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About Pixie RogueWinter, animal companion from Darkmoon Vale thread:
Medium Animal (Tiger) Perception +2 Initiative +7 AC 14 = +1 [natural]+3 [dexterity]
BAB +2
Str 13, Dex 17, Con 13, Int 2, Wis 15, Cha 10 SA rake +3 (1d4+1)
Laucian Galanodel
Prepared spells:
DEFENSE:
AC 12, touch 12, flat-footed 10 (Dex +2) CMD 13 (10, BAB +1, Dex +2) hp 19 (3d6 [wizard]+0 [Con]+2 [favored]) wounds 0 Save
OFFENSE:
Base Atk +1; CMB +1 Melee quarterstaff +1 (1d6, 20/x2) STATS, FEATS & SKILLS:
Statistics STR 11, DEX 15, CON 10, INT 17, WIS 11, CHA 16 Feats Spell Focus (illusion) (1st), Scribe Scroll (Class bonus - 1st), Eschew Materials (3rd) Traits & Abilities Low-light Vision, Immune to Sleep,
Skills
Acrobatics +2: [+0 WIZ ranks, +2 Ability]
Languages Common, Elven, Gnoll, Gnome, Goblin, Orc
GEAR:
Combat Gear: Other Gear (carried): Encumbrance 36.0 lb
References: Elven Racial Traits:
+2 Dexterity, +2 Intelligence, –2 Constitution: Elves are nimble, both in body and mind, but their form is frail.
Medium: Elves are Medium creatures and have no bonuses or penalties due to their size. Normal Speed: Elves have a base speed of 30 feet. Low-Light Vision: Elves can see twice as far as humans in conditions of dim light. See Chapter 7. Elven Immunities: Elves are immune to magic sleep effects and get a +2 racial saving throw bonus against enchantment spells and effects. Elven Magic: Elves receive a +2 racial bonus on caster level checks made to overcome spell resistance. In addition, elves receive a +2 racial bonus on Spellcraft skill checks made to identify the properties of magic items. Keen Senses: Elves receive a +2 racial bonus on Perception skill checks. Arcane Focus: Some elven families have such long traditions of producing wizards (and other arcane spellcasters) that they raise their children with the assumption each is destined to be a powerful magic-user, with little need for mundane concerns such as skill with weapons. Elves with this racial trait gain a +2 racial bonus on concentration checks made to cast arcane spells defensively. This racial trait replaces weapon familiarity. Languages: Elves begin play speaking Common and Elven. Elves with high Intelligence scores can choose from the following: Celestial, Draconic, Gnoll, Gnome, Goblin, Orc, and Sylvan. References: Alternate favored class bonus:
Elven Wizard: Select one arcane school power at 1st level that is normally usable a number of times per day equal to 3 + the wizard’s Intelligence modifier. The wizard adds +1/2 to the number of uses per day of that arcane school power. |
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