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I think Flood starts at novice. And it is always easier to add ranks than it is to subtract.


Woot in it's most heartfelt interpretation. Will snag reloaded on the way home tonight and see what I can see.

There have been MAJOR rule changes with the move to reloaded. Deadlands used to be one of the more complicated popular rule sets. On par with GURPS or maybe a bit above it on the complexity scale. Savage worlds grew out of "The Great Rail Wars" which were the stripped down miniatures rules for Deadlands. Setting wise I think the game has moved on from the "Pale Rider"/"High Plains Drifter" feel/timeframe to a later Maverik/Call of Jaurez/Wild Wild West (tv series) feel. Esp in Flood which takes place after the rail wars I think.

Oh and Hi Musad!


Hello Peanuts. Chiming in and voting for more savage goodness!

I know it may be crossing the streams a bit but I hope you don's mind one of your NE players tossing their hat in the ring?

As far as campaign goes I am open. I would need to read up on the tribes if we If forced to vote I would go with Flood as Cutter is one of the better writers in the RPG biz right now.

As far as character I am torn between a preacher bring the good word and and occasional buckshot to the people of the west, a simple cowboy down on his luck, and a Coyote Confederation brave. These concepts would work in any of the campaigns mentions with minimal tweaking. In a military campaign the preacher becomes a chaplain and the brave a scout, while in the native campaign the preacher is a mission-raised tribe member recently returned.

I am somewhat familiar with Deadlands but mainly in it's pre-savageworlds incarnation. I have been looking for a reason to buy reloaded however so if I get in then my FLGS gets a sale. So pick me and help boost the economy. :7)


Life oracle. Solid healing and support from the start.Growing in to far from shabby divine power over time. Also do not forget the lowly Heal skill. It will save your bacon on long dungeon crawls.


Spot on. Currently our hero is in a jail with a probable murderer and their would be victim. A great deal of "he knows I know he knows" subtext.


Thank you. I am actually in another of AK's games and enjoying the heck out of it. I was sad that Serpent's Skull died but I am happy that this one took it's place.

Otherwise I might have to actually do some work.

Cheers
~PWO


Nothing to see here, just a lurker...


The image links and a solid, atmospheric description will work wonderfully. The player getting the reading will be entranced and the others will be eager to be next. This kind of individual attention works great in a PBP setting. The slower pace means, surprisingly, that players are much less susceptible to the boredom that would plague a live game.


It what way does it seem daunting?


Please fail to restrain yourself....

I am currently playing in an OD&D campaign and I can attest that the rule sets like Swords and Wizardry or even Lamentations of the Flame Princess would run I6 with nary a speed bump. The fact that both of those rule sets are free is also a factor.

That said a pathfinderized Ravenloft campaign would rock on toast. If you do decide to go that route I will be the player posting the Wolf shaman druid. I can hear the character in my head now "This is a land for wolves, not men. You travel at your peril."


Is there a way to start tracking new posts again if one say hit the 'x' in error?


I am going to withdraw from this one. I just can't seem to get a grip on this character.

Have fun out there.
PWO


Elf ninja channeling the powers of the angels. Now is it possible NOT to make this too anime?

We shall see....we shall see.


Ok.... elf ninja sorcerer

Hmmmm

Bloodlines
Aberrant, Celestial, Maestro, Martyred

The envelope please....


DM Azure_Zero wrote:
You forgot race...

Thanks for the heads up. Edited post to include choices.


Sounds odd let us see what happens...

Assault: Druid and Cavalier
Skill: Bard and Ninja
Divine: Oracle and Witch
Arcane: Sorcerer and Alchemist

Oops forgot race
Human, Dwarf, Halfling, Elf

And the winner is?


Masque wrote:

Re: HQ ... our super sorcerer also should be able to pull an emergency HQ out of his ... er ... hat in a pinch. Not that his priorities would necessarily include that.

I'd be good with throwing a point or two into a permanent HQ, though, if we all agreed to pitch in equally. After all, it's been a day since I've tweaked my build. If you don't count the whole advancement planning thing.

hmmmm strip a point out now or wait til seasoned for a true lair. It will be a pain but I am leaning toward waiting. I could be convinced though...

