Ieasha Foxglove

Price's page

1,164 posts. Alias of stormraven.


Classes/Levels

HP 21 | AC/T/FF 14/12/12 | CMD 17 | F+3 / R+3 / W+8 | Init +6; PER +10 | Image

About Price

Ms. Price

Female Garuda-blooded Aasimar (Plumekith)
Inquisitor (Infiltrator, Sanctified Slayer) of Asmodeus 3
LE Medium Outsider (native) & Human (as Scion of Humanity)

Init +6; Senses Darkvision 60 ft.; Perception +10

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Defense
--------------------
AC 14, touch 12, flat-footed 12 (+2 Dex, +2 Armor)
HP 21 (3d8)

Fort +3, Ref +3, Will +8

Resist Acid 5, Cold 5, Electricity 5
DR 2/Magic
+3 vs. abilities that detect lies or force the truth
+2 trait bonus vs. charm and compulsion

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Offense
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Speed 30 ft.

Melee
Unarmed Strike +5 1d3+3 (20/2x) Lethal or Non-lethal
2H Heavy Mace +6 1d8+4 (20/2x)
2H Spear +5 1d8+4 (20/3x)
Club +5 1d6+3 (20/3x)

Ranged
Longbow +4 1d8 (20/3x; 100')
Spear +4 1d8+3 (20/3x; 20')

Special Attacks
Studied Target +1 (3rd, move action)
Precise Strike +1d6 DAM when flanking with ally
(3) Villain Points
At Will - Detect Alignment

SPELLS:
Inquisitor Spells Known (CL 3nd; Concentration +7)

1st Spells (4/day)
> Cure Light Wounds
> Ear-Piercing Scream (DC 15)
> Forbid Action (DC 15)
> Shield of Faith

Orisons (at will)
> Acid Splash
> Daze (DC 14)
> Detect Magic
> Light
> Read Magic
> Sift

Domain Heresy Inquisition

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Statistics
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Str 16, Dex 14, Con 10, Int 13, Wis 18, Cha 10
BAB+2; CMB +5; CMD 17

Feats Improved Unarmed Strike, Weapon Focus (Heavy Mace)
Team Feats Precise Strike

Traits Birthmark (on palm), Criminal, High Treason
Drawback: Paranoid

Skills
Acrobatics +4
Appraise +1
Bluff +10 (3)
Climb +7 (1)
Craft (clothing) +7 (1) MW Tools
Diplomacy +8 (1)
Disable Device +11 (3) MW Tools
Disguise +4 (1) No Kit
Escape Artist +2
Fly +4
Heal +4
intimidate +8 (1)
Knowledge (Arcana) --
Knowledge (Dungeon) --
Knowledge (Nature) +5 (1)
Knowledge (Planes) +6 (2)
Knowledge (Religion) +6 (2)
Perception +10 (3)
Prof: Merchant +8 (1)
Prof: Seamstress +8 (1)
Ride +2
Sense Motive +10 (3)
Spellcraft +6 (2)
Stealth +10 (3)
Survival +8 (1)
Swim +3
UMD --

Racial Modifiers +2 Acrobatics, +2 Fly

Equipment:
Frock (Common)
Dress (Successful Merchant)
Clothes
Iron Circlet (Disguise Self)
Leather Armor
Heavy Mace

Silver Unholy Symbol (Asmodeus)
Silver Holy Symbol (Mitra)

Backpack
> Bedroll
> Blanket
> Waterskin
> MW Artisan Tools (Sewing)
> (1) Wax Key Blank
> Mirror
> Inkpen
> Ink
> (1) Parchment

Belt Pouch
> MW Thieves' Tool
> (1) Wax Key Blank
> (1) Alchemist's Fire
> (1) Potion of CLW
> Weapon Cord
> Flint & Steel
> Money: 4 GP, SP

SELL PILE
> Club
> Spear
> Longbow
> Chain Shirt
> (20) Arrows
>

Languages Common, Elven

SQ Forbidden Lore, Misdirection, Necessary Lies, Solo Tactics, Paranoid, Scion of Humanity[ARG]

