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Anishuma

Pollux's page

567 posts. Alias of PoorWanderingOne.


Full Name

Pollux

Race

Human

Classes/Levels

Witch 5

Gender

Male

Special Abilities

Witch abilities, Insanity Patron

Alignment

Chaotic Evil

Deity

None.

Location

In a gutter

Languages

Common, Infernal, Goblin, Halfling, Aklo, Kelish.

Occupation

failed corpse, revolutionary, wanna be arsonist

Strength 9
Dexterity 16
Constitution 12
Intelligence 20
Wisdom 12
Charisma 10

About Pollux

Background, Appearance and personality:

[b]Appearance

Gray tinted skin and thick black hair hint at something other than human, or at least other than cheliaxan in his ancestry, but he looks normal enough for Westcrown. His clothes are not the best but are in excellent repair especially the long yellow (cloak if winter/cape if summer)he wears.

Personality
Angry, very very angry. Pollux has a chip on his shoulder larger that the statue overlooking the town. But he knows that he has to play nice if he wants to keep all his teeth

Background
Pollux was once almost a member of a minor but respected house. He was a bit of an embarrassment. The wrong side of the sheet embarrassment. So while he would never be recognized as a member of the family a place was made for him. He was bright so he was trained to assist at arcane and religious rites and largely forgotten.

This saved his life. The family had been playing politics, and other games. They lost. When the Hellknights came he was asleep in one of the storerooms. They took him for a servant. The interrogation was unusually efficient and he quickly told them everything they wanted to hear long before he passed out. Before the end he overheard a Helknight captain saying that they had killed the last of the blood relations and the torturers could do what they liked to the servants. So they did.
...
He was tossed into the midden behind the prison. It was raining, that was what woke him up. When he opened his blood-caked eyes there was a rat sitting an inch or two from his face.

He looked at the rat, the rat looked at him.

The rat said "So do you want to kill them yet?" And that as they say was the beginning of a beautiful friendship.

Combat stats:

Perception, +5/+7
Initiative, +3
Concentration, (5caster level +4int) +9

Saves,
-Fortitude, (1+1con+2rat) +4
-Reflex, (1+3dex) +4
-Will, (4+1wisdom)+5
Note +2 to saves vs. fear

AC, 14
-Flatfoot AC, 10
-Touch AC, 14
CMB, +1
CMD, 15/11

Hit Points, 27
BAB, +2
Speed,30

Traits and Feats:

Traits:
Courageous, +2 saves vs. fear
Shadowchild, ignore 20% miss due to dim light.

Feats:
Human,Dodge
Level 1, Extra Hex
Level 3, Extra Hex
Level 5, Accursed Hex

Hexes:

{DC(1/2 level+ int+ 10)=17}

Cackle move action to extend hex duration
Charm +1 step five rounds (will)
Evil eye -2 eight rounds (will)
Fortune
Misfortune one round (will)

Spells memorized:

(DC=10+LOS+INT)

Cantrips 4. Dc 15
-Resistance
-Detect Magic
-Guidance
-Message

Level I, (3+2int) 5. Dc 16
-Enlarge Person
-Command
-Frostbite
-Chill touch
-Web bolt

Level II, (2+1int) 3. Dc 16
-Blindness/Deafness
-Touch of Idiocy
-Web

Level III (1+int) 2 Dc 17
-Dispel magic
-Heroism

Skills:

Points (2+4int+1human) 7
Note headband skill: Appraise

*class -armor penalty
Acrobatics(dex) III, +6
Appraise(int) I, +6 (+10/headband)
Bluff(cha), 0
Climb(str), -1
*Craft(int): Alchemy II, +9 (+10/headband)
Diplomacy(cha) II, +2
Disable Device(dex), -
Disguise(cha), 0
Escape Artist(dex) II, +5
*Fly(dex) I, +7
Handle animal(cha), +0
*Heal(wis) I, +5
*Intimidate(cha), +0
*Knowledge Arcana(int) III, +10 (+11/headband)
Knowledge Dungeoneering(int), +4 (+5/headband)
Knowledge Engineering(int), +4 (+5/headband)
Knowledge Geography(int), +4 (+5/headband)
*Knowledge History(int) II, +9 (+10/headband)
Knowledge Local(int) I, +5 (+6/headband)
*Knowledge Nature(int) I, +8 (+9/headband)
Knowledge Nobles(int) I, +5 (+6/headband)
Knowledge Religion(int), +4 (+5/headband)
*Knowledge Planes(int) III, +10(+11/headband)
Linguistics(int), +4 (+5/headband)
Perception(wis) V, +6 (+8/familiar)
Perform(cha):acting, +0
*Profession(wis): painter, +1
Ride(dex) I, +4
Sense Motive(wis) I, +2 (+4/familiar)
Slight of hand(dex), +3
*Spellcraft(int) V, +12 (+13/headband)
Stealth(dex) II, +5
Survival(wis), +1
Swim(str), -1
*Use Magic Device(cha) V, +8

