Summoner

"Prophet"'s page

386 posts. Alias of Loup Blanc.


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Male Half-Orc Medium (Relic Channeler) 2 | HP 5/18 | AC 15, touch 11, FF 14, CMD 15 | Fort +2, Ref +2, Will +4 | Init +1, Perception +5 (darkvision 60 ft)

Hey all, I've been away from the forums for a while and am just now catching up. Looks like we have a lot of cool stuff going on, and I'll need to think on what I want to play. If Emissary is switching to a Grenadier, I may make a Ranger who'd switch-hit archery and melee to some extent--I picked up Shadow of Mordor on sale and I've been having a fun time playing that, so I may do something along those lines. If we'd like a blaster caster, though, I could rework Prophet into a sorcerer--I have a neat, fun, and powerful build for a half-orc sorcerer who focuses on damage output.

Earlier I'd said I may do a swashbuckler type, but with a number of Dex-focused types in the party already I might branch out into something with a little more versatility, or just filling a different role. I'll think on it a bit more.


Male Half-Orc Medium (Relic Channeler) 2 | HP 5/18 | AC 15, touch 11, FF 14, CMD 15 | Fort +2, Ref +2, Will +4 | Init +1, Perception +5 (darkvision 60 ft)

Just posting in to say that I am indeed on board with this concept to switch to, and I'm also down with either waiting or playing through a short module in the meanwhile. The all-the-same class idea is always neat, but might I suggest opening it up to two: Bards and Skalds, in an epic saga about a truly awesome band and their journey to put on the greatest show in history (and I guess save the world doing it).

As far as the actual campaign, I'll probably switch off of Prophet, honestly. I was feeling a little stale with his RP, and his backstory doesn't work as well for heading off to Azlant... so I'll probably come up with something else. Maybe my Galt-born buccaneer, sailing west for a new start rather than trying to become a pirate lord?


Male Half-Orc Medium (Relic Channeler) 2 | HP 5/18 | AC 15, touch 11, FF 14, CMD 15 | Fort +2, Ref +2, Will +4 | Init +1, Perception +5 (darkvision 60 ft)

Hey all, posting this in all my games to let people know I'll be away for a few days. My family is headed to camp later today, and I won't have Internet or my computer while I'm there. I should be back and posting Friday afternoon/evening (Eastern Time), but please push the game as needed, botting my character if you need to do so. Thanks!


Male Half-Orc Medium (Relic Channeler) 2 | HP 5/18 | AC 15, touch 11, FF 14, CMD 15 | Fort +2, Ref +2, Will +4 | Init +1, Perception +5 (darkvision 60 ft)

"And after that they get a taste of hard, orcish iron," Prophet says, a grin on his face. "Let's not worry too much about the what-ifs and could-bes, huh? Just set a basic plan and stick to it."

He nods at Gallidren. "Never thought I'd say it, but the lulgijak's got the right idea. We're not gonna find everything we can unless we play it smart. One mark at a time."


Male Half-Orc Medium (Relic Channeler) 2 | HP 5/18 | AC 15, touch 11, FF 14, CMD 15 | Fort +2, Ref +2, Will +4 | Init +1, Perception +5 (darkvision 60 ft)

Prophet grunts at the description of the ghost, and nods with Marcus's assessment. Always the bandits are the problem. Maybe Rex was right. But the half-orc just shakes his head and heaves a breath. "Creepy's right. Let's take things as they are, and deal with them as we get there."

The next day, he communes with his Kordator spirit and sets out with the others. "We heard you've got a guest here, old-timer. A wounded woman. A friend of hers sent us."


Male Half-Orc Medium (Relic Channeler) 2 | HP 5/18 | AC 15, touch 11, FF 14, CMD 15 | Fort +2, Ref +2, Will +4 | Init +1, Perception +5 (darkvision 60 ft)

"Kid, you know how I go. Thinking ahead just bogs you down." He laughs, and it's tinged with nervousness, but mostly calm. "There was a phrase back in the Hold. Don't burn the bridge before you get there."


Male Half-Orc Medium (Relic Channeler) 2 | HP 5/18 | AC 15, touch 11, FF 14, CMD 15 | Fort +2, Ref +2, Will +4 | Init +1, Perception +5 (darkvision 60 ft)

Prophet frowns and nods at Rex's news. "I had a feeling it was all going south. Sorry to hear about Skinner. Man was a right bastard, but we all were, and he didn't deserve to go like that. Damn shame." He sighs and runs a hand across his jaw. "Guess I can follow why you'd come out here, then. Best not to stick around with that madman in charge of things."

