Lem

Pimpernell Nimblefingers's page

56 posts. Alias of Jman72.


Race

L2 Cleric of Starsong AC 18/14/15, HP 22/22, Saves: 5/5/7, Perc 5, Init 5

About Pimpernell Nimblefingers

Pimpernell Nimblefingers
Halfling Cleric (Varisian Pilgrim) 3
CG Small Humanoid (halfling)

Senses:
Init +5; Senses Perception +5

Defenses:

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Defense
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AC 18, touch 14, flat-footed 15 (+4 armor, +3 Dex, +1 size)
hp 22 (3d8+3)
Fort +5 (+5 circumstance bonus vs. cold weather), Ref +5, Will +7; +2 vs. fear

Offenses:

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Offense
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Speed 30 ft.
Melee Heavy mace +2 (1d6-1/x2) and
Starknife +2 (1d3-1/x3)
Ranged Light crossbow +6 (1d6/19-20/x2)
Special Attacks Agile Feet (6/day), Caravan Bond (6 companions)
Spell-Like Abilities Bit of Luck (7/day)
Cleric (Varisian Pilgrim) Spells Prepared (CL 3, 2 melee touch, 6 ranged touch):
2 (2/day) Spiritual Weapon, Sound Burst (DC 15), Aid
1 (3/day) Shield of Faith (DC 14), True Strike, Bless, Liberating Command
0 (at will) Create Water, Detect Magic, Guidance, Light


Stats:

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Statistics
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Str 8, Dex 16, Con 12, Int 10, Wis 16, Cha 15
Base Atk +2; CMB 0; CMD 13
Feats Selective Channeling, Extra Channel
Traits Dangerously Curious, Reactionary, Student of Faith
Skills Acrobatics +2 (-2 jump), Climb -2, Diplomacy +7, Escape Artist +0, Fly +2, Heal +7, Perception +5, Ride +0, Sense Motive +7, Stealth +4, Swim -4, Use Magic Device +9
Languages Common, Halfling
SQ Aura, Cleric (Varisian Pilgrim) Domain: Luck, Cleric (Varisian Pilgrim) Domain: Travel, Cleric Channel Positive Energy 2d6 (7/day) (DC 14), Cold weather outfit, Earplugs, Fearless, Spontaneous Casting
Combat Gear Chain shirt, Heavy mace, Light crossbow, Starknife; Other Gear Alchemist's fire (2), Backpack, masterwork (9 @ 16.01 lbs), Belt pouch (2 @ 0 lbs), Blanket, winter, Chalk, Cold weather outfit, Earplugs, Harrow deck, Holy symbol, wooden (Desna), Ink, black, Inkpen, Parchment (2), Signal whistle, Spell component pouch, Waterskin

Special Abilities:

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Special Abilities
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Agile Feet (6/day) (Su) For 1r, you ignore difficult terrain.
Aura (Ex) The Cleric has an aura corresponding to his deity's alignment.
Bit of Luck (7/day) (Sp) Target takes the higher of 2d20 for a d20 roll.
Caravan Bond (6 companions) (Su) After a minute of group prayer, may use a domain-granted power on up to 6 travelling companions within 30 feet.
Cleric (Varisian Pilgrim) Domain: Luck Granted Powers: You are infused with luck, and your mere presence can spread good fortune.
Cleric (Varisian Pilgrim) Domain: Travel Granted Powers: You are an explorer and find enlightenment in the simple joy of travel, be it by foot or conveyance or magic. Increase your base speed by 10 feet.
Cleric Channel Positive Energy 2d6 (7/day) (DC 14) (Su) A good cleric can channel positive energy to heal the living and injure the undead; an evil cleric can channel negative energy to injure the living and heal the undead.
Cold weather outfit +5 Fort save vs. cold weather.
Earplugs +2 save vs. hearing effects, -5 hearing-based Perception.
Fearless +2 racial bonus vs Fear saves.
Fleet of foot
Selective Channeling Exclude targets from the area of your Channel Energy.
Spontaneous Casting The Cleric can convert stored spells into Cure or Inflict spells.
Student of Faith +1 caster level of cure spells. +1 to DC of channeled energy.

Wealth:

413 gp

Scrolls:

Lesser Restoration x 4
Protection from Evil x4