....
Masque wrote:


Starting characters in Savage Worlds are incredibly weak by most rpg's standards. In fact, they are typically equivalent to average humans, except for their Wild Card status, so I usually build a starting character with advancements in mind, because you just can't start with all the goodies you want.

This in less true in Supers games where we start with a healthy array of super powers, it's worth mentioning.

I'd say starting characters are quite a bit tougher than that. Three times as durable (wild card, bennies) and highly competent (odds on getting a success with d4-2 + d6 wild die are not that bad plus bennies). Add in edges and AB's and I would put a raw novice SW character at about 3rd level pathfinder.


Belledonna wrote:

GM-Peanut: I updated the character sheet to reflect the changes to her powers, would you take a look & make sure it is still legal?

I just reread the Core Book & there is a 'New Power' Arcane Edge that gives you a new Power. Am I correct in guessing that is replaced completely by the Power Points Edge with it's inherent limitations?

Yup the NE style superpowers edge pretty much does away with all those power edges.

GM
Removed the broadcast device. It just was not worth the investment. Invent can build it if needed or hell we can break into a tv studio.
Taking an awareness device, another point in super skills and Gifted.

Still working on gear, sorry for the delay

btw all...Thoughts on Nemesis as a name?

Rashly. Hmmmm some overlap with Nemesis/Devil's Advocate. Though you are more anarchistic .....


re: Beating and taking. Normal loot, the stuff made without using powers and the device limitation, is free for the taking. Assuming you either have the cash or the strength to take it. With the alien invasion the definition of 'Normal loot' has expanded to include things like blaster weapons and spaceships but these are rather harder to get than the uzi the street thug is waving in your face.

Re HQ. There is a power called "lair" cost 1 +1 for secure access, +1 escape pod, +1 per research lab/medical bay, +1 for well hidden. We might want to toss a point each or so into this at some point. The power explicitly states multiple characters can contribute to the same lair. The lair can also have powers attached to it like staff (minions), or automated guns (ranged attack). In the meantime I can pull a bolt-hole out of my hat given about half an hour.
{invent 3. Lair(1) Secure access(+1) Well hidden(+1)} Trapping. A few small devices to alarm and secure an otherwise unoccupied/ruined building. Plus a bit of work to tap into utilities without being detected and set some expert systems to send searchers and local patrols down blind alleys.


No no one would create a complex web of false paperwork, web trails, and video footage to lead her down the garden path.

Oh and as far as I can see duplication duplicates all your gear.

So I looked at the spoiler I'm a baddie.


I am going to have to bow out guys. Time crunch.
Looks like a great group. This game will be one to watch.


GM-Peanuts wrote:
Poor Wandering One wrote:
GM Speaking of interface does the bonus it gives to computers and electronics apply to the roll for Malfunction when effecting higher-tech devices?
Uhh, I'm going to go with yes for now, but we'll see how abusable that becomes in play :p It would require him to touch the device in question.

Cool beans. Technically there is no touch requirement for interface but this ruling makes sense. Hmmmm now how to give interface range..... Something like a +2/+3 modifier?

GM-Peanuts wrote:


Poor Wandering One wrote:
Sending false signals to the satellite is all I would need to de-orbit it on a predetermined path. But doing that is not in genre so I will leave the orbiting bombs alone.
You could potentially do stuff like that, but it wouldn't exactly be simple, even with your powers :)

Well if it were simple it wouldn't be worth doing.


GM-Peanuts wrote:
I'd say Broadcast could allow you to do things such as alter feeds, jam signals (this would be more of a focused jam, requiring him to locate the source or something similar before he could block it. Iif you want an area jam you'd have to buy something like that as a modifier), send false signals, stuff like that. You'd probably never need to worry about not having a cell signal or a wireless connection (as long as you're somewhere urban anyway) too.

Sending false signals to the satellite is all I would need to de-orbit it on a predetermined path. But doing that is not in genre so I will leave the orbiting bombs alone.

Devil's Advocate crunch done save for gear:

[spoiler=Devil's Advocate starting crunch]

Hindrances. 6

Major.
Greedy. My enemies will fall and I will grow fat on their carcasses.
Curious. Why yes, I would like to play a game. (Super Karma)

Minor.
Heartless. Do you know how hard it is to get all the safety features on this elevator to fail? I do.
Loyal. Never burn your friends. It is what separates us from them.
Beliefs.
Power corrupts. Live this and you might survive your own power.
The V'sori preserved Star City for hybridization experiments.