He cracks his neck then, and sits down. "Far as the people I'm with, I ain't exactly told 'em about where I got this paper, kid. I've been going back and forth on whether or not they'd be alright with it. Some of 'em seem good enough, and we picked up another bandit runaway--kid named Marcus, from another camp, you know of him? Anyway, there's that, but then some of 'em have a real problem with us types." He shrugs and looks up at Rex. "Short of it is, maybe just keep a low profile for a bit."


Male Half-Orc Medium (Relic Channeler) 2 | HP 5/18 | AC 15, touch 11, FF 14, CMD 15 | Fort +2, Ref +2, Will +4 | Init +1, Perception +5 (darkvision 60 ft)

Prophet turns to see Rex, and once he recognizes him, he steps forward with a laugh and claps his hand on the younger man's shoulder. "Rex! Glad to see you, boy. What brings you--" He pauses at his old companion's question, and glances around. "Let's talk somewhere quieter."

The half-orc guides the wiry youth to an out-of-the-way spot, whether inside the dining hall or in a corner of the trading post, and looks him over. "Good to see you in one piece. Sorry about the secrecy and all, but, well... These folks don't exactly know what I used to do. And I guess you don't know what it is I do now." He fishes in his sack for a moment and pulls out the charter. "Look it over, kid. Guess you win that bet with Skinner--I've gone legit." Then he coughs and shrugs. "Well, sort of, anyway. Not like I actually got handed that paper, but it says whoever has it, so I figure it's good enough. And if it gets me safe land and good gold, well, maybe I'll shove Hanhar here up the Stag Bugger's arse after all. I can watch after my own head."

Once Rex hands the charter back, Prophet carefully rolls it up again and sticks it in his bag. "So what brings you here, Rex? Ain't exactly the kind of place you can rob all on your onesie."


Male Half-Orc Medium (Relic Channeler) 2 | HP 5/18 | AC 15, touch 11, FF 14, CMD 15 | Fort +2, Ref +2, Will +4 | Init +1, Perception +5 (darkvision 60 ft)

Prophet lets Jericho go speak with the messenger, and decides to just spend some time in the main hall of the post. He glances around to see if there's anyone interesting at Oleg's these days...

Potential Side Quest...?: 1d20 ⇒ 20


Male Half-Orc Medium (Relic Channeler) 2 | HP 5/18 | AC 15, touch 11, FF 14, CMD 15 | Fort +2, Ref +2, Will +4 | Init +1, Perception +5 (darkvision 60 ft)

Prophet laughs at the suggestions and claps his hands. "To Oleg's, then, for some food and drink and rest." He pats his own clothing and grins. "As far as a bath, I don't usually want for more than a dip in a river. Too much scrubbing and you don't harden to the elements."

Kahurangi's apparent distaste for bandits gives him pause once more, though. Sooner or later it'll all come out. They've welcomed Marcus willingly enough, but he was up front about it. What happens when they find out where you got your charter? Prophet frowns, but he pushes the thought aside. Don't think through the fight until you've gotten to it.


Male Half-Orc Medium (Relic Channeler) 2 | HP 5/18 | AC 15, touch 11, FF 14, CMD 15 | Fort +2, Ref +2, Will +4 | Init +1, Perception +5 (darkvision 60 ft)

Prophet is neither as analytical nor as religious as his comrades. Out of his mouth comes something between a laugh, a shout, and a roar, and he steps forward, bringing his sword to bear against the large spider.

Attack: 1d20 + 7 ⇒ (7) + 7 = 14
Damage: 2d6 + 8 ⇒ (6, 1) + 8 = 15


Male Half-Orc Medium (Relic Channeler) 2 | HP 5/18 | AC 15, touch 11, FF 14, CMD 15 | Fort +2, Ref +2, Will +4 | Init +1, Perception +5 (darkvision 60 ft)

"Sh*t. You're kidding." Prophet turns from the gold to Marcus. "You're not kidding. Damn." He looks at the vein for a long while, wondering how they might get it out, or at least mark it on a map.

He comes out of the thoughts when Creon speaks. "Creepy's right. We need a place to sleep, somewhere safe. We could try here, or somewhere close by."


Male Half-Orc Medium (Relic Channeler) 2 | HP 5/18 | AC 15, touch 11, FF 14, CMD 15 | Fort +2, Ref +2, Will +4 | Init +1, Perception +5 (darkvision 60 ft)

"Heh. Too bad none of us are sculptors, then, eh?"

Too bad none of us are miners, more like.


Male Half-Orc Medium (Relic Channeler) 2 | HP 5/18 | AC 15, touch 11, FF 14, CMD 15 | Fort +2, Ref +2, Will +4 | Init +1, Perception +5 (darkvision 60 ft)

Okay, I'm gonna finally start posting here again. Apologies for my incredibly long absence here, there were a number of factors that contributed to it.