Special Abilities:

Darkvision (60 feet) You can see in the dark (black and white only).
Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Forbidden Lore (Ex) May cast spells of alignment opposed to own or deity alignment.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Misdirection (Neutral Good) (Sp) When prepare spells choose an alignment to count as for magical detection.
Necessary Lies +3 (Su) Gain bonus to saves vs. abilities detecting lies or forcing truth.
Paranoid Aid Another DC 15 for attempts to help you.
Scion of Humanity Count as a human for any effect related to race. Pass as human without using disguise.
Studied Target +1 (move action, 1 at a time) (Ex) Study foe as a Move action, gain +1 to ATT, DAM, Bluff, Knowledge, Perception, Sense Motive, and Survival vs. them
Cunning Initiative Add WIS to Init Roll
Detect Alignment @ Will, results depends on time spent
Solo Tactics Can use Teamworks Feats as if allies have those skills

Background & Story:
Talingarde's long war with the northern tribes had bred a strong sense of nationalism in the people living in the Borderlands. Heraklion Price and his wife Minna lived in the comforting shade of one of the keeps defending civilization from the godless savages. Heraklion was a sergeant at the keep, no less - a position of local prestige. Naturally, they raised their three children - 2 girls and a boy - to bask in the glory of Mitra and fervently believe in the justness of the war's holy purpose.

But Asmodeus had a sense of humour and got his hooks into Price's eldest daughter at an early age - from birth, actually - stamping her palm with his mark. (Trait: Birthmark) What self-respecting Devil wouldn't want to corrupt a Celestial? And a Fallen Aasimar was a prize. Oh, her family tried to pass it off as a childhood injury... but Price knew better. The shadow of the keep - the headstone of a repressive regime - weighed on her. And her family's blind loyalties cloyed in her nostrils. She 'apprenticed' herself to a traveling seamstress and put as many miles between herself and her family as she possibly could. Price knew in her bones that she was always meant to serve a higher cause... even if it was for a Lower Plane.

------------------------------------------------------

Years passed and the Mitran taint continued to flourish even as Price became a force in the true Church. At heart, she was a pragmatist. Worn away by the Mitran abomination, the Church was too small for her to be selective about the company she kept. Any fell-handed killer with a modicum of talent could help forward her agenda - whether loyal to Asmodeus or not.

Orderly and disciplined, Price never wasted good material... and sociopaths were good material. They weren't members of the Church yet but Price had plans and time. Waste not, want not, eh? She hired a few deeply disturbed individuals for one job. That one job became more... many more. Price was no fool. The men were indispensable and doggedly loyal if you could earn their trust. Price's jobs became a slow recruitment project - every action undertaken to garner loyalty.

Price spent considerable time on the project - months, in fact. Perhaps she spent more effort cultivating these relationship than she did for more mundane assets... but that was only reasonable. She was in a dangerous line of work and dealt with many folks who were less than trustworthy. People with all the loyalty of dockside whores. Surprise, surprise. Having people at her back who weren't looking for the right moment to shove in a blade was worth a bit more effort.

------------------------------------------------------

She could barely restrain a grin of triumph when her 'pals' accepted a task just because she asked. No payment required, just a bit of fun for a friend. The strange thing was, the recruitment had worked both ways. She was invested in them as well. That wasn't part of the plan...

------------------------------------------------------

Normally Price avoided the high-profile Church stuff; pageantry didn't interest her. But she couldn't very well turn down the Black Father when he needed help with his Summoning. They were short the required thirteen 'unholy adherents' and, frankly, none of the rest had the skills to raid the ceremony's required materials from the temple of Mitra anyway. Price didn't let her irritation show as she accepted the assignment. There was never really a question of who she'd need to help out. This was right up her team's alley and in line with their 'appetites'.

