Dr Lucky

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Goblin Squad Member. 177 posts (1,127 including aliases). No reviews. No lists. No wishlists. 8 aliases.



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Male Varisian Human Swashbuckler 2 (HP 12/20) (AC 18, 15, 13) (CMD 16) (Fort +1, Ref +7, Will +0) (Init +4) (Percep +4) Swashbuckler 2

Finally here's Diorio! Only took me three attempts creating the profile after losing my work twice. Argh! Anyway, I think I have the build right. Need to add equipment and such. Could use some tips on how best to spend the 1000 quid. After masterwork rapier, wondering what else I can get except for a bunch of potions (which maybe that is perfectly fine).


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I should be able to post my character by tomorrow night. Back from Korea and now need to head to Odense for a couple of days, but that will give me time on the train bring Diorio to life.


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So honored to be invited to this group adventure. I must say, it has been a long time since I've rolled the bones and swung the steel. What better time then now to shake off the mental rust, stretch these old limbs and take up my dice and blades once again. To that end, I can attempt playing Diorio, a Swashbuckling youth fleeing Absalom after being wrongly accused in the murder of his maestro, who declined imparting the secret of the unstoppable thrust to one of his wealthy, yet nefarious students. Homeless, without a patron and maestro, I must now seek the means to stay alive, learn the secrets of the blade, and one day avenge my maestro's death and restore my honor....something like that. Admittedly not too original, but now I can try playing virtually what I have played at in real life (minus the murderous intrigue).
I will definitely have to brush up on the PF1 rules again


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Male Half-elf Protean Sorcerer 4 | HP: 21/21 | AC: 13 (17) Tch: 13 FF: 10 | CMD: 14 | Fort:: +2 Ref: +4 Will +6 | Init: +5 | Perception: +5

Galerio will let fly another disrupting ray at any remaining zombies.

ranged touch attack Disrupt Undead: 1d20 + 5 + 1 ⇒ (7) + 5 + 1 = 13

damage: 1d6 + 1 ⇒ (5) + 1 = 6


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Male Half-elf Protean Sorcerer 4 | HP: 21/21 | AC: 13 (17) Tch: 13 FF: 10 | CMD: 14 | Fort:: +2 Ref: +4 Will +6 | Init: +5 | Perception: +5

"Here Turv, this blade is more to your styling. And Shandar, how about you take this wand. You will now be able to break wind with the best of 'em."


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Halstadt Morgrym wrote:

Fortitude save 1d20+10

I roll much better when I am already dead...

Not all dead..."mostly dead".