paizo.com Recent Posts by Phillip Goettschpaizo.com Recent Posts by Phillip Goettsch2024-02-04T12:02:59Z2024-02-04T12:02:59ZRe: Forums: Starfinder General Discussion: Mechanic's Experimental VehiclePhillip Goettschhttps://paizo.com/threads/rzs43huo?Mechanics-Experimental-Vehicle#32021-10-12T14:13:00Z2021-10-12T14:11:45Z<p>Thank you Xenocrat, those were some pretty good points. I hope my squishy contemplative lives long enough to see the rewards of such a powerful vehicle!</p>
<p>I will certainly remember to ask the riders to pony up for their transportation.</p>
<p>I hope there will be a lot of outdoor combat. The compacted vehicle is going to be less helpful than noted when in a building/dungeon. Kind of like a mount I suppose.</p>
<p><i>Other views or thoughts are certainly welcome. I'd like to get the most out of this feature!</i></p>Thank you Xenocrat, those were some pretty good points. I hope my squishy contemplative lives long enough to see the rewards of such a powerful vehicle!
I will certainly remember to ask the riders to pony up for their transportation.
I hope there will be a lot of outdoor combat. The compacted vehicle is going to be less helpful than noted when in a building/dungeon. Kind of like a mount I suppose.
Other views or thoughts are certainly welcome. I'd like to get the most out of this feature!Phillip Goettsch2021-10-12T14:11:45ZForums: Starfinder General Discussion: Mechanic's Experimental VehiclePhillip Goettschhttps://paizo.com/threads/rzs43huo?Mechanics-Experimental-Vehicle#12021-10-11T21:05:01Z2021-10-11T21:05:01Z<p>I've been prepping to play in Horizons of the Vast with my home group and am planning to play a mechanic with the Experimental Vehicle alternate class feature. I think it will be great to have a ready built conveyance for our exploration activities, however I have some concerns for the character at later levels.</p>
<p>Normally, a Mechanic's Drone/Exocortex (or any other alternate class feature that replaces Artificial Intelligence) advances in level with the character at no additional cost.</p>
<div class="messageboard-quotee">CRB pg. 74 wrote:</div><blockquote>If your drone is ever destroyed or lost, you retain its mind and all its subroutines in your custom rig and can replace its body for free using your custom rig after 24 hours of uninterrupted work. You can take a single 8-hour rest during each 24 hours spent working, but any other interruption greater than a moment of conversation requires you to add 12 hours to the time required to rebuild your drone. <b>In addition, every time you gain a mechanic level, you can rebuild your drone from scratch with the same amount of work, allowing you to change any or all of the choices you made for your drone (including ability scores, chassis, feats, mods, and skills).</b></blockquote><p>The exocortex is automatic and the experimental armor/weapon prototype (from COM) can use looted gear or be changed at each level up with the same omission of cost. I also noted that the Experimental Explosives alternate class feature will never cost the character a single credit. However, the Experimental Vehicle has a very steep cost requirement of the character.
<div class="messageboard-quotee">TR pg 22 wrote:</div><blockquote>In addition, every time you gain a mechanic level, you can redesign and rebuild your vehicle with the same amount of work, though if the new design's price is higher, you must expend credits equal to the difference between their prices.</blockquote><p>The only question I have here is are modifications (which seem to require separate purchase, similar to arming a drone) included in the design price of a given vehicle.
<p>I'm trying to figure out why this particular class feature has a draw on the character's resources and the others do not. I'd like to know what others think or if there has been any specific information about this released. I do not believe this belongs in Rules Questions since I fully understand what the text is saying.</p>
<p>Thank you for any discussion.</p>I've been prepping to play in Horizons of the Vast with my home group and am planning to play a mechanic with the Experimental Vehicle alternate class feature. I think it will be great to have a ready built conveyance for our exploration activities, however I have some concerns for the character at later levels.
Normally, a Mechanic's Drone/Exocortex (or any other alternate class feature that replaces Artificial Intelligence) advances in level with the character at no additional cost.
CRB...Phillip Goettsch2021-10-11T21:05:01ZRe: Forums: Starfinder General Discussion: Looking for Roll20 Starfinder ideasPhillip Goettschhttps://paizo.com/threads/rzs43dpo?Looking-for-Roll20-Starfinder-ideas#52021-05-26T00:17:10Z2021-05-15T02:56:54Z<p>Hi all, just wanted to pop in and give some feedback. By the way, Acyd69 is my user id in many places. </p>
<p>First I am so glad that the sheet has been taken up by someone that really wants to keep it going, thanks to you Khan!</p>
<p>Second, with regard to BigNorseWolf's "Item 3/4";</p>
<div class="messageboard-quotee">BigNorseWolf wrote:</div><blockquote>A long name will push the full name of the weapon off screen,</blockquote><p>The issue here (and maybe the collective can help) is that when the name is 'wrapped' instead of truncated it disturbs the background image. I was never able to come up with a good way to allow the title bar to expand with text like I did with the central portion. (Coincidentally, this is why the bottom section with the (C) symbol is so large as well.) It is a point I always felt needed more work, but I always grew too frustrated with it and other things came up.
<p>Lastly, best of luck to everyone and I look forward to checking back and seeing the improvement I know this change will bring.</p>
<p>Happy gaming to all.</p>Hi all, just wanted to pop in and give some feedback. By the way, Acyd69 is my user id in many places.
First I am so glad that the sheet has been taken up by someone that really wants to keep it going, thanks to you Khan!
Second, with regard to BigNorseWolf's "Item 3/4";
BigNorseWolf wrote:A long name will push the full name of the weapon off screen,
The issue here (and maybe the collective can help) is that when the name is 'wrapped' instead of truncated it disturbs the background image....Phillip Goettsch2021-05-15T02:56:54ZRe: Forums: Dawn of Flame: 3 - Sun Divers (GM Reference)Phillip Goettschhttps://paizo.com/threads/rzs42hxt?3-Sun-Divers#52020-05-07T04:10:44Z2020-05-07T04:10:44Z<p>So tonight, my party of six was wiped out and utterly destroyed by the Photonic Anomaly. I did a quick skill challenge allowing them to crash land on Noma to keep the story moving forward, but I am concerned that I might have missed something.</p>
<p>The Sun Diver was not in the best of shape when they encountered the "Solar Roomba" (32 of 50 Hull Points), having endured 3 days of solar travel (they rolled 2 4's and a 1) and 6 rounds without power during the Diver Down event (9 points here).</p>
<p>During the encounter, the anomaly ate through their shields every round. Of course they were so very concerned that they should balance the shields each round that the shields became weaker and weaker and the 10d6 particle beam just started punching through the hull. After 5 rounds, the hull points were in the negatives and I began the hand waving...</p>
<p>I described the anomaly disabling their shields after the starship was no longer able to fight and then simply leaving. Since they cannot affect repairs to the ship while in the solar atmosphere, the ship would continue to take damage (without shields) and drift on its last course. This basically ends the campaign as the group burns up after a few days.</p>
<p>I'm curious what others have or would have done in this situation.</p>So tonight, my party of six was wiped out and utterly destroyed by the Photonic Anomaly. I did a quick skill challenge allowing them to crash land on Noma to keep the story moving forward, but I am concerned that I might have missed something.
The Sun Diver was not in the best of shape when they encountered the "Solar Roomba" (32 of 50 Hull Points), having endured 3 days of solar travel (they rolled 2 4's and a 1) and 6 rounds without power during the Diver Down event (9 points here).
...Phillip Goettsch2020-05-07T04:10:44ZForums: Customer Service: Changing Account e-mail addressPhillip Goettschhttps://paizo.com/threads/rzs4300x?Changing-Account-email-address#12020-04-04T19:02:42Z2020-04-04T19:02:42Z<p>I wish to change the e-mail address associated with my account, but the system informs me that my new e-mail address is not a valid address.</p>
<p>I am trying to use phillip[dot]goettsch[at]gmail[dot]com for my e-mail address.</p>
<p>I tried reloading the page several times, but continue to get the error message stating that this was an invalid address. Please advise.</p>I wish to change the e-mail address associated with my account, but the system informs me that my new e-mail address is not a valid address.
I am trying to use phillip[dot]goettsch[at]gmail[dot]com for my e-mail address.
I tried reloading the page several times, but continue to get the error message stating that this was an invalid address. Please advise.Phillip Goettsch2020-04-04T19:02:42ZRe: Forums: Product Discussion: Pathfinder GM Screen (Portrait—Paizo.com Exclusive)Phillip Goettschhttps://paizo.com/products/btq01zon/discuss?Pathfinder-GM-Screen#162019-08-15T04:22:21Z2019-08-15T04:22:21Z<p>I'm interested in picking up this as a PDF, but my big concern is what is on the inside. I typically game online so the players can't see what I have in front of me anyway. I typically use the GM screen so I don't have to sort through a PDF or the book to find a fact. If the data on the inside of this screen isn't what I will be using during play then I don't think I should squeeze it into the budget.</p>
<p>Could someone please extol its virtues in the form of a list of tables and sections included on the interior?</p>
<p>Thanks in advance for the help.</p>I'm interested in picking up this as a PDF, but my big concern is what is on the inside. I typically game online so the players can't see what I have in front of me anyway. I typically use the GM screen so I don't have to sort through a PDF or the book to find a fact. If the data on the inside of this screen isn't what I will be using during play then I don't think I should squeeze it into the budget.
Could someone please extol its virtues in the form of a list of tables and sections...Phillip Goettsch2019-08-15T04:22:21ZRe: Forums: Rules Questions: How to apply starship sensors modifierPhillip Goettschhttps://paizo.com/threads/rzs2uy02?How-to-apply-starship-sensors-modifier#72018-03-07T02:36:01Z2018-03-07T02:36:01Z<p>Gary, I think we are in agreement. I think however that there may be many players out there using the bonus to computers listed in starship stat blocks for every computers skill check made while on board the starship.</p>
<p>I had been hoping for a developer response on this.</p>Gary, I think we are in agreement. I think however that there may be many players out there using the bonus to computers listed in starship stat blocks for every computers skill check made while on board the starship.
I had been hoping for a developer response on this.Phillip Goettsch2018-03-07T02:36:01ZRe: Forums: Rules Questions: How to apply starship sensors modifierPhillip Goettschhttps://paizo.com/threads/rzs2uy02?How-to-apply-starship-sensors-modifier#32018-03-06T03:19:22Z2018-03-06T03:19:22Z<p>So, let's say that my group's starship just came out of the Drift and we are attacked by another starship. I am the Science officer. I have a Computers skill check bonus of 10. My ship is equipped with sensors that have a +2 modifier. When I roll a check to scan the enemy ship, do I add +2 for the computers modifier and +2 for the sensors for a total of +14 to my die roll? Or should I only add a +2 for the sensors for a total of +12?</p>
<p>Subsequently, things have gotten bad and I now need to balance the ship's shields. Do I add +2 for the computers modifier to this check? If so, why bother calling out the sensors modifier at all for scan and target system actions?</p>
<div class="messageboard-quotee">Gary Bush wrote:</div><blockquote>It applies to all computer checks that relies on the sensors.</blockquote><p>Is not really a straight forward answer. Your answer makes me believe that I am correct in thinking that the computers modifier listed on some starship stat blocks applies only to the Science Officer Scan and Target System actions, since that is the only place where it is called out.So, let's say that my group's starship just came out of the Drift and we are attacked by another starship. I am the Science officer. I have a Computers skill check bonus of 10. My ship is equipped with sensors that have a +2 modifier. When I roll a check to scan the enemy ship, do I add +2 for the computers modifier and +2 for the sensors for a total of +14 to my die roll? Or should I only add a +2 for the sensors for a total of +12?
Subsequently, things have gotten bad and I now need to...Phillip Goettsch2018-03-06T03:19:22ZForums: Rules Questions: How to apply starship sensors modifierPhillip Goettschhttps://paizo.com/threads/rzs2uy02?How-to-apply-starship-sensors-modifier#12018-03-06T01:31:44Z2018-03-06T01:31:44Z<p>To the point!</p>
<p>Page 301 of the CRB states:
<br />
<div class="messageboard-quotee">Quote:</div><blockquote>The modifier listed in the table below applies to some checks attempted by the science officer in starship combat as specified in the science officer’s actions ...</blockquote><p>Page 325 of the CRB states:
</p>
<div class="messageboard-quotee">Quote:</div><blockquote>You can scan a starship with your sensors to learn information about it. This action requires your starship to have sensors (see page 300). You must attempt a Computers check, <b>applying any modifiers from the starship’s sensors.</b></blockquote><p>and...
<div class="messageboard-quotee">Quote:</div><blockquote>You can use your starship’s sensors to target a specific system on an enemy starship. This action requires your starship to have sensors. You must attempt a Computers check, <b>applying any modifiers from the starship’s sensors.</b></blockquote><p>Many of the sample starships provided in this section list a <b>Modifier</b> to Computers in the stat block. It is presumable that this <b>Modifier</b> is from the sensors installed on the ship. However, the way the modifier is listed in the stat block makes it seem as if every computers check on board that vessel benefits from the modifier.
<p>Is this true or are the Science Officer actions listed above the only actions that benefit from the Computers Modifier listed in a starship's stat block?</p>To the point!
Page 301 of the CRB states:
Quote:The modifier listed in the table below applies to some checks attempted by the science officer in starship combat as specified in the science officer’s actions ...
Page 325 of the CRB states:
Quote:You can scan a starship with your sensors to learn information about it. This action requires your starship to have sensors (see page 300). You must attempt a Computers check, applying any modifiers from the starship’s sensors.
and... Quote:You...Phillip Goettsch2018-03-06T01:31:44ZRe: Forums: Rules Questions: Icon Theme: Theme Benefit correctionPhillip Goettschhttps://paizo.com/threads/rzs2uihu?Icon-Theme-Theme-Benefit-correction#32017-08-19T04:46:40Z2017-08-19T04:46:40Z<p>For those just reading through the new book, here is the link to the FAQ that corrects the deficiency.</p>
<p>http://paizo.com/starfinder/faq#v5748eaic9vwi</p>
<p>As most probably expected, the word increase should be reduce.</p>For those just reading through the new book, here is the link to the FAQ that corrects the deficiency.
http://paizo.com/starfinder/faq#v5748eaic9vwi
As most probably expected, the word increase should be reduce.Phillip Goettsch2017-08-19T04:46:40ZRe: Forums: Starfinder General Discussion: What cool adventure ideas are you brewing up?Phillip Goettschhttps://paizo.com/threads/rzs2uakk&page=2?What-cool-adventure-ideas-are-you-brewing-up#602017-05-07T18:16:24Z2017-05-07T18:16:24Z<p>Okay, so I ran a quick search on this message thread and am only a little surprised that no one has mentioned the Cyphergate in Riddleport.</p>
<p>The thing is super big and on the water... anyone remember that show with Richard Dean Anderson? Not Macgyver!</p>
<p>Anyway, I can't decide if it is too be an invasion or perhaps a lost traveler (ship thief?) with baggage.</p>
<p>I can't wait to send my players through untold numbers of linked gates throughout the universe!</p>Okay, so I ran a quick search on this message thread and am only a little surprised that no one has mentioned the Cyphergate in Riddleport.
The thing is super big and on the water... anyone remember that show with Richard Dean Anderson? Not Macgyver!
Anyway, I can't decide if it is too be an invasion or perhaps a lost traveler (ship thief?) with baggage.
I can't wait to send my players through untold numbers of linked gates throughout the universe!Phillip Goettsch2017-05-07T18:16:24ZForums: Website Feedback: [PFS] Core Character DesignationPhillip Goettschhttps://paizo.com/threads/rzs2uars?PFS-Core-Character-Designation#12017-04-18T18:44:42Z2017-04-18T18:44:42Z<p>I have been reviewing my characters recently and found one that I must have entered as a new RPG character when it should have been entered as a Core Character. The only session credited is properly reported. Would it be possible to have the character designation changed to Core in the system.</p>
<p>Thank you very much.</p>
<p>Character number is 8548-16 named Dayveed</p>I have been reviewing my characters recently and found one that I must have entered as a new RPG character when it should have been entered as a Core Character. The only session credited is properly reported. Would it be possible to have the character designation changed to Core in the system.
Thank you very much.
Character number is 8548-16 named DayveedPhillip Goettsch2017-04-18T18:44:42ZRe: Forums: Play-by-Post Discussion: Dungeon Master S's Fabric of Reality DiscussionHiro Yanyeeku (alias of Phillip Goettsch)https://paizo.com/campaigns/DungeonMasterSsFabricOfReality/discussion#382015-07-24T12:48:55Z2015-07-24T12:48:55Z<p>No day job for Hiro. Thanks for a wonderful session, see you at GenCon.</p>No day job for Hiro. Thanks for a wonderful session, see you at GenCon.Hiro Yanyeeku (alias of Phillip Goettsch)2015-07-24T12:48:55ZRe: Forums: Play-by-Post: Dungeon Master S's Fabric of RealityHiro Yanyeeku (alias of Phillip Goettsch)https://paizo.com/campaigns/DungeonMasterSsFabricOfReality/gameplay&page=7#3412015-07-24T12:47:10Z2015-07-24T12:44:38Z<p><span class=messageboard-ooc>Takahiro, go ahead and use that reroll. I think we need it.</span></p>
<p>Hiro continues to monitor the machine.</p>Takahiro, go ahead and use that reroll. I think we need it.
Hiro continues to monitor the machine.Hiro Yanyeeku (alias of Phillip Goettsch)2015-07-24T12:44:38ZRe: Forums: Play-by-Post: Dungeon Master S's Fabric of RealityHiro Yanyeeku (alias of Phillip Goettsch)https://paizo.com/campaigns/DungeonMasterSsFabricOfReality/gameplay&page=7#3112015-07-24T01:05:28Z2015-07-24T01:05:28Z<p><span class=messageboard-ooc>You will of course have to deal with all of his images again. I believe he cast <i>Mirror Image</i> on round 1.</span></p>
<p>Hiro looks at the big ball of electricity again and shrugs. He then turns his gaze to the altar and the codex, perhaps there is something he can do here. <b>"I wonder if completing the ritual will get rid of that ball of lightning."</b></p>
<p>He examines the codex and observes the machine's ticks and tocks looking for something that might explain why so much energy is being released; operating the switches and levers he tries to maintain a sense of control. Over the din and confusion he shouts at Ascalar, <b><span class=messageboard-bigger>"You may have just sealed your coffin, friend! I recommend taking better aim if you choose to unleash any further destruction!"</span></b></p>
<p><span class=messageboard-ooc>Not sure if there is anything I can really do to control the machine. I'd like to stop the random lighting bolts and possibly dissipate some of the charge in the air.</span></p>You will of course have to deal with all of his images again. I believe he cast Mirror Image on round 1.
Hiro looks at the big ball of electricity again and shrugs. He then turns his gaze to the altar and the codex, perhaps there is something he can do here. "I wonder if completing the ritual will get rid of that ball of lightning."
He examines the codex and observes the machine's ticks and tocks looking for something that might explain why so much energy is being released; operating the...Hiro Yanyeeku (alias of Phillip Goettsch)2015-07-24T01:05:28ZRe: Forums: Play-by-Post: Dungeon Master S's Fabric of RealityHiro Yanyeeku (alias of Phillip Goettsch)https://paizo.com/campaigns/DungeonMasterSsFabricOfReality/gameplay&page=7#3032015-07-23T02:35:42Z2015-07-23T02:35:42Z<p>Hiro forgoes the attack of opportunity since his weapons are not ready. Instead he brings to bear his arcane abilities, calling for his natural elemental forces, <b>"氷のような火災、真で目指します。霜の光線が行う必要があります。"</b></p>
<p>As his incantation ends, a blue glow encompasses his hand for but a moment before the icy blue beam shoots out from his pointing finger.</p>
<p><span class="messageboard-dice"><b>Ranged Touch Attack:</b></span> <span class="messageboard-dice">1d20 + 7 - 2 ⇒ (17) + 7 - 2 = 22</span>
<br />
<span class="messageboard-dice"><b>Damage:</b></span> <span class="messageboard-dice">1d3 - 2 ⇒ (1) - 2 = -1</span></p>
<p><b>"Just peckin' on the surface!</b> He says noting how ineffective his attack was.</p>
<p>[Spoiler omitted]</p>Hiro forgoes the attack of opportunity since his weapons are not ready. Instead he brings to bear his arcane abilities, calling for his natural elemental forces, "氷のような火災、真で目指します。霜の光線が行う必要があります。"
As his incantation ends, a blue glow encompasses his hand for but a moment before the icy blue beam shoots out from his pointing finger.
[dice=Ranged Touch Attack]d20+7-2[/dice]
[dice=Damage]d3-2[/dice]
"Just peckin' on the surface! He says noting how ineffective his attack was.
[Spoiler omitted]Hiro Yanyeeku (alias of Phillip Goettsch)2015-07-23T02:35:42ZRe: Forums: Play-by-Post: Dungeon Master S's Fabric of RealityHiro Yanyeeku (alias of Phillip Goettsch)https://paizo.com/campaigns/DungeonMasterSsFabricOfReality/gameplay&page=6#2912015-07-22T21:35:34Z2015-07-22T21:35:34Z<p>Hiro's hair stands on end as he enters the room and approaches the altar. Finding a suitable place he sets down the codex and opens it to the portion that he found discussing the powdered statuette. After the briefest of reviews he begins to <i>operate</i> the machine. He frequently examines the codex and liberally sprinkles the dust from the statuette.</p>
<p><b>"I think it's doing something!"</b> He calls, obviously unsure that anything has actually changed.</p>Hiro's hair stands on end as he enters the room and approaches the altar. Finding a suitable place he sets down the codex and opens it to the portion that he found discussing the powdered statuette. After the briefest of reviews he begins to operate the machine. He frequently examines the codex and liberally sprinkles the dust from the statuette.
"I think it's doing something!" He calls, obviously unsure that anything has actually changed.Hiro Yanyeeku (alias of Phillip Goettsch)2015-07-22T21:35:34ZRe: Forums: Play-by-Post: Dungeon Master S's Fabric of RealityHiro Yanyeeku (alias of Phillip Goettsch)https://paizo.com/campaigns/DungeonMasterSsFabricOfReality/gameplay&page=6#2822015-07-22T13:41:34Z2015-07-22T13:41:34Z<p>Hiro holds up the codex, <b>"I don't see any reason not to be the first. After all it is just a <i>simple</i> matter of operating the machine. Before I try though, how about smashing this thing into dust for me Baldwyn?"</b></p>
<p>He places the statuette he snagged in the first room, that met the description found in the codex, on the floor before the strong warrior. <b>"I just need a few pinches or so... I think"</b></p>Hiro holds up the codex, "I don't see any reason not to be the first. After all it is just a simple matter of operating the machine. Before I try though, how about smashing this thing into dust for me Baldwyn?"
He places the statuette he snagged in the first room, that met the description found in the codex, on the floor before the strong warrior. "I just need a few pinches or so... I think"Hiro Yanyeeku (alias of Phillip Goettsch)2015-07-22T13:41:34ZRe: Forums: Play-by-Post: Dungeon Master S's Fabric of RealityHiro Yanyeeku (alias of Phillip Goettsch)https://paizo.com/campaigns/DungeonMasterSsFabricOfReality/gameplay&page=6#2772015-07-21T14:37:15Z2015-07-21T14:37:15Z<p><b>"Mr. Ascalar you need not follow us into these rooms. Feel free to wait here for our return and we will ensure you get free of this vault. However, we have a task to complete and so must venture forth.</b> Says Hiro before following Takkit through the room, <b><i>"Stony faces always give me the creeps."</i></b> He whispers as he helps check for traps.</p>
<p><b>"Looks clear, gonna open this set too."</b> He says as the party indicates they are ready to move on.</p>
<p>Once more Hiro lifts the codex to the doors and with a subtle shift of air and a stirring of dust they part to reveal the next chamber.</p>
<p><span class=messageboard-ooc>Takkit, moved your token based on your action statement above and mine.</span></p>"Mr. Ascalar you need not follow us into these rooms. Feel free to wait here for our return and we will ensure you get free of this vault. However, we have a task to complete and so must venture forth. Says Hiro before following Takkit through the room, "Stony faces always give me the creeps." He whispers as he helps check for traps.
"Looks clear, gonna open this set too." He says as the party indicates they are ready to move on.
Once more Hiro lifts the codex to the doors and with a subtle...Hiro Yanyeeku (alias of Phillip Goettsch)2015-07-21T14:37:15ZRe: Forums: Play-by-Post: Dungeon Master S's Fabric of RealityHiro Yanyeeku (alias of Phillip Goettsch)https://paizo.com/campaigns/DungeonMasterSsFabricOfReality/gameplay&page=6#2722015-07-20T17:59:42Z2015-07-20T17:59:42Z<p>Hiro stays his dagger thrusts and listens to the man. When the chance is provided, <b>"The dirty Aspis. Well, we are here with a purpose grander than trinket snatching. Though this one will be quite useful. We have need to delve deeper into this place.</b> Pausing he looks around at the others.</p>
<p><b>"I have no problem with you tagging along so long as you mind your manners and not attack us again."</b></p>
<p>He then waits for the others to forward any differing opinions before opening the double doors with the codex.</p>Hiro stays his dagger thrusts and listens to the man. When the chance is provided, "The dirty Aspis. Well, we are here with a purpose grander than trinket snatching. Though this one will be quite useful. We have need to delve deeper into this place. Pausing he looks around at the others.
"I have no problem with you tagging along so long as you mind your manners and not attack us again."
He then waits for the others to forward any differing opinions before opening the double doors with the...Hiro Yanyeeku (alias of Phillip Goettsch)2015-07-20T17:59:42ZRe: Forums: Play-by-Post: Dungeon Master S's Fabric of RealityHiro Yanyeeku (alias of Phillip Goettsch)https://paizo.com/campaigns/DungeonMasterSsFabricOfReality/gameplay&page=6#2582015-07-20T02:54:38Z2015-07-20T02:54:38Z<p><b>Round 4</b></p>
<p>Hiro moves in to attack the caster that Takahiro has been attacking, <i>"It's so odd that he doesn't fight back."</i> The kitsune thinks.</p>
<p><span class="messageboard-dice"><b>Will vs. Hellfire:</b></span> <span class="messageboard-dice">1d20 + 7 + 1 ⇒ (5) + 7 + 1 = 13</span>
<br />
<span class="messageboard-dice"><b>Will vs. Illusion:</b></span> <span class="messageboard-dice">1d20 + 7 ⇒ (13) + 7 = 20</span>
<br />
<span class="messageboard-dice"><b>Cold Iron Dagger Attack:</b></span> <span class="messageboard-dice">1d20 + 9 + 1 - 2 ⇒ (10) + 9 + 1 - 2 = 18</span>
<br />
<span class="messageboard-dice"><b>Damage:</b></span> <span class="messageboard-dice">1d4 - 2 ⇒ (1) - 2 = -1</span></p>Round 4
Hiro moves in to attack the caster that Takahiro has been attacking, "It's so odd that he doesn't fight back." The kitsune thinks.