The plan was simplicity itself. Sneak into the temple, catch the High Priest. Defile the High Priest and his vestments. Desecrate the altar by sacrificing the priest upon it, grab the unholy vestments along with a few relics, torch the place for good measure, and escape in the confusion. Then head back to the church crypts... and summon a devil. Easy.

And it all went as planned... right until the Mitran guards swarmed them during the Summoning in the crypts. They burst in through every entrance - at the same time. It was a trap. Many Asmodeans died but a few, like Price, fought until they were downed by the maces, batons, and boots of Sir Balin and Mitra's finest. As far as she could tell, none of her team escaped. That hurt - a bit more than the hobnailed boots that put her lights out.

Price was out of her hospital bed in time for the trial - they wanted her healthy for execution. She had to admit, it was a damn good show. And what a laundry list of accomplishments. She was found guilty of: High Treason (Trait), Murder, Blasphemy, Sedition, Heresy, and a bit of Arson for good measure. Price even testified, admitting to everything she had done - and a few things she hadn't. Her logic was simple. They could only kill her once, so she might as well get the most bang for her buck. And the crimes that weren't hers? Well, if the Mitran fools thought they had the guilty party, they'd stop looking for the real criminal. The fight would continue.

In the bowels of Brandescar, Price awakes in shackles... to a cold realisation. Someone in the Church betrayed them. And that someone, if Price ever got free, would find out how slow and painful death could be. She tests the chains that bind her and begins planning....

Appearance / Personality:
    Age: 70 (Adult)
    Size: Medium, 5'9", 140 lbs
    Type: Outsider (Native)

Price is forgettable. She is a relatively pleasant looking brunette (her profile pic is accurate too) with medium length wavy hair, most often held back in a loose braid or a working woman's bun. She is almost always wearing the plain muslin dress of a middle class woman - possibly a shop owner. Her clothes are usually in shades of green or brown, nothing flamboyant. As she is a skilled seamstress, Price's dresses are always impeccably tailored to her figure and have little hand-crafted flourishes at the hem, buttons, and sleeves. More often than not, she has a small pincushion corsage on her wrist and her latest sewing project in hand.

Price comes across as a generally hospitable, friendly, and well-intentioned woman. Her Aasimar heritage registers as a healthy glow to her skin. When angry, the glow manifests as a black halo.

Price cultivates a 'Suzy Homemaker' image to conceal the truth - that she has the heart of a Black-Tipped Reef Shark and the morals of a Venture Capitalist. She could happily discuss how to bake the perfect apple-pie while shoving a wagon-load of toddlers into a raging river.

Price is a True Believer. She is dedicated to the ascension of Asmodeus, his Church, and his followers. As an Inquisitor, her job is to raise up Asmodeus' Church, eradicate obstacles (including rival churches and clergy), ferret out spies, and deal with 'backsliders' within Asmodeus' supporters - those weak-willed individuals who decide to seek the solace of other gods when their 'bill' to Asmodeus is about to come due. Price likes to arrange a personal meeting between the aforementioned backslider and Asmodeus for repayment. At heart, Price IS her job. She serves Asmodeus and his Church and her only 'personal' ambition is to rise in the diabolic hierarchy through her unswerving service in his cause and getting results that the Dark Lord will appreciate.

Advancement:

