Inquisitor (Heretic) 1, Init +3, AC 15, touch 13, flat-footed 12, Fort +2, Ref +3, Will +5

Correct me if I'm wrong, but the goblins are now dead, are they not? The regulars, I mean; the goblin commando and his dog are still up.


Male Dhampir Inquisitor (Heretic) 1, Init +3, AC 15, touch 13, flat-footed 12, Fort +2, Ref +3, Will +5

That's fine, I just didn't want this game to die.


Male Dhampir Inquisitor (Heretic) 1, Init +3, AC 15, touch 13, flat-footed 12, Fort +2, Ref +3, Will +5

"Has the Gray Lady claimed so many souls?"

Where's everybody at?


Male Dhampir Inquisitor (Heretic) 1, Init +3, AC 15, touch 13, flat-footed 12, Fort +2, Ref +3, Will +5

Prophet gasps as the dog-rat-beast bites down on his shoulder, hard. He grimaces as he forces its jaws off him, and as a piece of flesh is torn free, blood begins to run down his arm.

Fort: 1d20 + 2 ⇒ (13) + 2 = 15


Male Dhampir Inquisitor (Heretic) 1, Init +3, AC 15, touch 13, flat-footed 12, Fort +2, Ref +3, Will +5

Prophet grunts as the dog-rat-thing bites down hard on his shoulder. He bites his lip as it wrenches its neck, working the jaw, and a large chunk of flesh is torn free. As the blood begins to run down his arm, Prophet murmurs, "Pharasma help me..."

Fort save: 1d20 + 2 ⇒ (20) + 2 = 22


Male Dhampir Inquisitor (Heretic) 1, Init +3, AC 15, touch 13, flat-footed 12, Fort +2, Ref +3, Will +5

Prophet makes a sudden dash at the goblin on the rat-dog-thing, leaping forward with the stake held point-down in his hand. He swings his arm in a vicious arc, trying to drive the wood through the creature.

Charge attack: 1d20 + 4 ⇒ (12) + 4 = 16 (+1 Str, +1 wrath, +2 charge)
Damage: 1d4 + 3 ⇒ (3) + 3 = 6 (+1 Str, +1 wrath, +1 destruction judgment)


Male Dhampir Inquisitor (Heretic) 1, Init +3, AC 15, touch 13, flat-footed 12, Fort +2, Ref +3, Will +5

Acrobatics: 1d20 + 7 ⇒ (17) + 7 = 24

Sorry, didn't know I needed/missed that.


Male Dhampir Inquisitor (Heretic) 1, Init +3, AC 15, touch 13, flat-footed 12, Fort +2, Ref +3, Will +5

Prophet finishes his prayer, having safely maneuvered between the goblins. Glancing around, he quickly decides that the one on the large rat-like beast is the most dangerous. Slowly walking toward it (move action to E16), he holds out his holy symbol in one hand, chanting, until he builds in volume to shout, "May the Grey Lady give you peace, for you shall receive none from me!"

Casting wrath, focused on the goblin commando.


As a fellow inquisitor of Pharasma, I applaud all you have done for the faith, Imrijka. Your exploits are legend.

However, I have a pressing issue: Recently, I received a healing spell from a cleric of... Desna, I believe. At least, I presume this was a healing spell, as that was what I requested. However, the spell caused intense pain, dropping me to unconsciousness.

Have you ever experienced this? And do you know why this happened?


Male Dhampir Inquisitor (Heretic) 1, Init +3, AC 15, touch 13, flat-footed 12, Fort +2, Ref +3, Will +5

Wow, completely forgot that part...
Acrobatics: 1d20 + 7 ⇒ (19) + 7 = 26


Male Dhampir Inquisitor (Heretic) 1, Init +3, AC 15, touch 13, flat-footed 12, Fort +2, Ref +3, Will +5

Prophet lashes out at the goblin nearest him, punching forward with the wooden stake at the creature's face.

Attack: 1d20 + 1 ⇒ (20) + 1 = 21
Crit Confirm: 1d20 + 1 ⇒ (3) + 1 = 4
Damage: 1d4 + 2 ⇒ (1) + 2 = 3

After the blow lands, Prophet slips past the goblins (moving to I-12). Weaving back and forth to avoid giving up an opening, he is muttering to himself, and you hear his prayer: "Yea, though I walk through the shadow of your domain, I fear not, for you are with me, o Pharasma; your blade protects me..."


Male Dhampir Inquisitor (Heretic) 1, Init +3, AC 15, touch 13, flat-footed 12, Fort +2, Ref +3, Will +5

I'm still here. However, I'm waiting for the goblins to act...

"A GM! A GM! My kingdom for a GM!"

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