[b]Appearance
Gray tinted skin and thick black hair hint at something other than human, or at least other than cheliaxan in his ancestry, but he looks normal enough for Westcrown. His clothes are not the best but are in excellent repair especially the long yellow (cloak if winter/cape if summer)he wears.
Personality
Angry, very very angry. Pollux has a chip on his shoulder larger that the statue overlooking the town. But he knows that he has to play nice if he wants to keep all his teeth
Background
Pollux was once almost a member of a minor but respected house. He was a bit of an embarrassment. The wrong side of the sheet embarrassment. So while he would never be recognized as a member of the family a place was made for him. He was bright so he was trained to assist at arcane and religious rites and largely forgotten.
This saved his life. The family had been playing politics, and other games. They lost. When the Hellknights came he was asleep in one of the storerooms. They took him for a servant. The interrogation was unusually efficient and he quickly told them everything they wanted to hear long before he passed out. Before the end he overheard a Helknight captain saying that they had killed the last of the blood relations and the torturers could do what they liked to the servants. So they did.
...
He was tossed into the midden behind the prison. It was raining, that was what woke him up. When he opened his blood-caked eyes there was a rat sitting an inch or two from his face.
He looked at the rat, the rat looked at him.
The rat said "So do you want to kill them yet?" And that as they say was the beginning of a beautiful friendship.
Traits:
Courageous, +2 saves vs. fear
Shadowchild, ignore 20% miss due to dim light.
Feats:
Human,Dodge
Level 1, Extra Hex
Level 3, Extra hex
Hexes:
{DC(1/2 level+ int+ 10)=16}
Cackle move action to extend hex duration
Charm +1 step four rounds (will)
Evil eye -2 seven rounds (will)
Fortune
Misfortune one round (will)
Spells memorized:
(DC=10+LOS+INT)
Cantrips 4. Dc 14
-Resistance
-Daze (will)
-Guidance
-Message
Level I, (3+1int) 4. Dc 15
-Enlarge Person
-Ill omen
-Sleep (will)
-Summon monster I
Level II, (2+1int) 3. Dc 16
-Summon swarm
-Hideous laughter
-Detect thoughts
Skills:
Points (2+3int+1human) 6
*class -armor penalty
Acrobatics II, +5
Appraise I, +5
Bluff, 0
Climb, -1
*Craft: Alchemy II, +9
Diplomacy II, +2
Disable Device, 0
Disguise, 0
Escape Artist, +3
*Fly, +3
Handle animal, +0
*Heal I, +5
*Intimidate,
*Knowledge Arcana II, +9
Knowledge Dungeoneering, +4
Knowledge Engineering, +4
Knowledge Geography, +4
*Knowledge History II, +9
Knowledge Local I, +5
*Knowledge Nature I, +8
Knowledge Nobles , +4
Knowledge Religion, +4
*Knowledge Planes II, +9
Linguistics, +4
Perception IV, +5/+7
Perform (acting), +0
Ride, +2
Sense Motive I, +2/+4
*Spellcraft III, +10
Stealth II, +5
Survival, +1
Swim, +0
*Use Magic Device III, +6
Weapons:
Light crossbow. +3 1d8 P 19x2 80'
Dagger. +2/+5 1d4 10" SP 19x2
Unarmed. +2 1d3 20x2 B 20x2
Touch +2/+5
Armor and Shield:
none
Expendable items:
Acid flasks III
Alchemists fire II
Bolts X
Potion of cure light wounds III
Potion of disguise self VII
Potion of lesser restoration I
Oil flask III
Sunrod II
Tindertwigs III
Wand of Mage Armor 50
Magic gear:
none
Mundane gear:
Traveler's outfit, worn
Dagger, belt right side
Other dagger, left boot
Light Crossbow. Carried or strapped to left shoulder
Bolts, quiver on belt left side.
Backpack
-Bedroll, 5gp mended into lining
-Winter blanket
-Six off white candles
-Hunk of Cheese
-Two oil flasks
-Three days rations
-Hemp rope 50'
-Soap
-Three torches
-Traveling spell book
-Waterskin
-Scroll case
-354 gp
--Ink, black. 1oz vial
--Two pens
--Three parchment sheets. One sheet cut into calling cards.
Grey Belt pouch
-Chalk, red, white, green
-Sewing needle and string
-10gp 8sp 7cp
Speed 15', climb & swim 15'
Initiative
HD 4 hp 10
AC {10+2dex+2size+2Natural Armor} 16 touch14 flat12
Saves
-Fort +2
-Ref +4, Improved Evasion. 0dam on pass 1/2 on fail.
-Will +1 (using Pollux's +4)
Attack
Touch +4
Bite +4 1d3-4 20x2 BPS
Special Abilities
Grants Pollux +2 fort saves
Grants Pollux alertness feat when close by
Can deliver touch spells
Pollux can target Castor with target "you" spells
Communicate emphatically with Castor, only general emotions Pollux has the same connection to an item or place that Castor does.
Racial & Size Modifiers
~+12 Stealth
~+8 swim, climb
~+4 fly
Cantrips
-Arcane Mark
-Bleed
-Dancing Lights
-Det. Magic
-Det. Poison
-Guidance
-Light
-Mending
-Message
-Putrefy Food and Drink
-Read Magic
-Resistance
-Spark
-Stabilize
-Touch of Fatigue
Level I
P-Memory lapse
-Charm Person
-Command
-Comprehend Languages
-Enlarge Person
-Identify
-Ill omen
-Ray of Enfeeblement
-Reduce Person
-Sleep
S-Summon Monster I
Level II
-Blindness/Deafness
-Detect Thoughts.
-False life
P- Hideous Laughter
-Summon Swarm.
Unassigned party loot
Contraband novelization of the long since banned murderplay the Six Trials of Larazod