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Kyra

Priyya Surya-ka-Vahaak's page

1,026 posts. Alias of stormraven.


About Priyya Surya-ka-Vahaak

[ Tracking Info | Party (Inventory, Matrix) | All Priyya All the Time! ]

Name: Priyya Surya-ka-Vahaak (aka 'The Lightbringer')

Race: Female Aasimar

    Age: 21 (Adult)
    Size: Medium, 5'4", 130 lbs
    Type: Humanoid (Aasimar)

Level: Gestalt 5
Classes:

    Social: NONE
    Faith: LG Warrior-Priestess of Alita
    Home: NONE
    Jobs: Itinerant Warrior-Priestess, Lightbringer, Evil Hunter

Languages: Common, Celestial, Ignan, Xerakai

STR 16 (18), DEX 14, CON 10, INT 12, WIS 19, CHA 20

Senses Darkvision 60'; Perception +14

Aura Law and Good (see Detect Evil)
Init +4; Speed 30 ft.

BAB: +4
CMB: +8

Fort +9, Ref +11, Will +13

    Save Mods:
  • +1 on ALL Will saves (Alis' trait)
  • +2 vs Charm/Compulsion (Birthmark of Alita)
  • +1 on Will Saves vs Compulsion
  • Resist 5 vs Fire / Acid / Electricity
  • Immune to All Diseases
  • Immune to Fear

AC 23, Touch 21, FF 20 (+2 DEX, +4 WIS, +1 Dodge, +2 Bracers, +1 Amulet, +3 Ring)
AC 28, Touch 26, FF 25 <-- w/SMITE

CMD 27, FF 24
CMD 32, FF 29 <-- w/SMITE

HP: 36 (5HD: 8 +3d10 (18) +2d8 (10))

MELEE

    +1 Cold Iron Scimitar +9 1d6+7 (18-20/x2) (2-Handed Grip)
    --> + POWER ATTACK +8 1d6+10
    --> + SMITE w/Scimitar +13 1d6+13

    Tri-Bladed 'Sun' Katar +8 1d4+4 (20/x4)
    --> + POWER ATTACK +7 1d4+6

    Open Hand Strike +8 1d6+4 (20/x2)
    --> +POWER ATTACK +7 1d6+6
    --> + SMITE @hand +12 1d6+9

RANGED

    +1 Comp Darkwood Shortbow +8 1d6+5 (20/x3, 70' Increment: -1/range increment)
    --> + FLURRY BLOWS +7/+7 1d6+5
    --> + SMITE w/ bow +12/+12 1d6+8

SPECIALS

  • 7/Day Rebuke Death - heal 1d4+5 HP on creatures below 0 HP
  • 6/Day Lay on Hands - 1d6 HEAL or DAM (no save) Mercy: Fatigued
  • 1/Day Cast Daylight
  • 1/Day Smite Evil - ATT:+5 DAM:+3 AC:+5
  • @ Will Cast Detect Evil
  • 2/Day Perfect Strike w/Bow - Roll two d20s and take better roll

CHANNELING

    10/Day Channel Energy - 30' burst
    --> 3d6 +2d6 HPs Heal Phylactery
    --> 3d6 +2d6 +5 HPs DAM Will Save vs DC:17
  • Selective Channeling - remove 5 creatures from AoE
  • Sun's Blessing (vs undead) - +Lv to DAM, no Channel Resistance on save
  • Extra Channel
  • Channel Smite

SKILLS

FEATS

  • Selective Channeling
  • Dodge
  • Power Attack
  • Alignment Channel - Evil
  • Extra Channel (3K Achievement Feat)
  • Channel Smite (5k Achievement Feat)
  • Perfect Strike (Monk)
  • Unarmed Strike (Monk)
  • Precise Shot (Monk 1st Level Bonus)
  • Far Shot (Monk 2nd Level Bonus)

CLASS ABILITIES

CLERIC:
  • Aura
  • Channel Energy 3d6
  • Domain Power - Sun - Sun's Blessing
  • Domain Power - Healing - Rebuke Death
  • Spells

PALADIN (Warrior of the Holy Light):
  • Aura of Good
  • Lay on Hands - Mercies: Fatigued
  • Detect Evil
  • Smite Evil
  • Divine Grace
  • Divine Health
  • Aura of Courage - +4 to Fear saves for all Allies w/in 10'

MONK (Zen Archer):
  • AC Bonus as WIS
  • Flurry of Blow (with Bows)
  • Perfect Strike
  • Unarmed Strike
  • Precise Shot
  • Far Shot
  • Way of the Bow

