Zon-Kuthon

Professor Xane Rourke's page

44 posts. Alias of Xaaon of Xen'Drik.


About Professor Xane Rourke

Human
Class

Professor Xane Rourke was a professor of the Collegium Technologica in Alkenstar, until his mad schemes killed a student, so he has been put in abscencia.

1st lvl
25 point buy
2 Traits. (no Rich parents, no heirloom Weapon, due to starting Gold.)
1000g starting G (Mundane Items only, no Masterwork Items to start, Potions are ok)
max HP 1st lvl, roll after wards, no rerolls.
No Evil Alignments

all Core Races, Although most of Alkenstar City is Humans/ dwarves.
all Core/ APG CLasses ***

***I hate to restrict Classes, but the City is located in the Mana- Wastes, Which is devoid of all Arcane Magic. However, the Wastes is inbetween Geb and Nex, Which are Highly Magical countries. The Campgain will not full take place in the wastes, and will hae time spend in Geb and Nex. If you want to play a bard, Wizard, Summoner, Sorcerer, or Witch, or Magus be warned, your magic will sometimes not work the way its expected, or Work at all... Also, if you want to play one of these classes, you cannot be from Alkenstar, must be from Nex.

Alchemist is fine to play, their magic abilities are all based in the alchemy, so the mana wastes don't effect them. Divine Magic works normally aswell.

Firearms are a big part of Alkenstar, so they will be allowed (based on the rules from the 3.5 Golarion Campaign setting, with a little bit of House rules:

Good, quality working Firearms aren't Cheap,but they are readily avab.

You can get a Cheap, knock-off weapon for 1/4 of the Listed Cost, but the Mis-Fire Chance doubles, and the damage dice is lowered 1 size, and does not have the exploding Dice option).

Any feats that work for Crossbows, can be taken for firearms. The Fighter, and Ranger Cross-bow Archetypes work for Firearms as well

The Low Qualify Guns now have the Same Dmg dice, and use the Exploding Dice rules. But still have the higher misfire rate. Cut the Cost of all the Quality Firearms listed above in Half. the cheap versions remain the same cost.

Human Alchemist 1 (favored)
+1 Str: 13 3
+3 Dex: 16 10
+1 Con: 12 2
+4 Int: 18 10 (+2 human)
+0 Wis: 10
+0 Cha: 10

Languages: Common, Geb, Osirion, Dwarven,
ACTF: 16/13/13

Trait1: Alkenstar Familiarity (regional)
Trait2:
Human Bonus Feat: Martial Weapon Proficiency (Rifle)
1st Level Feat: Extra bombs
Class Feat: Brew Potion
Class Feat: Throw Anything

Human Racial Traits

+2 to One Ability Score: Human characters get a +2 bonus to one ability score of their choice at creation to represent their varied nature.

Medium: Humans are Medium creatures and have no bonuses or penalties due to their size.

Normal Speed: Humans have a base speed of 30 feet.

Bonus Feat: Humans select one extra feat at 1st level.

Skilled: Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.

Languages: Humans begin play speaking Common. Humans with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic).

The alchemist's class skills are Appraise (Int), Craft (any) (Int), Disable Device (Dex), Fly (Dex), Heal (Wis), Knowledge (arcana) (Int), Knowledge (nature) (Int), Perception (Wis), Profession (Wis), Sleight of Hand (Dex), Spellcraft (Int), Survival (Wis), Use Magic Device (Cha).

Skill Ranks per Level: 5 + Int modifier.[human] = 9
Known Skills:
+9 Craft (Alchemy) 1
+4 Perception 1
+4 Use Magic Device 1
+4?Survival 1
+8 Disable Device 1
+4 Heal 1
+4 Acrobatics 1
+4 Profession (Professor) 1
+8 Craft (Gunsmithing) 1

El Cheapo Rifle 750gp
+3 Ranged 1d6/19-20x3 150' range (misfire on 1-2)

Armor: Studded Leather (see picture-it's very...bondage-esque) 25gp

Equipment
Studded Leather 25
El Cheapo Rifle 750 =775
Cold Iron Bayonet 25gp =800
Alchemical Silver Bayonet 37gp =837
Formulae book 15gp =849
Adventurer's Sash 30gp =879
MW Backpack 50gp =929
Alchemist's Kit 25gp =954