On the trek away from the frog, Prophet's about as quiet as he has been. He's been brooding and thoughtful since the fight with the tatzlwyrms, even since the werewolf cave, but the discovery of the fissure prompts him to finally speak up.

"Camping under the stars is all well and good, but I'm not looking to get scratched up again. Let's take a look at this." He's already prepared for a fight, having performed his seance on the road as usual, and the half-orc hefts his greatsword to bear and steps forward. "I'll take the lead if nobody else wants to. See what trouble's in there for us."


Male Half-Orc Medium (Relic Channeler) 2 | HP 5/18 | AC 15, touch 11, FF 14, CMD 15 | Fort +2, Ref +2, Will +4 | Init +1, Perception +5 (darkvision 60 ft)
Kahurangi wrote:

You are looking for submissions in pairs, one in Vegas and the other in France?

Yep! The one for Vegas is a detective with the Rippers, and all I need there is a solid concept with some backstory that I like--if you want to build the character you absolutely can, but you don't have to. For the soldier in France, I am looking for stats if you can provide them, along with some basics about the character (less in-depth because there's a decent chance they won't make it). If you don't know the system at all, that's okay; in that case I'd want a little more background for the soldier and if you tell me what role you want them in, I can provide some stats.


Male Half-Orc Medium (Relic Channeler) 2 | HP 5/18 | AC 15, touch 11, FF 14, CMD 15 | Fort +2, Ref +2, Will +4 | Init +1, Perception +5 (darkvision 60 ft)

Prophet lets loose one more Orcish oath as he's finally free from the tatzlwyrm's coils, although he does turn his feral gaze toward Jonathan and Marcus. "Ca̢re̛ful̨ ͏wit͝h the aim ̢the͜re͜,̛ b҉o̧ys̀!" With a bloodthirsty shout he tosses the beast to the ground and moves to assist Theo, swinging his blade down with what might he can muster.

Attack: 1d20 + 7 - 2 ⇒ (19) + 7 - 2 = 24
Critical Confirmation?: 1d20 + 7 - 2 ⇒ (12) + 7 - 2 = 17
Damage: 2d6 + 8 ⇒ (3, 1) + 8 = 12
Critical Damage: 2d6 + 8 ⇒ (5, 5) + 8 = 18


Male Half-Orc Medium (Relic Channeler) 2 | HP 5/18 | AC 15, touch 11, FF 14, CMD 15 | Fort +2, Ref +2, Will +4 | Init +1, Perception +5 (darkvision 60 ft)

By my count, Prophet's actually just in the second category--1/4 of his health would be 4 (rounded down), and he's at 5.

Grapple to Escape: 1d20 + 6 - 2 ⇒ (5) + 6 - 2 = 9

Prophet continues struggling against the tatzlwyrm, but he remains unable to free himself, and can only spit Orcish curses through gnashing teeth.


Male Half-Orc Medium (Relic Channeler) 2 | HP 5/18 | AC 15, touch 11, FF 14, CMD 15 | Fort +2, Ref +2, Will +4 | Init +1, Perception +5 (darkvision 60 ft)

Prophet growls as one of the little beasts wraps its coils around him and bites in, and he struggles to push it off.

Grapple to Escape: 1d20 + 6 ⇒ (2) + 6 = 8 Pfffft


Male Half-Orc Medium (Relic Channeler) 2 | HP 5/18 | AC 15, touch 11, FF 14, CMD 15 | Fort +2, Ref +2, Will +4 | Init +1, Perception +5 (darkvision 60 ft)

Sorry I haven't posted in a while, everyone--things have been busy and this game fell through the cracks.

Prophet had been thoughtful since the cave was cleansed, but the attack on the river brings him out of his reverie. With a growl he knocks away the first tatzlwyrm that attacks him, and slams down at it with his greatsword, hoping to cleave it in two.

Attack: 1d20 + 7 ⇒ (16) + 7 = 23
Damage: 2d6 + 8 ⇒ (1, 4) + 8 = 13


Male Half-Orc Medium (Relic Channeler) 2 | HP 5/18 | AC 15, touch 11, FF 14, CMD 15 | Fort +2, Ref +2, Will +4 | Init +1, Perception +5 (darkvision 60 ft)

Prophet snorts. "Do I look like a scholar, cousin? He was yea tall, blue, skinny. Tapped his foot fast and had an annoying voice. Wasn't even good at robbing, either. It was an afterthought." The half-orc says it with dripping disdain, as though barely suppressing his loathing of half-assed crime. "We scared him off and then woke up here."