01: Inquis 01 - Domain, Studied Target +1, Misdirection, Lore 2x, Lies | 1st Spells, Feat:IUS
02: Inquis 02 - Cunning Initiative, Detect Alignment
03: Inquis 03 - Solo Tactics, Team Feat:Precise Strike | Feat:Weapon Focus (Heavy Mace)
L04: Inquis 04 - Sneak Attack 1d6 | 2nd Spells, INT+1
L05: Inquis 05 - Bane, Studied Target +2 | Feat:Iron Will
L06: DivSci 01 - Opposition Alignment
L07: Inquis 06 - Team Feat:Outflank | 3rd Spells, Feat:Weapon Specialization
L08: DivSci 02 | WIS+1
L09: Inquis 07 - Sneak Attack 2d6, Study Target as Immed Action | Feat:Power Attack
L10: DivSci 03 - Domain Specialization (Trickery) | 4th Spells
L11: Inquis 08 - Slayer Talent:Blood Reader | Feat:War Blessing
L12: DivSci 04 - Divine Wrath | WIS+1
L13: Inquis 09 - Team Feat:Shake It Off | 5th Spells, Feat:Greater Weapon Focus
L14: Inquis 10 - Sneak Attack 3d6, Studied Target +3
L15: Inquis 11 - Stalwart | Feat:Improved Critical
L16: Inquis 12 - Greater Bane, Team Feat:Stealth Synergy | 6th Spells, WIS+1
L17: Inquis 13 - Sneak Attack 4d6 | Feat:Greater Weapon Specialization
L18: Inquis 14 - Exploit Weakness
L19: Inquis 15 - Team Feat:FEAT, Studied Target +4 | Feat:Extended Bane
L20: Inquis 16 - Sneak Attack 5d6, Slayer Talent:Foil Scrutiny | WIS+1

Notes:
Weeping Seraph Mace

OLD Price:
Class: AC: 16|12|14 - For:+4 | Rex:+3 | Wil:+9 - Per:+15 Init:+7

HP: 42/42
1st Level Spells 6/day: xxxxxx
2nd Level Spells 3/day: xxx
Profane Judgment 2/day: xx
Blessed Infiltrate 5/day: xxxxx
Bane 5 rnds/day: xxxxx
Discern Lies 5 rnds/day: xxxxx
Cast Daylight 1/day: x

NAME: Price

RACE: Female Aasimar (Lawful Evil)

    Lang: Common, Celestial, Elven, Sylvan, Infernal
    Move: 30 ft.

CLASS: INQUISITOR 5 <- Favored (Skill Pts:5 / HP:0)
Domain: HERESY

CRIME: Blasphemy (+2 Know:Religion)

STATS:

    STR 17
    DEX 14
    CON 11
    INT 16 (L4 bonus)
    WIS 20
    CHA 10

Senses Darkvision; Perception +15

DEFENSE:

    AC 16, Touch 12, FF 14 (+2 DEX, +4 Armor)

    CMD 18, FF 16

    HP: 42 (5HD: 8 + 4d8 + CON + FEAT)

SAVES:

    Fort: +4
    Reflex: +3
    Will: +9

    +2 vs Compulsion/Charm
    Resist Acid/Cold/Electricity: 5

OFFENSE

    INIT: +7

    Hand +6 1d3+3 (20/x2)

    Bow +5 1d8 (20/x3)

    MW Heavy Mace (2-Hands) +7 1d8+4 (20/x2)

    BAB: +3 CMB: +6

SPECIALS

    1/Day Cast Daylight
    @ Will Detect Alignment
    5/Day Change Teamwork Feat

SPELLS:
Concentration +10
+5 vs SR

0th level DC:15

1st level DC:16 6/Day

2nd level DC:17 3/Day

CLASS ABILITIES

  • Monster Lore - +5 to Knowledge Checks to ID weaknesses
  • Proficiency: Mace (Deity Weapon)
  • Stern Gaze - +2 to Sense Motive & Intimidate
  • Righteous Infiltration - Use WIS mod for Bluff and Intimidate (Domain Power)
  • Cunning Initiative +5
  • Detect Alignment
  • Tracking +2
  • Solo Tactics
  • Teamwork Feat:
    Precise Strike
    ->Stealth Synergy
  • Blessed Infiltration (5/day) - Roll 2 dice on Diplomacy, Bluff, or Stealth and take higher result
  • Bane - +2/2d6 - 5 rnds/day
  • Discern Lies - 5 rnds/day

    2/Day Profane Judgement (Su):

  • Destruction - +2 DAM
  • Healing - Fast Healing 2 pt/rnd
  • Justice - +1 ATT
  • Piercing - +2 on Concentration and against SR
  • Protection - +2 AC
  • Purity - +2 on Saves
  • Resiliency - DR 2/Magic
  • Resistance - Energy Resistance (Fire) 4
  • Smiting (Magic) - bypass DR