AASIMAR ABILITIES

  • Darkvision 60'
  • Skilled - +2 on Diplomacy and Perception
  • Cast Daylight 1/day
  • Celestial Resistance - 5 vs F/A/E

TRAITS & FLAWS

  • Birthmark of Alita (acts as DF)
  • Reactionary (+2 Initiative)
  • Hot-Blooded (Auto Fail Fort saves vs cold, +2 DAM from cold attacks)

EQUIPMENT

ALL:

Traveller's Outfit (Jungle Robes)
Boots of Elvenkind

Clothing

  • Desert Robes
  • Jungle Robes
  • Light Robes
  • Ball Gown
  • Harem outfit

Bracers of Armor +2
Belt of Giant Strength +2
Phylactery of Channeling Positive Energy
Amulet of Natural AC +1
Ring of Protection +3
+1 Cold Iron Scimitar
+1 Composite Darkwood Shortbow (STR +3)
+1 Adamantine Dagger
Quiver

    regular arrows
    blunt arrows (-4 to deal non-lethal)

Katar, tri-bladed

Backpack

  • Bedroll
  • (5) Paper Sheets
  • Waterskin
  • Sack

Belt Pouch #1

  • Flint & Steel
  • inkpen
  • Vial, Ink
  • Eyes of the Eagle (shared with Mal)
  • Pearl of Power - 1st
  • Healer's Kit
  • Vial, empty (formerly had Lucia's ashes)
  • Coin, Split (see Honor Debts)

Belt Pouch #2

  • Holy Symbol, Silver
  • Mirror, small steel
  • Whetstone
  • Thunderstone
  • Money [5 GP; 13 SP; 8 CP]

Capacity ? Light - 100 lbs; Medium - 200 lbs; Heavy - 300 lbs
Normal Gear: 23.8 lbs
All Gear: 43.8 lbs

BANK:
0 GP

HONOR DEBTS:
Father Vincent (Priest of Khorus) - Dunwaar
Mal - contribution for Phylactery and Amulet
Alis - contribution for Phylactery and Amulet

SPELLS

    Concentration +9
    Spells vs SR +5

0 level DC:14

1st lv DC:15 (Cast 6x with Pearl of Power) [4+Domains]

2nd lv DC:16 (Cast 4x) [3+Domains]

3rd lv DC:17 (Cast 3x) [2+Domains]

APPEARANCE:
Priyya appears as a normal Xerakai woman with dark skin and wide almond-shaped and almond-colored eyes. The only noteworthy feature is a slight glow about her, like a hard to discern faerie fire. The glow intensifies when she experiences strong emotions.

PICTURE

BACKGROUND:
Priyya is from a typical Xerakai family but is not a typical young woman. Her celestial bloodline has shown through from the moment of her birth and her birthmark designated her as a servant of Alita. Priyya has never shirked from this fate. Rather, she has embraced it wholly.

Priyya is not a typical cleric bringing comfort, solace, and the words of Alita. Rather, she is one of a small order of warrior-priests and priestesses whose role is the active opposition of all evil. They bring destruction to the unholy and light to the darkness. As all in her order do, she relinguished her last name and familial bonds to take on a religious mantle, hers is Surya-ka-Vahaak, Lightbringer.

While she does bring comfort and healing where she can, believing that the spreading of Alita's light is a good thing, her primary focus is battling darkness and evil wherever it may lay. Towards this goal, she is relentless, determined, and focused. As an itinerant warrior-priestess, Priyya has roamed the world hunting down evil. She doesn't know exactly what, but something has drawn her here.

ADVANCEMENT (Feats):
Gestalt 1: Dodge
Gestalt 3: Power Attack
Gestalt 5: Alignment Channel - Evil
Gestalt 7: Mounted Combat
Gestalt 9: Mounted Archery
Gestalt 11: Improved Critical - Scimitar
Gestalt 13: Spider Step
Gestalt 15: ?
Gestalt 17: Improved Channeling
Gestalt 19: Toughness

ADVANCEMENT (Levels):
GL| Cl / Pa / Mk
01| 01 / 00 / 01
02| 02 / 01 / 01
03| 03 / 02 / 01
04| 04 / 03 / 01
05| 05 / 03 / 02
06| 06 / 03 / 03
07| 07
08| 08
09| 09
10| 10
11| 11
12| 12
13| 13
14|
15|
16|
17|
18|
19|
20| 15 / 13 / 12


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