Male Half-Orc Medium (Relic Channeler) 2 | HP 5/18 | AC 15, touch 11, FF 14, CMD 15 | Fort +2, Ref +2, Will +4 | Init +1, Perception +5 (darkvision 60 ft)

Prophet comes to along with Marcus and shakes his head, trying to clear it of dust and drowsiness. "What are you on about, kid? We were at a tower, a big bird, and a little f*cker tried to rob us?" The half-orc reaches into his pack and (I'm assuming) pulls out the fey's knife. "Gobshite. Guess it was real enough."

The werewolf's struggles catch his attention, and he looks over at the beast with a scowl. "Quiet, you. And cut that gnawing. We'll finish your suffering soon."

When the rest of the group returns, Prophet raises an arm in greeting, curious about the new faces. "Good to see another Angijak," he says when Kahu introduces himself, clasping his wrist in greeting. He gives the platypus spirit a wary look, but then laughs as it appears to regard him and rest on his shoulder. "More spirits, too. If you're here to kill the Stag Lord, then you're okay in my book."

He nods to Jericho as well, and hooks his thumb at Marcus. "That about covers the important part. Weird dream thing, or something like that. Tell you all about it after we finish dealing with she-wolf the moon b*tch back there."


Male Half-Orc Medium (Relic Channeler) 2 | HP 5/18 | AC 15, touch 11, FF 14, CMD 15 | Fort +2, Ref +2, Will +4 | Init +1, Perception +5 (darkvision 60 ft)

Excellent Adventure:
Prophet chuckles as the fey scampers off, and he catches the dagger easily. "When we wake up, you should tell me a little about all that. And then you and me are gonna make a killing in short cons with that trick." He examines the knife for a few more moments, then tucks it into his pack. "Where to now? Think that bigass bird is still out there?"


Male Half-Orc Medium (Relic Channeler) 2 | HP 5/18 | AC 15, touch 11, FF 14, CMD 15 | Fort +2, Ref +2, Will +4 | Init +1, Perception +5 (darkvision 60 ft)

Excellent Adventure:
Prophet has just enough time to take one easy breath before the creature appears, and he rolls his eyes in annoyance. "Listen here, you little kapulglob," he growls, standing up to his full height. "I ain't from here, and I'm pissed about being here, and I don't know how to get back and that's got me pissed too. I just got finished butchering a werewolf and her bastard mongrel pups, and avoided a bird the size of a town, so I ain't about get to get robbed by a f*cking pixie b*tch."

The half-orc raises his sword and his voice in unison. "N̶o͜w̡, ̀I ̨dón͠'͜t̸ ḱn͡o̶w a lot ab͡out͝ ͟yo̷u͘ li͠t̛t̡l̨e͟ ͠a҉rs̸e̸s,͠ but̴ I̢ ̶h͏ea͠r ́this ís͠ g͜o̕o͠d͠ fo̴r ́c̡hǫp̡p҉i͏ng̡ ̡yo͝ú ͟u͘p̷, ̷s̶o ̢if ̴y̨o̴ù k̶no̷w͞ ͝w̨hat͞'̧s g͠ood̀ ̴for yoú yo͏u̢'ll̨ sc͠a͘m͠p̴e͢r̀ ͢of̢f ̷li͝k̛e the l͡i̸t̶tļe̡ ̷lu̸lgi̛j̀a͢k͝ ̵you͏ ͡a͘re͏."

I'm assuming it's pretty common knowledge in the Stolen Lands that cold iron is effective against fey--and that it'd be easy to figure that's probably what this thing is. If not, then it's just a more generic threat about cutting it in half.

Intimidate: 1d20 + 10 + 1 ⇒ (13) + 10 + 1 = 24


Male Half-Orc Medium (Relic Channeler) 2 | HP 5/18 | AC 15, touch 11, FF 14, CMD 15 | Fort +2, Ref +2, Will +4 | Init +1, Perception +5 (darkvision 60 ft)

Excellent Adventure:
"Who knows." Prophet crouches as he spots the creature and peers up at it, then gives Marcus a grin. "So... you wanna try fighting it?"

Presumably after receiving a sarcastic reply or eye-roll, the half-orc slips toward the nearest shelter, preferring a building to a mysterious cavern (probably of death and dismemberment).


Male Half-Orc Medium (Relic Channeler) 2 | HP 5/18 | AC 15, touch 11, FF 14, CMD 15 | Fort +2, Ref +2, Will +4 | Init +1, Perception +5 (darkvision 60 ft)

The Excellent Adventure:
Prophet also turns to face each movement, each sound, and not being able to put them to anything keeps him on edge. He glances at Marcus and listens as he speaks, but his face shows more confusion than understanding. Finally, he reaches over and grabs the young man's shoulder. "Kid. What the f*ck are you on about? What, that's how you do the whole..." He snaps his hand forward similar to the motions Marcus made in the fight the day before to launch the traps into the ceiling and snap them on the werewolf.

