Ezren

Preacher's page

14 posts. No reviews. No lists. No wishlists.


RSS


Awesome


Dot....


'Steel' pool? Badass points?


Ancient's ring of paging?


I've so wanted to play the guy with the bombs and pistols from the 'Pyrat's' animation (http://www.pyrats.net)now I can - one Gunslinger / Alchemist coming up :)


The Character would be a level 3 Ranger TOTAL (no HD for Race): 3 behind the other characters as the Centaur is a CR3, so high stats but lower hits / saves and equipment values.


Walk like an Osirion.....


My main concern would be that the XXXX could phase out and UMD or use own spells for healing making them potentially devastating against their material plane locked opponent.

Having ammunition phase out with them would make for a few confused investigators..

As for the manifestation stat CON would fit if it was physically taxing, CHA / WIS if it was force of personality / willpower respectfully. Reminds me of the paladin's sword

Just my 2GP's worth


There's a sourcebook for Rolemaster/ Spacemaster called Darkspace; bioware , hardtech (science), undead and creepy Cthulhu aliens from beyond reality.


They could take lethal or non lethal damage from light depending on its intensity e.g spell level in hp / round, or vunerability to light (50% extra damage from searing light etc)


Obi Canicus wrote:
Dr. Double Honors, Ph.D. wrote:
Obi
What, my name means 'Heart', not 'arcane dude with a weapon'!

Obi Canicus 'sash born of fire'


Dyad (meaning two people) or Dyadic (of two)
Nemesis (similar to warlock but without the established concept)
Esoteric (belonging to the select few / secret)
Orphic


Combat expertise opens up some nice flavoured feats and options; such as improved disarm. The feat master craftsman allows you to take other item creation feats and use the appropriate craft feat, so alchemy skill not spellcraft for brew potion. The old 3.5 had alchemical items that you add to weapons e.g. alchemist fire resevoir in your sword; flick a switch and 'flame blade'. Loads of nice 'non-optimised' options, chuck a thunderstone, close in with your alchemist weapon, disarm and subdue, or maybe interesting crossbow options? such as grapple shot (e.g tanglefoot bag)or double crossbow with net fixed between.


Need some common sense here, just using the encumberance rules should stop most characters from utilising it, not to mention the momentum dragging you around the map. However the enlarge spell would help to maintain game balance as you would get to use it for short periods and spend the rest of the day dragging it around.