[dice=Will vs. Hellfire]d20+7+1[/dice]
[dice=Will vs. Illusion]d20+7[/dice]
[dice=Cold Iron Dagger Attack]d20+9+1-2[/dice]
[dice=Damage]d4-2[/dice]Hiro Yanyeeku (alias of Phillip Goettsch)2015-07-20T02:54:38ZRe: Forums: Play-by-Post: Dungeon Master S's Fabric of RealityHiro Yanyeeku (alias of Phillip Goettsch)https://paizo.com/campaigns/DungeonMasterSsFabricOfReality/gameplay&page=5#2462015-07-19T15:58:48Z2015-07-19T15:58:48Z<p><span class=messageboard-ooc>I think we are actually on round 4. not that there are very many spells active with round durations short enough to matter.</span></p>
<p>Hiro looks over at Takahiro, <i>"Wonder what's taking him so long, the guy isn't even armored"</i> he thinks.</p>I think we are actually on round 4. not that there are very many spells active with round durations short enough to matter.
Hiro looks over at Takahiro, "Wonder what's taking him so long, the guy isn't even armored" he thinks.Hiro Yanyeeku (alias of Phillip Goettsch)2015-07-19T15:58:48ZRe: Forums: Play-by-Post: Dungeon Master S's Fabric of RealityHiro Yanyeeku (alias of Phillip Goettsch)https://paizo.com/campaigns/DungeonMasterSsFabricOfReality/gameplay&page=5#2412015-07-18T21:03:12Z2015-07-18T21:03:12Z<p><span class=messageboard-ooc> Yeah, I think this is the end of round 3.</span></p>
<p><b>Round 3</b></p>
<p><b>"Try not to bunch up, that's just what spell casters look for. The dwarf is around the corner to the south."</b> Says Hiro, pointing, as he quickly crosses the room to get a better view of the battlefield.</p>
<p><span class=messageboard-ooc>Double move.</span></p>Yeah, I think this is the end of round 3.
Round 3
"Try not to bunch up, that's just what spell casters look for. The dwarf is around the corner to the south." Says Hiro, pointing, as he quickly crosses the room to get a better view of the battlefield.
Double move.Hiro Yanyeeku (alias of Phillip Goettsch)2015-07-18T21:03:12ZRe: Forums: Play-by-Post: Dungeon Master S's Fabric of RealityHiro Yanyeeku (alias of Phillip Goettsch)https://paizo.com/campaigns/DungeonMasterSsFabricOfReality/gameplay&page=5#2292015-07-17T22:24:52Z2015-07-17T22:24:52Z<p><span class=messageboard-ooc>We are not 300 feet from the end of the hallway, just that it extends behind where we are for some distance. For instance, Baldwyn is right at the end of the hallway. and you are 10 feet behind him currently.</span></p>We are not 300 feet from the end of the hallway, just that it extends behind where we are for some distance. For instance, Baldwyn is right at the end of the hallway. and you are 10 feet behind him currently.Hiro Yanyeeku (alias of Phillip Goettsch)2015-07-17T22:24:52ZRe: Forums: Play-by-Post: Dungeon Master S's Fabric of RealityHiro Yanyeeku (alias of Phillip Goettsch)https://paizo.com/campaigns/DungeonMasterSsFabricOfReality/gameplay&page=5#2252015-07-17T14:30:59Z2015-07-17T14:30:59Z<p><span class="messageboard-dice"><b>Will save:</b></span> <span class="messageboard-dice">1d20 + 7 ⇒ (19) + 7 = 26</span>
<br />
<span class="messageboard-dice"><b>Reflex Save:</b></span> <span class="messageboard-dice">1d20 + 8 ⇒ (8) + 8 = 16</span><span class=messageboard-ooc> plus evasion</span>
<br />
<span class="messageboard-dice"><b>Reflex Save:</b></span> <span class="messageboard-dice">1d20 + 8 ⇒ (8) + 8 = 16</span><span class=messageboard-ooc> plus evasion</span></p>
<p><span class=messageboard-ooc>Forgot the -2 for sickened above, but still pass all saves so no fear and no damage.</span></p>
<p><b>Round 2</b></p>
<p>Blind to the hellhounds' fear, Hiro moves in to attack one of the fiery beasts. <b>"Let's see how you like this steel!"</b> He calls charging his cold iron dagger with magical energy and stabbing at the thing.</p>
<p><span class="messageboard-dice"><b>Cold Iron Dagger attack:</b></span> <span class="messageboard-dice">1d20 + 9 - 2 ⇒ (15) + 9 - 2 = 22</span>
<br />
<span class="messageboard-dice"><b>Damage:</b></span> <span class="messageboard-dice">1d4 + 1 - 2 ⇒ (4) + 1 - 2 = 3</span> <span class=messageboard-ooc>cold iron and magic</span></p>[dice=Will save]d20+7[/dice]
[dice=Reflex Save]d20+8[/dice] plus evasion
[dice=Reflex Save]d20+8[/dice] plus evasion
Forgot the -2 for sickened above, but still pass all saves so no fear and no damage.
Round 2
Blind to the hellhounds' fear, Hiro moves in to attack one of the fiery beasts. "Let's see how you like this steel!" He calls charging his cold iron dagger with magical energy and stabbing at the thing.
[dice=Cold Iron Dagger attack]d20+9-2[/dice]
[dice=Damage]d4+1-2[/dice] cold...Hiro Yanyeeku (alias of Phillip Goettsch)2015-07-17T14:30:59ZRe: Forums: Play-by-Post: Dungeon Master S's Fabric of RealityHiro Yanyeeku (alias of Phillip Goettsch)https://paizo.com/campaigns/DungeonMasterSsFabricOfReality/gameplay&page=5#2142015-07-16T20:04:56Z2015-07-16T20:04:56Z<p><b>Round 1</b></p>
<p>Hiro speaks quietly as his daggers flash in his hands, <b>"氷や霜は私の盾となって出てくると私の命令に屈します."</b> A shimmer of blue flashes before him then becomes invisible.</p>
<p><b>"Bugbears with humans and dwarves? This place makes no sense."</b> Says the kitsune as he advances down the hallway ready to dodge ranged magical attacks.</p>
<p><span class=messageboard-ooc>Cast shield and move 30 feet. No actual readied action, other than Evasion.</span></p>
<p>[Spoiler omitted]</p>
<p><span class=messageboard-ooc>If I understand correctly, we are trapped in a 300 foot tunnel and Takkit should be 1 square up on the map. Or are there nooks we can take cover in?</span></p>Round 1
Hiro speaks quietly as his daggers flash in his hands, "氷や霜は私の盾となって出てくると私の命令に屈します." A shimmer of blue flashes before him then becomes invisible.
"Bugbears with humans and dwarves? This place makes no sense." Says the kitsune as he advances down the hallway ready to dodge ranged magical attacks.
Cast shield and move 30 feet. No actual readied action, other than Evasion.
[Spoiler omitted]
If I understand correctly, we are trapped in a 300 foot tunnel and Takkit should be 1 square...Hiro Yanyeeku (alias of Phillip Goettsch)2015-07-16T20:04:56ZRe: Forums: Play-by-Post: Dungeon Master S's Fabric of RealityHiro Yanyeeku (alias of Phillip Goettsch)https://paizo.com/campaigns/DungeonMasterSsFabricOfReality/gameplay&page=4#1882015-07-15T15:17:10Z2015-07-15T15:17:10Z<p>Hiro reserves the scroll he purchased until such time as it will be more useful.</p>
<p>Passing into the tapestry, the kitsune almost hurls on the floor when he arrives.</p>
<p><b>"Ugh. This place looks inviting?"</b> He says pulling out his dark and light daggers again, as he sniffs the air.</p>
<p><span class=messageboard-ooc>Magnetic Basal Ganglia: You always know which way is north as per the know direction spell</span></p>Hiro reserves the scroll he purchased until such time as it will be more useful.
Passing into the tapestry, the kitsune almost hurls on the floor when he arrives.
"Ugh. This place looks inviting?" He says pulling out his dark and light daggers again, as he sniffs the air.
Magnetic Basal Ganglia: You always know which way is north as per the know direction spellHiro Yanyeeku (alias of Phillip Goettsch)2015-07-15T15:17:10ZRe: Forums: Play-by-Post: Dungeon Master S's Fabric of RealityHiro Yanyeeku (alias of Phillip Goettsch)https://paizo.com/campaigns/DungeonMasterSsFabricOfReality/gameplay&page=4#1812015-07-15T12:32:46Z2015-07-15T12:32:46Z<p>Hiro takes advantage of the short break to acquire the recommended magical scroll.</p>
<p><b>"Thank you Takahiro, a most gracious suggestion."</b></p>
<p><span class=messageboard-ooc>buy scroll of remove sickness, ready</span></p>Hiro takes advantage of the short break to acquire the recommended magical scroll.
"Thank you Takahiro, a most gracious suggestion."
buy scroll of remove sickness, readyHiro Yanyeeku (alias of Phillip Goettsch)2015-07-15T12:32:46ZRe: Forums: Play-by-Post: Dungeon Master S's Fabric of RealityHiro Yanyeeku (alias of Phillip Goettsch)https://paizo.com/campaigns/DungeonMasterSsFabricOfReality/gameplay&page=4#1702015-07-14T18:01:13Z2015-07-14T18:01:13Z<p><b>"Into a vault huh? Well, maybe the statuette will be located there."</b> Says Hiro as he reviews the passage that gave in the information to see if there was any kind of description other than Ivory.</p>
<p><b>"Hmm, the text says we will need to crush the statue into powder. Might be best of we have some kind of mortar and pestle. Perhaps a hammer would work as well."</b> Looking around at the other's weapons he notes that Baldwyn's hammer will likely get the job done.</p>"Into a vault huh? Well, maybe the statuette will be located there." Says Hiro as he reviews the passage that gave in the information to see if there was any kind of description other than Ivory.
"Hmm, the text says we will need to crush the statue into powder. Might be best of we have some kind of mortar and pestle. Perhaps a hammer would work as well." Looking around at the other's weapons he notes that Baldwyn's hammer will likely get the job done.Hiro Yanyeeku (alias of Phillip Goettsch)2015-07-14T18:01:13ZRe: Forums: Play-by-Post: Dungeon Master S's Fabric of RealityHiro Yanyeeku (alias of Phillip Goettsch)https://paizo.com/campaigns/DungeonMasterSsFabricOfReality/gameplay&page=4#1662015-07-14T16:51:27Z2015-07-14T16:51:27Z<p><b>"Master Zey,there was something about an ivory statuette of the lich Takaral, a divine servant of Nethys. Do you know where this item might be located?"</b> Asks Hiro, <b>"The attunement ritual would be easier if we obtain it first."</b></p>"Master Zey,there was something about an ivory statuette of the lich Takaral, a divine servant of Nethys. Do you know where this item might be located?" Asks Hiro, "The attunement ritual would be easier if we obtain it first."Hiro Yanyeeku (alias of Phillip Goettsch)2015-07-14T16:51:27ZRe: Forums: Play-by-Post: Dungeon Master S's Fabric of RealityHiro Yanyeeku (alias of Phillip Goettsch)https://paizo.com/campaigns/DungeonMasterSsFabricOfReality/gameplay&page=4#1612015-07-14T15:48:02Z2015-07-14T15:48:02Z<p><span class="messageboard-dice"><b>Knowledge (arcana):</b></span> <span class="messageboard-dice">1d20 + 6 ⇒ (15) + 6 = 21</span></p>[dice=Knowledge (arcana)]d20+6[/dice]Hiro Yanyeeku (alias of Phillip Goettsch)2015-07-14T15:48:02ZRe: Forums: Play-by-Post: Dungeon Master S's Fabric of RealityHiro Yanyeeku (alias of Phillip Goettsch)https://paizo.com/campaigns/DungeonMasterSsFabricOfReality/gameplay&page=3#1482015-07-12T21:59:24Z2015-07-12T21:59:24Z<p>Hiro returns to his natural kitsune form and leads the group in deciphering the codex, <b>"Well, I'm already pink and I know the language."</b> He adds flipping through some of the pages.</p>
<p><b>"It's truly a masterful work Aries, but yes I have it facing the correct way."</b> Though he does take a moment to examine the text in other orientations in case that is part of the riddle.</p>
<p><span class="messageboard-dice"><b>Knowledge (arcana):</b></span> <span class="messageboard-dice">1d20 + 6 ⇒ (1) + 6 = 7</span></p>
<p><span class=messageboard-ooc>Sorry guys... damn dice... had the same bonus as Zannah... Gonna use my reroll here!</span></p>
<p><span class="messageboard-dice"><b>Knowledge (arcana) (reroll):</b></span> <span class="messageboard-dice">1d20 + 6 ⇒ (11) + 6 = 17</span></p>Hiro returns to his natural kitsune form and leads the group in deciphering the codex, "Well, I'm already pink and I know the language." He adds flipping through some of the pages.
"It's truly a masterful work Aries, but yes I have it facing the correct way." Though he does take a moment to examine the text in other orientations in case that is part of the riddle.
[dice=Knowledge (arcana)]d20+6[/dice]
Sorry guys... damn dice... had the same bonus as Zannah... Gonna use my reroll here!
...Hiro Yanyeeku (alias of Phillip Goettsch)2015-07-12T21:59:24ZRe: Forums: Play-by-Post: Dungeon Master S's Fabric of RealityHiro Yanyeeku (alias of Phillip Goettsch)https://paizo.com/campaigns/DungeonMasterSsFabricOfReality/gameplay&page=3#1422015-07-12T16:51:56Z2015-07-12T16:51:56Z<p><b>yip</b> calls Hiro showing that he of course still understands the rest of the group.</p>yip calls Hiro showing that he of course still understands the rest of the group.Hiro Yanyeeku (alias of Phillip Goettsch)2015-07-12T16:51:56ZRe: Forums: Play-by-Post: Dungeon Master S's Fabric of RealityHiro Yanyeeku (alias of Phillip Goettsch)https://paizo.com/campaigns/DungeonMasterSsFabricOfReality/gameplay&page=3#1402015-07-12T12:25:05Z2015-07-12T12:25:05Z<p>The hot pink fox, jumps up on its back legs in shock. He sets back down on all fours and circles about a bit before settling down.</p>
<p>When Zannah joins the group, the fox brushes against her legs. <i>"Well, a caster could have a bizarre pet..."</i> Hiro thinks.</p>The hot pink fox, jumps up on its back legs in shock. He sets back down on all fours and circles about a bit before settling down.
When Zannah joins the group, the fox brushes against her legs. "Well, a caster could have a bizarre pet..." Hiro thinks.Hiro Yanyeeku (alias of Phillip Goettsch)2015-07-12T12:25:05ZRe: Forums: Play-by-Post: Dungeon Master S's Fabric of RealityHiro Yanyeeku (alias of Phillip Goettsch)https://paizo.com/campaigns/DungeonMasterSsFabricOfReality/gameplay&page=3#1352015-07-12T03:00:29Z2015-07-12T03:00:29Z<p><b>"I have an interesting idea to disguise the book while we travel. Perhaps you wouldn't mind if I carried it?"</b> Says Hiro holding out his hand for the codex.</p>
<p><b>"I would assume that even though she was retired from her profession, others would seek this codex. If I carry it I can take another form and disguise its location almost completely."</b> Adds the kitsune in explanation.</p>
<p><span class=messageboard-ooc>I intend to use Fox Shape to transform into my fox form. This should cause the gear in my possession to meld with my form.</p>
<div class="messageboard-quotee">CRB, Magic, Transmutation, Polymorph wrote:</div><blockquote>When you cast a polymorph spell that changes you into a creature of the animal, dragon, elemental, magical beast, plant, or vermin type, all of your gear melds into your body.</blockquote><p></span>"I have an interesting idea to disguise the book while we travel. Perhaps you wouldn't mind if I carried it?" Says Hiro holding out his hand for the codex.
"I would assume that even though she was retired from her profession, others would seek this codex. If I carry it I can take another form and disguise its location almost completely." Adds the kitsune in explanation.
I intend to use Fox Shape to transform into my fox form. This should cause the gear in my possession to meld with my
...Hiro Yanyeeku (alias of Phillip Goettsch)2015-07-12T03:00:29ZRe: Forums: Play-by-Post: Dungeon Master S's Fabric of RealityHiro Yanyeeku (alias of Phillip Goettsch)https://paizo.com/campaigns/DungeonMasterSsFabricOfReality/gameplay&page=3#1292015-07-11T23:20:36Z2015-07-11T23:20:36Z<p><b>"I'll take a look..."</b> Says Hiro as he draws forth the inner forces needed to see magic.</p>
<p><b>"力の氷と気を集め、私のビジョンマジックに参照してください"</b> As he completes the incantation his eyes glow an icy blue and the air around him cools several degrees.</p>
<p>Examining the auras of the items closely, <b>"Hmmm, yes I see. Maybe..."</b></p>
<p><span class="messageboard-dice"><b>Spellcraft for potion:</b></span> <span class="messageboard-dice">1d20 + 7 ⇒ (16) + 7 = 23</span>
<br />
<span class="messageboard-dice"><b>Spellcraft for bracers:</b></span> <span class="messageboard-dice">1d20 + 7 ⇒ (20) + 7 = 27</span>
<br />
<span class="messageboard-dice"><b>Spellcraft for gem:</b></span> <span class="messageboard-dice">1d20 + 7 ⇒ (10) + 7 = 17</span></p>
<p><b>"You know, I think Zannah might be able to help as well.</b> He says looking for the lady.</p>
<p>[Spoiler omitted]</p>"I'll take a look..." Says Hiro as he draws forth the inner forces needed to see magic.
"力の氷と気を集め、私のビジョンマジックに参照してください" As he completes the incantation his eyes glow an icy blue and the air around him cools several degrees.
Examining the auras of the items closely, "Hmmm, yes I see. Maybe..."
[dice=Spellcraft for potion]d20+7[/dice]
[dice=Spellcraft for bracers]d20+7[/dice]
[dice=Spellcraft for gem]d20+7[/dice]
"You know, I think Zannah might be able to help as well. He says looking for...Hiro Yanyeeku (alias of Phillip Goettsch)2015-07-11T23:20:36ZRe: Forums: Play-by-Post Discussion: Dungeon Master S's Fabric of Reality DiscussionHiro Yanyeeku (alias of Phillip Goettsch)https://paizo.com/campaigns/DungeonMasterSsFabricOfReality/discussion#312015-07-11T17:38:56Z2015-07-11T11:58:19Z<p>Okay, I have to say something. It is just bothering me way too much.</p>
<p>Sior, what bothers me the most about Baldwyn's actions is that you felt you had to specifically state that the "evil" act of slaying an incapacitated intelligent creature was in character based solely on an aribtray stat called alignment.</p>
<div class="messageboard-quotee">The CRB, Alignments, Chaotic Neutral wrote:</div><blockquote>A chaotic neutral character does not intentionally disrupt organizations as part of a campaign of anarchy. To do so, he would have to be motivated either by good (and a desire to liberate others) or evil (and a desire to make those others suffer). A chaotic neutral character may be unpredictable, but his behavior is not totally random. </blockquote><p>You did follow it up with some in character fluff to mitigate the "blow".
<p>Additionally, you just assumed that all of the other characters would follow your suggestion to leave you alone with the helpless enemy. As Hiro has not adventured with Baldwyn before, I took a hint from Nik and rolled a sense motive check. I believe it is good form to allow others a chance to state thier own actions vice assuming they do as desired by someone else.</p>
<p>With regard to Baldwyn's actions, I do believe that they could certainly be within character. I just get really concerned when someone feels they have to justify actions with alignment.</p>
<p>I don't really want this to become a flame war, but I had to get it off my chest and frankly I don't think my wife wants to hear about it. Based on this, I will not reply to any further comments about this situation, though I do intend to determine if Hiro notices the body when he returns to the ground floor of the book store. If he does, it will likely lead to in character discussion about the situation.</p>
<p>Thank you for reading my gripe, or just ignoring it as the case may be.</p>Okay, I have to say something. It is just bothering me way too much.
Sior, what bothers me the most about Baldwyn's actions is that you felt you had to specifically state that the "evil" act of slaying an incapacitated intelligent creature was in character based solely on an aribtray stat called alignment.
The CRB, Alignments, Chaotic Neutral wrote:A chaotic neutral character does not intentionally disrupt organizations as part of a campaign of anarchy. To do so, he would have to be...Hiro Yanyeeku (alias of Phillip Goettsch)2015-07-11T11:58:19ZRe: Forums: Play-by-Post: Dungeon Master S's Fabric of RealityHiro Yanyeeku (alias of Phillip Goettsch)https://paizo.com/campaigns/DungeonMasterSsFabricOfReality/gameplay&page=3#1252015-07-11T11:41:52Z2015-07-11T11:41:52Z<p><b>"Well, we certainly don't need any more <i>High and Mighty dragons</i> flittiing about. Probably just leave you to your thoughts after we find what we came for."</b> says the eager young kit as he begins to look around the store.</p>
<p><span class="messageboard-dice"><b>Sesne Motive:</b></span> <span class="messageboard-dice">1d20 + 2 ⇒ (3) + 2 = 5</span></p>
<p><b>"Yeah, upstairs. Doesn't seem to be much down here anyway."</b> So Hiro heads up the stairs to continue to search for the codex.</p>
<p>Just before reaching the third floor he hears the telltale <i>swish</i> of a blade trap and rushes to see if everyone is okay. Peering into the room he notes the blood from Aries' and Takkit's new wounds, as well as the trap mechanism in the cabinet. <b>"Personally, I would have tried looping that wire over that spring and tucking the trigger into them both. Might have kept the blades in."</b> He offers encouragingly to Takkit not realizing his words might also be annoying.</p>"Well, we certainly don't need any more High and Mighty dragons flittiing about. Probably just leave you to your thoughts after we find what we came for." says the eager young kit as he begins to look around the store.
[dice=Sesne Motive]d20+2[/dice]
"Yeah, upstairs. Doesn't seem to be much down here anyway." So Hiro heads up the stairs to continue to search for the codex.
Just before reaching the third floor he hears the telltale swish of a blade trap and rushes to see if everyone is...Hiro Yanyeeku (alias of Phillip Goettsch)2015-07-11T11:41:52ZRe: Forums: Play-by-Post: Dungeon Master S's Fabric of RealityHiro Yanyeeku (alias of Phillip Goettsch)https://paizo.com/campaigns/DungeonMasterSsFabricOfReality/gameplay&page=3#1112015-07-10T17:03:46Z2015-07-10T17:03:46Z<p><b>"Would that be enough, she'd probably just pick them with her finger nails. Best tie her tight with heavy rope."</b> Says Hiro as he checks outside once more before closing the door. He checks for a lock and possibly a sign that says the shop is closed.</p>"Would that be enough, she'd probably just pick them with her finger nails. Best tie her tight with heavy rope." Says Hiro as he checks outside once more before closing the door. He checks for a lock and possibly a sign that says the shop is closed.Hiro Yanyeeku (alias of Phillip Goettsch)2015-07-10T17:03:46ZRe: Forums: Play-by-Post: Dungeon Master S's Fabric of RealityHiro Yanyeeku (alias of Phillip Goettsch)https://paizo.com/campaigns/DungeonMasterSsFabricOfReality/gameplay&page=3#1022015-07-09T17:12:09Z2015-07-09T17:12:09Z<p><b>Round 3</b></p>
<p>Hiro steps in to flank the guard wearing the red tabard, hoping to end the fight as soon as possible.</p>
<p><span class="messageboard-dice"><b>Mithral dagger attack:</b></span> <span class="messageboard-dice">1d20 + 9 + 2 ⇒ (8) + 9 + 2 = 19</span>
<br />
<span class="messageboard-dice"><b>Mithral damage:</b></span> <span class="messageboard-dice">1d4 + 1 ⇒ (1) + 1 = 2</span>
<br />
<span class="messageboard-dice"><b>Sneak Attack damage:</b></span> <span class="messageboard-dice">2d6 ⇒ (5, 2) = 7</span></p>Round 3
Hiro steps in to flank the guard wearing the red tabard, hoping to end the fight as soon as possible.
[dice=Mithral dagger attack]d20+9+2[/dice]
[dice=Mithral damage]d4+1[/dice]
[dice=Sneak Attack damage]2d6[/dice]Hiro Yanyeeku (alias of Phillip Goettsch)2015-07-09T17:12:09ZRe: Forums: Play-by-Post: Dungeon Master S's Fabric of RealityHiro Yanyeeku (alias of Phillip Goettsch)https://paizo.com/campaigns/DungeonMasterSsFabricOfReality/gameplay&page=2#952015-07-09T13:55:50Z2015-07-09T13:55:50Z<p><b>Round 2</b></p>
<p>Hiro resigns himself to the combat, flipping the sign on the door as he charges his blade with magical energy and stabs at the guard in the red tabard with his mithral blade.</p>
<p><span class=messageboard-ooc>Activate Arcane Strike</span>
<br />
<span class="messageboard-dice"><b>Mithral dagger attack:</b></span> <span class="messageboard-dice">1d20 + 9 ⇒ (20) + 9 = 29</span>
<br />
<span class="messageboard-dice"><b>Damage:</b></span> <span class="messageboard-dice">1d4 + 1 ⇒ (3) + 1 = 4</span>
<br />
<span class="messageboard-dice"><b>Confirm Critical:</b></span> <span class="messageboard-dice">1d20 + 9 ⇒ (8) + 9 = 17</span>
<br />
<span class="messageboard-dice"><b>Critical damage:</b></span> <span class="messageboard-dice">1d4 + 1 ⇒ (2) + 1 = 3</span></p>
<p><b>"I wonder how many repeat customers she gets with service like this!?"</b></p>Round 2
Hiro resigns himself to the combat, flipping the sign on the door as he charges his blade with magical energy and stabs at the guard in the red tabard with his mithral blade.
Activate Arcane Strike
[dice=Mithral dagger attack]d20+9[/dice]
[dice=Damage]d4+1[/dice]
[dice=Confirm Critical]d20+9[/dice]
[dice=Critical damage]d4+1[/dice]
"I wonder how many repeat customers she gets with service like this!?"Hiro Yanyeeku (alias of Phillip Goettsch)2015-07-09T13:55:50ZRe: Forums: Play-by-Post: Dungeon Master S's Fabric of RealityHiro Yanyeeku (alias of Phillip Goettsch)https://paizo.com/campaigns/DungeonMasterSsFabricOfReality/gameplay&page=2#842015-07-08T23:17:36Z2015-07-08T23:17:36Z<p><b>Round 1</b></p>
<p>Hiro's gaze returns from the street to see Takkit on the elven woman like a savage beast and Takahiro's blade flashing through the air.</p>
<p><b>"THE NINE HELLS! We don't even know what the book looks like!"</b> He gasps... <b>"Try to take her alive!"</b></p>Round 1
Hiro's gaze returns from the street to see Takkit on the elven woman like a savage beast and Takahiro's blade flashing through the air.