"I mean, sure, don't look in the eyes, got it. But stay with me here, kid. You're not making sense. And I ain't convinced this is just a dream." He looks around. "For one, not my kind of setting. For another, if it were a dream, you sure as hell wouldn't be here. A nice-looking lady, maybe, good tone of green and nice teeth, but you? Not so much."


Male Half-Orc Medium (Relic Channeler) 2 | HP 5/18 | AC 15, touch 11, FF 14, CMD 15 | Fort +2, Ref +2, Will +4 | Init +1, Perception +5 (darkvision 60 ft)

Being Excellent:
Prophet grins at Marcus's disbelief. "What, you've never heard of a little oddity here and there?" He looks around, though, and his smile turns to a frown. "It is pretty f*ckin' strange, though. If it's a dream, we probably gotta do something to wake up. And if it ain't, well, sitting around with our thumbs up our asses probably won't fix it." He shrugs and nods at the tower. "Wanna start there?"


Male Half-Orc Medium (Relic Channeler) 2 | HP 5/18 | AC 15, touch 11, FF 14, CMD 15 | Fort +2, Ref +2, Will +4 | Init +1, Perception +5 (darkvision 60 ft)

Reformed Bandit Adventure Deluxe:
Prophet wakes up shortly after Marcus, and he blinks, looks around, blinks again, and then lets loose a torrent of Orcish swears. "I'm seeing this. I don't know what the f*ck it is, and I don't like it, but I'm seeing it."

After a few moments, he grabs his sword (assuming it's still with him) and lets out a growling breath. "I'm guessing we'll need the Kordator on this one. You mind keeping a look out while I get ready? This takes a bit, but I'd rather wander around fire and brimstone land with a pissed-off spirit giving me strength."


Male Half-Orc Medium (Relic Channeler) 2 | HP 5/18 | AC 15, touch 11, FF 14, CMD 15 | Fort +2, Ref +2, Will +4 | Init +1, Perception +5 (darkvision 60 ft)

At Camp:
When Marcus makes his final comment, Prophet laughs and shakes his head. "Now there's a trick I'd like to see. Could make a fortune in a con game, too."

- - - - -

The half-orc passes the night fitfully, keeping the first watch and then rolling some in his sleep as the nightmares fill his mind. He's not one for the more esoteric joys of nature, but symbols he understands, and the dream is full of troubling ones. He comes awake a few times, and grumbles and rolls over, eventually resting with his hand out to grip the hilt of his sword. Come morning, he's up early and none too happy about it, staring out at the lake with bleary eyes. "It's going to be a long few days."


Male Half-Orc Medium (Relic Channeler) 2 | HP 5/18 | AC 15, touch 11, FF 14, CMD 15 | Fort +2, Ref +2, Will +4 | Init +1, Perception +5 (darkvision 60 ft)

Greetings, new folks! Good to have you, glad for the additions to the team.


Male Half-Orc Medium (Relic Channeler) 2 | HP 5/18 | AC 15, touch 11, FF 14, CMD 15 | Fort +2, Ref +2, Will +4 | Init +1, Perception +5 (darkvision 60 ft)

At Camp:
Prophet chuckles and nods along at Marcus's story. "Guess that is kind of ironic, when you think about it. At least now your traps are doing good again." The half-orc glances over at the werewolf for a few moments, and after slight hesitation, he slides the last scraps of his food over to the beast. "I know she's pissed off something fierce, but it's a shame to see such a beast laid low with magic and chains. Here's hoping we can set her free from whatever's wrong." He lifts his waterskin in a brief mock toast and takes a long drink.

"I dunno about amends, kid. Hell, I dunno if I even think we need 'em. Sure, sounds like you've done some bad things. I know I have. But that's the way things are, out here. Sometimes you can't afford to think about right and wrong, let alone good and evil." Prophet takes another swig from his skin and looks at his sword, resting against the wall next to him. "It's about do or die, kill or be killed. You have what you hold. And it's still nicer than what went on back in Belkzen."


Male Half-Orc Medium (Relic Channeler) 2 | HP 5/18 | AC 15, touch 11, FF 14, CMD 15 | Fort +2, Ref +2, Will +4 | Init +1, Perception +5 (darkvision 60 ft)

It looks like we have a number of solid submissions here. I agree with your notes, Jon: Jericho, Kahurangi, and Elena all strike me as very interesting characters and solid additions to the party. I might even bump Elena over Kahurangi slightly since she has a more direct connection to an NPC we've met, and therefore the story, but Kahurangi also has a very detailed backstory that's promising for RP opportunities and character development. It'd be hard to decide between them, as they all have neat backstory stuff going on, and they all seem like interesting characters.