Instincts.
No one is clean. Everyone is part of someone’s agenda. Trust no one.
Details matter. Check everything twice.

Edges.
Super Karma +5pp {2}
More power points +5pp. {2}
Mechanical genius, no tools needed, can rig simple devices.
Rich. (human) 3k starting wealth 75k/year income {free}

Attributes 5
Agility d6 (1) +super attribute d8
~Boating
~Driving
~Fighting d6 {2}
~Lockpicking d6 {2}
~Piloting
~Riding
~Shooting d8 {3}
~Stealth d6 {2}
~Swimming
~Throwing

Smarts d8(2) +super attribute d10
~Gambling
~Healing
~Investigation d4 {1}
~Knowledge
~~Engineering d10 (4, free)
~~Computers d4 (1, free)
~Notice d4 {1} +2 super skill d8
~Repair d6 {2} +2 super skill d10
~Streetwise d4 {1}
~Survival
~Taunt
~Tracking

Spirit: d6 (1)
~Intimidation
~Persuasion

Strength: d4 +super attribute d6
~Climbing d4 {1}

Vigor: d6 (1)

Powers 20pp

Super skills: repair d10 (1) notice d8 (1) {2}
Super attributes: Smarts d10. Agility d8 Strength d6 {3}
Invent 3 {6}

Wrist computer
~Interface (1), codebreaker (2), device (-1) {2}
~Broadcast (1), manipulation (5), slow activation (-1), device(-2) {3}

Mirage field generator. Deflection (3) requires activation (-1), device (-1) {1}

Overload beam. Malfunction (3), uses smarts (1), device (-1) {3}

Gear $3k

Figured stats.
Pace 6
Parry 4
Charisma -
Toughness 5

Notes.
Mechanical genius edge? Smarts, repair d6. Notice d8 ***
Investigator edge? Smarts, investigation, streetwise d8


Black Thom you are looking for the power "Interface" or the power "Vehicle" or perhaps the Gm will come up with something somewhere between them.

GM Speaking of interface does the bonus it gives to computers and electronics apply to the roll for Malfunction when effecting higher-tech devices?


Ummmm Device is -1 per 5 points after modifiers. Broadcast is 1, manipulation is 5. Total 6pts which is a -2 for device. Slow activation applies after the device mod. At least the text "Subtract one additional point...." seems to say that. {NE/ex p38}

Not sure what you mean about using something other than spirit for manipulation. Do you mean for malfunction?

Ah so no wedding broadcast (2x extra range), to interface (codebreaker) and commandeering V'sori warships in low earth orbit. Or de-orbiting communication satellites as improvised kinetic-kill weapons. Sigh, martials never get the best toys.... :7)

Still being able to intercept and alter communication signals is a rather impressive power considering how many things use radio spectra. It was recently proven possible to remotely hack pacemakers that use radio to recharge for example. But I understand this is not shadowrun and will focus accordingly.


Devil's Advocate. Crunch in progress. Advice welcome.:

Hindrances. 6

Major.
Greedy. My enemies will fall and I will grow fat on their carcasses.
Curious. Why yes, I would like to play a game. (Super Karma)

Minor.
Heartless. Do you know how hard it is to get all the safety features on this elevator to fail? I do.
Loyal. Never burn your friends. It is what separates us from them.

Beliefs.
Power corrupts. Live this and you might survive your own corruption.
The V'sori preserved Star City for hybridization experiments.

Instincts.
No one is clean. Everyone is part of someone’s agenda. Trust no one.
Details matter. Check everything twice.

Edges.
Super Karma {2}
More power points {2}
???
Rich. (human) {0}

Attributes 5
Agility d6 (1) +super attribute d8
~Boating
~Driving
~Fighting
~Lockpicking
~Piloting
~Riding
~Shooting
~Stealth
~Swimming
~Throwing

Smarts d8(2) +super attribute d10
~Gambling
~Healing
~Investigation
~Knowledge
~~Engineering d10 (4, free)
~~Electronics d4 (1, free)
~Notice
~Repair
~Streetwise
~Survival
~Taunt
~Tracking

Spirit: d6 (1) +super attribute d8
~Intimidation
~Persuasion

Strength: d4
~Climbing

Vigor: d6 (1)