"THE NINE HELLS! We don't even know what the book looks like!" He gasps... "Try to take her alive!"Hiro Yanyeeku (alias of Phillip Goettsch)2015-07-08T23:17:36ZRe: Forums: Play-by-Post: Dungeon Master S's Fabric of RealityHiro Yanyeeku (alias of Phillip Goettsch)https://paizo.com/campaigns/DungeonMasterSsFabricOfReality/gameplay&page=2#712015-07-08T14:14:46Z2015-07-08T14:14:46Z<p><b>Round 1</b></p>
<p><i>Oh no, here we go again. Why do they always want to resort to fighting.</i> Thinks Hiro about the Society's <i>contacts</i> as he goes into a defensive possture while checking for city guards outside the small shop.</p>
<p><span class=messageboard-ooc>Hiro will spend this round in total defense and check to see if anyone outside is taking interest in the activities within the book shop.</span></p>Round 1
Oh no, here we go again. Why do they always want to resort to fighting. Thinks Hiro about the Society's contacts as he goes into a defensive possture while checking for city guards outside the small shop.
Hiro will spend this round in total defense and check to see if anyone outside is taking interest in the activities within the book shop.Hiro Yanyeeku (alias of Phillip Goettsch)2015-07-08T14:14:46ZRe: Forums: Play-by-Post: Dungeon Master S's Fabric of RealityHiro Yanyeeku (alias of Phillip Goettsch)https://paizo.com/campaigns/DungeonMasterSsFabricOfReality/gameplay&page=2#652015-07-08T05:05:15Z2015-07-08T04:32:12Z<p>[Spoiler omitted]</p>[Spoiler omitted]Hiro Yanyeeku (alias of Phillip Goettsch)2015-07-08T04:32:12ZRe: Forums: Play-by-Post Discussion: Dungeon Master S's Fabric of Reality DiscussionHiro Yanyeeku (alias of Phillip Goettsch)https://paizo.com/campaigns/DungeonMasterSsFabricOfReality/discussion#282015-07-08T04:31:16Z2015-07-08T04:31:16Z<p>Takkit has been added.</p>Takkit has been added.Hiro Yanyeeku (alias of Phillip Goettsch)2015-07-08T04:31:16ZRe: Forums: Play-by-Post Discussion: Dungeon Master S's Fabric of Reality DiscussionHiro Yanyeeku (alias of Phillip Goettsch)https://paizo.com/campaigns/DungeonMasterSsFabricOfReality/discussion#222015-07-07T16:15:08Z2015-07-07T16:15:08Z<p>Added myself to the map. Not sure if that was your intention DMS.</p>Added myself to the map. Not sure if that was your intention DMS.Hiro Yanyeeku (alias of Phillip Goettsch)2015-07-07T16:15:08ZRe: Forums: Play-by-Post: Dungeon Master S's Fabric of RealityHiro Yanyeeku (alias of Phillip Goettsch)https://paizo.com/campaigns/DungeonMasterSsFabricOfReality/gameplay&page=2#572015-07-07T13:55:00Z2015-07-07T13:55:00Z<p>Seeing that things have escalated beyond words, Hiro resigns himself to combat; he shifts about looking for a good place to flank the guards. <i>I hope some one else can take care of the elf...</i></p>
<p>Additionally, his hands slip to his daggers, easily retrieving a darkened one and a silvery one.</p>Seeing that things have escalated beyond words, Hiro resigns himself to combat; he shifts about looking for a good place to flank the guards. I hope some one else can take care of the elf...
Additionally, his hands slip to his daggers, easily retrieving a darkened one and a silvery one.Hiro Yanyeeku (alias of Phillip Goettsch)2015-07-07T13:55:00ZRe: Forums: Play-by-Post: Dungeon Master S's Fabric of RealityHiro Yanyeeku (alias of Phillip Goettsch)https://paizo.com/campaigns/DungeonMasterSsFabricOfReality/gameplay#472015-07-07T12:48:47Z2015-07-07T12:48:47Z<p>Entering the shop, Hiro takes but a moment to look around before noticing Baldwyn's threatening pose. <b>"Awful lot of posturing for a book. Surely we can at least discuss things before becoming violent."</b></p>
<p>Then in Tien, <b>"我々は、それはあなたでなければならない、この店を所有しているエルフの愛人を求めています。あなたは私たちの要求を聞くのだろうか?"</b></p>
<p>[Spoiler omitted]</p>
<p><span class="messageboard-dice"><b>Diplomacy:</b></span> <span class="messageboard-dice">1d20 + 6 ⇒ (7) + 6 = 13</span></p>Entering the shop, Hiro takes but a moment to look around before noticing Baldwyn's threatening pose. "Awful lot of posturing for a book. Surely we can at least discuss things before becoming violent."
Then in Tien, "我々は、それはあなたでなければならない、この店を所有しているエルフの愛人を求めています。あなたは私たちの要求を聞くのだろうか?"
[Spoiler omitted]
[dice=Diplomacy]d20+6[/dice]Hiro Yanyeeku (alias of Phillip Goettsch)2015-07-07T12:48:47ZRe: Forums: Play-by-Post: Dungeon Master S's Fabric of RealityHiro Yanyeeku (alias of Phillip Goettsch)https://paizo.com/campaigns/DungeonMasterSsFabricOfReality/gameplay#342015-07-06T21:58:16Z2015-07-06T21:58:16Z<p>Hiro aids Takahiro with the armor, <b>"I hope a solution presents itself. I do not enjoy stealing things from others. Taking in jest sure, but not stealing."</b></p>
<p>Once the armoring is complete, Hiro shoulders his pack and moves towards the door. <b>"Let us go see what we can do about obtaining this tome."</b></p>Hiro aids Takahiro with the armor, "I hope a solution presents itself. I do not enjoy stealing things from others. Taking in jest sure, but not stealing."
Once the armoring is complete, Hiro shoulders his pack and moves towards the door. "Let us go see what we can do about obtaining this tome."Hiro Yanyeeku (alias of Phillip Goettsch)2015-07-06T21:58:16ZRe: Forums: Play-by-Post: Dungeon Master S's Fabric of RealityHiro Yanyeeku (alias of Phillip Goettsch)https://paizo.com/campaigns/DungeonMasterSsFabricOfReality/gameplay#302015-07-06T19:46:31Z2015-07-06T19:46:31Z<p><b>"Not sayin' I can't handle a fight, just prefer not to. If you know what I mean."</b> Says Hiro, squaring his shoulders for a moment.</p>
<p><b>"I don't think we'll be going into the tapestry, Aeris. My lady just said her shop is here in the city. I'm not particularly knowledgeable about this locale, but it shouldn't be too hard to find the place."</b></p>
<p>Thinking for a minute, the kit twirls a strand of yarn before asking, <b>"You say she retired, but have the Xun actually let her go?"</b></p>"Not sayin' I can't handle a fight, just prefer not to. If you know what I mean." Says Hiro, squaring his shoulders for a moment.
"I don't think we'll be going into the tapestry, Aeris. My lady just said her shop is here in the city. I'm not particularly knowledgeable about this locale, but it shouldn't be too hard to find the place."
Thinking for a minute, the kit twirls a strand of yarn before asking, "You say she retired, but have the Xun actually let her go?"Hiro Yanyeeku (alias of Phillip Goettsch)2015-07-06T19:46:31ZRe: Forums: Play-by-Post: Dungeon Master S's Fabric of RealityHiro Yanyeeku (alias of Phillip Goettsch)https://paizo.com/campaigns/DungeonMasterSsFabricOfReality/gameplay#242015-07-06T14:46:16Z2015-07-06T14:46:16Z<p><b>"Doesn't sound like she is going to want to part with the tome. Do we have anything to offer in trade?"</b> asks the young kitsune hopefully before adding in a more dour tone, <b>"Or should we expect to fight her to claim the prize?"</b></p>
<p>Swaying his feet in tight circles about the floor he mumbles shyly with his head down, <i>"I'm not much for fighting if it can be helped."</i></p>"Doesn't sound like she is going to want to part with the tome. Do we have anything to offer in trade?" asks the young kitsune hopefully before adding in a more dour tone, "Or should we expect to fight her to claim the prize?"
Swaying his feet in tight circles about the floor he mumbles shyly with his head down, "I'm not much for fighting if it can be helped."Hiro Yanyeeku (alias of Phillip Goettsch)2015-07-06T14:46:16ZRe: Forums: Play-by-Post: Dungeon Master S's Fabric of RealityHiro Yanyeeku (alias of Phillip Goettsch)https://paizo.com/campaigns/DungeonMasterSsFabricOfReality/gameplay#172015-07-05T13:39:15Z2015-07-05T13:39:15Z<p><b>"Wow, so many wonderfully different people! This will be a most exciting adventure!"</b> <i>Yipp</i> Calls the young and excitable kitsune.</p>"Wow, so many wonderfully different people! This will be a most exciting adventure!" Yipp Calls the young and excitable kitsune.Hiro Yanyeeku (alias of Phillip Goettsch)2015-07-05T13:39:15ZRe: Forums: Play-by-Post Discussion: Dungeon Master S's Fabric of Reality DiscussionHiro Yanyeeku (alias of Phillip Goettsch)https://paizo.com/campaigns/DungeonMasterSsFabricOfReality/discussion#142015-07-05T05:14:40Z2015-07-05T05:14:40Z<p>As requested, avatar changed. Wish I could submit one.</p>As requested, avatar changed. Wish I could submit one.Hiro Yanyeeku (alias of Phillip Goettsch)2015-07-05T05:14:40ZRe: Forums: Play-by-Post: The Flaxseed Pathfinder LodgeHiro Yanyeeku (alias of Phillip Goettsch)https://paizo.com/campaigns/TheFlaxseedPathfinderLodgeExploreReportCooperate/gameplay&page=33#16012015-07-04T20:47:04Z2015-07-04T20:47:04Z<p>I think you got the spot Khelreddin. Might as well post in discussion. Only four players have dotted in so far anyway.</p>I think you got the spot Khelreddin. Might as well post in discussion. Only four players have dotted in so far anyway.Hiro Yanyeeku (alias of Phillip Goettsch)2015-07-04T20:47:04ZRe: Forums: Play-by-Post Discussion: Dungeon Master S's Fabric of Reality DiscussionHiro Yanyeeku (alias of Phillip Goettsch)https://paizo.com/campaigns/DungeonMasterSsFabricOfReality/discussion#72015-07-04T20:44:49Z2015-07-04T20:44:49Z<p>Nicely played sir.</p>Nicely played sir.Hiro Yanyeeku (alias of Phillip Goettsch)2015-07-04T20:44:49ZRe: Forums: Play-by-Post Discussion: Dungeon Master S's Fabric of Reality DiscussionHiro Yanyeeku (alias of Phillip Goettsch)https://paizo.com/campaigns/DungeonMasterSsFabricOfReality/discussion#52015-07-04T17:16:12Z2015-07-04T17:16:12Z<p>Hey guys, Hiro is a fun character I made (ie not optimized). I am working towards Arcane Trickster. He is likely best with ranged surprise attacks (should they become available) or adding a little damage with sneak attacks from flanking. I think i can cover the common DRs, though I am missing aligned weapons.</p>
<p>I'm a bit confused by Baldwyn's statement about provoking an AoO from being tripped? I am not sure where falling provoking an AoO is explained.</p>Hey guys, Hiro is a fun character I made (ie not optimized). I am working towards Arcane Trickster. He is likely best with ranged surprise attacks (should they become available) or adding a little damage with sneak attacks from flanking. I think i can cover the common DRs, though I am missing aligned weapons.
I'm a bit confused by Baldwyn's statement about provoking an AoO from being tripped? I am not sure where falling provoking an AoO is explained.Hiro Yanyeeku (alias of Phillip Goettsch)2015-07-04T17:16:12ZRe: Forums: Play-by-Post: Dungeon Master S's Fabric of RealityHiro Yanyeeku (alias of Phillip Goettsch)https://paizo.com/campaigns/DungeonMasterSsFabricOfReality/gameplay#82015-07-04T16:46:41Z2015-07-04T16:46:41Z<p><b>"Seems you may be Baldwyn. Nice to meet each of you."</b> Says Hiro as he shakes his hair out and reverts to his normal appearance. His <a href="http://i732.photobucket.com/albums/ww321/Acyd69/Pathfinder%20Art/GreyKitsune.png" target="_blank" rel="nofollow">silvery snowy coat</a> a polar opposite of Takkit.</p>
<p>Joining the others for tea, Hiro exhibits less manners than Takkit, but keeps his excitement and shenanigans in check. <b>"Haven't met many like us around here."</b> He says in Takkit's direction, and towards Takahiro, <b>"You seems <i>shiny</i>. I think I like you."</b></p>
<p>It is fairly obvious that this fox folk has not seen many seasons in the company of those of his homeland.</p>"Seems you may be Baldwyn. Nice to meet each of you." Says Hiro as he shakes his hair out and reverts to his normal appearance. His silvery snowy coat a polar opposite of Takkit.
Joining the others for tea, Hiro exhibits less manners than Takkit, but keeps his excitement and shenanigans in check. "Haven't met many like us around here." He says in Takkit's direction, and towards Takahiro, "You seems shiny. I think I like you."
It is fairly obvious that this fox folk has not seen many seasons...Hiro Yanyeeku (alias of Phillip Goettsch)2015-07-04T16:46:41ZRe: Forums: Play-by-Post: The Flaxseed Pathfinder LodgeHiro Yanyeeku (alias of Phillip Goettsch)https://paizo.com/campaigns/TheFlaxseedPathfinderLodgeExploreReportCooperate/gameplay&page=32#15952015-07-03T18:02:19Z2015-07-03T18:02:19Z<p>Done and done.</p>Done and done.Hiro Yanyeeku (alias of Phillip Goettsch)2015-07-03T18:02:19ZRe: Forums: Play-by-Post: Dungeon Master S's Fabric of RealityHiro Yanyeeku (alias of Phillip Goettsch)https://paizo.com/campaigns/DungeonMasterSsFabricOfReality/gameplay#32015-07-03T16:07:16Z2015-07-03T16:07:16Z<p>Baldwyn notices the approach of a small Tien man, he has short cropped silvery hair and large consuming amber eyes. In his hands a coin is being flipped about as he walks. He wears a fine cloak and a silvery shirt over more common attire. The hilts of a couple simple daggers can been seen on his belt, but no other weapons are plainly obvious. A simple pack with two side pockets seems to flop on his back as he skips up to the meeting place.</p>
<p><b>"Hello there Sir Porcupine! I am known as Hiro."</b> Says the Tien in common with a chipper tone. You note almost no accent in his speech.</p>
<p><span class=messageboard-ooc>Hiro would like to purchase the pack (a Handy Haversack (2000 gp)) and 50 cold iron sling bullets (1 gp) on his way through town.</span></p>Baldwyn notices the approach of a small Tien man, he has short cropped silvery hair and large consuming amber eyes. In his hands a coin is being flipped about as he walks. He wears a fine cloak and a silvery shirt over more common attire. The hilts of a couple simple daggers can been seen on his belt, but no other weapons are plainly obvious. A simple pack with two side pockets seems to flop on his back as he skips up to the meeting place.
"Hello there Sir Porcupine! I am known as Hiro."...Hiro Yanyeeku (alias of Phillip Goettsch)2015-07-03T16:07:16ZRe: Forums: Play-by-Post: The Flaxseed Pathfinder LodgeHiro Yanyeeku (alias of Phillip Goettsch)https://paizo.com/campaigns/TheFlaxseedPathfinderLodgeExploreReportCooperate/gameplay&page=32#15932015-07-03T14:32:47Z2015-07-03T14:32:47Z<p>Reporting for duty.</p>
<p><span class=messageboard-ooc>Signed up, not sure what the "Chris Marsh" tag is around the level block.</p>
<p>Based on my calculations we are currently in low tier. I hope this does not bother the group.</span></p>Reporting for duty.
Signed up, not sure what the "Chris Marsh" tag is around the level block.
Based on my calculations we are currently in low tier. I hope this does not bother the group.Hiro Yanyeeku (alias of Phillip Goettsch)2015-07-03T14:32:47ZRe: Forums: Website Feedback: Pathfinder ACG Organized Play -- cannot report on scenaro 1-1APhillip Goettschhttps://paizo.com/threads/rzs2seex?Pathfinder-ACG-Organized-Play-cannot-report#32015-07-01T14:11:35Z2015-07-01T14:11:35Z<p>Further issue with reporting. It appears that Scenario 1-0A has been removed from the list of available scenarios for events. It was previously listed with the other Season of the Righteous scenarios.</p>
<p>I have completed four separate demos that I need to report and am unable to because the scenario is no longer listed? I am hopeful you will see this Cort and help out.</p>Further issue with reporting. It appears that Scenario 1-0A has been removed from the list of available scenarios for events. It was previously listed with the other Season of the Righteous scenarios.
I have completed four separate demos that I need to report and am unable to because the scenario is no longer listed? I am hopeful you will see this Cort and help out.Phillip Goettsch2015-07-01T14:11:35ZRe: Forums: Pathfinder Society: Paizo Blog: Fair Winds and Following SeasPhillip Goettschhttps://paizo.com/community/blog/v5748dyo5lhnx&page=3?Fair-Winds-and-Following-Seas#1062015-06-29T21:13:27Z2015-06-29T21:13:27Z<p>Best wishes to you and your family Mike. Thank you for everything you have done to make this group what it is. Your efforts will be missed, but we know your legacy will live on. See you at GenCon.</p>Best wishes to you and your family Mike. Thank you for everything you have done to make this group what it is. Your efforts will be missed, but we know your legacy will live on. See you at GenCon.Phillip Goettsch2015-06-29T21:13:27ZRe: Forums/Pathfinder Adventure Card Game: General Discussion: Wrath - Play by Post!Phillip Goettschhttps://paizo.com/threads/rzs2scfd?Wrath-Play-by-Post#262015-06-12T17:58:57Z2015-06-12T17:58:57Z<p>Looks like a really intensive copy paste setup, but I'm sure it would be a blast. </p>
<p>I have one recommendation that you may have already incorporated to make things a bit easier to read. I noticed that you were including card text on some posts; putting that text in a quote would certainly highlight it as card text. Good use of OOC for thoughts on tactics and such.</p>
<p>This really has me thinking about putting together a group.</p>Looks like a really intensive copy paste setup, but I'm sure it would be a blast.
I have one recommendation that you may have already incorporated to make things a bit easier to read. I noticed that you were including card text on some posts; putting that text in a quote would certainly highlight it as card text. Good use of OOC for thoughts on tactics and such.
This really has me thinking about putting together a group.Phillip Goettsch2015-06-12T17:58:57ZForums: Online Play: [R20/G+] 04-24: The Price of Friendship (5-9) - Mon, March 23 2015 @ 6:30PM CDT [GMT-6]Phillip Goettschhttps://paizo.com/threads/rzs2s2ug?R20G-0424-The-Price-of-Friendship-Mon-March#12015-03-16T21:44:24Z2015-03-16T21:44:24Z<p>When: Monday, March 23rd 2015 at 6:30 PM CDT [GMT-6]</p>
<p>Where: Roll20 + G+ Hangout</p>
<p>Who: Characters between levels 5 and 9.</p>
<p>What:The Pathfinder Society has discovered the hint of a monumental revelation, but in order to confirm their find, they must send a team of agents into the dangerous and unwelcoming orc-ruled Hold of Belkzen. While an expedition could easily be dispatched to the orc capital of Urgir, the Decemvirate urges caution to ensure success. Thus, a team of Pathfinders must seek out a guide in the Varisian orc city of Urglin. Can they navigate the treacherous city of denizens who wouldn't mind seeing them dead, or will the orcs' Second Home be the site of their final mission?</p>
<p><a href="https://warhorn.net/events/phillip-g-online-pfs/schedule/2015/03/23/sessions/67185" target="_blank" rel="nofollow">Signups here!</a></p>When: Monday, March 23rd 2015 at 6:30 PM CDT [GMT-6]
Where: Roll20 + G+ Hangout
Who: Characters between levels 5 and 9.
What:The Pathfinder Society has discovered the hint of a monumental revelation, but in order to confirm their find, they must send a team of agents into the dangerous and unwelcoming orc-ruled Hold of Belkzen. While an expedition could easily be dispatched to the orc capital of Urgir, the Decemvirate urges caution to ensure success. Thus, a team of Pathfinders must seek...Phillip Goettsch2015-03-16T21:44:24ZForums: Online Play: [R20/G+] 03-10: The Immortal Conundrum (5-9) - Mon, March 9 2015 @ 6:30PM CST [GMT-6]Phillip Goettschhttps://paizo.com/threads/rzs2s1na?R20G-0310-The-Immortal-Conundrum-Mon-March#12015-03-05T17:51:31Z2015-03-05T17:51:31Z<p>When: Monday, March 9th 2015 at 6:30 PM CST [GMT-6]</p>
<p>Where: Roll20 + G+ Hangout</p>
<p>Who: Characters between levels 5 and 9.</p>
<p>What:When the Pathfinder Society receives an invitation to a dinner party at the Thuvian Embassy, hosted by the guardian of this year's six doses of the infamous sun orchid elixir, the Decemvirate sends a team of Pathfinders to represent them and uncover the nature of the event. Can the PCs navigate the complex social landscape of Absalom's elite and gain access to the mysterious vault known as the Conundrum, or will they face public ridicule or worse in the face of the steepest competition in the Inner Sea?</p>
<p><a href="https://warhorn.net/events/phillip-g-online-pfs" target="_blank" rel="nofollow">Signups</a></p>When: Monday, March 9th 2015 at 6:30 PM CST [GMT-6]
Where: Roll20 + G+ Hangout
Who: Characters between levels 5 and 9.
What:When the Pathfinder Society receives an invitation to a dinner party at the Thuvian Embassy, hosted by the guardian of this year's six doses of the infamous sun orchid elixir, the Decemvirate sends a team of Pathfinders to represent them and uncover the nature of the event. Can the PCs navigate the complex social landscape of Absalom's elite and gain access to the...Phillip Goettsch2015-03-05T17:51:31ZRe: Forums: Pathfinder Society: Welcome to the new Venture-Captain of South Dakota!Phillip Goettschhttps://paizo.com/threads/rzs2s0c2?Welcome-to-the-new-VentureCaptain-of-South#212015-02-25T15:32:22Z2015-02-25T15:32:22Z<p>Challenge accepted, sir!</p>Challenge accepted, sir!Phillip Goettsch2015-02-25T15:32:22ZRe: Forums: Pathfinder Society: Welcome to the new Venture-Captain of South Dakota!Phillip Goettschhttps://paizo.com/threads/rzs2s0c2?Welcome-to-the-new-VentureCaptain-of-South#92015-02-22T18:50:10Z2015-02-22T18:50:10Z<p>Thank you all.</p>
<p>It is great to be back in the seat as it were. Some of you will remember the work I did in Memphis, Tennessee, and may even remember me from PaizoCon (2013) and GenCon (2014). I am very excited about my new lodge and am jumping in feet first!</p>
<p>I am claiming to be based out of Mitchell, South Dakota, which is right on I-90 and about 70 miles east of the Minnesota/South Dakota border and about 45 minutes from where I am actually living. With a state that is over 400 miles across and such a low population density for much of it I will rely heavily on what David Higaki (Rapid City, West SD) and Jason Rosauer (Southeast SD) have been doing.</p>
<p>I am thrilled to be able to open our favorite pastime to those folks that are not near either of the two aforementioned areas. I am looking forward to game days in the cities of Mitchell, Huron, and Brookings. As I get a handle on these locations (and maybe a couple more VLs) I hope to branch to the central South Dakota cities of Pierre and Chamberlain. </p>
<p>My grandest goal at the moment is to host a PFS Convention in Central South Dakota some time in 2016. I'm sure I will be able to tap the vast library of ideas and resources here in the Society to help with that.</p>
<p>To conquer such lofty goals I will be using a variety of publicly available advertising. I am currently familiar with Warhorn.net and MeetUp.com as well as the Paizo.com message boards and event scheduler. I know there are several others out there and if anyone has any suggestions I would love to hear them.</p>
<p>Once more let me say thank you to everyone and it's so good to return to the grind!</p>Thank you all.
It is great to be back in the seat as it were. Some of you will remember the work I did in Memphis, Tennessee, and may even remember me from PaizoCon (2013) and GenCon (2014). I am very excited about my new lodge and am jumping in feet first!
I am claiming to be based out of Mitchell, South Dakota, which is right on I-90 and about 70 miles east of the Minnesota/South Dakota border and about 45 minutes from where I am actually living. With a state that is over 400 miles across...Phillip Goettsch2015-02-22T18:50:10ZRe: Forums: Play-by-Post Discussion: [PFS/PbP] GM Phil's Trial by Machine [#6-01] DiscussionGM Phil (alias of Phillip Goettsch)https://paizo.com/campaigns/PFSPbPGMPhilsTrialByMachine601/discussion#192014-11-27T01:13:10Z2014-11-27T01:13:10Z<p>In order to complete the chronicle sheets, I need the following data:</p>
<p>Kynn's Character number</p>
<p>Kalista's Pathfinder and Character number, faction, as well as a day job check if she is going to make one.</p>
<p>I will process the other sheets and send them to you via the paizo.com message thingy.</p>In order to complete the chronicle sheets, I need the following data:
Kynn's Character number
Kalista's Pathfinder and Character number, faction, as well as a day job check if she is going to make one.
I will process the other sheets and send them to you via the paizo.com message thingy.GM Phil (alias of Phillip Goettsch)2014-11-27T01:13:10ZRe: Forums: Play-by-Post: [PFS/PbP] GM Phil's Trial by Machine [#6-01]GM Phil (alias of Phillip Goettsch)https://paizo.com/campaigns/PFSPbPGMPhilsTrialByMachine601/gameplay&page=9#4212014-11-26T19:52:15Z2014-11-26T19:52:15Z<p>As Braugher smashes into the construct, electricity from both Kalista and Kynn course through it. With a final wheeze, the images on the screen stop and the machine slumps to the floor as so much uselss junk. The fascinated people snap out of it and are shocked to see the situation.</p>
<p>The group has time to breath and heal before proceeding. Exiting this room via the twenty foot arch, they quickly move out of range of the electro dart trap. Meleren points out the treasure chest with the borken chain links saying, <b>"That's where we got the little badge."</b></p>
<p>No more issues present as the group exits the redoubt. Shechera and Meleren thank the companions for getting them out of the hellish place and then quickly head off on thier own.</p>
<p>When you report back to the Grand Lodge, Ambrus Valsin is stunned into silence by your report, then heaps simultaneous praise and disapproval on you—he commends you for surviving a much tougher test than intended, but criticizes you for not immediately leaving and reporting in upon discovering the security sublevel. In the end, though, both the deed and discovery stand out, and local Pathfinders—many of whom begin in-depth investigation and cataloging of the hidden complex— regard the companions with high esteem.</p>
<p><span class=messageboard-ooc>I will work to get each of you a chronicle sheet over the next day or so. If you have any other important information you need me to consider or purchases you desire to make, please let me know. Thank you all for a great game.</span></p>As Braugher smashes into the construct, electricity from both Kalista and Kynn course through it. With a final wheeze, the images on the screen stop and the machine slumps to the floor as so much uselss junk. The fascinated people snap out of it and are shocked to see the situation.