Weapons:

Light crossbow. +3 1d8 P 19x2 80'

Dagger. +2/+5 1d4 10" SP 19x2

Unarmed. +2 1d3 20x2 B 20x2

Touch +2/+5

Armor and Shield:

none

Expendable items:

Acid flasks III
Alchemists fire II
Bolts X
Potion of cure light wounds III
Potion of disguise self VII
Potion of lesser restoration I
Oil flask III
Sunrod II
Tindertwigs III
Wand of Mage Armor 50

Magic gear:

Headband of int +2 (appraise, Kelish.)
Lesser metamagic rod of reach
Gloves of reconnaissance
Lesser crown of blasting

Mundane gear:

Traveler's outfit, worn
Dagger, belt right side
Other dagger, left boot

Light Crossbow. Carried or strapped to left shoulder
Bolts, quiver on belt left side.

Backpack
-Bedroll, 5gp mended into lining
-Winter blanket
-Six off white candles
-Hunk of Cheese
-Two oil flasks
-Three days rations
-Hemp rope 50'
-Soap
-Three torches
-Traveling spell book
-Waterskin
-Scroll case
--Ink, black. 1oz vial
--Two pens
--Three parchment sheets. One sheet cut into calling cards.

Grey Belt pouch
-Chalk, red, white, green
-Sewing needle and string
-10gp 8sp 7cp

Blue belt pouch
-Spell components

Cash:

2514gp

Castor:

Race, Magical rat
Alignment, unknown.
STR:2/-4 DEX:15/+2 CON:11/0 INT:8/-2 WIZ:13/+1 CHA:2/-4

Senses, perception +8
-Low-light Vision
-Scent

Speed 15', climb & swim 15'
Initiative
HD 4 hp 10
AC {10+2dex+2size+2Natural Armor} 16 touch14 flat12

Saves
-Fort +2
-Ref +4, Improved Evasion. 0dam on pass 1/2 on fail.
-Will +1 (using Pollux's +4)

Attack
Touch +4
Bite +4 1d3-4 20x2 BPS

Special Abilities
Grants Pollux +2 fort saves
Grants Pollux alertness feat when close by
Can deliver touch spells
Pollux can target Castor with target "you" spells
Communicate emphatically with Castor, only general emotions Pollux has the same connection to an item or place that Castor does.
Can speak with Pollux
Racial & Size Modifiers
~+12 Stealth
~+8 swim, climb
~+4 fly

Skills
*Acrobatics(+2dex +2Pollux skill +3class) +7
*Climb(+2dex +8climb) +10
Escape artist(+2dex) +2
*Fly(+2dex+4tiny) +6
Heal (+1wis +1Pollux rank) +2
*Perception(+1wis+ 4Pollux rank +3class) +8
Sense Motive (+1wis +1Pollux rank) +2
*Stealth(+2dex+4bonus+8tiny+3class+2Pollux rank) +19
Survival (+1wis) +1
*Swim (+2dex+8size)+10

Spells known by familiar
P-Patron
S-Scroll

Cantrips
-Arcane Mark
-Bleed
-Dancing Lights
-Det. Magic
-Det. Poison
-Guidance
-Light
-Mending
-Message
-Putrefy Food and Drink
-Read Magic
-Resistance
-Spark
-Stabilize
-Touch of Fatigue

Level I
-Charm Person
s-Chill touch
-Command
-Comprehend Languages
s-Detect Secret Doors
s-Ear-Piercing scream
-Enlarge Person
s-Frostbite
-Identify
-Ill omen
P-Memory lapse
-Ray of Enfeeblement
-Reduce Person
-Sleep
s-Summon Monster I
s-Web bolt

Level II
-Blindness/Deafness
s-Burning Gaze
s-Commune with birds
-Detect Thoughts
s-Glitterdust
-False life
P- Hideous Laughter
-Summon Swarm
s-Touch of idiocy
s-Web

Level III
-Bestow Curse
s-Dispel Magic (Tal)
s-Heroism (Tal)
s-Ray of Exhaustion
s-Remove curse
s-Stinking Cloud
-Strangling Hair
s-Vampiric touch

Unassigned party loot
Contraband novelization of the long since banned murderplay the Six Trials of Larazod

Level by level:

Level one:
Level two:
Level three:
Level four:
Level five:


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