Powers 20
Super skills
Super attributes 3. Spirit d8. Smarts d10. Agility d8

Device, Wrist computer
~Interface(1), code breaker(2), device(-1) {2}
~Broadcast(1), manipulation(5), slow activation (-1), device(-2) {3}

Invent 3 (6)
Malfunction(3), device(-1) {2}

Gear $3k

To do
Assign skills
~Qualify for Invent power? Smarts, Kn. Engineering, Repair d10
~Mechanical genius edge? Smarts, repair d6. Notice d8
~Investigator edge? Smarts, investigation, streetwise d8
~Thief Edge? Agility, stealth d8. Climb, lockpick d6

Choose edge.

Spend cash.
Take over the world.


Speaking of which...

GM-Peanuts How are you running hacking devices? Can one hack a blaster rifle for example. A tank or giant robot? Can it be done at range using Broadcast (manipulation) I am trying to find the line where Interface (codebreaker) shades into Malfunction. Though I suppose I should just get them both.


Belledonna wrote:
Poor Wandering One wrote:
I see you and Devil working closely together perhaps even having pulled off some jobs in the past. You have the soft interpersonal touch the Advocate lacks. Perhaps Devil was involved in getting you past security for your banking adventure?

.

Reading your background I was also suspecting something along those lines. Of course the two of us unquestionably get/have gotten into heated arguments/debates/tirades regarding victims/casualties/bystanders.
Unless I misread, 'Devil' doesn't have nearly the problem with killing that Belledonna does.

Not even close to a problem

Devil crunch in progress wrote:

Hindrances:

Major.
Greedy. My enemies will fall and I will grow fat on their carcasses.
Curious. Why yes, I would like to play a game. (Super Karma)

Minor.
Heartless. *voice from security phone* "Do you know how hard it is to get all the safety features on a modern elevator to fail? I do." *click*
Loyal. Never burn your friends. It is what separates us from them.

Mind you he generally does not bother to kill in person. Technology is so prevalent and interconnected that he mainly kills by remote. A change on a medical record. A stuck electronic lock and exhaust rerouted through the hvac system. The invasion really cramped his style. At least until he manages to hack the V'sori's network.


GM-Peanuts wrote:


Poor Wandering One: The villain names are a bit unimaginative, but other than that he sounds okay :p A hacker/technical type character will probably do well :)

Yes the name needs work. Really an off the cuff play on Anonymous. Will give it more thought...

..

Or I will listen to my teammates... 'Devil's Advocate' is a nice name. Devil is focused on exposing, breaking and ultimately killing those targets who earn his ire so it fits. 'Instant Karma' is another idea but that sounds a)like a Japanese new wave retro band and b) more reactive where it is the place of evil to be active.

I don't normally go with tech/gear characters but we have a heavy magic theme so hopefully I can help balance it out. Might even play up the occult image as cover...

Belladonna. Thanks for the name drop. It might just work. I see you and Devil working closely together perhaps even having pulled off some jobs in the past. You have the soft interpersonal touch the Advocate lacks. Perhaps Devil was involved in getting you past security for your banking adventure?


More data on my prospective entrant.

Name: John Doe. No records exist. Alpha force was able to get a couple of pictures but the names attached were always fakes.

Villain name: Scavenger. AKA Junk-man, AKA The Villain

What is the origin of your character’s powers?
Training, brains, and anger mainly. There might be something else behind the skills but John does not acknowledge it.

Rough history: Child of a wealthy Midwestern agribusiness family. Family business was gutted in a hostile takeover. Family could not accept the change, tragedies occurred. John focused more and more of his life on-line. Moving quickly from white hat to black hat to anarchist activism. John created the "Villain" persona to provide a focus identity for his work. The "Junk-Man" persona came later when he needed to take a more active hand. The power armor he used was primitive but it served. For example it allowed him to hold off XXXXXX of alpha force long enough to destroy several LNG pipeline junctures causing the re-insurance company backing the pipeline company to go bankrupt preventing them from backing a coal friendly senator for re-election thee states away.
After the invasion, which John sees as another hostile takeover, The Scavenger persona developed. The Scavenger seeks to use what remains on earth and what can be gleaned or stolen from the V'sori to trouble the powerful and live well on what remains.

What turned you to villainy? People with power take what they want. John does not agree that they should do so with impunity.

