Count Lucinean Galdana

Porter Clayborne's page

117 posts. Alias of Mihajlo Velickovic.


About Porter Clayborne

Porter Clayborne
Human Male Ranger (Urban) 3
NG Medium Humanoid
Init +3; Senses Perception +7
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DEFENSE
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AC 17, touch 13, flat-footed 14 (+3 Dex, +4 armor)
HP 27
Fort +3, Ref +6, Will +2
Special Defense -
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OFFENSE
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Speed 30 ft.
Melee
MW Rapier +5 (1d6/18-20x2) and Light mace +4 (1d6/x2) *TWF
MW Rapier +7 (1d6/18-20x2)
Light mace +6 (1d6/x2)
Dagger +6 (1d4/19-20x2)
Ranged
Light crossbow +6 (1d8/19-20x2/80 feet)

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STATISTICS
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Str 10, Dex 16, Con 10, Int 16, Wis 13, Cha 12
Base Atk +3; CMB +4; CMD 17

Feats
Quick Draw (1st lvl. feat)
Weapon finesse (Human bonus feat)
Favored enemy (Human)
Track
Wild empathy - exchanged for third trait)
Two weapon fighting (2nd lvl. Ranger combat style feat)
Combat Expertise (3rd lvl. feat)

Traits
Under siege (Religion): You gain a +1 trait bonus on Bluff and Sense Motive checks. One of these skills (Sense Motive) is always a class skill for you.

Armor expert (Combat): Reduce armor check penalty by -1 to a minimum of 0.

Extremely Fashionable (Equipment): Whenever you are wearing clothing and/or jewelry worth at least 150 gp (and not otherwise covered in gore, sewage, or other things that mar your overall look), you gain a +1 trait bonus on Bluff, Diplomacy, and Intimidate checks. One of these skills (Diplomacy) is a class skill for you.

Yerasol Veteran (Theme Feat)

Skills

Acrobatics +6 (+3 rank, +3 Ability)
Appraise +4 (+1 rank, +3 Ability)
Bluff +5 (+2 rank, +1 Ability, +2 traits)
Climb +6 (+2 rank, +1 Ability, +3 trained)
Disable device +9 (+3 rank, +3 Ability, +3 trained)
Diplomacy +7 (+2 rank, +1 Ability, +3 trained, +1 trait)
Heal +5 (+1 rank, +1 Ability, +3 trained)
Intimidate +6 (+1 rank, +1 Ability, +3 trained, +1 trait)
Knowledge (dungeoneering) +7 (+1 rank, +3 Ability, +3 trained)
Knowledge (local-Risur) +8 (+2 rank, +3 Ability, +3 trained)
Knowledge (nobility) +4 (+1 rank, +3 Ability)
Perception +7 (+3 rank, +1 Ability, +3 trained)
Sense Motive +8 (+3 rank, +1 Ability, +3 trained, +1 trait)
Spellcraft +7 (+1 rank, +3 Ability, +3 trained)
Stealth +9 (+3 rank, +3 Ability, +3 trained)
Swim +4 (+1 rank, +3 trained)

Languages Common
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GEAR/POSSESSIONS
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Money remaining:

MW Rapier 320 gp 2 lbs.
Dagger 2 gp 1 lb.
Cane (Light mace) 5 gp 4 lbs.
Crossbow, light 35 gp 4 lbs.
Crosbow bolts x20 2 gp 2 lbs.

MW Chain shirt 250 gp 20 lbs.

Ring&clothing 150 gp - lbs.

MW Backpack 50 gp 4 lbs.
Deluxe Dungeoneering Kit 130 gp 15 lbs.
*Candle x2
*Chalk
*Hammer
*Pitons x4
*Rope, silk 50 feet
*Sack x2
*Sunrod x3
*Tindertwig x4
*Everburning Torch

Grappling hook 1 gp 4 lbs.
Ear trumpet 5 gp 2 lbs.
Tanglefoot bag 50 gp 4 lbs.

Total Weight: 61 lbs.
Total Cost: 1000 GP
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Background:

Str: 10 (0)
Dex: 16 (5) +2 Human bonus
Con: 10 (0)
Int: 16 (10)
Wis: 13 (3)
Cha: 12 (1)