FEATS & TRAITS

SKILLS:

EQUIPMENT
(5) outfits
Rich clothing fragments (for sewing)
Cloak (+1 stealth in the prison)
Magic Veil w/ rope, lantern, gold, holy symbol
Holy Symbol, Silver - Asmodeus

Leaf Armor +1
MW Laughing Demon Heavy Mace
Iron Circlet (Disguise)
Longbow

    Quiver w/ (38) Arrows

Belt Pouch

    (1) Alchemist's Fire Flask
    (1) Tanglefoot
    (1) Sewing Needle
    Sambryl Signet Ring
    Money - GP: 697, SP: 5, CP: 0

Barhold's Magical Shirt

Capacity | Light - 86 lbs; Medium - 173 lbs; Heavy - 260 lbs
All Gear: 32.64 lbs

VENDETTA

    ALIVE -- Witch Hunter Sir Balin of Karfield - Captured Price & Cain, sent them to Brandescar
    DEAD -- Sir Eldon (Balin's Son) - Infiltrated the Church and betrayed Price & Cain

RACIAL ABILITIES

  • Darkvision
  • Celestial Resistance
  • Cast Daylight
  • Skilled - +2 Diplomacy & Perception

ADVANCEMENT
L01 - Inq 01: Improved Unarmed Strike (level) ; Toughness (DM Bonus) ; Domain ; Judgment 1/Day ; Lore ; Gaze
L02 - Inq 02: Cunning Init ; Detect Alignment ; Track
L03 - Inq 03: Power Attack (Level) ; Solo Tactics ; Teamwork Feat - Precise Strike
L04 - Inq 04: Judgment 2/Day ; 2nd Spells ; Blessed Infiltration ; [+1 INT]
L05 - Inq 05: Expanded Arcana (Level) ; Bane ; Discern Lies
L06 - Asn 01: Sneak Attack +1d6 ; Death Attack ; Poison Use
L07 - Inq 06: (Level) ; Teamwork Feat - Outflank
L08 - Asn 02: +1 Save v Poison ; Uncanny Dodge ; [+1 CON]
L09 - Inq 07: Lunge (Level) ; Judgment 3/Day ; 3rd Spells
L10 - Asn 03: Sneak Attack +2d6
L11 - Inq 08: Improved Critical (Level) ; Second Judgment ; Word of Anathema
L12 - Asn 04: +2 Save v Poison ; Hidden Weapons ; True Death ; [+1 STR]
L13 - Asn 05: Vital Strike (Level) ; Sneak Attack +3d6 ; Improved Uncanny Dodge
L14 - Asn 06: +3 Save v Poison ; Quiet Death
L15 - Asn 07: (Level) ; Sneak Attack +4d6
L16 - Asn 08: +4 Save v Poison ; Hide in Plain Sight ; [+1 DEX]
L17 - Inq 09: (Level) ; Teamwork Feat - Shake It Off
L18 - Asn 09: Sneak Attack +5d6 ; Swift Death
L19 - Inq 10: Arcane Blast (Level) ; Judgment 4/Day ; 4th Spells
L20 - Asn 10: +5 Save v Poison ; Angel of Death; [+1 DEX]

BACKGROUND & Story
Asmodeus got his hooks into Price very early - from birth, actually - stamping her palm with a mark that any highly placed member of the Church would recognize, an obscure but telling symbol. (Trait: Birthmark) What self-respecting Devil wouldn't want to corrupt a Celestial? And a Fallen Aasimar was a prize. Oh, her family tried to pass it off as a childhood injury... but Price knew better. She was always meant to serve a higher cause... even if it was for a Lower Plane.

------------------------------------------------------

Years passed and the Iomedaean taint continued to flourish even as Price became a force in the true Church. At heart, she was a pragmatist. Worn away by the Iomedaean abomination, the Church was too small for her to be selective about the company she kept. Any fell-handed killer with a modicum of talent could help forward her agenda - whether loyal to Asmodeus or not. So she went shopping for a henchman but came away with an improbable ally in Cain.