The group has time to breath and heal before proceeding. Exiting this room via the twenty foot arch, they quickly move out of range of the electro dart trap. Meleren points out the treasure chest with the borken...GM Phil (alias of Phillip Goettsch)2014-11-26T19:52:15ZRe: Forums: Play-by-Post: [PFS/PbP] GM Phil's Trial by Machine [#6-01]GM Phil (alias of Phillip Goettsch)https://paizo.com/campaigns/PFSPbPGMPhilsTrialByMachine601/gameplay&page=9#4172014-11-26T05:51:38Z2014-11-26T05:51:38Z<p>Managing to side step the devastating electric bolt and the rapier attacks, the machine focuses its attacks on the next target; Emmett having presented himself in Braugher's stead has incurred the wrath.</p>
<p>The creature pounds Emmett to the floor and his body slumps into unconsciousness. <span class=messageboard-ooc>Emmett takes 12 points of damage.</span></p>
<p>As Emmett goes down, Tetchy comes up with his big sword and a powerful swing that knocks more than a few chips of ceramic off of the creature! <span class=messageboard-ooc>Fear monger has taken a total of 32 points of damage.</span></p>
<p><span class=messageboard-ooc>Initiative:
<br />
<b>Kalista,</b> Tetchy, Istralanix, Meleren, <b>Kynn, Braugher, </b>
<br />
Fearmonger,
<br />
Emmett, Shechera</span></p>
<p>[Spoiler omitted]</p>Managing to side step the devastating electric bolt and the rapier attacks, the machine focuses its attacks on the next target; Emmett having presented himself in Braugher's stead has incurred the wrath.
The creature pounds Emmett to the floor and his body slumps into unconsciousness. Emmett takes 12 points of damage.
As Emmett goes down, Tetchy comes up with his big sword and a powerful swing that knocks more than a few chips of ceramic off of the creature! Fear monger has taken a total of...GM Phil (alias of Phillip Goettsch)2014-11-26T05:51:38ZRe: Forums: Play-by-Post: [PFS/PbP] GM Phil's Trial by Machine [#6-01]GM Phil (alias of Phillip Goettsch)https://paizo.com/campaigns/PFSPbPGMPhilsTrialByMachine601/gameplay&page=9#4132014-11-25T13:39:32Z2014-11-25T13:39:32Z<p>The team works around the ceramic and glass monster; Kalista's touch finding only air, but she continues to feel the charge of her magic. Braugher steels himself and attacks with his natural attacks, but only able to connect once. <span class=messageboard-ooc>Fearmonger has taken 25 total points of damage.</span></p>
<p>Tetchy breaks through his fear and finds the nerve to act; what is it about these strange machines? <span class=messageboard-ooc>Save is at end of turn, so you can take normal actions next round.</span></p>
<p>Istralanix, Meleren, and Shechera watch on in complete fascination with the display on the creatures faceplate.</p>
<p><span class=messageboard-ooc>Initiative:
<br />
Kalista, Tetchy, Istralanix, Meleren, <b>Kynn,</b> Braugher,
<br />
Fearmonger,
<br />
<b>Emmett,</b> Shechera</span></p>The team works around the ceramic and glass monster; Kalista's touch finding only air, but she continues to feel the charge of her magic. Braugher steels himself and attacks with his natural attacks, but only able to connect once. Fearmonger has taken 25 total points of damage.
Tetchy breaks through his fear and finds the nerve to act; what is it about these strange machines? Save is at end of turn, so you can take normal actions next round.
Istralanix, Meleren, and Shechera watch on in...GM Phil (alias of Phillip Goettsch)2014-11-25T13:39:32ZRe: Forums: Play-by-Post: [PFS/PbP] GM Phil's Trial by Machine [#6-01]GM Phil (alias of Phillip Goettsch)https://paizo.com/campaigns/PFSPbPGMPhilsTrialByMachine601/gameplay&page=9#4092014-11-25T04:03:23Z2014-11-25T04:03:23Z<p>Racing up the stairs, Istralanix makes it ten feet into the room when he spies the patterns coursing across the faceplate of the newest threat! Even as he lifts his bow to fire, his own thoughts elude him as he becomes fascinated in the lights and swirls.</p>
<p>The machine moves systematically to the next target, Braugher. Both of its side appendages swing towards the monk. Managing to avoid one blow, Braugher is still rocked by the single hit that connects. <span class=messageboard-ooc>Braugher takes 7 points of damage and must make a will save.</span></p>
<p><span class=messageboard-ooc>Need a will save from Tetchy for the previous round.</span></p>
<p><span class=messageboard-ooc>Initiative:
<br />
<b>Kalista, Tetchy, Istralanix, Meleren, Kynn, Braugher,</b>
<br />
Fearmonger,
<br />
<b>Emmett, Shechera</b></span></p>
<p>[Spoiler omitted]</p>Racing up the stairs, Istralanix makes it ten feet into the room when he spies the patterns coursing across the faceplate of the newest threat! Even as he lifts his bow to fire, his own thoughts elude him as he becomes fascinated in the lights and swirls.
The machine moves systematically to the next target, Braugher. Both of its side appendages swing towards the monk. Managing to avoid one blow, Braugher is still rocked by the single hit that connects. Braugher takes 7 points of damage and...GM Phil (alias of Phillip Goettsch)2014-11-25T04:03:23ZRe: Forums: Play-by-Post Discussion: [PFS/PbP] GM Phil's Trial by Machine [#6-01] DiscussionGM Phil (alias of Phillip Goettsch)https://paizo.com/campaigns/PFSPbPGMPhilsTrialByMachine601/discussion#182014-11-24T13:29:17Z2014-11-24T13:29:17Z<p>Just wanted to let everyone know that I plan to be driving/moving over the next few days and may have spotty post times. We are almost through with the adventure and I have chronicles standing by. This is the last encounter and you guys look like you are doing well with it. I am sure we will have this wrapped up by the end of the week.</p>Just wanted to let everyone know that I plan to be driving/moving over the next few days and may have spotty post times. We are almost through with the adventure and I have chronicles standing by. This is the last encounter and you guys look like you are doing well with it. I am sure we will have this wrapped up by the end of the week.GM Phil (alias of Phillip Goettsch)2014-11-24T13:29:17ZRe: Forums: Play-by-Post: [PFS/PbP] GM Phil's Trial by Machine [#6-01]GM Phil (alias of Phillip Goettsch)https://paizo.com/campaigns/PFSPbPGMPhilsTrialByMachine601/gameplay&page=9#4072014-11-24T02:55:36Z2014-11-24T02:55:36Z<p>While Tetchy manages to hold on to his life, something grips his gut and he finds himself unable to act as he is gripped by an unreasonable fear. <span class=messageboard-ooc>Tetchy can take no action this round. Roll a Will save vs fear.</span></p>
<p>As Tetchy cowers away from the creature, Emmett sees his chance and throws the hammer, just catching the mechanical monster and damaging it. This one doesn't seem to be hardened against attacks like the previous ones the group has encountered;as chips of ceramic fly away! <span class=messageboard-ooc>Fearmonger takes 4 points of damage from the hammer.</span></p>
<p>Kynn and Kalista fly into action, washing the creature in lightning and fire. It tries to avoid the fire, but is unable to do so with so many attacks buffeting it about. Both the fire and the electricity have a great effect on the machine, melting glass and frying circuits. <span class=messageboard-ooc>Fearmonger takes 10 total points of damage from the attacks.</span></p>
<p>Braugher jumps into action, harnessing the power of the dragon to slash the monster apart. His claw rips into the thing and finds purchase as it rips away a bit of armor. <span class=messageboard-ooc>Fearmonger takes 5 points of damage from the claw attack. A total of 19 points of damage has been done to the Fearmonger.</span></p>
<p>Shechera and Meleren advance up the stairs and finally glimpse the combat that has ensued. Upon sight of the Fearmonger's faceplate, both of the bandits become fascinated and stand almost motionless as the sway to the creatures movements.</p>
<p>[Spoiler omitted]</p>
<p><span class=messageboard-ooc>Initiative:
<br />
Kalista, Tetchy, <b>Istralanix,</b> Meleren, Kynn, Braugher,
<br />
Fearmonger,
<br />
Emmett, Shechera</span></p>
<p>[Spoiler omitted]</p>While Tetchy manages to hold on to his life, something grips his gut and he finds himself unable to act as he is gripped by an unreasonable fear. Tetchy can take no action this round. Roll a Will save vs fear.
As Tetchy cowers away from the creature, Emmett sees his chance and throws the hammer, just catching the mechanical monster and damaging it. This one doesn't seem to be hardened against attacks like the previous ones the group has encountered;as chips of ceramic fly away! Fearmonger...GM Phil (alias of Phillip Goettsch)2014-11-24T02:55:36ZRe: Forums: Play-by-Post: [PFS/PbP] GM Phil's Trial by Machine [#6-01]GM Phil (alias of Phillip Goettsch)https://paizo.com/campaigns/PFSPbPGMPhilsTrialByMachine601/gameplay&page=9#4012014-11-23T15:56:53Z2014-11-23T15:56:53Z<p>Easily fighting off the machine's fascinating effects, Kynn employs his magic rocking the construct with the blow. <span class=messageboard-ooc>Fearmonger has taken 5 points of damage.</span></p>
<p>The machine swings both arms at Tetchy, slamming him with both metal fists! Tetchy is forced down by the strength of the blows, taking a large amount of damage. <span class=messageboard-ooc>Tetchy takes 14 points of damage from the two slams. If he is still conscious, he must make a will save.</span></p>
<p><span class=messageboard-ooc>Initiative:
<br />
<b>Kalista, Tetchy, Istralanix, Meleren, Kynn, Braugher,</b>
<br />
Fearmonger,
<br />
<b>Emmett, Shechera</b></span></p>
<p>[Spoiler omitted]</p>Easily fighting off the machine's fascinating effects, Kynn employs his magic rocking the construct with the blow. Fearmonger has taken 5 points of damage.
The machine swings both arms at Tetchy, slamming him with both metal fists! Tetchy is forced down by the strength of the blows, taking a large amount of damage. Tetchy takes 14 points of damage from the two slams. If he is still conscious, he must make a will save.
Initiative:
Kalista, Tetchy, Istralanix, Meleren, Kynn, Braugher,...GM Phil (alias of Phillip Goettsch)2014-11-23T15:56:53ZRe: Forums: Play-by-Post: [PFS/PbP] GM Phil's Trial by Machine [#6-01]GM Phil (alias of Phillip Goettsch)https://paizo.com/campaigns/PFSPbPGMPhilsTrialByMachine601/gameplay&page=8#3992014-11-23T09:05:01Z2014-11-23T09:05:01Z<p>As Kynn crests the stairs he spies the transfixing pattern of lights and imagery on the creatures faceplate and struggles to pull his thoughts together... <span class=messageboard-ooc>Need a Will save from Kynn.</span></p>As Kynn crests the stairs he spies the transfixing pattern of lights and imagery on the creatures faceplate and struggles to pull his thoughts together... Need a Will save from Kynn.GM Phil (alias of Phillip Goettsch)2014-11-23T09:05:01ZRe: Forums: Play-by-Post: [PFS/PbP] GM Phil's Trial by Machine [#6-01]GM Phil (alias of Phillip Goettsch)https://paizo.com/campaigns/PFSPbPGMPhilsTrialByMachine601/gameplay&page=8#3972014-11-22T21:05:27Z2014-11-22T21:05:27Z<p><span class=messageboard-ooc>Kynn is up, I will give until 8 pm CST tonight for him to post, then I will assume he is delaying and move along with the combat.</span></p>Kynn is up, I will give until 8 pm CST tonight for him to post, then I will assume he is delaying and move along with the combat.GM Phil (alias of Phillip Goettsch)2014-11-22T21:05:27ZRe: Forums: Play-by-Post: [PFS/PbP] GM Phil's Trial by Machine [#6-01]GM Phil (alias of Phillip Goettsch)https://paizo.com/campaigns/PFSPbPGMPhilsTrialByMachine601/gameplay&page=8#3952014-11-21T20:42:30Z2014-11-21T20:42:30Z<p>Having had enough of the machines for today; Kalista, Braugher and especially Tetchy ignore the images on the newest enemy's face. Kalista's bolt of force damages the machine as expected, though truthfully this is more than she hoped for. <span class=messageboard-ooc>Fearmonger has taken 2 points of damage.</span></p>
<p>Tetchy crashes forward swinging his sword with great abandon. Striking the creature almost shakes the weapon from his hands as the armor plating prevents any damage from the attack.</p>
<p>At the rear of the group, Meleren prepares his crossbow and defends Shechera.</p>
<p><span class=messageboard-ooc>Initiative:
<br />
Kalista, Tetchy, Istralanix, Meleren, <b>Kynn,</b> Braugher,
<br />
Fearmonger,
<br />
Emmett, Shechera</span></p>Having had enough of the machines for today; Kalista, Braugher and especially Tetchy ignore the images on the newest enemy's face. Kalista's bolt of force damages the machine as expected, though truthfully this is more than she hoped for. Fearmonger has taken 2 points of damage.
Tetchy crashes forward swinging his sword with great abandon. Striking the creature almost shakes the weapon from his hands as the armor plating prevents any damage from the attack.
At the rear of the group, Meleren...GM Phil (alias of Phillip Goettsch)2014-11-21T20:42:30ZRe: Forums: Play-by-Post: [PFS/PbP] GM Phil's Trial by Machine [#6-01]GM Phil (alias of Phillip Goettsch)https://paizo.com/campaigns/PFSPbPGMPhilsTrialByMachine601/gameplay&page=8#3902014-11-21T17:01:11Z2014-11-21T17:01:11Z<p>Moving up the group notices that this tall robed construct is made of metal rods and ceramic plates, its face is a transparent glass oval encasing a system of whirring mechanical parts. This face-plate swirls with disturbing imagery and light patterns causing all that look upon it to become fascinated... <span class=messageboard-ooc>Will save required by Braugher, Kalista, Tetchy, and Emmett.</span></p>
<p><span class=messageboard-ooc>Initiative:
<br />
Kalista, <b>Tetchy, Istralanix, Meleren, Kynn,</b> Braugher,
<br />
Fearmonger,
<br />
Emmett, Shechera</span></p>Moving up the group notices that this tall robed construct is made of metal rods and ceramic plates, its face is a transparent glass oval encasing a system of whirring mechanical parts. This face-plate swirls with disturbing imagery and light patterns causing all that look upon it to become fascinated... Will save required by Braugher, Kalista, Tetchy, and Emmett.
Initiative:
Kalista, Tetchy, Istralanix, Meleren, Kynn, Braugher,
Fearmonger,
Emmett, ShecheraGM Phil (alias of Phillip Goettsch)2014-11-21T17:01:11ZRe: Forums: Play-by-Post: [PFS/PbP] GM Phil's Trial by Machine [#6-01]GM Phil (alias of Phillip Goettsch)https://paizo.com/campaigns/PFSPbPGMPhilsTrialByMachine601/gameplay&page=8#3872014-11-21T16:32:18Z2014-11-21T16:32:18Z<p><b>"Yes, let us leave this place posthaste."</b> Says Meleren. Shechera nods her agreement and the two of them follow the group to the stairs.</p>
<p>Opening the door at the top of the stairs reveals a room similar to the previous one with a series of small alcoves circling it, but this room is more circular than oval.</p>
<p>Numerous alcoves are set along the walls of this round chamber, but only a few are occupied by seemingly inactive guardians. A wide archway to the south stands open, but is blocked by a cloaked figure...</p>
<p><span class=messageboard-ooc>Recall the stairs are 5 feet wide and the door is 10 feet.</span></p>
<p><span class=messageboard-ooc>Initiative:
<br />
<b>Kalista, Tetchy, Istralanix, Meleren, Kynn, Braugher,</b>
<br />
Fearmonger,
<br />
Emmett, Shechera</span></p>
<p>[Spoiler omitted]</p>"Yes, let us leave this place posthaste." Says Meleren. Shechera nods her agreement and the two of them follow the group to the stairs.
Opening the door at the top of the stairs reveals a room similar to the previous one with a series of small alcoves circling it, but this room is more circular than oval.
Numerous alcoves are set along the walls of this round chamber, but only a few are occupied by seemingly inactive guardians. A wide archway to the south stands open, but is blocked by a...GM Phil (alias of Phillip Goettsch)2014-11-21T16:32:18ZRe: Forums: Play-by-Post: [PFS/PbP] GM Phil's Trial by Machine [#6-01]GM Phil (alias of Phillip Goettsch)https://paizo.com/campaigns/PFSPbPGMPhilsTrialByMachine601/gameplay&page=8#3832014-11-21T13:28:08Z2014-11-21T13:28:08Z<p>Tetchy peers out the door to the exit stairs and notes the presence of a door where there had only been a metal wall before. The groups chances of escaping this mechanical nightmare are starting to look up!</p>Tetchy peers out the door to the exit stairs and notes the presence of a door where there had only been a metal wall before. The groups chances of escaping this mechanical nightmare are starting to look up!GM Phil (alias of Phillip Goettsch)2014-11-21T13:28:08ZRe: Forums: Play-by-Post: [PFS/PbP] GM Phil's Trial by Machine [#6-01]GM Phil (alias of Phillip Goettsch)https://paizo.com/campaigns/PFSPbPGMPhilsTrialByMachine601/gameplay&page=8#3812014-11-21T06:51:16Z2014-11-21T06:51:16Z<p>As Tetchy brings the silvery wire-mesh glove near the floating image an image encompasses the glove. He is able to manipulate the image and the ring is adjusted to align a path to exit the sub-level. As the image moves, the loud noise of metal scraping on metal is heard from all around.</p>
<p>Removing his hand, Tetchy notes that the ring of room is lined up such that a new room is accessible from the exit stairs that were previous blocked.</p>
<p><span class=messageboard-ooc>The stairs now align to the room marked B7 on the map.</span></p>As Tetchy brings the silvery wire-mesh glove near the floating image an image encompasses the glove. He is able to manipulate the image and the ring is adjusted to align a path to exit the sub-level. As the image moves, the loud noise of metal scraping on metal is heard from all around.
Removing his hand, Tetchy notes that the ring of room is lined up such that a new room is accessible from the exit stairs that were previous blocked.
The stairs now align to the room marked B7 on the map.GM Phil (alias of Phillip Goettsch)2014-11-21T06:51:16ZRe: Forums: Play-by-Post: [PFS/PbP] GM Phil's Trial by Machine [#6-01]GM Phil (alias of Phillip Goettsch)https://paizo.com/campaigns/PFSPbPGMPhilsTrialByMachine601/gameplay&page=8#3772014-11-20T13:45:13Z2014-11-20T13:45:13Z<p>As Tetchy appraoches the central table, the wheels spin wildly and the last two lines disappear and are replaced with a single line:</p>
<p><span class=messageboard-bigger><b>HOLOGRAPHIC INTERFACE APPARATUS IN PROXIMITY TO HOLOGRAPHIC CONTROLS</b></span></p>As Tetchy appraoches the central table, the wheels spin wildly and the last two lines disappear and are replaced with a single line:
HOLOGRAPHIC INTERFACE APPARATUS IN PROXIMITY TO HOLOGRAPHIC CONTROLSGM Phil (alias of Phillip Goettsch)2014-11-20T13:45:13ZRe: Forums: Play-by-Post: [PFS/PbP] GM Phil's Trial by Machine [#6-01]GM Phil (alias of Phillip Goettsch)https://paizo.com/campaigns/PFSPbPGMPhilsTrialByMachine601/gameplay&page=8#3752014-11-20T02:32:02Z2014-11-20T02:32:02Z<p>Before entering the elevator again, both Emmett and Lynn take note of the holographic image floating above the central table in which the readout dsiplay is set. It is very easy to see that a ring of rooms encircles the central control area. It is just as easy to see that the ring does not line up with the exit passageway.</p>Before entering the elevator again, both Emmett and Lynn take note of the holographic image floating above the central table in which the readout dsiplay is set. It is very easy to see that a ring of rooms encircles the central control area. It is just as easy to see that the ring does not line up with the exit passageway.GM Phil (alias of Phillip Goettsch)2014-11-20T02:32:02ZRe: Forums: Play-by-Post: [PFS/PbP] GM Phil's Trial by Machine [#6-01]Ms. Shechera (alias of Phillip Goettsch)https://paizo.com/campaigns/PFSPbPGMPhilsTrialByMachine601/gameplay&page=8#3722014-11-19T18:32:21Z2014-11-19T18:32:21Z<p><b>"What would you have us do, join your <i>Society</i>?"</b> Ask Shechera with a bit os sneer.</p>"What would you have us do, join your Society?" Ask Shechera with a bit os sneer.Ms. Shechera (alias of Phillip Goettsch)2014-11-19T18:32:21ZRe: Forums: Play-by-Post: [PFS/PbP] GM Phil's Trial by Machine [#6-01]Meleren (alias of Phillip Goettsch)https://paizo.com/campaigns/PFSPbPGMPhilsTrialByMachine601/gameplay&page=8#3712014-11-19T18:31:32Z2014-11-19T18:31:32Z<p><b>"Safe or not, its all we know."</b> States Meleren flatly.</p>"Safe or not, its all we know." States Meleren flatly.Meleren (alias of Phillip Goettsch)2014-11-19T18:31:32ZRe: Forums: Play-by-Post: [PFS/PbP] GM Phil's Trial by Machine [#6-01]GM Phil (alias of Phillip Goettsch)https://paizo.com/campaigns/PFSPbPGMPhilsTrialByMachine601/gameplay&page=8#3702014-11-19T18:28:01Z2014-11-19T18:28:01Z<p>As folk on the lower level stare at the closet in wonder, the door suddenly shut and a whirring is heard. about a minute later the door opens again and Tetchy, Emmett, Braugher and Kynn emerge with a strange silvery wire-mess glove.</p>
<p>After recounting the battle above, the group looks around and sees that they still have a bit of a perdicament. Where to go next. The central table is still alit with the hologram of the security level and the <a href="https://docs.google.com/drawings/d/18B198AGjUtDDuNnrpqSESl9v6AMSfCrG5O-tzyETRQA/edit" target="_blank" rel="nofollow">readout</a> remains as before.</p>As folk on the lower level stare at the closet in wonder, the door suddenly shut and a whirring is heard. about a minute later the door opens again and Tetchy, Emmett, Braugher and Kynn emerge with a strange silvery wire-mess glove.
After recounting the battle above, the group looks around and sees that they still have a bit of a perdicament. Where to go next. The central table is still alit with the hologram of the security level and the readout remains as before.GM Phil (alias of Phillip Goettsch)2014-11-19T18:28:01ZRe: Forums: Play-by-Post: [PFS/PbP] GM Phil's Trial by Machine [#6-01]GM Phil (alias of Phillip Goettsch)https://paizo.com/campaigns/PFSPbPGMPhilsTrialByMachine601/gameplay&page=8#3652014-11-19T14:01:43Z2014-11-19T14:01:43Z<p>As Tetchy examines the room he notes that the small room seems to be the only entrance and exit from this chamber, the door is currently closed. The elementals did in fact come into the room from vents in the ceiling, they appear to be too small to squeeze through however. Tetchy surmises that the only way forward is back.</p>As Tetchy examines the room he notes that the small room seems to be the only entrance and exit from this chamber, the door is currently closed. The elementals did in fact come into the room from vents in the ceiling, they appear to be too small to squeeze through however. Tetchy surmises that the only way forward is back.GM Phil (alias of Phillip Goettsch)2014-11-19T14:01:43ZRe: Forums: Play-by-Post: [PFS/PbP] GM Phil's Trial by Machine [#6-01]GM Phil (alias of Phillip Goettsch)https://paizo.com/campaigns/PFSPbPGMPhilsTrialByMachine601/gameplay&page=8#3632014-11-19T02:25:35Z2014-11-19T02:25:35Z<p><span class=messageboard-ooc>It appears to me that I have not made it clear to Istralanix what the status of the elevator is. Until you touched the panel, which is the same as all the other doors and does not require a gauntlet, the door was closed and the lift was unviewable. Once you touched the panel, albeit with a gauntlet on, the lift was signaled to return. It took 12 seconds to traverse the distance and then the door opened. Since everyone got out on the upper level there is no one inside. However, those on the lower level only know that the others are missing (i.e. no longer in the elevator). The elevator has only gone up once, with four players inside, and down once, with noone inside.</span></p>
<p><span class=messageboard-ooc>I'm not sure if that cleared anything up or not. If you hsve a question, please ask.</span></p>It appears to me that I have not made it clear to Istralanix what the status of the elevator is. Until you touched the panel, which is the same as all the other doors and does not require a gauntlet, the door was closed and the lift was unviewable. Once you touched the panel, albeit with a gauntlet on, the lift was signaled to return. It took 12 seconds to traverse the distance and then the door opened. Since everyone got out on the upper level there is no one inside. However, those on the...GM Phil (alias of Phillip Goettsch)2014-11-19T02:25:35ZRe: Forums: Play-by-Post: [PFS/PbP] GM Phil's Trial by Machine [#6-01]Ms. Shechera (alias of Phillip Goettsch)https://paizo.com/campaigns/PFSPbPGMPhilsTrialByMachine601/gameplay&page=8#3602014-11-18T06:16:11Z2014-11-18T06:16:11Z<p><b>"We'll go if that is the way we need to go to get out."</b> Says Shechera referring to Kalista's suggestion to follow the warriors.</p>"We'll go if that is the way we need to go to get out." Says Shechera referring to Kalista's suggestion to follow the warriors.Ms. Shechera (alias of Phillip Goettsch)2014-11-18T06:16:11ZRe: Forums: Play-by-Post: [PFS/PbP] GM Phil's Trial by Machine [#6-01]GM Phil (alias of Phillip Goettsch)https://paizo.com/campaigns/PFSPbPGMPhilsTrialByMachine601/gameplay&page=8#3552014-11-17T14:47:58Z2014-11-17T14:47:58Z<p>Tetchy finally manages to connect with his foe. His slash rips the final tendrils of the elemental apart and an uneasy quiet follows. A faint noise persists, but is quickly relegated to background noise. The air elementals leave no evidence of their presence, however the skeleton still wears a silvery, wire-mesh glove on one hand.</p>
<p>With the threat removed, Kynn is not hampered as he administers a potion to Braugher.</p>
<p>Below, after a dozen seconds a chime sounds and the door of the <i>closet</i> opens. The first thing the group notices is that the four others have disappeared!</p>
<p><span class=messageboard-ooc>Out of combat.</span></p>Tetchy finally manages to connect with his foe. His slash rips the final tendrils of the elemental apart and an uneasy quiet follows. A faint noise persists, but is quickly relegated to background noise. The air elementals leave no evidence of their presence, however the skeleton still wears a silvery, wire-mesh glove on one hand.
With the threat removed, Kynn is not hampered as he administers a potion to Braugher.