As far as overlap or tied backgrounds between Kahurangi and myself, I don't see any real need for worry there. Sure, we're both half-orcs with a bent on summoning spirits from the past, but Kahu is clearly a lot more spiritual about the whole process, geared toward spellcasting and mysticism, whereas Prophet mostly sees it as a means to an end, that end being heaping misfortune and violence upon his enemies. He's good at what he does but what he does isn't very nice, yada yada.

I also don't think linking backstories would work well, since Kahurangi's from the Mwangi Expanse and Prophet's from Belkzen. He's a kid who got out of an untamed land driven by violence and chaos, and into...

Well. He's trying, anyway.

I'll also note that I like one of the newer submissions, Jonathan Crestfallen. Emissary's a great player in my experience, and the character looks to fill a similar role to Creon, who we're losing, with the addition of some spellcasting support. Of course, I love inquisitors, so I may be slightly biased, but he does seem like a neat potential party member.


Male Half-Orc Medium (Relic Channeler) 2 | HP 5/18 | AC 15, touch 11, FF 14, CMD 15 | Fort +2, Ref +2, Will +4 | Init +1, Perception +5 (darkvision 60 ft)

Actually, I did have something to do here. It's RPin' time!

At the Cave:
Prophet waves off the others and sets down near the werewolf after he drags Caleb and Rollin's corpses to the edge of the cave. The pair doesn't really deserve a proper burial, at least in his mind, but he also doesn't want them stinking up the place if he's staying here for a few nights. That said, tossing them into the lake doesn't sound great either, so the cave mouth will have to do. He nods in appreciation as Marcus gets the fire going and cooks up a meal. With the werewolf not struggling as much, Prophet sits down on a stone or stump and picks over the food, keeping the creature in his periphery but not paying too much mind.

"Hey, kid," he says after some time, looking up at Marcus. There's a curious look in his eye, not so predatory as during the fight--more inquisitive, like an animal staring at its reflection. "Things must have been pretty bad for you to leave the Stag Lord, right? I mean, we've seen some of your old buddies around, but just how bad did it get?" He pauses for a moment, licks his lips, and shrugs. "I mean, it was pretty rough when I left. That wasn't too long ago, now. But still, things change pretty quick around here. What made you decide to get out?"


Male Half-Orc Medium (Relic Channeler) 2 | HP 5/18 | AC 15, touch 11, FF 14, CMD 15 | Fort +2, Ref +2, Will +4 | Init +1, Perception +5 (darkvision 60 ft)

"I can stay here," Prophet offers. He seems momentarily at a loss as to where to put his sword, but decides to plant it in Caleb's corpse and fold his arms. "If the thing does get loose, I can help contain it, and it'll give me a chance to get to know our new recruit here." He gives Marcus a lopsided grin. "And to be frank, the old man rubbed me the wrong way. I don't exactly feel like spending days on end traveling with him."


Male Half-Orc Medium (Relic Channeler) 2 | HP 5/18 | AC 15, touch 11, FF 14, CMD 15 | Fort +2, Ref +2, Will +4 | Init +1, Perception +5 (darkvision 60 ft)

"I still say we cut off its head. If we can hurt the thing, seems like we'd be able to do that. And I doubt even magic shadows can keep it alive." Prophet kneels down and begins cleaning his sword by wiping it with Caleb's clothing. "Of course," he muses, "if it does survive, then we've got a werewolf head running around separate from the body. Be good for a laugh, but not in the long run."


Male Half-Orc Medium (Relic Channeler) 2 | HP 5/18 | AC 15, touch 11, FF 14, CMD 15 | Fort +2, Ref +2, Will +4 | Init +1, Perception +5 (darkvision 60 ft)

As Rollin falls and the battle comes to a close, Prophet crouches down and spits on the corpse. He grumbles in a low voice that only Annika hears, standing next to him. "If͞ you̢'͏r̢e̵ ̛g̶on҉na̛ ͏ŗun a ̵con ̨jo͝b,͢ at l̷eàst̨ ̴make it a ̡g͜o͘o͘d̀ ͜onę." He heads back toward the others, swinging by Caleb's corpse to spit on that one as well, and looks at the lycanthrope. Marcus's suggestion receives a throaty laugh, and Prophet shakes his head.