What were you doing during the invasion? Siphoning off the Ugandan national treasury. At least until the network started to collapse.

What were you doing when you were caught? and how, or why were you caught? Socorp sting operation targeting trade in illegal weaponry caught John up in a sweep. he still does not know how they knew or who betrayed him .

More, and the crunch to follow.


Dotting for EXTREME interest.

Concept

"The Villian" Techno terrorist. Hacker, saboteur, multiple murderer by remote. Think anonymous but Power ideas. Interface w/ codebreaker. Broadcast with manipulation and range. Invent. Malfunction. Connection to crime families and smugglers. Motivation: Sees the invasion as a challenge. No one is allowed to have better toys than him and he is quite angry about the disruption to his supply/smuggling networks.

More to comwe


I resent that!

G&S is always appropriate!


Still open?

If so I would like to put together a ghoul. A former vault dweller whose vault specialized in training its inhabitants to physical perfection. Years ago the vault fell to slow, possibly purposeful radiation poisoning. (This could easily been a vault-tech experiment in how the human body reacts to extreme conditions.) Since the vault collapsed in a wave of ferals and raiders our ghoul has been wandering the wastes living as a hunter, a scavenger, and occasionally raiding raider camps.

Class is monk. Considering the Wanderer archetype if is available to ghouls.

Prefer mix of combat and roleplay.

Quite happy with you altering cannon, after all an rpg is different than a computer came and what works in one may not work as well in the other. I am rather familiar with the Fallout cannon having played every everything from Wasteland to the New Vegas DLC's

Chicago sounds like a lovely place.

I do have some questions about Ghouls however.:

Please do not take the following as criticism. You have done a bang up job of adapting Fallout to Pathfinder. I just see ghouls a tad differently and have some questions and suggestions.

By cannon they are almost immune to radiation. The only effect it has on them is to change them to Glowing Ones if they get a truly insane dose. +2 to saves does not seem to reflect this especially when a 3rd level human wasteland resister gets a larger bonus. I propose a flat immunity.

Ghouls are also unaffected by most if not all meds. Even Jet does nothing for them. There is even a side-quest where a ghoul drug lab is working on making super-jet that can effect ghouls. This is good and bad. No poisons but no stim-packs ect. However they do heal from even severe wounds. Perhaps 1hp/day regen?

Are you reflecting the fact that ghouls do not age at all? Several in the games have memories of before the war. Perhaps giving ghouls the Breadth of Experience feat from the APG to account for this?

The -2 con seems an odd choice. By cannon ghouls are never called out as frail. They are however called out as ugly, smelly, ect all the time. Even by other ghouls. That sounds like a -2 Cha to me.

I can see the argument for darkvision as they spend most of their time underground/indoors but why low-light as well?

Did you consider giving them light sensitivity? It fits the theme and would also help explain why they are feared if Ghouls are more active at night.
Anyway just some ghoulish thoughts.


Tag me as interested as well. Can you say more about the mana system?

I am also interested in any campaign or world background you care to share.


1 person marked this as FAQ candidate.

So I was looking at the Tattooed Sorcerer and was really liking the archetype when I noticed something odd.

Their 7th level ability. Now the ability to make a spell tattoo as a standard action is nothing to sneeze at. It is a balanced ability as there are some hefty restrictions on spell choice but then I noticed that the ability did not mention the creation cost. Looking at spell tattoos I see that they cost four times the cost of a normal scroll. This means that to use a class ability to create a limited and temporary spell tattoo of the highest level spell the sorcerer has access to at the time they gain this ability they have to burn 3200gp?

Pretty impressive for a single standard action.

Or am I missing something?


nogoodscallywag wrote:
Hmm so if a Fighter says he searches for traps and fails his perception roll, will he automatically set of the trap at that point?

That is correct. Fighter in the hole. This is why you want a rogue or at least a summoned pony to find the traps.


Mumbata of Bonuwat wrote:

Hi guys! Me and Sylvestra are currently in a Shattered Star campaign and we had two players drop (a Lore Warden and a Druid). If your interested we are looking for one or two more players to join the group of 4 we have. Our game thread is located at:

Shattered Star

Feel free to take a look and drop a line if your interested in the discussion thread.

This still open? Thinking a tactician fighter/skill monkey might fit.