Below, after a dozen seconds a chime sounds and the door of the closet...GM Phil (alias of Phillip Goettsch)2014-11-17T14:47:58ZRe: Forums: Play-by-Post: [PFS/PbP] GM Phil's Trial by Machine [#6-01]GM Phil (alias of Phillip Goettsch)https://paizo.com/campaigns/PFSPbPGMPhilsTrialByMachine601/gameplay&page=8#3532014-11-17T14:18:04Z2014-11-17T14:18:04Z<p>Activating the panel causes it to light up and glow a pale yellow, but the doors do not open.</p>
<p>Above, the door to the small room closes on its own and a soft whirring can be heard by Emmett.</p>
<p><span class=messageboard-ooc>Initiative:
<br />
Air Elemental 1,
<br />
<b>Kalista,</b> Shechera, <b>Kynn,</b> Istralanix, <b>Tetchy,</b>
<br />
<s>Air Elemental 2,</s>
<br />
<b>Emmett,</b> Braugher, Meleren</span></p>Activating the panel causes it to light up and glow a pale yellow, but the doors do not open.
Above, the door to the small room closes on its own and a soft whirring can be heard by Emmett.
Initiative:
Air Elemental 1,
Kalista, Shechera, Kynn, Istralanix, Tetchy,
Air Elemental 2,
Emmett, Braugher, MelerenGM Phil (alias of Phillip Goettsch)2014-11-17T14:18:04ZRe: Forums: Play-by-Post: [PFS/PbP] GM Phil's Trial by Machine [#6-01]GM Phil (alias of Phillip Goettsch)https://paizo.com/campaigns/PFSPbPGMPhilsTrialByMachine601/gameplay&page=7#3502014-11-16T19:47:00Z2014-11-16T19:47:00Z<p><span class=messageboard-ooc>Actually, you do not have enough action to get the potion out. The spell is your standard action, then your move action. Removing an item from a pack is a move action, administering a potion to an unconscious character is a full round action. If you want to skip the spell so you have the potion ready for next turn, that is fine by me.</span></p>Actually, you do not have enough action to get the potion out. The spell is your standard action, then your move action. Removing an item from a pack is a move action, administering a potion to an unconscious character is a full round action. If you want to skip the spell so you have the potion ready for next turn, that is fine by me.GM Phil (alias of Phillip Goettsch)2014-11-16T19:47:00ZRe: Forums: Play-by-Post: [PFS/PbP] GM Phil's Trial by Machine [#6-01]GM Phil (alias of Phillip Goettsch)https://paizo.com/campaigns/PFSPbPGMPhilsTrialByMachine601/gameplay&page=7#3472014-11-16T14:24:46Z2014-11-16T14:24:46Z<p>Kalista and Istralanix collect the three remaining gauntlets from the skeletal remains. Shechera accepts the item, but is remiss to don it. She passes it to Meleren who looks it over before donning it.</p>
<p>Emmett's Hammer flies towards the creature, which swirls around it avoid the strike. The elemental then focuses it's rage on the next closest target, Tetchy!</p>
<p>Swirling around the creature slams into Tetchy, quite literally knocking the wind from him! <span class=messageboard-ooc>Tetchy takes 3 points of damage. If my math and memory are correct, he is now at 6 of 15 hit points.</span></p>
<p><span class=messageboard-ooc>Initiative:
<br />
Air Elemental 1,
<br />
<b>Kalista, Shechera, Kynn, Istralanix, Tetchy,</b>
<br />
<s>Air Elemental 2,</s>
<br />
<b>Emmett, Braugher, Meleren</b></span></p>
<p>[Spoiler omitted]</p>Kalista and Istralanix collect the three remaining gauntlets from the skeletal remains. Shechera accepts the item, but is remiss to don it. She passes it to Meleren who looks it over before donning it.
Emmett's Hammer flies towards the creature, which swirls around it avoid the strike. The elemental then focuses it's rage on the next closest target, Tetchy!
Swirling around the creature slams into Tetchy, quite literally knocking the wind from him! Tetchy takes 3 points of damage. If my math...GM Phil (alias of Phillip Goettsch)2014-11-16T14:24:46ZRe: Forums: Play-by-Post: [PFS/PbP] GM Phil's Trial by Machine [#6-01]GM Phil (alias of Phillip Goettsch)https://paizo.com/campaigns/PFSPbPGMPhilsTrialByMachine601/gameplay&page=7#3432014-11-15T15:22:57Z2014-11-15T15:22:57Z<p>Kynn's magical force is enough to dissipate the second air elemental. The first, however, seems to be avoiding Tetchy's attacks. The battle above continues and the group below thinks about what could be going on and if they can help.</p>
<p><span class=messageboard-ooc>Initiative:
<br />
Air Elemental 1,
<br />
<b>Kalista, Shechera,</b> Kynn, <b>Istralanix,</b> Tetchy,
<br />
<s>Air Elemental 2,</s>
<br />
<b>Emmett, Braugher, Meleren</b></span></p>
<p>[Spoiler omitted]</p>Kynn's magical force is enough to dissipate the second air elemental. The first, however, seems to be avoiding Tetchy's attacks. The battle above continues and the group below thinks about what could be going on and if they can help.
Initiative:
Air Elemental 1,
Kalista, Shechera, Kynn, Istralanix, Tetchy,
Air Elemental 2,
Emmett, Braugher, Meleren
[Spoiler omitted]GM Phil (alias of Phillip Goettsch)2014-11-15T15:22:57ZRe: Forums: Play-by-Post: [PFS/PbP] GM Phil's Trial by Machine [#6-01]GM Phil (alias of Phillip Goettsch)https://paizo.com/campaigns/PFSPbPGMPhilsTrialByMachine601/gameplay&page=7#3392014-11-15T04:49:28Z2014-11-15T04:49:28Z<p>[Spoiler omitted]</p>
<p>Emmett's attack, besides being devastatingly loud in such a closed in room, leaves a gaping hole in the creature of air. Did a face just flash in the debris swirling in the wind? And, did it just snarl at Emmett? <span class=messageboard-ooc> Elemental #2 has 9 points of damage.</span></p>
<p>The other elemental continues to press it's attack against Braugher as it begins to lose cohesiveness. As it slams into him, Braugher is knocked unconscious and falls to the floor. <span class=messageboard-ooc>Braugher takes 4 more damage, leaving him at -2, I believe. Based on rules discussion, Elemental #1 has a total of 11 points of damage.</span></p>
<p><span class=messageboard-ooc>Initiative:
<br />
Air Elemental 1,
<br />
<b>Kalista, Shechera, Kynn, Istralanix, Tetchy,</b>
<br />
Air Elemental 2,
<br />
Emmett, Braugher, Meleren</span></p>
<p>[Spoiler omitted]</p>[Spoiler omitted]
Emmett's attack, besides being devastatingly loud in such a closed in room, leaves a gaping hole in the creature of air. Did a face just flash in the debris swirling in the wind? And, did it just snarl at Emmett? Elemental #2 has 9 points of damage.
The other elemental continues to press it's attack against Braugher as it begins to lose cohesiveness. As it slams into him, Braugher is knocked unconscious and falls to the floor. Braugher takes 4 more damage, leaving him at...GM Phil (alias of Phillip Goettsch)2014-11-15T04:49:28ZRe: Forums: Play-by-Post: [PFS/PbP] GM Phil's Trial by Machine [#6-01]GM Phil (alias of Phillip Goettsch)https://paizo.com/campaigns/PFSPbPGMPhilsTrialByMachine601/gameplay&page=7#3362014-11-14T13:37:58Z2014-11-14T13:37:58Z<p>[Spoiler omitted]</p>
<p>Braugher's strong attacks push the swirling air back as one of his claws rips apart some of its material. It is obvious that quite a bit of this elemental's substance has been destroyed. <span class=messageboard-ooc>Elemental 1 has sustained a total of 9 points of damage.</span></p>
<p><span class=messageboard-ooc>Initiative:
<br />
Air Elemental 1,
<br />
Kalista, Shechera, Kynn, Istralnaix, Tetchy,
<br />
Air Elemental 2,
<br />
<b>Emmett,</b> Braugher, Meleren</span></p>[Spoiler omitted]
Braugher's strong attacks push the swirling air back as one of his claws rips apart some of its material. It is obvious that quite a bit of this elemental's substance has been destroyed. Elemental 1 has sustained a total of 9 points of damage.
Initiative:
Air Elemental 1,
Kalista, Shechera, Kynn, Istralnaix, Tetchy,
Air Elemental 2,
Emmett, Braugher, MelerenGM Phil (alias of Phillip Goettsch)2014-11-14T13:37:58ZRe: Forums: Play-by-Post: [PFS/PbP] GM Phil's Trial by Machine [#6-01]Meleren (alias of Phillip Goettsch)https://paizo.com/campaigns/PFSPbPGMPhilsTrialByMachine601/gameplay&page=7#3332014-11-13T17:58:37Z2014-11-13T17:58:37Z<p><b>"It would be advisable for us to await their return, but pressing that panel should cause the door to open."</b> Says Meleren moving to cover the door and Shechera with his crossbow.</p>"It would be advisable for us to await their return, but pressing that panel should cause the door to open." Says Meleren moving to cover the door and Shechera with his crossbow.Meleren (alias of Phillip Goettsch)2014-11-13T17:58:37ZRe: Forums: Play-by-Post: [PFS/PbP] GM Phil's Trial by Machine [#6-01]GM Phil (alias of Phillip Goettsch)https://paizo.com/campaigns/PFSPbPGMPhilsTrialByMachine601/gameplay&page=7#3322014-11-13T17:52:33Z2014-11-13T17:52:33Z<p>Kynn's bolt of force collides with the swirling mass and seems to disturb it some. <span class=messageboard-ooc>2 damage to elemental #1.</span></p>
<p>Istralanix notes that there is a panel like all the previous doors in this place, touching the panel may activate the door and the lift within.</p>
<p>The other swirling mass of air orients on the closest target and charges at Braugher! As the creature of air connects, Braugher is rocked by the attack. <span class=messageboard-ooc>Braugher takes 2 damage from the air elemental's slam attack.</span></p>
<p><span class=messageboard-ooc>Initiative:
<br />
Air Elemental 1,
<br />
Kalista, Shechera, Kynn, Istralnaix, Tetchy,
<br />
Air Elemental 2,
<br />
<b>Emmett, Braugher, Meleren</b></span></p>
<p>[Spoiler omitted]</p>Kynn's bolt of force collides with the swirling mass and seems to disturb it some. 2 damage to elemental #1.
Istralanix notes that there is a panel like all the previous doors in this place, touching the panel may activate the door and the lift within.
The other swirling mass of air orients on the closest target and charges at Braugher! As the creature of air connects, Braugher is rocked by the attack. Braugher takes 2 damage from the air elemental's slam attack.
Initiative:
Air Elemental...GM Phil (alias of Phillip Goettsch)2014-11-13T17:52:33ZRe: Forums: Play-by-Post: [PFS/PbP] GM Phil's Trial by Machine [#6-01]GM Phil (alias of Phillip Goettsch)https://paizo.com/campaigns/PFSPbPGMPhilsTrialByMachine601/gameplay&page=7#3292014-11-13T06:41:36Z2014-11-13T06:41:36Z<p>Tetchy's blade passes right through the air elemental causing no damage, the thing doesn't seem to have a front or back or any other sort of discernible anatomy. The damn thing is just a swirling cloud of vapor!</p>
<p><span class=messageboard-ooc>Initiative:
<br />
Air Elemental 1,
<br />
Kalista, Shechera, <b>Kynn, Istralnaix,</b> Tetchy,
<br />
Air Elemental 2,
<br />
Emmett, Braugher, Meleren</span></p>Tetchy's blade passes right through the air elemental causing no damage, the thing doesn't seem to have a front or back or any other sort of discernible anatomy. The damn thing is just a swirling cloud of vapor!
Initiative:
Air Elemental 1,
Kalista, Shechera, Kynn, Istralnaix, Tetchy,
Air Elemental 2,
Emmett, Braugher, MelerenGM Phil (alias of Phillip Goettsch)2014-11-13T06:41:36ZRe: Forums: Play-by-Post: [PFS/PbP] GM Phil's Trial by Machine [#6-01]Ms. Shechera (alias of Phillip Goettsch)https://paizo.com/campaigns/PFSPbPGMPhilsTrialByMachine601/gameplay&page=7#3262014-11-13T05:31:01Z2014-11-13T05:31:01Z<p><b>"Yeah? Well, maybe."</b> Shechera says at Kalista's rebuke. </p>
<p><b>"We been together long enough to know who we can trust."</b> She adds with a sneer.</p>
<p><span class=messageboard-ooc>Initiative:
<br />
Air Elemental 1,
<br />
Kalista, Shechera, <b>Kynn, Istralnaix, Tetchy,</b>
<br />
Air Elemental 2,
<br />
Emmett, Braugher, Meleren</span></p>"Yeah? Well, maybe." Shechera says at Kalista's rebuke.
"We been together long enough to know who we can trust." She adds with a sneer.
Initiative:
Air Elemental 1,
Kalista, Shechera, Kynn, Istralnaix, Tetchy,
Air Elemental 2,
Emmett, Braugher, MelerenMs. Shechera (alias of Phillip Goettsch)2014-11-13T05:31:01ZRe: Forums: Play-by-Post: [PFS/PbP] GM Phil's Trial by Machine [#6-01]GM Phil (alias of Phillip Goettsch)https://paizo.com/campaigns/PFSPbPGMPhilsTrialByMachine601/gameplay&page=7#3242014-11-13T05:17:26Z2014-11-13T05:17:26Z<p><span class=messageboard-ooc>Kalista, give me a Charisma or Diplomacy check, your choice.</span></p>Kalista, give me a Charisma or Diplomacy check, your choice.GM Phil (alias of Phillip Goettsch)2014-11-13T05:17:26ZRe: Forums: Play-by-Post: [PFS/PbP] GM Phil's Trial by Machine [#6-01]Ms. Shechera (alias of Phillip Goettsch)https://paizo.com/campaigns/PFSPbPGMPhilsTrialByMachine601/gameplay&page=7#3222014-11-13T04:22:08Z2014-11-13T04:22:08Z<p>In the large control room, the sudden rumble and then quite hum put Shechera on edge. <b>"What was that? Did you do something?"</b> She says accusingly towards Istralanix.</p>In the large control room, the sudden rumble and then quite hum put Shechera on edge. "What was that? Did you do something?" She says accusingly towards Istralanix.Ms. Shechera (alias of Phillip Goettsch)2014-11-13T04:22:08ZRe: Forums: Play-by-Post: [PFS/PbP] GM Phil's Trial by Machine [#6-01]GM Phil (alias of Phillip Goettsch)https://paizo.com/campaigns/PFSPbPGMPhilsTrialByMachine601/gameplay&page=7#3212014-11-13T04:20:05Z2014-11-13T04:20:05Z<p>As Baugher moves into the room, it also becomes apparent that without air, there is also no sound. The group in the elevator watches Baugher act with eerie silence.</p>
<p>Baugher quickly finds a control he thinks will do some good and operates the lever. As he does the skeleton crumbles and a rumble begins which can be heard throughout the complex. The rumble quickly gives way to a more gentle purring and the brush of air can be felt against bare skin in the upper control room.</p>
<p>As quickly as the air seems to be returning a menace materializes from the same vents! It seems that turning on the "air pumps" has awakened something. More correctly, two somethings have been awakened and neither seems to be happy. Some of the air coalesces into two creatures that begin to howl as sound returns to the control room.</p>
<p>The one closest to Braugher swirls towards him slamming him with a fully corporeal form. The attack knocks him into the skeleton and causing it to crumble completely. <span class=messageboard-ooc>Slam attack cause 2 points of damage to Braugher.</span></p>
<p>As the air slowly returns, you no longer fear you will suffocate, but it could be some seconds before full atmosphere is restored!</p>
<p><span class=messageboard-ooc>Initiative:
<br />
Air Elemental 1,
<br />
<b>Kalista, Shechera, Kynn, Istralnaix, Tetchy,</b>
<br />
Air Elemental 2,
<br />
Emmett, Braugher, Meleren</span></p>
<p>[Spoiler omitted]</p>As Baugher moves into the room, it also becomes apparent that without air, there is also no sound. The group in the elevator watches Baugher act with eerie silence.
Baugher quickly finds a control he thinks will do some good and operates the lever. As he does the skeleton crumbles and a rumble begins which can be heard throughout the complex. The rumble quickly gives way to a more gentle purring and the brush of air can be felt against bare skin in the upper control room.
As quickly as the...GM Phil (alias of Phillip Goettsch)2014-11-13T04:20:05ZRe: Forums: Play-by-Post: [PFS/PbP] GM Phil's Trial by Machine [#6-01]GM Phil (alias of Phillip Goettsch)https://paizo.com/campaigns/PFSPbPGMPhilsTrialByMachine601/gameplay&page=7#3172014-11-12T18:09:28Z2014-11-12T18:09:28Z<p><span class=messageboard-ooc>Braugher actions have been noted. I will give everyone else in the elevator a chance to take a move and standard action before I post the results of Baugher's actions. If you want to wait for the outcome, please make a post that let's me know so that we can move on; otherwise I will post the outcome in 24 hours.</span></p>Braugher actions have been noted. I will give everyone else in the elevator a chance to take a move and standard action before I post the results of Baugher's actions. If you want to wait for the outcome, please make a post that let's me know so that we can move on; otherwise I will post the outcome in 24 hours.GM Phil (alias of Phillip Goettsch)2014-11-12T18:09:28ZRe: Forums: Play-by-Post: [PFS/PbP] GM Phil's Trial by Machine [#6-01]GM Phil (alias of Phillip Goettsch)https://paizo.com/campaigns/PFSPbPGMPhilsTrialByMachine601/gameplay&page=7#3152014-11-12T17:23:40Z2014-11-12T17:23:40Z<p>The “black-and-white” screens flicker with occasional glimpses of machinery and robots awaiting activation. A small hologram of the Red Redoubt, much like the one in the other room, floats above the plate the skeleton's gloved hand rests on. A plate next to the lever grasped by the skeleton’s other hand reads, “Air Pumps”. The lever appears to have two position and is currently in the position marked with a circle, the other position is marked with a straight line.</p>The “black-and-white” screens flicker with occasional glimpses of machinery and robots awaiting activation. A small hologram of the Red Redoubt, much like the one in the other room, floats above the plate the skeleton's gloved hand rests on. A plate next to the lever grasped by the skeleton’s other hand reads, “Air Pumps”. The lever appears to have two position and is currently in the position marked with a circle, the other position is marked with a straight line.GM Phil (alias of Phillip Goettsch)2014-11-12T17:23:40ZRe: Forums: Play-by-Post: [PFS/PbP] GM Phil's Trial by Machine [#6-01]GM Phil (alias of Phillip Goettsch)https://paizo.com/campaigns/PFSPbPGMPhilsTrialByMachine601/gameplay&page=7#3132014-11-12T17:13:14Z2014-11-12T17:13:14Z<p>As Emmett presses the open button twice, everyone is unpleasantly surprised by the sudden and explosive vacuum their bodies are exposed to, none more so than Kynn.</p>
<p>As the air is ripped out of the elevator, the group of four sees a much larger room beyond and feels a painful pull on their bodies. Each of them sustaining injury from the sudden depressurization. <span class=messageboard-ooc>4 points of damage.</span></p>
<p>As the pain clears they all realize that there is certainly not enough air to breath, but they also see the room before them; <span class=messageboard-ooc>Map portion has been revealed.</span></p>
<p>A series of glassy panels form a semicircular array along the southern walls of this circular room. Some of the panels are lit but blank, while others flicker with a jarring, black-and-white dotted pattern. Many are cracked or simply dark. A throne-like chair sits before a mechanical table in the center of the room. A skeleton slumps in the chair, one bony hand grasping a large lever. Its other hand, wearing a strange, silvery glove, rests upon a glowing plate.</p>
<p>[Spoiler omitted]</p>As Emmett presses the open button twice, everyone is unpleasantly surprised by the sudden and explosive vacuum their bodies are exposed to, none more so than Kynn.
As the air is ripped out of the elevator, the group of four sees a much larger room beyond and feels a painful pull on their bodies. Each of them sustaining injury from the sudden depressurization. 4 points of damage.
As the pain clears they all realize that there is certainly not enough air to breath, but they also see the room...GM Phil (alias of Phillip Goettsch)2014-11-12T17:13:14ZRe: Forums: Play-by-Post: [PFS/PbP] GM Phil's Trial by Machine [#6-01]GM Phil (alias of Phillip Goettsch)https://paizo.com/campaigns/PFSPbPGMPhilsTrialByMachine601/gameplay&page=7#3082014-11-11T20:13:18Z2014-11-11T20:13:18Z<p><span class=messageboard-ooc>You think that the movement of air when each door opens has been due to the newly exposed room equalizing. However, until this situation, the room being exposed has been far smaller in volume than the one providing the air. Your characters have no knowledge or concept of what a vacuum might do to them, but they are fairly certain they will not be able to breath and that could cause problems quickly. Much like drowning you would be able to hold your breath for twice your constitution score (not bonus) in rounds. Strenuous actions will consume 2 rounds of this time.</span></p>You think that the movement of air when each door opens has been due to the newly exposed room equalizing. However, until this situation, the room being exposed has been far smaller in volume than the one providing the air. Your characters have no knowledge or concept of what a vacuum might do to them, but they are fairly certain they will not be able to breath and that could cause problems quickly. Much like drowning you would be able to hold your breath for twice your constitution score...GM Phil (alias of Phillip Goettsch)2014-11-11T20:13:18ZRe: Forums: Play-by-Post: [PFS/PbP] GM Phil's Trial by Machine [#6-01]GM Phil (alias of Phillip Goettsch)https://paizo.com/campaigns/PFSPbPGMPhilsTrialByMachine601/gameplay&page=7#3042014-11-11T19:17:47Z2014-11-11T19:17:47Z<p><span class=messageboard-ooc>Tetchy, Kalista is not in the elevator with you.</span></p>Tetchy, Kalista is not in the elevator with you.GM Phil (alias of Phillip Goettsch)2014-11-11T19:17:47ZRe: Forums: Play-by-Post: [PFS/PbP] GM Phil's Trial by Machine [#6-01]GM Phil (alias of Phillip Goettsch)https://paizo.com/campaigns/PFSPbPGMPhilsTrialByMachine601/gameplay&page=7#3022014-11-11T16:35:01Z2014-11-11T16:35:01Z<p><span class=messageboard-ooc>A door blocks your view of the <i>bottom of the closet</i>, it's basically an elevator.</span></p>A door blocks your view of the bottom of the closet, it's basically an elevator.GM Phil (alias of Phillip Goettsch)2014-11-11T16:35:01ZRe: Forums: Play-by-Post: [PFS/PbP] GM Phil's Trial by Machine [#6-01]GM Phil (alias of Phillip Goettsch)https://paizo.com/campaigns/PFSPbPGMPhilsTrialByMachine601/gameplay&page=6#3002014-11-11T16:25:11Z2014-11-11T16:25:11Z<p>Opposite of the <i>open button</i> Emmett notices a button with a pair of arrows pointing at each other. This button seems to indicate close and he thinks may be appropriate to answer the disembodied voice's question in the negative.</p>Opposite of the open button Emmett notices a button with a pair of arrows pointing at each other. This button seems to indicate close and he thinks may be appropriate to answer the disembodied voice's question in the negative.GM Phil (alias of Phillip Goettsch)2014-11-11T16:25:11ZRe: Forums: Play-by-Post: [PFS/PbP] GM Phil's Trial by Machine [#6-01]GM Phil (alias of Phillip Goettsch)https://paizo.com/campaigns/PFSPbPGMPhilsTrialByMachine601/gameplay&page=6#2982014-11-11T16:12:35Z2014-11-11T16:12:35Z<p><b>"Negligible atmosphere detected. Do you wish to proceed? Push open button twice for yes."</b></p>
<p>The disembodied voice repeats itself, a button with two arrows pointing away from each other blinks slowly with an amber light.</p>"Negligible atmosphere detected. Do you wish to proceed? Push open button twice for yes."
The disembodied voice repeats itself, a button with two arrows pointing away from each other blinks slowly with an amber light.GM Phil (alias of Phillip Goettsch)2014-11-11T16:12:35ZRe: Forums: Play-by-Post: [PFS/PbP] GM Phil's Trial by Machine [#6-01]GM Phil (alias of Phillip Goettsch)https://paizo.com/campaigns/PFSPbPGMPhilsTrialByMachine601/gameplay&page=6#2942014-11-10T18:46:02Z2014-11-10T18:46:02Z<p>As Istralanix is considering getting into the small room with the other four, the door closes in front of him blocking his way.</p>
<p>When Tetchy activates the panel with the gauntlet, the door closes and the group inside feels the rush of being lifted. After a brief moment, about 12 seconds, the room stops moving and a voice comes from no where; <b>"Negligible atmosphere detected. Do you wish to proceed? Push open button twice for yes."</b> The voice initially speaks the words in goblin, but then translates to common.</p>As Istralanix is considering getting into the small room with the other four, the door closes in front of him blocking his way.
When Tetchy activates the panel with the gauntlet, the door closes and the group inside feels the rush of being lifted. After a brief moment, about 12 seconds, the room stops moving and a voice comes from no where; "Negligible atmosphere detected. Do you wish to proceed? Push open button twice for yes." The voice initially speaks the words in goblin, but then...GM Phil (alias of Phillip Goettsch)2014-11-10T18:46:02ZRe: Forums: Play-by-Post: GameplayBrother Bear (alias of Phillip Goettsch)https://paizo.com/campaigns/GMShadowLordsPFS418TheVeteransVault/gameplay&page=9#4252014-11-10T17:21:29Z2014-11-10T17:21:29Z<p><b>"Of course! I look forward to the next mission."</b> Bear says and rises collecting Torag and leaving the lodge.</p>
<p><i>I wonder what such low level Pathfinders could hope to accomplish in such a grand scheme?</i></p>
<p><span class=messageboard-ooc>That was the Faction mission fluff right? Of course it doesn't factor into the prestige points anymore, but it is still fun to throw in. Thanks for a great adventure Shadowlord. I had a great time.</span></p>"Of course! I look forward to the next mission." Bear says and rises collecting Torag and leaving the lodge.
I wonder what such low level Pathfinders could hope to accomplish in such a grand scheme?
That was the Faction mission fluff right? Of course it doesn't factor into the prestige points anymore, but it is still fun to throw in. Thanks for a great adventure Shadowlord. I had a great time.Brother Bear (alias of Phillip Goettsch)2014-11-10T17:21:29ZRe: Forums: Play-by-Post: [PFS/PbP] GM Phil's Trial by Machine [#6-01]GM Phil (alias of Phillip Goettsch)https://paizo.com/campaigns/PFSPbPGMPhilsTrialByMachine601/gameplay&page=6#2922014-11-10T16:33:59Z2014-11-10T16:33:59Z<p>Istralanix sees that there is in fact room for everyone in the <i>closet</i>, though it would be cramped.</p>
<p>Emmett has completed entering the code that Kalista found and the handprint panel pulses with a green glow as if waiting a final activation gesture. Tetchy notes that the handprint panel matches the one in the <i>torture</i> room.</p>
<p>Meleren states; <b>"Might be best if someone waits down here."</b> And Shechera nods her agreement.</p>Istralanix sees that there is in fact room for everyone in the closet, though it would be cramped.
