Korvosian Wizard

Portia Steele's page

75 posts. Organized Play character for Justin L. Warren.


Full Name

Portia Steele

Race

Human

Classes/Levels

Ace Pilot Soldier 1 – Stamina 0/9 – HP 6/11 – Resolve 5/5 – KAC 15/EAC 16 – Perception +0 – Fort: 3, Ref: +4, Will +2 – GMAC 24 – Speed 30' – Init: +4 - Currently Slotted Boons: Acquisitive Champion, Faction's Friend

Gender

F

Age

19

Alignment

CG

Location

In Space!

Languages

Common, Ysoki

Strength 12
Dexterity 18
Constitution 12
Intelligence 10
Wisdom 11
Charisma 10

About Portia Steele

SFS Character Information
SFS#: 60133-701
XP: 1
Reputation: 2
Fame: 2

Game Statistics
Initiative: +4
Senses: Perception +0
Speed: 30'

Energy AC: 15 (10 + 4 Dex + 1 Armor)
Kinetic AC: 16 (10 + 4 Dex + 2 Armor)

Stamina Points: 9
Hit Points: 11
Resolve Points: 5
Fort: +3 Ref: +4 Will: +2

Combat:
Base Atk: +1; CMAC 24

Melee
Survival Knife: +2 to Hit; Dmg 1d4 (S)

Ranged
Azimuth Laser Rifle: +6 to Hit; Dmg 1d8 (F); Burn 1d6; range 120 ft; 20 Charges

Armor
Second Skin: +1 EAC, +2 KAC

Skills:
Skill Ranks Per Solider Level: 4 + 0 Int + 1 Human trait
Acrobatics +8 (1 rank + 3 class + 4 Dex)
Athletics +5 (1 rank +3 class + 1 Str)
Bluff +0 (0 ranks + 0 Cha)
Culture +1 (1 rank + 0 Int)
Diplomacy +0 (0 ranks + 0 Cha)
Disguise +0 (0 ranks + 0 Cha)
Engineering +4 (1 rank + 3 class + 0 Int)
Intimidate +0 (0 ranks + 0 Cha)
Perception +0 (0 ranks + 0 Wis)
Piloting +9 (1 rank + 3 class + 4 Dex + 1 theme)
Sense Motive +0 (0 ranks + 0 Wis)
Stealth +4 (0 ranks + 4 Dex)
Survival +0 (0 ranks + 0 Wis)

Languages: Common, Ysoki

Feats:

Toughness: For every character level you have (and whenever you gain a new level), you gain 1 Stamina Point. In addition, you gain a +4 bonus to Constitution checks to continue running, to avoid damage from a forced march, to hold your breath, and to avoid damage from starvation or thirst. You also gain a +4 bonus to Fortitude saving throws to avoid taking damage from hot or cold environments, to withstand the harmful effects of thick and thin atmospheres, to avoid choking when breathing in heavy smoke, and to avoid fatigue caused by sleep deprivation.(1st level Feat)

Weapon Focus (longarms) : Chose one weapon type (small arms, longarms, heavy weapons, etc.). You gain a +1 bonus to attack rolls with that weapon type.(Human Bonus Feat)

Human Racial Traits:

+2 to any Ability (Dex)

Size and Type: Humans are Medium humanoids and have the human subtype.

Bonus Feat: Humans select one extra feat at 1st level.

Skilled: Humans gain an additional skill rank at 1st level and each level thereafter.

Ace Pilot Abilities:

Theme Knowledge: You are obsessed with starships and vehicles, and have committed to memory almost every related tidbit of knowledge you’ve ever come across. Reduce the DC of Culture checks to recall knowledge about starship and vehicle models and parts as well as famous hotshot pilots by 5. Piloting is a class skill for you, though if it is a class skill from the class you take at 1st level, you instead gain a +1 bonus to your Piloting checks. In addition, you gain an ability adjustment of +1 to Dexterity at character creation.

Soldier Abilities (Key Ability Score: Dexterity):

Weapon and Armor Proficiency: Soldiers are proficient with basic and advanced melee weapons, small arms, longarms, heavy weapons, sniper weapons, and grenades They are also proficient with light armor and heavy armor.

Primary Fighting Style:

Primary Fighting Style: Sharpshoot

Primary Style Techniques

• Sniper's Aim
When you make a ranged attack against a target with cover, reduce the AC bonus from cover by 2. You can’t use sniper’s aim against an enemy with total cover.

Equipment:

Weapons
Survival Knife [L]
Azimuth Laser Rifle (20/20 Charges) [1]

Armor
Second Skin [L]

Gear
Flashlight
Battery (20/20)

Total Bulk carried: 1.3 Bulk
Carrying Capacity: 6 Bulk

Scenarios Played:

Boons:

Faction Boons

Acquisitive Champion
Cost: 0 (Free at level 1)
This Faction boon allows the character to gain Reputation with the Acquisitives faction. A character with this boon slotted at the end of a successfully completed scenario gains Reputation as detailed in the primary and secondary success conditions of that scenario.

Social Boons

[ ] [ ] [ ] Faction's Friend (Limited Use) (From The Commencement)
By assisting various factions of the Starfinder Society, you have proven yourself as a dependable asset. By slotting this boon, if you would fails to earn Fame at the end of an adventure by failing to fulfill a success condition, you can check one of the boxes on this boon. Doing so reminds your current championed faction of your past exploits, and you still earn 1 Reputation (but no Fame) with that faction as if you had successfully fulfilled the condition. You can use this boon only if you would have also gained 1 XP for completing the adveture.

Starship Boons
Emergency Resupply (Limited Use) (From Play-by-Post Gameday VI [2017] Boon #1)
You have stockpiled extra reserves of ammunition onboard your starship. This can be used for a single emergency reload during a starship combat.
Benefit: When this boon is slotted, selected [sic] one starship weapon with the limited fire special property on the group's starship. Once during a starship combat, when the selected weapon runs out of ammunition, you can immediately reload the weapon back to its full capacity. When you choose to do this, cross this boon off the Chronicle sheet.

Slotless Boons

Marked Field Agent (From The Commencement)
Having met the amalgam of intelligences known as Guidance, you have successfully completed your induction into the Starfinder Society. The Society offered you a subdermal implant as part of your commencement. You receive this augmentation for free. If you declined to receive the augmentation, cross this boon off your Chronicle sheet.

Star Sugar Heartlove!!! (From The Commencement)
During your commencement missions, you had the chance to pick up your own copy of the latest album from sugar-pop sensation Starwberry Machine Cake. This album is already a Pact Worlds hit and has quadrupled in price. You can resell the album for 200 credits prior to the start of your next adventure. If you sell the album, cross this boon off your Chronicle sheet. Alternatively, you can decide to keep the album, which might somehow prove useful in the future.

Resources Tracking:

Starting Credits: 1000 credits
Credits from The Commencement: 509
Total Wealth Earned: 1509 credits

Starting Purchases:
Survival Knife 95 credits
Azimuth Laser Rifle 425 credits
Second Skin 250 credits
Flashlight 1 credit
Battery 20 Charges 60 credits

The Commencement Accounting:
No Changes

Total Wealth Expenditures: 831
Current Wealth: 678

Faction: Acquisitives

SFS# 60133-701