Feiya

Pree Gen's page

58 posts. Alias of Great Green God.


Full Name

Pree Gen

Race

Human

Classes/Levels

Brawler 4 | hp 32 | AC 20 T 15 FF 17 | CMD 24 (28 v grapple) | F +5 R +6 W +3 (+2 v charm) | Spd 30' | Init +2 | KnDun +3, KnLoc +3, Perc +7 | wand of clw 20

Gender

Female

Size

Medium

Special Abilities

AC bonus +1, brawler’s cunning, brawler’s flurry, knockout strike 1/day (DC 17), maneuver training (grapple +1), martial flexibility 5/day, martial training, unarmed strike

Alignment

CG

Location

Standing over your prone form

Languages

Common

Occupation

Fighter

Strength 20
Dexterity 14
Constitution 12
Intelligence 8
Wisdom 10
Charisma 12

About Pree Gen

Pree Gen
Female human brawler 4
CG Medium humanoid (human)
Init +2; Senses Perception +7

DEFENSE
AC
20, touch 15, flat-footed 17 (+5 armor, +1 deflection, +2 Dex, +1 dodge, +1 shield)
hp 32 (4d10+4)
Fort +5, Ref +6, Will +3; +5 vs. charms and compulsions

OFFENSE
Speed
30 ft.
Melee unarmed strike +7/+7 (1d8+5) or
_____ unarmed strike +9 (1d8+5)
Ranged cold iron javelin +6 (1d6+5)
Special Attacks knockout strike 1/day (DC 17), martial flexibility 5/day

STATISTICS
Str
20, Dex 14, Con 12, Int 8, Wis 10, Cha 12
Base Atk +4; CMB +9 (+13 grapple); CMD 24 (28 grapple)
Feats Iron Will, Improved Grapple, Improved Unarmed Strike, Snapping Turtle ClutchUC, Snapping Turtle StyleUC
Skills Acrobatics +9, Climb +9, Intimidate +5, Knowledge (dungeoneering) +3, Knowledge (local) +3, Perception +7, Perform (oratory) +2, Ride +6, Sense Motive +4, Swim +9; Armor Check –0
Traits Free AgentPotIS, Strength’s FanfareISG
Languages Common
SQ AC bonus +1, brawler’s cunning, brawler’s flurry, maneuver training (grapple +1), martial training, unarmed strike
Combat Gear alchemist’s fire, oil of greater magic weapon, potions of cure light wounds (3); Other Gear +1 mithral chain shirt, cold iron javelins (5), armbands of the brawlerUE, ring of protection +1, wand of cure light wounds (20 charges), backpack, waterskin, 168 gp 9 sp

SPECIAL ABILITIES
Armbands of the Brawler
These scarred and worn armbands have clearly seen rough use, and are constructed out of coarse leather and fastened with thick leather straps.
They grant their wearer a +1 competence bonus on grapple checks and checks to break a grapple.
Brawler’s Cunning Pree counts as having 13 Intelligence for the purpose of qualifying for combat feats.
Brawler’s Flurry When Pree makes a full-attack, she has the Two-Weapon Fighting feat as long as she uses unarmed strikes, close weapons, and monk weapons, and she adds her full Strength modifier to all attacks.
Favored Class Bonus Pree has used her favored class bonus to increase her CMD against grapple and trip maneuvers (already included).
Improved Grapple Pree does not provoke attacks of opportunity when initiating a grapple.
Free Agent You embody the independent spirit of the River Kingdoms and do best when sailing under your own flag, in every sense. You gain a +2 trait bonus on Will saves to avoid charm and compulsion effects.
Improved Unarmed Strike Pree does not provoke attacks of opportunity when she makes an unarmed strike and can deal her choice of lethal or nonlethal damage.
Knockout Strike Pree can attempt a one-hit knockout, declaring her attempt before rolling her attack roll. If she hits and deals damage, the target must succeed at a DC 17 Fortitude save or fall unconscious for 1d6 rounds. It gets a new save each round to wake up. This doesn’t work if the target is immune to critical hits or nonlethal damage.
Martial Flexibility Pree can spend a move action to gain any combat feat she doesn’t possess for 1 minute, as long as she meets the prerequisites.
If she uses the ability again before that time, she loses all the feats from the previous use. If the feat has a daily limit and she picks it more than once, it doesn’t reset the limit. Power Attack is a pretty good choice if you’re fighting something you’d rather punch than grapple.
Martial Training Pree counts her brawler levels as both fighter levels and monk levels for the purpose of qualifying for combat feats.
Snapping Turtle Clutch Pree’s snapping turtle shield bonus applies to touch AC and CMD (already included), and whenever an enemy misses her, she can spend an immediate action to start a grapple with them at a –2 penalty.
Snapping Turtle Style When in her stance (she can enter as a swift action), Kess gains a +1 shield bonus to AC, included above.
Strength’s Fanfare Whenever Pree is the subject of inspire courage (or other sonic effects that give competence bonuses to attack and damage), she gets a +1 trait bonus Strength-based skill checks and to CMB and CMD for bull rush, grapple, and reposition.
Cure Light Wounds Pree’s wand heals a touched target for 1d8+1 damage. Pree needs help to activate her wand, so she also has a potion for emergencies.
Greater Magic Weapon This oil grants a weapon (even Pree’s unarmed strike) a +1 enhancement bonus on attack and damage rolls for 5 hours.