Emmett has completed entering the code that Kalista found and the handprint panel pulses with a green glow as if waiting a final activation gesture. Tetchy notes that the handprint panel matches the one in the torture room.
Meleren states; "Might be best if someone waits down here." And Shechera nods her agreement.GM Phil (alias of Phillip Goettsch)2014-11-10T16:33:59ZRe: Forums: Play-by-Post: [PFS/PbP] GM Phil's Trial by Machine [#6-01]GM Phil (alias of Phillip Goettsch)https://paizo.com/campaigns/PFSPbPGMPhilsTrialByMachine601/gameplay&page=6#2882014-11-10T02:43:21Z2014-11-10T02:43:21Z<p><span class=messageboard-ooc>All Emmett had is a number pad with two extra buttons and a handprint panel.</span></p>All Emmett had is a number pad with two extra buttons and a handprint panel.GM Phil (alias of Phillip Goettsch)2014-11-10T02:43:21ZRe: Forums: Play-by-Post: GameplayBrother Bear (alias of Phillip Goettsch)https://paizo.com/campaigns/GMShadowLordsPFS418TheVeteransVault/gameplay&page=9#4232014-11-10T02:25:44Z2014-11-10T02:25:44Z<p><b>"Well, didn't notice much. That bird fellow seemed keen on keeping the letters and satchel. Don't know if he planned to turn them in or keep things secret."</b> Bear says matter of factly.</p>
<p><b>"Honestly, are there still problems in the Society? I heard about that shadow group a few years back, but I thought all this nonsense was behind us."</b></p>"Well, didn't notice much. That bird fellow seemed keen on keeping the letters and satchel. Don't know if he planned to turn them in or keep things secret." Bear says matter of factly.
"Honestly, are there still problems in the Society? I heard about that shadow group a few years back, but I thought all this nonsense was behind us."Brother Bear (alias of Phillip Goettsch)2014-11-10T02:25:44ZRe: Forums: Play-by-Post: [PFS/PbP] GM Phil's Trial by Machine [#6-01]GM Phil (alias of Phillip Goettsch)https://paizo.com/campaigns/PFSPbPGMPhilsTrialByMachine601/gameplay&page=6#2822014-11-09T14:03:38Z2014-11-09T14:03:38Z<p><span class=messageboard-ooc>Ok, so there is no <i>door</i> to 'ave a go at. Emmett is waiting in the small metal room and keying in numbers on a control pad. Please tell me who is inside the small metal room with him? Or better yet, if you can, move your token into the square you would like to be in. All eight of you could squeeze into the small room, but would be a very touching moment.</span></p>
<p>As Emmett finishes keying in the numerical sequence the five-fingered "handprint" begins to glow with a slow pulsing light.</p>Ok, so there is no door to 'ave a go at. Emmett is waiting in the small metal room and keying in numbers on a control pad. Please tell me who is inside the small metal room with him? Or better yet, if you can, move your token into the square you would like to be in. All eight of you could squeeze into the small room, but would be a very touching moment.
As Emmett finishes keying in the numerical sequence the five-fingered "handprint" begins to glow with a slow pulsing light.GM Phil (alias of Phillip Goettsch)2014-11-09T14:03:38ZRe: Forums: Play-by-Post: GameplayBrother Bear (alias of Phillip Goettsch)https://paizo.com/campaigns/GMShadowLordsPFS418TheVeteransVault/gameplay&page=9#4212014-11-08T14:57:24Z2014-11-08T14:57:24Z<p>Bear looks at Valsin, trying to determine if he should say something else or not. He decides to anyway;</p>
<p><b>"Can't tell ya much else, though I really need to get outta the city for a while."</b></p>Bear looks at Valsin, trying to determine if he should say something else or not. He decides to anyway;
"Can't tell ya much else, though I really need to get outta the city for a while."Brother Bear (alias of Phillip Goettsch)2014-11-08T14:57:24ZRe: Forums: Play-by-Post: [PFS/PbP] GM Phil's Trial by Machine [#6-01]GM Phil (alias of Phillip Goettsch)https://paizo.com/campaigns/PFSPbPGMPhilsTrialByMachine601/gameplay&page=6#2762014-11-08T13:20:43Z2014-11-08T13:20:43Z<p><span class=messageboard-ooc>The skill you are looking for is Knowledge (engineering).</span></p>The skill you are looking for is Knowledge (engineering).GM Phil (alias of Phillip Goettsch)2014-11-08T13:20:43ZRe: Forums: Play-by-Post: [PFS/PbP] GM Phil's Trial by Machine [#6-01]GM Phil (alias of Phillip Goettsch)https://paizo.com/campaigns/PFSPbPGMPhilsTrialByMachine601/gameplay&page=6#2732014-11-08T01:28:25Z2014-11-08T01:28:25Z<p>Kynn examines the items from Tetchy, no magical auras present themselves to his inspection however. The vials look like they could act as potions; had they an aura of magic that would have been Kynn's first guess.</p>
<p>The bulb end of the <i>wand</i> looks like it would accept the content of the vials. The other, pointy, end looks to be a way to administer the contents of the bulb.</p>
<p>Kalista pulls the lever again, but nothing changes. The table continues to display the same image and the brass wheels remain fixed.</p>Kynn examines the items from Tetchy, no magical auras present themselves to his inspection however. The vials look like they could act as potions; had they an aura of magic that would have been Kynn's first guess.
The bulb end of the wand looks like it would accept the content of the vials. The other, pointy, end looks to be a way to administer the contents of the bulb.
Kalista pulls the lever again, but nothing changes. The table continues to display the same image and the brass wheels...GM Phil (alias of Phillip Goettsch)2014-11-08T01:28:25ZRe: Forums: Play-by-Post: [PFS/PbP] GM Phil's Trial by Machine [#6-01]GM Phil (alias of Phillip Goettsch)https://paizo.com/campaigns/PFSPbPGMPhilsTrialByMachine601/gameplay&page=6#2692014-11-07T19:42:39Z2014-11-07T19:42:39Z<p>With the others engaged in the main security room, Tetchy places his gauntleted hand against the panel and hears an audible click of a locking device and the cabinet opens with a quiet whoosh of air.</p>
<p>Inside the cabinet are three vials containing a glowing blue liquid and a bizarre wand like device with a bulb on one end.</p>With the others engaged in the main security room, Tetchy places his gauntleted hand against the panel and hears an audible click of a locking device and the cabinet opens with a quiet whoosh of air.
Inside the cabinet are three vials containing a glowing blue liquid and a bizarre wand like device with a bulb on one end.GM Phil (alias of Phillip Goettsch)2014-11-07T19:42:39ZRe: Forums: Play-by-Post: [PFS/PbP] GM Phil's Trial by Machine [#6-01]GM Phil (alias of Phillip Goettsch)https://paizo.com/campaigns/PFSPbPGMPhilsTrialByMachine601/gameplay&page=6#2662014-11-07T18:50:19Z2014-11-07T18:50:19Z<p>Emmett stands in the small room waiting for the others, who all seem to be in the middle of something else.</p>
<p>Tetchy looks at the panel and notes that it is different from the door panel because it has a five-fingered "handprint" impression. It seems that the panel requires more than a bare hand.</p>
<p>As Kalista tries to touch the physical looking image her hand passes completely through it, much like an illusion. However, her spell to detect magical energies reveals that there are none present. As she is observing the table with her enhanced vision, the brass wheels begin to spin, very shortly a message is displayed where before only gibberish was present.</p>
<p><a href="https://docs.google.com/drawings/d/18B198AGjUtDDuNnrpqSESl9v6AMSfCrG5O-tzyETRQA/edit" target="_blank" rel="nofollow">Panel Readout</a></p>Emmett stands in the small room waiting for the others, who all seem to be in the middle of something else.
Tetchy looks at the panel and notes that it is different from the door panel because it has a five-fingered "handprint" impression. It seems that the panel requires more than a bare hand.
As Kalista tries to touch the physical looking image her hand passes completely through it, much like an illusion. However, her spell to detect magical energies reveals that there are none present....GM Phil (alias of Phillip Goettsch)2014-11-07T18:50:19ZRe: Forums: Play-by-Post: [PFS/PbP] GM Phil's Trial by Machine [#6-01]GM Phil (alias of Phillip Goettsch)https://paizo.com/campaigns/PFSPbPGMPhilsTrialByMachine601/gameplay&page=6#2612014-11-07T14:49:30Z2014-11-07T14:49:30Z<p>Both Teetchy and Emmett find that the doors are sealed as most of the other doors have been, a small panel near the door with a glowing hand print.</p>
<p>Listening at the door on the pillar reveals nothing to Emmett, each is expecting the rush of air that has accompanied the most recent door openings.</p>
<p>As each door is opened the rush of air occurs. Tetchy is greeted by what could only be described as a torture chamber, but cleaner than any place he has ever visited. Two metal tables with shackles and rows of instruments hanging on the opposing walls. Of interest is a square cabinet door on the east wall with no handle. Another touch panel flanks it, but is different than the ones found near the doors.</p>
<p>Emmett finds a very small room beyond his door, sleek metal walls on three sides with protruding bars about waist high. Peeking in he sees a similar hand panel and a pad with numbered buttons.</p>Both Teetchy and Emmett find that the doors are sealed as most of the other doors have been, a small panel near the door with a glowing hand print.
Listening at the door on the pillar reveals nothing to Emmett, each is expecting the rush of air that has accompanied the most recent door openings.
As each door is opened the rush of air occurs. Tetchy is greeted by what could only be described as a torture chamber, but cleaner than any place he has ever visited. Two metal tables with shackles...GM Phil (alias of Phillip Goettsch)2014-11-07T14:49:30ZRe: Forums: Play-by-Post: [PFS/PbP] GM Phil's Trial by Machine [#6-01]GM Phil (alias of Phillip Goettsch)https://paizo.com/campaigns/PFSPbPGMPhilsTrialByMachine601/gameplay&page=6#2582014-11-07T13:33:00Z2014-11-07T13:33:00Z<p>When Kalista pulls the lever, albeit with magical force, the table begins to hum quietly and the top lights up. A three-dimensional image appears in the air above the table, it looks to be a view of this level of the Redoubt. You can pick out the control room you are in and the periphery rooms where you <i>met</i> Meleren and Shechera. You note that the oval room was but one of many on a type of carousel that could rotate around a central hub. As interesting as the carousel of rooms is the presence of two other rooms; the one to the east of you and one connected by a long tube above this control room. You also note that the image has the ring of oval rooms misaligned, which explains why your exit is blocked.</p>
<p><span class=messageboard-ooc>There is a graphic of this arrangement on the map, it gives you a good idea of the carousel and the elevations of everything.</span></p>When Kalista pulls the lever, albeit with magical force, the table begins to hum quietly and the top lights up. A three-dimensional image appears in the air above the table, it looks to be a view of this level of the Redoubt. You can pick out the control room you are in and the periphery rooms where you met Meleren and Shechera. You note that the oval room was but one of many on a type of carousel that could rotate around a central hub. As interesting as the carousel of rooms is the presence...GM Phil (alias of Phillip Goettsch)2014-11-07T13:33:00ZRe: Forums: Play-by-Post: [PFS/PbP] GM Phil's Trial by Machine [#6-01]GM Phil (alias of Phillip Goettsch)https://paizo.com/campaigns/PFSPbPGMPhilsTrialByMachine601/gameplay&page=6#2552014-11-07T04:01:54Z2014-11-07T04:01:54Z<p>The lettered wheel does not spin freely, it feels as if something within the truncated cone table controls the wheels. Kalista clearly notices that the blinking crystal seems to be indicating something needs attention. The only thing that appears to be operable on the control table is the lever next to the blinking crystal.</p>The lettered wheel does not spin freely, it feels as if something within the truncated cone table controls the wheels. Kalista clearly notices that the blinking crystal seems to be indicating something needs attention. The only thing that appears to be operable on the control table is the lever next to the blinking crystal.GM Phil (alias of Phillip Goettsch)2014-11-07T04:01:54ZRe: Forums: Play-by-Post: GameplayBrother Bear (alias of Phillip Goettsch)https://paizo.com/campaigns/GMShadowLordsPFS418TheVeteransVault/gameplay&page=9#4202014-11-07T00:20:13Z2014-11-07T00:20:13Z<p>Bear speaks to VC Valsin about the group and the task they completed. He tries to include all of the details unsure exactly what the venture captain is looking for.</p>
<p>He is quite frank as he discusses the letters found in the final room; social relations are quite beyond his understanding anyway.</p>
<p><b>"And I'm not sure what Haidmarch was doing with that Sascha woman when we returned, but I wonder if it is similar. The fact that she wanted the locket disturbs me. It didn't appear to open like normal lockets, but that might have been the point."</b> He concludes.</p>Bear speaks to VC Valsin about the group and the task they completed. He tries to include all of the details unsure exactly what the venture captain is looking for.
He is quite frank as he discusses the letters found in the final room; social relations are quite beyond his understanding anyway.
"And I'm not sure what Haidmarch was doing with that Sascha woman when we returned, but I wonder if it is similar. The fact that she wanted the locket disturbs me. It didn't appear to open like...Brother Bear (alias of Phillip Goettsch)2014-11-07T00:20:13ZRe: Forums: Play-by-Post: GameplayBrother Bear (alias of Phillip Goettsch)https://paizo.com/campaigns/GMShadowLordsPFS418TheVeteransVault/gameplay&page=9#4162014-11-06T00:21:10Z2014-11-06T00:21:10Z<p><b>"Well, that is just gruesome."</b> Says the dwarf with a scowl. <b>"Shall we exit now?"</b></p>"Well, that is just gruesome." Says the dwarf with a scowl. "Shall we exit now?"Brother Bear (alias of Phillip Goettsch)2014-11-06T00:21:10ZRe: Forums: Play-by-Post: GameplayBrother Bear (alias of Phillip Goettsch)https://paizo.com/campaigns/GMShadowLordsPFS418TheVeteransVault/gameplay&page=9#4122014-11-05T21:38:17Z2014-11-05T21:38:17Z<p>Bear surveys the scene...</p>
<p><span class="messageboard-dice"><b>Perception:</b></span> <span class="messageboard-dice">1d20 + 5 ⇒ (20) + 5 = 25</span> <span class=messageboard-ooc>+2 against fling creatures.</span></p>Bear surveys the scene...
[dice=Perception]1d20+5[/dice] +2 against fling creatures.Brother Bear (alias of Phillip Goettsch)2014-11-05T21:38:17ZRe: Forums: Play-by-Post: GameplayBrother Bear (alias of Phillip Goettsch)https://paizo.com/campaigns/GMShadowLordsPFS418TheVeteransVault/gameplay&page=9#4072014-11-05T02:52:19Z2014-11-05T02:52:19Z<p>Bear shrugs... <b>"Humans..."</b></p>Bear shrugs... "Humans..."Brother Bear (alias of Phillip Goettsch)2014-11-05T02:52:19ZRe: Forums: Play-by-Post: [PFS/PbP] GM Phil's Trial by Machine [#6-01]Meleren (alias of Phillip Goettsch)https://paizo.com/campaigns/PFSPbPGMPhilsTrialByMachine601/gameplay&page=5#2482014-11-04T22:33:46Z2014-11-04T22:33:46Z<p>Meleren shows Emmett the trinket, but keeps it about his neck. <b>"Sure."</b></p>
<p>Emmett notes that the trinket is a non-descript amulet of tin.</p>Meleren shows Emmett the trinket, but keeps it about his neck. "Sure."
Emmett notes that the trinket is a non-descript amulet of tin.Meleren (alias of Phillip Goettsch)2014-11-04T22:33:46ZRe: Forums: Play-by-Post: GameplayBrother Bear (alias of Phillip Goettsch)https://paizo.com/campaigns/GMShadowLordsPFS418TheVeteransVault/gameplay&page=9#4042014-11-04T22:07:29Z2014-11-04T22:07:29Z<p><b>"Agreed, we need not remain here any longer. Our mission has but one task remaining. Let us deliver this trinket and be done."</b> Says Bear as he brushes some muck out of his hair.</p>
<p><b>"Got to wonder why such a small thing is worth this kind of hassle though. Anyone look inside the thing?"</b> He adds as the group prepares to back track to the sewer entrance.</p>"Agreed, we need not remain here any longer. Our mission has but one task remaining. Let us deliver this trinket and be done." Says Bear as he brushes some muck out of his hair.
"Got to wonder why such a small thing is worth this kind of hassle though. Anyone look inside the thing?" He adds as the group prepares to back track to the sewer entrance.Brother Bear (alias of Phillip Goettsch)2014-11-04T22:07:29ZRe: Forums: Play-by-Post: GameplayBrother Bear (alias of Phillip Goettsch)https://paizo.com/campaigns/GMShadowLordsPFS418TheVeteransVault/gameplay&page=8#3972014-11-03T23:24:42Z2014-11-03T23:24:42Z<p><b>"I agree, let us be done with this place."</b> Says Bear as he helps Dragomir collect the found items.</p>
<p><b>"You want a book, Grym? Sure take the thing. I'm sure the Society will be happy to make a copy too."</b></p>"I agree, let us be done with this place." Says Bear as he helps Dragomir collect the found items.
"You want a book, Grym? Sure take the thing. I'm sure the Society will be happy to make a copy too."Brother Bear (alias of Phillip Goettsch)2014-11-03T23:24:42ZRe: Forums: Play-by-Post: [PFS/PbP] GM Phil's Trial by Machine [#6-01]Meleren (alias of Phillip Goettsch)https://paizo.com/campaigns/PFSPbPGMPhilsTrialByMachine601/gameplay&page=5#2442014-11-03T23:21:10Z2014-11-03T23:21:10Z<p><b>"Yes, the treasure in the big locked box up there was this simple tin badge. Pretty worthless trinket to send you in for."</b> Says Meleren showing the badge around his neck.</p>
<p><b>"So any idea how to get us out here?"</b></p>"Yes, the treasure in the big locked box up there was this simple tin badge. Pretty worthless trinket to send you in for." Says Meleren showing the badge around his neck.
"So any idea how to get us out here?"Meleren (alias of Phillip Goettsch)2014-11-03T23:21:10ZRe: Forums: Play-by-Post: GameplayBrother Bear (alias of Phillip Goettsch)https://paizo.com/campaigns/GMShadowLordsPFS418TheVeteransVault/gameplay&page=8#3922014-11-03T13:21:59Z2014-11-03T13:21:59Z<p><b>"Taicho, what do the directions say? I don't recall a hole and besides I don't think we'll fit."</b> Says Bear moving cautiously to the most southern door on the far wall.</p>
<p><b>"I think we'll find what we are here for behind this door."</b></p>"Taicho, what do the directions say? I don't recall a hole and besides I don't think we'll fit." Says Bear moving cautiously to the most southern door on the far wall.
"I think we'll find what we are here for behind this door."Brother Bear (alias of Phillip Goettsch)2014-11-03T13:21:59ZRe: Forums: Play-by-Post: [PFS/PbP] GM Phil's Trial by Machine [#6-01]Ms. Shechera (alias of Phillip Goettsch)https://paizo.com/campaigns/PFSPbPGMPhilsTrialByMachine601/gameplay&page=5#2392014-11-03T13:16:26Z2014-11-03T13:16:26Z<p><span class=messageboard-ooc>Correct, the stairs have been blocked. Are you checking things out in the storage room? Or was the perception check for something else?</span></p>
<p><b>"So it would seem."</b> Shechera says flatly before giving a look to Meleren.</p>
<p>The two follow Kynn into the control room, but stay near the door.</p>Correct, the stairs have been blocked. Are you checking things out in the storage room? Or was the perception check for something else?
"So it would seem." Shechera says flatly before giving a look to Meleren.
The two follow Kynn into the control room, but stay near the door.Ms. Shechera (alias of Phillip Goettsch)2014-11-03T13:16:26ZRe: Forums: Play-by-Post: GameplayBrother Bear (alias of Phillip Goettsch)https://paizo.com/campaigns/GMShadowLordsPFS418TheVeteransVault/gameplay&page=8#3872014-11-02T18:24:53Z2014-11-02T18:24:53Z<p>Bear authorizes another use of the wand...</p>
<p><span class="messageboard-dice"><b>Healing:</b></span> <span class="messageboard-dice">1d8 + 1 ⇒ (4) + 1 = 5</span></p>
<p><span class=messageboard-ooc>45 charges remaining.</span></p>Bear authorizes another use of the wand...
[dice=Healing]1d8+1[/dice]
45 charges remaining.Brother Bear (alias of Phillip Goettsch)2014-11-02T18:24:53ZRe: Forums: Play-by-Post: [PFS/PbP] GM Phil's Trial by Machine [#6-01]Ms. Shechera (alias of Phillip Goettsch)https://paizo.com/campaigns/PFSPbPGMPhilsTrialByMachine601/gameplay&page=5#2362014-11-02T17:00:35Z2014-11-02T17:00:35Z<p>Braugher begins an extensive search of the shelves found in the storage room. Again much of the stuff is useless junk.</p>
<p>Outside the control room, Shechera speaks with Kynn; <b>"What on Golarion is going on? Someone mentioned something about a quest. Did you not come here to reclaim the treasure the other group left?"</b></p>Braugher begins an extensive search of the shelves found in the storage room. Again much of the stuff is useless junk.
Outside the control room, Shechera speaks with Kynn; "What on Golarion is going on? Someone mentioned something about a quest. Did you not come here to reclaim the treasure the other group left?"Ms. Shechera (alias of Phillip Goettsch)2014-11-02T17:00:35ZRe: Forums: Play-by-Post: GameplayBrother Bear (alias of Phillip Goettsch)https://paizo.com/campaigns/GMShadowLordsPFS418TheVeteransVault/gameplay&page=8#3852014-11-02T16:51:40Z2014-11-02T16:51:40Z<p><b>"Use the wand to heal Scales, too. Anyone else injured?"</b> Says Bear offering help to the party.</p>
<p><span class=messageboard-ooc>One use of the wand on Scales.</span>
<br />
<span class="messageboard-dice"><b>Healing:</b></span> <span class="messageboard-dice">1d8 + 1 ⇒ (1) + 1 = 2</span></p>"Use the wand to heal Scales, too. Anyone else injured?" Says Bear offering help to the party.
One use of the wand on Scales.
[dice=Healing]1d8+1[/dice]Brother Bear (alias of Phillip Goettsch)2014-11-02T16:51:40ZRe: Forums: Play-by-Post: GameplayBrother Bear (alias of Phillip Goettsch)https://paizo.com/campaigns/GMShadowLordsPFS418TheVeteransVault/gameplay&page=8#3832014-11-02T16:38:55Z2014-11-02T16:38:55Z<p>Bear produces the wand from his belt. <b>"Perhaps some healing before further explorations. Torag and I could use some."</b></p>
<p><span class=messageboard-ooc>Assuming a nice caster activates the wand on Bear and Torag...
<br />
<span class="messageboard-dice"><b>Healing:</b></span> <span class="messageboard-dice">1d8 + 1 ⇒ (8) + 1 = 9</span>
<br />
<span class="messageboard-dice"><b>Healing:</b></span> <span class="messageboard-dice">1d8 + 1 ⇒ (7) + 1 = 8</span></span></p>
<p><b>"Didn't the message say something about the trinket being in one of those rooms?"</b></p>Bear produces the wand from his belt. "Perhaps some healing before further explorations. Torag and I could use some."
Assuming a nice caster activates the wand on Bear and Torag...
[dice=Healing]1d8+1[/dice]
[dice=Healing]1d8+1[/dice]
"Didn't the message say something about the trinket being in one of those rooms?"Brother Bear (alias of Phillip Goettsch)2014-11-02T16:38:55ZRe: Forums: Play-by-Post: GameplayBrother Bear (alias of Phillip Goettsch)https://paizo.com/campaigns/GMShadowLordsPFS418TheVeteransVault/gameplay&page=8#3812014-11-02T15:43:27Z2014-11-02T15:43:27Z<p>Bear adjusts five feet and powerfully stabs at the gremlin trying to gnaw on Dalangi. <span class=messageboard-ooc>five foot step to D3.</span></p>
<p><b>"Hold 'im there, I'll try to pin 'im to the floor!"</b></p>
<p><span class="messageboard-dice"><b>Power Attack:</b></span> <span class="messageboard-dice">1d20 + 4 - 1 ⇒ (17) + 4 - 1 = 20</span>
<br />
<span class="messageboard-dice"><b>Damage:</b></span> <span class="messageboard-dice">1d8 + 4 + 3 ⇒ (2) + 4 + 3 = 9</span></p>
<p><b>"Torag try to come round, flank it!"</b></p>
<p>The bear growls out of frustration and acceptance that it will have to move to attack. Moving at half speed due to an injured paw, Torag circles around Taicho and swats at the table in his way.</p>
<p><span class=messageboard-ooc>Half-move 20 feet to H5, standard action to knock the table over to the south, if possible</span></p>
<p><span class="messageboard-dice"><b>Safe Passage, >50:</b></span> <span class="messageboard-dice">1d100 ⇒ 32</span></p>
<p><span class=messageboard-ooc>Torag takes 1 point damage (8/10) from another sharp instrument.</span></p>Bear adjusts five feet and powerfully stabs at the gremlin trying to gnaw on Dalangi. five foot step to D3.
"Hold 'im there, I'll try to pin 'im to the floor!"
[dice=Power Attack]1d20+4-1[/dice]
[dice=Damage]1d8+4+3[/dice]
"Torag try to come round, flank it!"
The bear growls out of frustration and acceptance that it will have to move to attack. Moving at half speed due to an injured paw, Torag circles around Taicho and swats at the table in his way.
Half-move 20 feet to H5, standard...Brother Bear (alias of Phillip Goettsch)2014-11-02T15:43:27ZRe: Forums: Play-by-Post: GameplayBrother Bear (alias of Phillip Goettsch)https://paizo.com/campaigns/GMShadowLordsPFS418TheVeteransVault/gameplay&page=8#3782014-11-01T15:01:16Z2014-11-01T15:01:16Z<p>Bear and Torag continue their attacks on the gremlin.</p>
<p><span class="messageboard-dice"><b>Bear Power Attack:</b></span> <span class="messageboard-dice">1d20 + 4 - 1 ⇒ (7) + 4 - 1 = 10</span>
<br />
<span class="messageboard-dice"><b>Bear Damage:</b></span> <span class="messageboard-dice">1d8 + 4 + 3 ⇒ (8) + 4 + 3 = 15</span></p>
<p><span class="messageboard-dice"><b>Torag Bite Attack:</b></span> <span class="messageboard-dice">1d20 + 3 ⇒ (18) + 3 = 21</span>
<br />
<span class="messageboard-dice"><b>Bite Damage:</b></span> <span class="messageboard-dice">1d4 + 2 ⇒ (4) + 2 = 6</span></p>
<p><span class="messageboard-dice"><b>Torag Claw Attack:</b></span> <span class="messageboard-dice">1d20 + 3 ⇒ (5) + 3 = 8</span>
<br />
<span class="messageboard-dice"><b>Claw Damage:</b></span> <span class="messageboard-dice">1d3 + 2 ⇒ (2) + 2 = 4</span></p>
<p><span class="messageboard-dice"><b>Torag Claw Attack:</b></span> <span class="messageboard-dice">1d20 + 3 ⇒ (2) + 3 = 5</span>
<br />
<span class="messageboard-dice"><b>Claw Damage:</b></span> <span class="messageboard-dice">1d3 + 2 ⇒ (3) + 2 = 5</span></p>Bear and Torag continue their attacks on the gremlin.
