Male elf Paladin (Divine Hunter) 6
LG Medium humanoid (elf)
Init +6; Senses Perception +8, low-light vision
DEFENSE AC 21 (armour +5, shield +2, dex +4), touch 14, flat-footed 17
CMD 21
HP 52/52 (5d10+5+5 F.C.)
Fort (5) +9; Ref (2) +9; Will (5) +9
Defensive Abilities Aura of Good, Divine Grace, +2 vs enchantment spells and effects
Immunities Sleep, diseases
Resistances None
OFFENSE Speed 30 ft
Melee
MW Elven Curve Blade +8/+3 (1d10+1; 18-20/x2)
Ranged
MW Composite Longbow (Mighty +1) +12/+7(1d8+1; 20/x3; 110 feet) (+1 to attack and damage within 30 feet)
Special Actions Smite Evil (2/day):+2 attack and AC(Cha modifier) ; +6 damage (Paladin levels) (+10 damage on first hit against undead and evil dragons and outsiders)
Lay on Hands (5/5 per day): Heal 3d6 points of damage, remove sickened condition
Channel Energy: Two uses of Lay on Hands to heal 3d6 in 30-foot radius burst
Distant Mercy: Two uses of Lay on Hands to remove sickened condition from one target within 30 feet (5 feet times level)
STATISTICS Abilities Str 12, Dex 18, Con 12, Int 10, Wis 12, Cha 14
Base Attack +6/1; Melee Touch +7; Ranged Touch +10
CMB +7
Feats Big Game Hunter (Campaign): +1 attack, +2 damage versus large and larger creatures
Point Blank Shot (1)
Precise Shot (Paladin 1)
Rapid Shot (3)
Weapon Focus: composite longbow (5)
BACKGROUND
He has known it from a very early age; while other elven children dreamt of monsters terrorizing them from under their beds, Praxim called out the beasts and slew them. It took very little convincing for his father to teach him how to use a curve blade, and for his mother to show him the ins and outs of his bow.
It was a surprise to his elders, however, when Praxim chose not to join the defenders of the Mierani Forest; instead, he left and journeyed to the human city of Magnimar. It was in that bustling city of all places where he learned the ways of Erastil and put his skills to good use as a holy warrior for Old Deadeye. With his training complete, he set out to bring his skills to the wilderness and protect innocents from the foul beasts that prowl it. He has recently arrived in Sandpoint and learned of their troubles. Naturally, the people currently tasked with dealing with the goblins will be wanting his help.
DESCRIPTION
Praxim is, in so many superficial ways, the paragon of paladin-ness. His impossibly good looks and charming smile practically ooze valour and chivalry, his warm heart bathes all around him, instilling instant trust and respect from all he meets, and his martial prowess impresses all who see (especially women). He is never cross, save for bouts of righteous anger at injustice or cruelty. He is polite and honest to a fault, and his word binds him more firmly than adamantine chains. All of this serves to hide the arrogance that is birthed from the unwavering certainty he holds that he is destined for great things.