"G̷et ̢i͡t͘ ̷g̷o͞od ̢a̕ǹd̷ st̨ea͠d̴y,̨ ̸I'̷l͟l c͠hop ̴i͜t̛'s͡ g͢o̴d̀s͝-͢da͏mn̛ed ͠he̴ad̛ ̶o͏ff.̕ S̶ȩe i͘f ̧it ̛hea̶l͠s th́at̡.͟"


Male Half-Orc Medium (Relic Channeler) 2 | HP 5/18 | AC 15, touch 11, FF 14, CMD 15 | Fort +2, Ref +2, Will +4 | Init +1, Perception +5 (darkvision 60 ft)

Actually, I'd forgotten something with my last post that I later looked up: with Combat Stamina, if you use all your points so your pool is empty, you become fatigued until you recover. That means Prophet would have a -2 to Strength and Dexterity right now, and be unable to run or charge. If I'd remembered that rule at the time I would've only used 1 point of Stamina and hoped the 14 to be good enough. If that would miss or we just don't want to retcon, that's fine, it's my mistake, but if you'd be willing to say I kept that point, that'd be wonderful. Even if I can't charge Rollin's just within thirty feet of movement (and without AoO's, too!), so I'll roll to attack either way, it's just a matter of if I'm getting a bonus or taking a penalty.

Prophet throws back his head and howls in furious joy as Caleb collapses beneath his blade, and he kicks the body back as he wrenches the blade free. He casts his eyes over his shoulder and catches Rollin trying to escape, and with another bestial snarl, he lunges after the gunslinger, leading with his blade.

Attack: 1d20 + 7 ⇒ (4) + 7 = 11 +2 if charging, -1 if fatigued. If it is a charge and that's a 13, I'll use my second free spirit Surge...
Spirit Surge: 1d6 ⇒ 4 ...for a total of 17.
Damage: 2d6 + 8 ⇒ (3, 4) + 8 = 15


Male Half-Orc Medium (Relic Channeler) 2 | HP 5/18 | AC 15, touch 11, FF 14, CMD 15 | Fort +2, Ref +2, Will +4 | Init +1, Perception +5 (darkvision 60 ft)

Prophet snarls as he remains unable to strike, his sounds nearly as bestial as the werewolf. As Caleb reels from Kilarra's newest hit, the half-orc plants his feet and slashes downward with full force, his blade angling for the other man's shoulder.

Attack: 1d20 + 7 ⇒ (20) + 7 = 27
Critical Confirmation: 1d20 + 7 ⇒ (4) + 7 = 11 Spirit Surge: 1d6 ⇒ 2 And since I really want this critical, I'm spending both my Stamina points to get up to 15 total.
CRITICAL DAMAGE: 4d6 + 16 ⇒ (2, 2, 2, 1) + 16 = 23


Male Half-Orc Medium (Relic Channeler) 2 | HP 5/18 | AC 15, touch 11, FF 14, CMD 15 | Fort +2, Ref +2, Will +4 | Init +1, Perception +5 (darkvision 60 ft)

Prophet maintains his assault on Caleb, bringing his blade about in another wide swing that also keeps the werewolf on its toes.

Attack: 1d20 + 7 ⇒ (4) + 7 = 11 Pah.


Male Half-Orc Medium (Relic Channeler) 2 | HP 5/18 | AC 15, touch 11, FF 14, CMD 15 | Fort +2, Ref +2, Will +4 | Init +1, Perception +5 (darkvision 60 ft)

Prophet doesn't waste any words just yet, and simply charges forward with a growl, bringing his sword to bear with a powerful slash at Caleb. I believe I just barely qualify for the charge bonus/penalty, since I had ten feet between me and him.

Charge Attack: 1d20 + 7 + 2 ⇒ (2) + 7 + 2 = 11 Bah, that's no good, even with a spirit surge.
Damage: 2d6 + 8 ⇒ (4, 3) + 8 = 15


Male Half-Orc Medium (Relic Channeler) 2 | HP 5/18 | AC 15, touch 11, FF 14, CMD 15 | Fort +2, Ref +2, Will +4 | Init +1, Perception +5 (darkvision 60 ft)

I'd say six or seven is probably a good number. Eight tends to be a little much in my experience--doable, but large.


Male Half-Orc Medium (Relic Channeler) 2 | HP 5/18 | AC 15, touch 11, FF 14, CMD 15 | Fort +2, Ref +2, Will +4 | Init +1, Perception +5 (darkvision 60 ft)

Prophet shoves the ghoul back with his sword and slams his shoulder into the creature, opening enough space for a full swing. "Zu͡ź̴a̶͘͘r͘͡ ̷͜b̶ol͡v͘͡á̕g͞u͘úr̨̛z̕͏.̨͡͡.̛͠.̧̕͢" he grunts, bringing the blade around in a powerful swipe.