I think I'll just lurk this one. All that springs to mind is an 8th level epic Pollux. And that would take too much energy to play. Have fun.


TarkXT wrote:
You can even be a paladin if you desire.

Shades of Balder's Gate and The Darkness.

Sounds fun.

Hmmmm Oracle? Bard? Monk? Must ponder.....


I'll fire up something in a day or so. 8th level will be a bit of a stretch. I seem to be playing low level folks.

So 20pt
8th level with 2nd tier mythic? Right?


Also interested but skeptical. Not really seeing what the mythic rules add other than power creep. However the proof is in the pudding and if anyone can convince me it is Tarx so I am game.

Hat meet ring.


Sir_Wulf wrote:
If the absentminded player wants you to consider him to have already cast mage armor, have him explain exactly when he casts it. This need not be complicated: "I always cast before we enter ruins, go underground, or enter a bad part of town". You both can then ignore it, but he gives up the right to gripe if you declare "You've been in the crypts four hours: Your mage armor runs out."

Oooo this is good. You could even ask them to give you a written list of these standing orders. This is an issue that will only get worse as levels go up and durations get longer.


Wand of wonder?

or a Horn of Blasting or other area effect magic items.

Aid other for the folks with ranged attacks.

Intimidate/Antagonize to get them to come to you.

Dodge and wait them out.

Smokesticks on arrows. They can't shoot if they can't see.


Do not let it slide. But don't spring it on him either.

Talk to the spell-caster before the game and let him know you would like a more formal statement about when they are casting because it might become important in the near future. This approach might get them to agree easier because it makes it seen that there is the possibility that the change is temporary and the 'near future' bit will make them paranoid, which is fun to watch.


Mumbata of Bonuwat wrote:
Alright, so I thought about the Kingmaker campaign Rorgrim, and I'll write up a character tomorrow. ...

I too was unable to resist. Submitted a skill heavy fighter.

Looks like a good game


That is simple and elegant. Thanks.

I wonder if there has been official word on this? I ran a search or two but found nada.


So how does the Power of Faith ability interact with Darkness and deeper Darkness?

Does one defeat the other? Does the Paladin's level matter? Are there different answers for Darkness vs. Deeper Darkness?

Please deposit clue.


Sunderstone wrote:

Ill be a tad rare this week, Hurricane wrecked my new Jeep (2012 Wrangler Sahara). Insurance will cover, Im at my parents house until my building gets power back, and im running around between insurance stuff and searching for my rental car.

Bot me if needed till this week is done. Apologies.

No problems. Glad you came through this OKish.


hmmm looks interesting, if this is still open that is.

Rolls:

1. 4d6 ⇒ (1, 5, 5, 3) = 14. For 13
2. 4d6 ⇒ (5, 1, 6, 5) = 17. For 16
3. 4d6 ⇒ (4, 6, 2, 1) = 13. For 12
4. 4d6 ⇒ (3, 2, 6, 3) = 14. For 12 again
5. 4d6 ⇒ (2, 4, 4, 2) = 12. For 10
6. 4d6 ⇒ (1, 5, 1, 2) = 9. For 8

bare-bones back-story:
Comes from a farming family with a mercenary background. Grandfather fought for Cheliax back in the day and was paid in land. (There may be a family link to hellknights. Grandfather could even have been bought off/put to pasture for knowing too much?)
Grew up fascinated by the family history and the trappings of war. Trained in the local militia and was considered as a possible Arminger by the hellknights. Came to the attention of Sir Nicolo Cosma. Pushed out by politics. Worked a couple of courier/messenger jobs for Sir Cosma between stints as city watch and suchlike.

motives:
Desires to make his mark on the world. Has read too many romances with knights and dragons to be really healthy. Quietly dislikes what he has seen of the Cheliaxian government. Feels they are not living up to the standards of a just government. He is however not currently considering rebellion. [/ooc]

[spoiler=Vague idea for a build]
Human tactician fighter. Able to hold front line but more flexible that the standard specialist grunt. May well take a level in rogue at some point or at least use a feat to get traits to get more class skills. More later.


New to this AP. No nothing about it other than it sports a high body count.

I am thinking a fighter type. I am intrigued by the Cad.....
or perhaps something more traditional.

looking at the Orphaned aspect of Lost Love for the trait. More info soon.

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