[dice=Bear Power Attack]1d20+4-1[/dice]
[dice=Bear Damage]1d8+4+3[/dice]
[dice=Torag Bite Attack]1d20+3[/dice]
[dice=Bite Damage]1d4+2[/dice]
[dice=Torag Claw Attack]1d20+3[/dice]
[dice=Claw Damage]1d3+2[/dice]
[dice=Torag Claw Attack]1d20+3[/dice]
[dice=Claw Damage]1d3+2[/dice]Brother Bear (alias of Phillip Goettsch)2014-11-01T15:01:16ZRe: Forums: Play-by-Post: GameplayBrother Bear (alias of Phillip Goettsch)https://paizo.com/campaigns/GMShadowLordsPFS418TheVeteransVault/gameplay&page=8#3622014-10-31T12:24:02Z2014-10-31T12:24:02Z<p><span class=messageboard-ooc>Bear should be in E2 and Torag in G2 on the map. I think it must not have been updated before Dragomir's move.</span></p>Bear should be in E2 and Torag in G2 on the map. I think it must not have been updated before Dragomir's move.Brother Bear (alias of Phillip Goettsch)2014-10-31T12:24:02ZRe: Forums: Play-by-Post: [PFS/PbP] GM Phil's Trial by Machine [#6-01]Meleren (alias of Phillip Goettsch)https://paizo.com/campaigns/PFSPbPGMPhilsTrialByMachine601/gameplay&page=5#2242014-10-29T20:37:23Z2014-10-29T20:37:23Z<p>Replying to Tetchy, Meleren says; "Harlo found his own fate when he fled from the machine man. You ask me he should have followed us. We had no idea of his fate until you told us."</p>
<p>Kalista continues to explore the newest area, unaware that the bandits did not hear her comments.</p>Replying to Tetchy, Meleren says; "Harlo found his own fate when he fled from the machine man. You ask me he should have followed us. We had no idea of his fate until you told us."
Kalista continues to explore the newest area, unaware that the bandits did not hear her comments.Meleren (alias of Phillip Goettsch)2014-10-29T20:37:23ZRe: Forums: Play-by-Post: GameplayBrother Bear (alias of Phillip Goettsch)https://paizo.com/campaigns/GMShadowLordsPFS418TheVeteransVault/gameplay&page=8#3562014-10-29T20:30:39Z2014-10-29T20:30:39Z<p>Blinking a moment as the light returns, the dwarf roars and then with reckless abandonment and great zeal charges across the room to attack the gremlin. <span class=messageboard-ooc>Straight line movement to E2.</span></p>
<p><span class="messageboard-dice"><b>Safe passage (>50):</b></span> <span class="messageboard-dice">1d100 ⇒ 95</span></p>
<p><span class="messageboard-dice"><b>Charging Power Attack:</b></span> <span class="messageboard-dice">1d20 + 4 - 1 + 2 ⇒ (9) + 4 - 1 + 2 = 14</span>
<br />
<span class="messageboard-dice"><b>Damage:</b></span> <span class="messageboard-dice">1d8 + 4 + 3 ⇒ (1) + 4 + 3 = 8</span></p>
<p>As the darkness disappears, Torag notes the threat and roars loudly. <b>"Yes, of course you should get 'em! Flank!"</b> the dwarf calls back to it.</p>
<p>Torag then moves over to assist with the combat! As he is moving the bear stumbles over a sharp tool cutting his paw. <span class=messageboard-ooc>1 damage and half speed and move to G2.</span></p>
<p><span class="messageboard-dice"><b>Safe passage (>50):</b></span> <span class="messageboard-dice">1d100 ⇒ 9</span></p>
<p><span class="messageboard-dice"><b>Torag bite attack, flanking:</b></span> <span class="messageboard-dice">1d20 + 3 + 2 ⇒ (20) + 3 + 2 = 25</span>
<br />
<span class="messageboard-dice"><b>Bite Damage:</b></span> <span class="messageboard-dice">1d4 + 2 ⇒ (1) + 2 = 3</span></p>
<p><span class="messageboard-dice"><b>Critical Confirm:</b></span> <span class="messageboard-dice">1d20 + 3 + 2 ⇒ (5) + 3 + 2 = 10</span>
<br />
<span class="messageboard-dice"><b>Critical Damage:</b></span> <span class="messageboard-dice">1d4 + 2 ⇒ (1) + 2 = 3</span></p>Blinking a moment as the light returns, the dwarf roars and then with reckless abandonment and great zeal charges across the room to attack the gremlin. Straight line movement to E2.
[dice=Safe passage (>50)]1d100[/dice]
[dice=Charging Power Attack]1d20+4-1+2[/dice]
[dice=Damage]1d8+4+3[/dice]
As the darkness disappears, Torag notes the threat and roars loudly. "Yes, of course you should get 'em! Flank!" the dwarf calls back to it.
Torag then moves over to assist with the combat! As he is...Brother Bear (alias of Phillip Goettsch)2014-10-29T20:30:39ZRe: Forums: Play-by-Post: GameplayBrother Bear (alias of Phillip Goettsch)https://paizo.com/campaigns/GMShadowLordsPFS418TheVeteransVault/gameplay&page=7#3452014-10-28T20:46:20Z2014-10-28T20:46:20Z<p><b>"Blasted, pesky, vermin!"</b> Bear calls as he is rocked by an invisible missile of force. Grunting through it he completes the distance to the gremlin and savagely stabs at him with the spear...</p>
<p><span class=messageboard-ooc>Move 5 feet to A5.</span></p>
<p><b><span class=messageboard-bigger>"ARGHH!"</span></b></p>
<p><span class="messageboard-dice"><b>Power Attack:</b></span> <span class="messageboard-dice">1d20 + 4 - 1 ⇒ (2) + 4 - 1 = 5</span>
<br />
<span class="messageboard-dice"><b>Damage:</b></span> <span class="messageboard-dice">1d8 + 4 + 3 ⇒ (4) + 4 + 3 = 11</span></p>
<p>But the dwarf slips on the creature blood trail and while retaining his footing, misses wildly.</p>"Blasted, pesky, vermin!" Bear calls as he is rocked by an invisible missile of force. Grunting through it he completes the distance to the gremlin and savagely stabs at him with the spear...
Move 5 feet to A5.
"ARGHH!"
[dice=Power Attack]1d20+4-1[/dice]
[dice=Damage]1d8+4+3[/dice]
But the dwarf slips on the creature blood trail and while retaining his footing, misses wildly.Brother Bear (alias of Phillip Goettsch)2014-10-28T20:46:20ZRe: Forums: Play-by-Post Discussion: [PFS] GM ShadowLord's The Veteran's Vault [#4-18] DiscussionBrother Bear (alias of Phillip Goettsch)https://paizo.com/campaigns/GMShadowLordsPFS418TheVeteransVault/discussion#442014-10-28T17:55:09Z2014-10-28T17:55:09Z<p>hehe</p>heheBrother Bear (alias of Phillip Goettsch)2014-10-28T17:55:09ZRe: Forums: Play-by-Post: GameplayBrother Bear (alias of Phillip Goettsch)https://paizo.com/campaigns/GMShadowLordsPFS418TheVeteransVault/gameplay&page=7#3382014-10-28T12:57:28Z2014-10-28T12:57:28Z<p>The dwarf tries in vain to harm the gremlin as he presents another opportunity, not sure what he can do with only his spear.</p>
<p><span class="messageboard-dice"><b>AoO:</b></span> <span class="messageboard-dice">1d20 + 4 ⇒ (18) + 4 = 22</span>
<br />
<span class="messageboard-dice"><b>Damage:</b></span> <span class="messageboard-dice">1d8 + 4 ⇒ (6) + 4 = 10</span></p>
<p>Bear gladly accepts the healing from Grym, <b>"Thank you, my foot feels much better!"</b> before concentrating on the situation and determining that he should just strike harder.</p>
<p><b>"You're not going to like this little one!"</b> He says as he prowls through the darkness, careful of the clutter on the floor.</p>
<p><span class=messageboard-ooc>Activate Martial Flexibility (3/4) for Power Attack feat. Move to B4 (20 ft movement).</span></p>
<p><span class="messageboard-dice"><b>Damn floor!:</b></span> <span class="messageboard-dice">1d100 ⇒ 64</span></p>The dwarf tries in vain to harm the gremlin as he presents another opportunity, not sure what he can do with only his spear.
[dice=AoO]1d20+4[/dice]
[dice=Damage]1d8+4[/dice]
Bear gladly accepts the healing from Grym, "Thank you, my foot feels much better!" before concentrating on the situation and determining that he should just strike harder.
"You're not going to like this little one!" He says as he prowls through the darkness, careful of the clutter on the floor.
Activate Martial...Brother Bear (alias of Phillip Goettsch)2014-10-28T12:57:28ZRe: Forums: Play-by-Post: GameplayBrother Bear (alias of Phillip Goettsch)https://paizo.com/campaigns/GMShadowLordsPFS418TheVeteransVault/gameplay&page=7#3242014-10-27T12:37:23Z2014-10-27T12:37:23Z<p><span class=messageboard-ooc>Is the darkness from the gremlin or the darkmantle?</span></p>Is the darkness from the gremlin or the darkmantle?Brother Bear (alias of Phillip Goettsch)2014-10-27T12:37:23ZRe: Forums: Play-by-Post: GameplayBrother Bear (alias of Phillip Goettsch)https://paizo.com/campaigns/GMShadowLordsPFS418TheVeteransVault/gameplay&page=7#3232014-10-27T12:35:43Z2014-10-27T12:35:43Z<p>Bear strikes as the creature opens itself to attack, <b>"Now your mine!"</b></p>
<p><span class="messageboard-dice"><b>AoO:</b></span> <span class="messageboard-dice">1d20 + 4 ⇒ (20) + 4 = 24</span>
<br />
<span class="messageboard-dice"><b>damage:</b></span> <span class="messageboard-dice">1d8 + 4 ⇒ (1) + 4 = 5</span></p>
<p><span class="messageboard-dice"><b>Confirm:</b></span> <span class="messageboard-dice">1d20 + 4 ⇒ (6) + 4 = 10</span>
<br />
<span class="messageboard-dice"><b>Critical Damage:</b></span> <span class="messageboard-dice">2d8 + 4 ⇒ (2, 1) + 4 = 7</span></p>
<p>And then he follows the creature attacking again. <span class=messageboard-ooc>Five foot step to E2.</span></p>
<p><span class="messageboard-dice"><b>Attack, aided:</b></span> <span class="messageboard-dice">1d20 + 4 + 2 ⇒ (7) + 4 + 2 = 13</span>
<br />
<span class="messageboard-dice"><b>Damage:</b></span> <span class="messageboard-dice">1d8 + 4 ⇒ (2) + 4 = 6</span></p>
<p><b>"Almost done here Torag, be with you shortly"</b> The dwarf calls to the bear letting it know how things are going.</p>Bear strikes as the creature opens itself to attack, "Now your mine!"
[dice=AoO]1d20+4[/dice]
[dice=damage]1d8+4[/dice]
[dice=Confirm]1d20+4[/dice]
[dice=Critical Damage]2d8+4[/dice]
And then he follows the creature attacking again. Five foot step to E2.
[dice=Attack, aided]1d20+4+2[/dice]
[dice=Damage]1d8+4[/dice]
"Almost done here Torag, be with you shortly" The dwarf calls to the bear letting it know how things are going.Brother Bear (alias of Phillip Goettsch)2014-10-27T12:35:43ZRe: Forums: Play-by-Post: GameplayTorag the bear (alias of Phillip Goettsch)https://paizo.com/campaigns/GMShadowLordsPFS418TheVeteransVault/gameplay&page=7#3142014-10-24T12:47:48Z2014-10-24T12:47:48Z<p><span class="messageboard-dice"><b>Bear Fort save:</b></span> <span class="messageboard-dice">1d20 + 5 ⇒ (11) + 5 = 16</span></p>
<p>Torag waits impatiently at the edge of the darkness, his growls have become a low anticipatory rumble. </p>
<p><span class=messageboard-ooc>Bear was not moved into F3 on the most recent map update.</span></p>[dice=Bear Fort save]1d20+5[/dice]
Torag waits impatiently at the edge of the darkness, his growls have become a low anticipatory rumble.
Bear was not moved into F3 on the most recent map update.Torag the bear (alias of Phillip Goettsch)2014-10-24T12:47:48ZRe: Forums: Play-by-Post: GameplayBrother Bear (alias of Phillip Goettsch)https://paizo.com/campaigns/GMShadowLordsPFS418TheVeteransVault/gameplay&page=7#3102014-10-23T22:23:57Z2014-10-23T22:23:57Z<p>Moving around the south side of the barrel, Bear attacks the gremlin with his spear. <b>"You will die soon enough!"</b></p>
<p><span class="messageboard-dice"><b>Movement Mishap:</b></span> <span class="messageboard-dice">1d100 ⇒ 21</span></p>
<p><b>"OW! DAMN! What a bleedin' mess!"</b> The dwarf hollers as he steps on a sharp object. <span class=messageboard-ooc>1 damage and reduced to half speed.</span></p>
<p><span class="messageboard-dice"><b>Attack:</b></span> <span class="messageboard-dice">1d20 + 4 ⇒ (4) + 4 = 8</span>
<br />
<span class="messageboard-dice"><b>Damage:</b></span> <span class="messageboard-dice">1d8 + 4 ⇒ (8) + 4 = 12</span></p>
<p><span class=messageboard-ooc>Move to F3</span></p>Moving around the south side of the barrel, Bear attacks the gremlin with his spear. "You will die soon enough!"
[dice=Movement Mishap]1d100[/dice]
"OW! DAMN! What a bleedin' mess!" The dwarf hollers as he steps on a sharp object. 1 damage and reduced to half speed.
[dice=Attack]1d20+4[/dice]
[dice=Damage]1d8+4[/dice]
Move to F3Brother Bear (alias of Phillip Goettsch)2014-10-23T22:23:57ZRe: Forums: Play-by-Post: GameplayTorag the bear (alias of Phillip Goettsch)https://paizo.com/campaigns/GMShadowLordsPFS418TheVeteransVault/gameplay&page=7#3042014-10-22T22:21:02Z2014-10-22T22:21:02Z<p>Torag remains still, waiting for a target to exit the wall of darkness.</p>Torag remains still, waiting for a target to exit the wall of darkness.Torag the bear (alias of Phillip Goettsch)2014-10-22T22:21:02ZRe: Forums: Play-by-Post: GameplayBrother Bear (alias of Phillip Goettsch)https://paizo.com/campaigns/GMShadowLordsPFS418TheVeteransVault/gameplay&page=7#3012014-10-22T04:39:26Z2014-10-22T04:39:26Z<p>Bear stabs at the darkmantle with his spear, <b>"The gremlin is moving towards you but taking cover behind a barrel!"</b> He calls hoping to help Grym.</p>
<p><span class="messageboard-dice"><b>Attack:</b></span> <span class="messageboard-dice">1d20 + 4 + 1 ⇒ (4) + 4 + 1 = 9</span>
<br />
<span class="messageboard-dice"><b>Damage:</b></span> <span class="messageboard-dice">1d8 + 4 ⇒ (5) + 4 = 9</span></p>
<p>And then he moves to get out of the flanked position. <b>"Dragomir, strike to your left and up!"</b></p>
<p><span class=messageboard-ooc>Move to C4</span></p>Bear stabs at the darkmantle with his spear, "The gremlin is moving towards you but taking cover behind a barrel!" He calls hoping to help Grym.
[dice=Attack]1d20+4+1[/dice]
[dice=Damage]1d8+4[/dice]
And then he moves to get out of the flanked position. "Dragomir, strike to your left and up!"
Move to C4Brother Bear (alias of Phillip Goettsch)2014-10-22T04:39:26ZRe: Forums: Play-by-Post: [PFS/PbP] GM Phil's Trial by Machine [#6-01]Ms. Shechera (alias of Phillip Goettsch)https://paizo.com/campaigns/PFSPbPGMPhilsTrialByMachine601/gameplay&page=4#1742014-10-22T04:10:40Z2014-10-22T04:10:40Z<p><b>"It's what we did."</b> She quips back at the man; <b>"He was only doing right by himself. His half-orc wit's what done him in. You put that 'X' on the ground."</b></p>
<p>With a smile she says to Kynn <b>"You mentioned getting out of here? <i>We</i> would be grateful for your assistance."</b></p>"It's what we did." She quips back at the man; "He was only doing right by himself. His half-orc wit's what done him in. You put that 'X' on the ground."
With a smile she says to Kynn "You mentioned getting out of here? We would be grateful for your assistance."Ms. Shechera (alias of Phillip Goettsch)2014-10-22T04:10:40ZRe: Forums: Play-by-Post: [PFS/PbP] GM Phil's Trial by Machine [#6-01]Meleren (alias of Phillip Goettsch)https://paizo.com/campaigns/PFSPbPGMPhilsTrialByMachine601/gameplay&page=4#1732014-10-22T04:08:00Z2014-10-22T04:08:00Z<p><b>"Yes, that's the one."</b> Meleren says without emotion. <b>"You say Harlo died from the hammer trap? He shouldn't have run."</b> He adds looking to the woman.</p>"Yes, that's the one." Meleren says without emotion. "You say Harlo died from the hammer trap? He shouldn't have run." He adds looking to the woman.Meleren (alias of Phillip Goettsch)2014-10-22T04:08:00ZRe: Forums: Play-by-Post: GameplayBrother Bear (alias of Phillip Goettsch)https://paizo.com/campaigns/GMShadowLordsPFS418TheVeteransVault/gameplay&page=6#2972014-10-22T02:36:45Z2014-10-22T02:36:45Z<p><span class=messageboard-ooc>Previous post was Torag's turn, Bear used free action to talk, issue command to stay. Readied action was Torag's. Round 3 to come. Looks like the map could use an update, before I trigger an AoO from the spider?</span></p>Previous post was Torag's turn, Bear used free action to talk, issue command to stay. Readied action was Torag's. Round 3 to come. Looks like the map could use an update, before I trigger an AoO from the spider?Brother Bear (alias of Phillip Goettsch)2014-10-22T02:36:45ZRe: Forums: Play-by-Post: [PFS/PbP] GM Phil's Trial by Machine [#6-01]Meleren (alias of Phillip Goettsch)https://paizo.com/campaigns/PFSPbPGMPhilsTrialByMachine601/gameplay&page=4#1682014-10-21T18:47:39Z2014-10-21T18:47:39Z<p><b>"Yeah, and that dagger from the puzzle room. Pretty meager loot."</b> Adds Meleren pointing out the tin badge he is wearing about his neck. It has obvious Pathfinder styling.</p>"Yeah, and that dagger from the puzzle room. Pretty meager loot." Adds Meleren pointing out the tin badge he is wearing about his neck. It has obvious Pathfinder styling.Meleren (alias of Phillip Goettsch)2014-10-21T18:47:39ZRe: Forums: Play-by-Post: [PFS/PbP] GM Phil's Trial by Machine [#6-01]Ms. Shechera (alias of Phillip Goettsch)https://paizo.com/campaigns/PFSPbPGMPhilsTrialByMachine601/gameplay&page=4#1672014-10-21T18:45:52Z2014-10-21T18:45:52Z<p>As the party begins making their actual numbers known, the woman attempts to calm her self.</p>
<p>[b]"You are a well rounded group. We would certainly be grateful for assistance out of this twisted place. We came here for the treasure the other bandits hid here. All we found were traps and that damn tin badge."[b] She says shrugging and looking towards Meleren.</p>
<p>In the other room you find the same setup as before, twin bunk beds and four foot lockers. No useful items present themselves. These barracks were obviously designed to provide only the barest of necessities to the soldiers housed here.</p>As the party begins making their actual numbers known, the woman attempts to calm her self.
[b]"You are a well rounded group. We would certainly be grateful for assistance out of this twisted place. We came here for the treasure the other bandits hid here. All we found were traps and that damn tin badge."[b] She says shrugging and looking towards Meleren.
In the other room you find the same setup as before, twin bunk beds and four foot lockers. No useful items present themselves.[/b][/b]...Ms. Shechera (alias of Phillip Goettsch)2014-10-21T18:45:52ZRe: Forums: Play-by-Post: [PFS/PbP] GM Phil's Trial by Machine [#6-01]Ms. Shechera (alias of Phillip Goettsch)https://paizo.com/campaigns/PFSPbPGMPhilsTrialByMachine601/gameplay&page=4#1572014-10-20T21:06:25Z2014-10-20T21:06:25Z<p><span class=messageboard-ooc>Diplomacy check Tetchy, and a Knowledge (local) if you are trained. Braugher, if trained, may attempt the local check as well.</span></p>
<p><span class=messageboard-ooc>Sorry about that, I thought maybe someone else might want to do something and was waiting for anyone else to post.</span></p>
<p>The woman looks at you as if you might have actually lost your mind, <b>"The Society?! Bah, what would they want with the likes of us?"</b></p>
<p>The man just looks on, every once in a while you note his eyes glancing around as if looking for something that's not there.</p>Diplomacy check Tetchy, and a Knowledge (local) if you are trained. Braugher, if trained, may attempt the local check as well.
Sorry about that, I thought maybe someone else might want to do something and was waiting for anyone else to post.
The woman looks at you as if you might have actually lost your mind, "The Society?! Bah, what would they want with the likes of us?"
The man just looks on, every once in a while you note his eyes glancing around as if looking for something that's not...Ms. Shechera (alias of Phillip Goettsch)2014-10-20T21:06:25ZRe: Forums: Play-by-Post: GameplayBrother Bear (alias of Phillip Goettsch)https://paizo.com/campaigns/GMShadowLordsPFS418TheVeteransVault/gameplay&page=6#2922014-10-20T20:58:31Z2014-10-20T20:58:31Z<p><b>"I hear ya buddy!"</b> Calls the dwarf as Torag continues to growl menacingly from the edge of the darkness.</p>
<p><b>"I'll try ta bring 'em your way, jus' stay there."</b> Bear answers trying to watch his footing and two creatures near him.</p>
<p>The bear roars his approval and waits to attack any enemies exiting the darkness.</p>
<p><span class=messageboard-ooc>I'm thinking readied attack, but may as well be a no action since they probably won't come out of the darkness anyway. FYI, my Sky Sentinel racial ability give me +2 dodge bonus to AC against the darkmantle and it doens't get the typical +1 for higher ground while flying either. It is my next target!</span></p>"I hear ya buddy!" Calls the dwarf as Torag continues to growl menacingly from the edge of the darkness.
"I'll try ta bring 'em your way, jus' stay there." Bear answers trying to watch his footing and two creatures near him.
The bear roars his approval and waits to attack any enemies exiting the darkness.
I'm thinking readied attack, but may as well be a no action since they probably won't come out of the darkness anyway. FYI, my Sky Sentinel racial ability give me +2 dodge bonus to AC...Brother Bear (alias of Phillip Goettsch)2014-10-20T20:58:31ZRe: Forums: Play-by-Post: GameplayBrother Bear (alias of Phillip Goettsch)https://paizo.com/campaigns/GMShadowLordsPFS418TheVeteransVault/gameplay&page=6#2852014-10-20T12:44:14Z2014-10-20T12:44:14Z<p><span class=messageboard-ooc>Bear still isn't in square B5 where I wanted him to be. That would have given me an AoO when the gremlin moved.</span></p>
<p>[Spoiler omitted]</p>
<p>Reacting to the gremlin's movement, Bear follows after him hopeful to interrupt his casting if there is still time...</p>
<p>He moves ten feet and attacks the creature with his spear.</p>
<p><span class=messageboard-ooc>move to B3, based on previously being at B5 the darkmantle should not get an AoO.</span></p>
<p><span class="messageboard-dice"><b>Attack:</b></span> <span class="messageboard-dice">1d20 + 4 ⇒ (10) + 4 = 14</span>
<br />
<span class="messageboard-dice"><b>Damage:</b></span> <span class="messageboard-dice">1d8 + 4 ⇒ (2) + 4 = 6</span></p>Bear still isn't in square B5 where I wanted him to be. That would have given me an AoO when the gremlin moved.
[Spoiler omitted]
Reacting to the gremlin's movement, Bear follows after him hopeful to interrupt his casting if there is still time...
He moves ten feet and attacks the creature with his spear.
move to B3, based on previously being at B5 the darkmantle should not get an AoO.
[dice=Attack]1d20+4[/dice]
[dice=Damage]1d8+4[/dice]Brother Bear (alias of Phillip Goettsch)2014-10-20T12:44:14ZRe: Forums: Play-by-Post: GameplayBrother Bear (alias of Phillip Goettsch)https://paizo.com/campaigns/GMShadowLordsPFS418TheVeteransVault/gameplay&page=6#2802014-10-20T03:14:10Z2014-10-20T03:14:10Z<p><span class=messageboard-ooc>Correct, Bear directed the attack upon the darkmantle (which was in the corner.) Torag is facing into the room and should be at the edge of the darkness.</span></p>Correct, Bear directed the attack upon the darkmantle (which was in the corner.) Torag is facing into the room and should be at the edge of the darkness.Brother Bear (alias of Phillip Goettsch)2014-10-20T03:14:10ZRe: Forums: Play-by-Post: GameplayTorag the bear (alias of Phillip Goettsch)https://paizo.com/campaigns/GMShadowLordsPFS418TheVeteransVault/gameplay&page=6#2772014-10-18T22:58:16Z2014-10-18T22:58:16Z<p>Torag moves forward five feet; standing on his rear legs, he roars viciously at the creature now cloaked in darkness attempting to frighten the thing.</p>
<p><a href="http://paizo.com/pathfinderRPG/prd/skills/intimidate.html#intimidate" target="_blank" rel="nofollow"><span class="messageboard-dice"><b>Intimidate to demoralize:</b></span> <span class="messageboard-dice">1d20 - 2 ⇒ (19) - 2 = 17</span></a></p>
<p><span class=messageboard-ooc>He is unable to see the thing to complete the last command from Bear, which was to attack. I figure this would be something a bear would do when confronted with the inability to find its prey.</span></p>Torag moves forward five feet; standing on his rear legs, he roars viciously at the creature now cloaked in darkness attempting to frighten the thing.