Attack: 1d20 + 7 ⇒ (5) + 7 = 12
Damage: 2d6 + 8 ⇒ (5, 6) + 8 = 19


Male Half-Orc Medium (Relic Channeler) 2 | HP 5/18 | AC 15, touch 11, FF 14, CMD 15 | Fort +2, Ref +2, Will +4 | Init +1, Perception +5 (darkvision 60 ft)

With barely a moment's hesitation, Prophet charges the nearest of the undead, the battle song ringing in his heart as the Kordator screams for blood.

Attack: 1d20 + 7 ⇒ (4) + 7 = 11
Damage: 2d6 + 8 ⇒ (6, 5) + 8 = 19


Male Half-Orc Medium (Relic Channeler) 2 | HP 5/18 | AC 15, touch 11, FF 14, CMD 15 | Fort +2, Ref +2, Will +4 | Init +1, Perception +5 (darkvision 60 ft)

Having communed with his spirit during the trip, Prophet growls at the site and shifts his sword on his shoulder, easily swung if trouble starts. "Guess we oughta move on in, then?"


Male Half-Orc Medium (Relic Channeler) 2 | HP 5/18 | AC 15, touch 11, FF 14, CMD 15 | Fort +2, Ref +2, Will +4 | Init +1, Perception +5 (darkvision 60 ft)

Didn't you hear, Theo? We're building a wall to keep the monsters out and making the werewolves pay for it!

Prophet shakes out the stiffness of a night's rest and gathers his things to get moving. "Leaving monsters around usually doesn't go over well in the long run, but taking things one at a time is a good plan. You don't sack--" He cuts off before finishing the bandit proverb and coughs. "Ehm. You don't carry two sacks if all you need is one." It doesn't really have the ring of a proverb about it, but it also doesn't suggest committing crimes, so it balances out.


Male Half-Orc Medium (Relic Channeler) 2 | HP 5/18 | AC 15, touch 11, FF 14, CMD 15 | Fort +2, Ref +2, Will +4 | Init +1, Perception +5 (darkvision 60 ft)

Still growling, Prophet just steps forward and slashes at the closest wolf, his voice growing to a shout as he strikes.

Attack: 1d20 + 7 ⇒ (7) + 7 = 14
Damage: 2d6 + 8 ⇒ (4, 2) + 8 = 14


Male Half-Orc Medium (Relic Channeler) 2 | HP 5/18 | AC 15, touch 11, FF 14, CMD 15 | Fort +2, Ref +2, Will +4 | Init +1, Perception +5 (darkvision 60 ft)

Prophet stares back at the eyes and tightens the grip on his sword. After a few seconds, he brings the weapon up, narrows his own amber gaze, and lets out his own predatory growl. He isn't simply not flinching--he's establishing his own dominance in this situation.

Intimidate: 1d20 + 11 ⇒ (6) + 11 = 17 With maybe a penalty for it being an animal, although I don't see that noted in the skill's rules.


Male Half-Orc Medium (Relic Channeler) 2 | HP 5/18 | AC 15, touch 11, FF 14, CMD 15 | Fort +2, Ref +2, Will +4 | Init +1, Perception +5 (darkvision 60 ft)

Oh, no, I'll sleep and then take a middle watch. Darkvision and all.


Male Half-Orc Medium (Relic Channeler) 2 | HP 5/18 | AC 15, touch 11, FF 14, CMD 15 | Fort +2, Ref +2, Will +4 | Init +1, Perception +5 (darkvision 60 ft)

"Tie him up if you're squeamish about killing him. Personally, I bet that's the better idea." Prophet slides his sword back into its scabbard and flops down on the ground, clasping his hands behind his head. "And don't worry about watch. I get some sleep, my friend calms down a bit. Besides," he adds, picking at his fingernails. "I don't like killing men who've already given up. No honor in that. No fun either."


Male Half-Orc Medium (Relic Channeler) 2 | HP 5/18 | AC 15, touch 11, FF 14, CMD 15 | Fort +2, Ref +2, Will +4 | Init +1, Perception +5 (darkvision 60 ft)

"So why not just do that?" Prophet glares down at the bandits, then glances at Theodore. "Just a suggestion. I get where you're coming from, Marcus, but I'd rather not worry about a couple bandits who're probably pissed at me while I'm already hunting a werewolf that's definitely pissed at me. Ya ken?"


Male Half-Orc Medium (Relic Channeler) 2 | HP 5/18 | AC 15, touch 11, FF 14, CMD 15 | Fort +2, Ref +2, Will +4 | Init +1, Perception +5 (darkvision 60 ft)

Prophet finally stops brooding and laughs openly, although the mixed tone of mirth and beastly ferocity are a tad disconcerting. "I like the way you think, Marcus. Weaken them before we strike." He finishes cleaning his blade and slides it back into its scabbard. "So now what? We keep these layabouts with us, or leave 'em here while we keep hunting?"

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