|Poor Wandering One|
I was initially drawn to a Monk but the tower idea Really fits a barbarian.
It has been a long time since I got to play an angry Wall of meat
So pray welcome Xha the exile.
Backstory. Xha is in free fall right now. Exiled from his homeland for an incident HE WILL NOT TALK ABOUT. He has been wandering for some time engaging in a bit of heroism and a bit of banditry. He considers the Tower a civilized man's folly. Conquering it seems a good way to make a name, and perhaps smashing it will teach the soft, corrupt, 'civilized people' something about the natural superiority of the barbarian.
Race: Outsider (human), At the beginning of each session, the GM
will ask you something about your homeland, why you left, or what
you left behind. If you answer them, mark XP.
Look: Wild Eyes, Mighty thews, Strange tattoos, Scavenger's outfit
Max HP: (8+15)=23
Base Damage: d10
Unencumbered, Unharmed:So long as you are below your Load and neither wear armor nor carry a shield, take +1 armor.
Herculean Appetites: Others may content themselves with just a taste of wine, or dominion over a servant or two, but you want more. Choose two appetites. While pursuing one of your appetites if you would roll for a move, instead of rolling 2d6 you roll 1d6+1d8. If the d6 is the higher die of the pair, the GM will also introduce a complication or danger that comes about due to your heedless pursuits.
⃞ Mortal pleasures
⃞ Fame and glory
The Upper Hand: You take +1 ongoing to last breath rolls. When you take your last breath, on a 7–9 you make an offer to Death in return for your life. If Death accepts he will return you to life. If not, you die.
Musclebound: While you wield a weapon it gains the forceful and messy tags.
What Are You Waiting For? When you cry out a challenge to your enemies, roll+Con. \
✴On a 10+ they treat you as the most obvious threat to be dealt with and ignore your companions, take +2 damage ongoing against them.
✴On a 7–9 only a few (the weakest or most foolhardy among them) fall prey to your taunting.
Alignment:Chaotic, eschew a convention of the civilized world.
Gear: Max Load is (8+Str) 10.
Dungeon rations (10 uses, 2 weight),
Dagger (hand, 1 weight)
some token of where you have traveled or where you’re from,
Two-handed sword (close, +1 damage, 2 weight)
Adventuring gear (1 weight)
Fill in the name of one of your companions in at least one:
_______________ is puny and foolish, but amusing to me.
_______________’s ways are strange and confusing.
_______________ is always getting into trouble—I must protect
them from themselves.
_______________ shares my hunger for glory; the earth will
tremble at our passing