Orderly and disciplined, Price never wasted good material... and Cain was good material. He wasn't a member of the Church yet but Price had plans and time. Even if he never served Asmodeus, a hard-hitting killer with a taste for the chase and skills to match could be very handy at the right moment. Waste not, want not, eh?

She hired Cain for one job and he more than exceeded her expectations. He was skilled, smart, and lethal. One job became more... many more. Price was no fool. The man was indispensable and doggedly loyal if you could earn that loyalty. Price's jobs became a slow recruitment project - every action undertaken to garner his loyalty.

Price spent considerable time on the project - months, in fact. Perhaps she spent more effort cultivating their relationship than she would for other assets... but that was only reasonable. She was in a dangerous line of work and dealt with many folks who were less than trustworthy. People with all the loyalty of dockside whores. Surprise, surprise. Having someone at her back who wasn't looking for the right moment to shove in a blade was worth a bit more effort.

------------------------------------------------------

She could barely restrain a grin of triumph when he accepted a task just because she asked. No payment required, just a bit of fun for a friend. The strange thing was, the recruitment had worked both ways. She was invested in him as well. That wasn't part of the plan...

------------------------------------------------------

Normally Price avoided the high-profile Church stuff; pageantry didn't interest her. But she couldn't very well turn down the Black Father when he needed help with his summoning. They were short the required thirteen 'unholy adherents' and, frankly, none of the rest had the skills to raid the ceremony's required materials from the temple of Iomedae anyway. Price didn't let her irritation show as she accepted the assignment. There was never really a question of who she'd need to help out. This was right up Cain's alley and in line with his 'appetites'.

The plan was simplicity itself. Sneak into the temple, slay one of the few ex-Asmodeans who had shifted allegiance to Iomedae on the altar. Defile a Iomedaean cleric's vestments by dragging him through the blood. Doubly-desecrate the altar by sacrificing the cleric upon it, grab the unholy vestments along with a few relics, torch the place for good measure, and escape in the confusion. Then head back to the church crypts... and summon a devil. Easy.

And it all went as planned until the Iomedaean guards swarmed them during the summoning. They burst in through every entrance - at the same time. It was a trap. Many Asmodeans died but a few, like Price and Cain, fought until they were downed by the maces, batons, and boots of Iomedae's finest.

Price awakes in shackles to a cold realisation. Someone in the Church betrayed them. And that someone, if Price ever got free, would find out how slow and painful death could be. She tests the chains that bind her and begins planning....

APPEARANCE & PERSONALITY

    Age: 70 (Adult)
    Size: Medium, 5'9", 140 lbs
    Type: Outsider (Native)

Price is forgettable. She is a relatively pleasant looking brunette. She comes across as a generally hospitable, friendly, and well-intentioned woman. Her Aasimar heritage registers as a healthy glow to her skin. When angry, the glow manifests as a black halo.

Price cultivates a 'Suzy Homemaker' image to conceal the truth - that she has the heart of a Black-Tipped Reef Shark and the morals of a Venture Capitalist. She could happily discuss how to bake the perfect apple-pie while shoving a wagon-load of toddlers into a raging river.

Price is a True Believer. She is dedicated to the ascension of Asmodeus, his Church, and his followers. As an Inquisitor, her job is to raise up Asmodeus' Church, eradicate obstacles (including rival churches and clergy), ferret out spies, and deal with 'backsliders' within Asmodeus' supporters - those weak-willed individuals who decide to seek the solace of other gods when their 'bill' to Asmodeus is about to come due. Price likes to arrange a personal meeting between the aforementioned backslider and Asmodeus for repayment. At heart, Price IS her job. She serves Asmodeus and his Church and her only 'personal' ambition is to rise in the diabolic hierarchy through her unswerving service in his cause and getting results that the Dark Lord will appreciate.