[dice=Intimidate to demoralize]1d20-2[/dice]
He is unable to see the thing to complete the last command from Bear, which was to attack. I figure this would be something a bear would do when confronted with the inability to find its prey.Torag the bear (alias of Phillip Goettsch)2014-10-18T22:58:16ZRe: Forums: Play-by-Post Discussion: [PFS] GM ShadowLord's The Veteran's Vault [#4-18] DiscussionBrother Bear (alias of Phillip Goettsch)https://paizo.com/campaigns/GMShadowLordsPFS418TheVeteransVault/discussion#282014-10-18T18:58:37Z2014-10-18T18:58:37Z<p>I appreciate the offer, but my life is looking very hectic in November and I am probably going to step away from gaming for a couple months to keep things from spiraling out of control.</p>
<p>Hopefully I will see some of you again in the new year!</p>I appreciate the offer, but my life is looking very hectic in November and I am probably going to step away from gaming for a couple months to keep things from spiraling out of control.
Hopefully I will see some of you again in the new year!Brother Bear (alias of Phillip Goettsch)2014-10-18T18:58:37ZRe: Forums: Play-by-Post: GameplayBrother Bear (alias of Phillip Goettsch)https://paizo.com/campaigns/GMShadowLordsPFS418TheVeteransVault/gameplay&page=6#2762014-10-18T18:56:36Z2014-10-18T18:56:36Z<p><span class=messageboard-ooc>In full agreement with Dragomir. Pick a square (that you think the creature is in) and fire at it. Always roll the 50% miss chance (keeps the players guessing). If the target would be hit vs AC and it is not a miss then it is a lucky hit. Pointing out which square the creature is in just ups your odds of hitting the invisible battleship as it were.</span></p>In full agreement with Dragomir. Pick a square (that you think the creature is in) and fire at it. Always roll the 50% miss chance (keeps the players guessing). If the target would be hit vs AC and it is not a miss then it is a lucky hit. Pointing out which square the creature is in just ups your odds of hitting the invisible battleship as it were.Brother Bear (alias of Phillip Goettsch)2014-10-18T18:56:36ZRe: Forums: Play-by-Post: [PFS/PbP] GM Phil's Trial by Machine [#6-01]Ms. Shechera (alias of Phillip Goettsch)https://paizo.com/campaigns/PFSPbPGMPhilsTrialByMachine601/gameplay&page=4#1532014-10-18T18:51:36Z2014-10-18T18:51:36Z<p><b>"Yeah right they would and right to the authorities."</b> Says the woman watching Tetchy and Braugher closely.</p>
<p><b>"And just how are we going to get past those metal monsters and that dart throwing archway? None of that started before we opened that chest , Meleren!"</b> She lets slip in a somewhat fearful, not so quiet whisper.</p>"Yeah right they would and right to the authorities." Says the woman watching Tetchy and Braugher closely.
"And just how are we going to get past those metal monsters and that dart throwing archway? None of that started before we opened that chest , Meleren!" She lets slip in a somewhat fearful, not so quiet whisper.Ms. Shechera (alias of Phillip Goettsch)2014-10-18T18:51:36ZRe: Forums: Play-by-Post: [PFS/PbP] GM Phil's Trial by Machine [#6-01]Meleren (alias of Phillip Goettsch)https://paizo.com/campaigns/PFSPbPGMPhilsTrialByMachine601/gameplay&page=4#1522014-10-18T18:47:53Z2014-10-18T18:47:53Z<p><b>"You would help us leave this place?"</b> The man asks in a monotone voice.</p>"You would help us leave this place?" The man asks in a monotone voice.Meleren (alias of Phillip Goettsch)2014-10-18T18:47:53ZRe: Forums: Play-by-Post: GameplayBrother Bear (alias of Phillip Goettsch)https://paizo.com/campaigns/GMShadowLordsPFS418TheVeteransVault/gameplay&page=6#2672014-10-17T00:23:02Z2014-10-17T00:23:02Z<p><span class=messageboard-ooc>We are in agreement Shadowlord. However, I had planned to be at B5 which is 40 feet of movement. That places me close enough for an AOO if available on the gremlin.</span></p>
<p>[Spoiler omitted]</p>We are in agreement Shadowlord. However, I had planned to be at B5 which is 40 feet of movement. That places me close enough for an AOO if available on the gremlin.
[Spoiler omitted]Brother Bear (alias of Phillip Goettsch)2014-10-17T00:23:02ZRe: Forums: Play-by-Post: [PFS/PbP] GM Phil's Trial by Machine [#6-01]Ms. Shechera (alias of Phillip Goettsch)https://paizo.com/campaigns/PFSPbPGMPhilsTrialByMachine601/gameplay&page=3#1492014-10-17T00:14:11Z2014-10-17T00:14:11Z<p><span class=messageboard-ooc>Map oops, this stairway is only five feet wide, with railed ramps on either side, presumably to ease in the movement of something large.</span></p>
<p>Tetchy steps in front of Braugher to prevent the situation from escalating.</p>
<p><b>"If the others are as strong as you two look we might have a chance of escaping this place. Perhaps we can join forces..."</b> The woman says with a noticeable pause before she finishes; <b>"...For now."</b></p>
<p>At the conclusion of her statement she touches the man's arm slightly and he lowers the crossbow. You note that the room is small containing to metal bunk beds and four foot lockers.</p>Map oops, this stairway is only five feet wide, with railed ramps on either side, presumably to ease in the movement of something large.
Tetchy steps in front of Braugher to prevent the situation from escalating.
"If the others are as strong as you two look we might have a chance of escaping this place. Perhaps we can join forces..." The woman says with a noticeable pause before she finishes; "...For now."
At the conclusion of her statement she touches the man's arm slightly and he lowers...Ms. Shechera (alias of Phillip Goettsch)2014-10-17T00:14:11ZRe: Forums: Play-by-Post: GameplayBrother Bear (alias of Phillip Goettsch)https://paizo.com/campaigns/GMShadowLordsPFS418TheVeteransVault/gameplay&page=6#2592014-10-16T02:42:19Z2014-10-16T02:42:19Z<p><span class="messageboard-dice"><b>perception:</b></span> <span class="messageboard-dice">1d20 + 5 ⇒ (14) + 5 = 19</span></p>
<p>Bear notices a creature hiding in the back of the room and despite the treacherous implements covering the floor he recklessly advances on the little monster.</p>
<p><b>"Torag, get that thing in the corner!"</b> He bellows to the bear as he heads across the room.</p>
<p><span class=messageboard-ooc>Move to B5 (40 foot, double move) <span class="messageboard-dice"><b>Caltrop?:</b></span> <span class="messageboard-dice">1d100 ⇒ 82</span></span></p>
<p><span class=messageboard-ooc>Outside of 50% is good right?</span></p>[dice=perception]1d20+5[/dice]
Bear notices a creature hiding in the back of the room and despite the treacherous implements covering the floor he recklessly advances on the little monster.
"Torag, get that thing in the corner!" He bellows to the bear as he heads across the room.
Move to B5 (40 foot, double move) [dice=Caltrop?]1d100[/dice]
Outside of 50% is good right?Brother Bear (alias of Phillip Goettsch)2014-10-16T02:42:19ZRe: Forums: Play-by-Post: [PFS/PbP] GM Phil's Trial by Machine [#6-01]Ms. Shechera (alias of Phillip Goettsch)https://paizo.com/campaigns/PFSPbPGMPhilsTrialByMachine601/gameplay&page=3#1442014-10-16T02:23:42Z2014-10-16T02:23:42Z<p><b>"Jus' spit 'em an' le's get outta here!"</b> Says the woman, a certain amount of fear in her voice.</p>"Jus' spit 'em an' le's get outta here!" Says the woman, a certain amount of fear in her voice.Ms. Shechera (alias of Phillip Goettsch)2014-10-16T02:23:42ZRe: Forums: Play-by-Post: [PFS/PbP] GM Phil's Trial by Machine [#6-01]Meleren (alias of Phillip Goettsch)https://paizo.com/campaigns/PFSPbPGMPhilsTrialByMachine601/gameplay&page=3#1432014-10-16T02:22:45Z2014-10-16T02:22:45Z<p><b>"I'm not sure your right in the head son. What about them other boots that followed you down the stairs? Show yourselves."</b> He part demands and part requests. His manner is very cold and it makes it near impossible for Braugher to gauge the mans motives.</p>"I'm not sure your right in the head son. What about them other boots that followed you down the stairs? Show yourselves." He part demands and part requests. His manner is very cold and it makes it near impossible for Braugher to gauge the mans motives.Meleren (alias of Phillip Goettsch)2014-10-16T02:22:45ZRe: Forums: Play-by-Post: [PFS/PbP] GM Phil's Trial by Machine [#6-01]Meleren (alias of Phillip Goettsch)https://paizo.com/campaigns/PFSPbPGMPhilsTrialByMachine601/gameplay&page=3#1412014-10-16T01:18:57Z2014-10-16T01:18:57Z<p><span class=messageboard-ooc>Is that diplomacy or a confusion spell. You met him first and I do need a diplomacy check here. You may also give me a Sense Motive check if you so desire.</span></p>
<p>The man lowers the crossbow a fraction, but you can see he might be willing to talk if given the chance. The woman nudges him slightly; to which the man seems to ignore her.</p>
<p><b>"I'm not real sure what you just said, but your hands are empty. How did you come here?"</b> The man asks sounding tougher than he looks.</p>Is that diplomacy or a confusion spell. You met him first and I do need a diplomacy check here. You may also give me a Sense Motive check if you so desire.
The man lowers the crossbow a fraction, but you can see he might be willing to talk if given the chance. The woman nudges him slightly; to which the man seems to ignore her.
"I'm not real sure what you just said, but your hands are empty. How did you come here?" The man asks sounding tougher than he looks.Meleren (alias of Phillip Goettsch)2014-10-16T01:18:57ZRe: Forums: Play-by-Post Discussion: Bug Bites DiscussionYaz'lik (alias of Phillip Goettsch)https://paizo.com/campaigns/BugBites/discussion#112014-10-15T22:15:24Z2014-10-15T22:15:24Z<p>Thank you for the encounter, DM Stylz.</p>Thank you for the encounter, DM Stylz.Yaz'lik (alias of Phillip Goettsch)2014-10-15T22:15:24ZRe: Forums: Play-by-Post: GameplayBrother Bear (alias of Phillip Goettsch)https://paizo.com/campaigns/GMShadowLordsPFS418TheVeteransVault/gameplay&page=6#2562014-10-15T22:11:33Z2014-10-15T22:11:33Z<p><b>"Zon-Kuthon?"</b> Questions Bear not overly familiar with religions; <b>"That was the cult Sascha said her band defeated. Wasn't it?"</b></p>
<p>The dwarf and his bear move down the corridor towards the steps at the end, doubtful anything left in the chambers would be worth bothering with. <i>All just refuse now anyway.</i> He thinks looking into n of the cells.</p>
<p><span class=messageboard-ooc>Bear has darkvision (60 ft.), Torag has low-light vision.</span></p>"Zon-Kuthon?" Questions Bear not overly familiar with religions; "That was the cult Sascha said her band defeated. Wasn't it?"
The dwarf and his bear move down the corridor towards the steps at the end, doubtful anything left in the chambers would be worth bothering with. All just refuse now anyway. He thinks looking into n of the cells.
Bear has darkvision (60 ft.), Torag has low-light vision.Brother Bear (alias of Phillip Goettsch)2014-10-15T22:11:33ZRe: Forums: Play-by-Post: [PFS/PbP] GM Phil's Trial by Machine [#6-01]Meleren (alias of Phillip Goettsch)https://paizo.com/campaigns/PFSPbPGMPhilsTrialByMachine601/gameplay&page=3#1392014-10-15T22:04:54Z2014-10-15T22:04:54Z<p><span class=messageboard-ooc>Assuming Kynn wants to keep pace with the group, I have placed him in the rear open position.</span></p>
<p>As Braugher checks around the corner he is met with a grunt and a question; <b>"Who goes there? Do you <i>control</i> these things?"</b></p>
<p>The voice is gruff and on edge and it's <a href="https://docs.google.com/drawings/d/1umhC41DVw5rhGHhDfzU65XG5HdliA-5oJDU5sBn4P6Y/edit?usp=sharing" target="_blank" rel="nofollow">owner</a> has a heavy crossbow aimed your way.</p>Assuming Kynn wants to keep pace with the group, I have placed him in the rear open position.
As Braugher checks around the corner he is met with a grunt and a question; "Who goes there? Do you control these things?"
The voice is gruff and on edge and it's owner has a heavy crossbow aimed your way.Meleren (alias of Phillip Goettsch)2014-10-15T22:04:54ZRe: Forums: Play-by-Post: GameplayYaz'lik (alias of Phillip Goettsch)https://paizo.com/campaigns/BugBites/gameplay#332014-10-13T23:37:59Z2014-10-13T23:37:59Z<p><b>"Healing not something Yaz learn, but I can offer some wisdom..."[b] Says the golden lizard.</p>
<p><span class=messageboard-ooc>I too can provide an aid with a +1 untrained heal check.</span></p>
<p><span class="messageboard-dice"><b>Aid another at heal:</b></span> <span class="messageboard-dice">1d20 + 1 ⇒ (1) + 1 = 2</span></p>
<p>[b]"Hmmm, Yaz not see this kind hurt before."</b></p>"Healing not something Yaz learn, but I can offer some wisdom..."[b] Says the golden lizard.
I too can provide an aid with a +1 untrained heal check.
[dice=Aid another at heal]1d20+1[/dice]
[b]"Hmmm, Yaz not see this kind hurt before."Yaz'lik (alias of Phillip Goettsch)2014-10-13T23:37:59ZRe: Forums: Play-by-Post: GameplayBrother Bear (alias of Phillip Goettsch)https://paizo.com/campaigns/GMShadowLordsPFS418TheVeteransVault/gameplay&page=5#2492014-10-13T17:40:37Z2014-10-13T17:40:37Z<p>Bear follows the directions and heads west, <b>"Now who's fiften paces we talkin' about here?"</b></p>Bear follows the directions and heads west, "Now who's fiften paces we talkin' about here?"Brother Bear (alias of Phillip Goettsch)2014-10-13T17:40:37ZRe: Forums: Play-by-Post: GameplayYaz'lik (alias of Phillip Goettsch)https://paizo.com/campaigns/BugBites/gameplay#282014-10-13T06:00:41Z2014-10-13T06:00:41Z<p><span class=messageboard-ooc>pretty sure I killed the one on me with my second bite attack, at least it was dead in your post about round 3. I swiped at the one on Endar.</span></p>pretty sure I killed the one on me with my second bite attack, at least it was dead in your post about round 3. I swiped at the one on Endar.Yaz'lik (alias of Phillip Goettsch)2014-10-13T06:00:41ZRe: Forums: Play-by-Post: GameplayYaz'lik (alias of Phillip Goettsch)https://paizo.com/campaigns/BugBites/gameplay#262014-10-13T04:26:17Z2014-10-13T04:26:17Z<p>Yaz'lik swings his stick at the one still attached to Endar. <b>"Hold still, Yaz get bug off!"</b></p>
<p><span class="messageboard-dice"><b>Staff attack:</b></span> <span class="messageboard-dice">1d20 + 4 ⇒ (4) + 4 = 8</span>
<br />
<span class="messageboard-dice"><b>Staff damage:</b></span> <span class="messageboard-dice">1d6 + 3 ⇒ (5) + 3 = 8</span></p>Yaz'lik swings his stick at the one still attached to Endar. "Hold still, Yaz get bug off!"
[dice=Staff attack]1d20+4[/dice]
[dice=Staff damage]1d6+3[/dice]Yaz'lik (alias of Phillip Goettsch)2014-10-13T04:26:17ZRe: Forums: Play-by-Post: GameplayYaz'lik (alias of Phillip Goettsch)https://paizo.com/campaigns/BugBites/gameplay#202014-10-13T02:10:31Z2014-10-13T02:10:31Z<p><span class=messageboard-ooc>Not sure how much Con damage Yaz'lik has sustained. All posts show none.</span></p>
<p>Yaz'lik tries to bite off the damned bug again.</p>
<p><span class="messageboard-dice"><b>bite attack:</b></span> <span class="messageboard-dice">1d20 + 4 ⇒ (12) + 4 = 16</span>
<br />
<span class="messageboard-dice"><b>bite damage:</b></span> <span class="messageboard-dice">1d4 + 2 ⇒ (2) + 2 = 4</span></p>Not sure how much Con damage Yaz'lik has sustained. All posts show none.
Yaz'lik tries to bite off the damned bug again.
[dice=bite attack]1d20+4[/dice]
[dice=bite damage]1d4+2[/dice]Yaz'lik (alias of Phillip Goettsch)2014-10-13T02:10:31ZRe: Forums: Play-by-Post: GameplayYaz'lik (alias of Phillip Goettsch)https://paizo.com/campaigns/BugBites/gameplay#172014-10-12T16:29:27Z2014-10-12T16:29:27Z<p>Yaz'lik snaps at the enormous bug thing that has attached itself to him.</p>
<p><span class="messageboard-dice"><b>Bite attack:</b></span> <span class="messageboard-dice">1d20 + 4 ⇒ (7) + 4 = 11</span>
<br />
<span class="messageboard-dice"><b>Bite damage:</b></span> <span class="messageboard-dice">1d4 + 3 ⇒ (4) + 3 = 7</span></p>
<p><b>"Yaz'lik not beverage for you drinking!"</b> He yells at the bug in broken common.</p>Yaz'lik snaps at the enormous bug thing that has attached itself to him.
[dice=Bite attack]1d20+4[/dice]
[dice=Bite damage]1d4+3[/dice]
"Yaz'lik not beverage for you drinking!" He yells at the bug in broken common.Yaz'lik (alias of Phillip Goettsch)2014-10-12T16:29:27ZRe: Forums: Play-by-Post: GameplayBrother Bear (alias of Phillip Goettsch)https://paizo.com/campaigns/GMShadowLordsPFS418TheVeteransVault/gameplay&page=5#2402014-10-12T15:50:49Z2014-10-12T15:50:49Z<p><b>"Didn't that woman say something about a trap at the entrance?"</b> Asks bear as he stops at the bottom of the stairs and looks around.</p>
<p><span class="messageboard-dice"><b>Perception:</b></span> <span class="messageboard-dice">1d20 + 5 ⇒ (3) + 5 = 8</span></p>"Didn't that woman say something about a trap at the entrance?" Asks bear as he stops at the bottom of the stairs and looks around.
[dice=Perception]1d20+5[/dice]Brother Bear (alias of Phillip Goettsch)2014-10-12T15:50:49ZRe: Forums: Play-by-Post: GameplayBrother Bear (alias of Phillip Goettsch)https://paizo.com/campaigns/GMShadowLordsPFS418TheVeteransVault/gameplay&page=5#2352014-10-11T14:31:00Z2014-10-11T14:31:00Z<p><b>"Nah, didn't see no potion or wand. It was talkin' to itself though, mutterin' like a spell caster."</b> Says Bear as he moves back towards the sewage channel and catches up to Taicho.</p>
<p>Torag faithfully accompanies his dwarven friend.</p>"Nah, didn't see no potion or wand. It was talkin' to itself though, mutterin' like a spell caster." Says Bear as he moves back towards the sewage channel and catches up to Taicho.
Torag faithfully accompanies his dwarven friend.Brother Bear (alias of Phillip Goettsch)2014-10-11T14:31:00ZRe: Forums: Play-by-Post Discussion: Bug Bites DiscussionYaz'lik (alias of Phillip Goettsch)https://paizo.com/campaigns/BugBites/discussion#52014-10-10T18:21:51Z2014-10-10T18:21:51Z<p>Thank you for the invite. This will be my first session with you guys. I'm not realy sure what to expect, but have a bit of familiarity with the PbP system here.</p>Thank you for the invite. This will be my first session with you guys. I'm not realy sure what to expect, but have a bit of familiarity with the PbP system here.Yaz'lik (alias of Phillip Goettsch)2014-10-10T18:21:51ZRe: Forums: Play-by-Post: GameplayBrother Bear (alias of Phillip Goettsch)https://paizo.com/campaigns/GMShadowLordsPFS418TheVeteransVault/gameplay&page=5#2312014-10-10T18:15:40Z2014-10-10T18:15:40Z<p>Bear inspects the tunnel and the stone wall at the end of it for anything unusual, <b>"Not to worry Taicho, looks like this way ends right here anyhow."</b></p>
<p><span class="messageboard-dice"><b>Perception on stone wall:</b></span> <span class="messageboard-dice">1d20 + 5 ⇒ (2) + 5 = 7</span></p>
<p><b>"Grym, do these <i>jinkin</i> have the ability to teleport? It looked like it just up and disappeared."</b> The dwarf asks as he investigates the tunnel.</p>
<p>Returning from the tunnel, he kicks the debris of the junk pile idly searching for anything of value that may have been misplaced.</p>
<p><span class="messageboard-dice"><b>perception on junk pile:</b></span> <span class="messageboard-dice">1d20 + 5 ⇒ (13) + 5 = 18</span></p>
<p><b>"Torag, Іди до мене,"</b> he calls to the bear who then clambers across the ladder to join him on the north side of the tunnel.</p>
<p>[Spoiler omitted]</p>Bear inspects the tunnel and the stone wall at the end of it for anything unusual, "Not to worry Taicho, looks like this way ends right here anyhow."
[dice=Perception on stone wall]1d20+5[/dice]
"Grym, do these jinkin have the ability to teleport? It looked like it just up and disappeared." The dwarf asks as he investigates the tunnel.
Returning from the tunnel, he kicks the debris of the junk pile idly searching for anything of value that may have been misplaced.
[dice=perception on junk...Brother Bear (alias of Phillip Goettsch)2014-10-10T18:15:40ZRe: Forums: Play-by-Post: GameplayYaz'lik (alias of Phillip Goettsch)https://paizo.com/campaigns/BugBites/gameplay#32014-10-10T15:42:39Z2014-10-10T15:42:39Z<p><span class=messageboard-ooc>Checking in</span></p>Checking inYaz'lik (alias of Phillip Goettsch)2014-10-10T15:42:39ZRe: Forums: Play-by-Post: GameplayBrother Bear (alias of Phillip Goettsch)https://paizo.com/campaigns/GMShadowLordsPFS418TheVeteransVault/gameplay&page=5#2212014-10-09T13:02:20Z2014-10-09T13:02:20Z<p><span class=messageboard-ooc>Pretty sure that Grym shot at the ooze.</span></p>Pretty sure that Grym shot at the ooze.Brother Bear (alias of Phillip Goettsch)2014-10-09T13:02:20ZRe: Forums: Play-by-Post: GameplayBrother Bear (alias of Phillip Goettsch)https://paizo.com/campaigns/GMShadowLordsPFS418TheVeteransVault/gameplay&page=5#2192014-10-09T03:26:12Z2014-10-09T03:26:12Z<p><span class=messageboard-ooc>I actually thought it was further back... guess I would have woke it up as the splash would have done 1 point of acid damage which normally ignores DR.</span></p>I actually thought it was further back... guess I would have woke it up as the splash would have done 1 point of acid damage which normally ignores DR.Brother Bear (alias of Phillip Goettsch)2014-10-09T03:26:12ZRe: Forums: Play-by-Post: GameplayBrother Bear (alias of Phillip Goettsch)https://paizo.com/campaigns/GMShadowLordsPFS418TheVeteransVault/gameplay&page=5#2162014-10-08T17:06:33Z2014-10-08T17:06:33Z<p><span class=messageboard-ooc>Brother Bear spent his formidable years away from dwarves on the surface side of mountains. He may recall jinkin from childhood tales.</span></p>
<p><span class="messageboard-dice"><b>Knowledge (racial)(untrained):</b></span> <span class="messageboard-dice">1d20 ⇒ 17</span></p>
<p>Recalling childhood tales of the bat-eared fey, Bear feels an overriding sense of vengeance creep into his spirit. <b>"The fey must die! Wounds will heal and it's evil will resume!"</b> He says to the others as he moves to clear a path to the sleeping sprite.</p>
<p><span class=messageboard-ooc>Bear moves forward 10 feet to K6.</span></p>
<p>While still a handy distance from the unsuspecting ooze, Bear launches the flask of alkali at it, hoping that it will be enough to dispose of the pesky slime.</p>
<p><span class="messageboard-dice"><b>Alkali Flask:</b></span> <span class="messageboard-dice">1d20 + 3 ⇒ (20) + 3 = 23</span> against touch AC
<br />
<span class="messageboard-dice"><b>Damage:</b></span> <span class="messageboard-dice">2d6 ⇒ (5, 1) = 6</span> or 2 points splash on a miss.</p>Brother Bear spent his formidable years away from dwarves on the surface side of mountains. He may recall jinkin from childhood tales.
[dice=Knowledge (racial)(untrained)]1d20[/dice]
Recalling childhood tales of the bat-eared fey, Bear feels an overriding sense of vengeance creep into his spirit. "The fey must die! Wounds will heal and it's evil will resume!" He says to the others as he moves to clear a path to the sleeping sprite.
Bear moves forward 10 feet to K6.
While still a handy...Brother Bear (alias of Phillip Goettsch)2014-10-08T17:06:33ZRe: Forums: Play-by-Post: GameplayBrother Bear (alias of Phillip Goettsch)https://paizo.com/campaigns/GMShadowLordsPFS418TheVeteransVault/gameplay&page=5#2092014-10-08T14:24:42Z2014-10-08T14:24:42Z<p>Bear pushes the flask into a pocket so that it will be easy to recover. He then flattens himself against the wall and pushing off tries to leap across the muck againl his spear held tight in hand.</p>
<p><span class="messageboard-dice"><b>Acrobatics:</b></span> <span class="messageboard-dice">1d20 + 6 ⇒ (20) + 6 = 26</span></p>
<p>Easily clearing the gap he recovers the flask and approaches the trash pile while indicating that Torag should remain where he is.</p>
<p><b>"Draw the creature out, perhaps we can avoid disturbing the ooze"</b></p>
<p><span class=messageboard-ooc>Move to M6 after jumping the sewer channel.</span></p>Bear pushes the flask into a pocket so that it will be easy to recover. He then flattens himself against the wall and pushing off tries to leap across the muck againl his spear held tight in hand.
[dice=Acrobatics]1d20+6[/dice]
Easily clearing the gap he recovers the flask and approaches the trash pile while indicating that Torag should remain where he is.
"Draw the creature out, perhaps we can avoid disturbing the ooze"
Move to M6 after jumping the sewer channel.Brother Bear (alias of Phillip Goettsch)2014-10-08T14:24:42ZRe: Forums: Play-by-Post: GameplayBrother Bear (alias of Phillip Goettsch)https://paizo.com/campaigns/GMShadowLordsPFS418TheVeteransVault/gameplay&page=5#2042014-10-08T12:24:02Z2014-10-08T12:24:02Z<p>Bear retrieves the alkali flask from his bag and then tries to creep past the ooze and it's all-you-can-eat buffet. <i>"Agreed, quietly now..."</i> the dwarf says in a harsh whisper.</p>
<p>To Torag he adds in quiet dwarven, <i>"Прийшла пора для мовчання"</i></p>
<p>[Spoiler omitted]</p>
<p><span class="messageboard-dice"><b>Stealth (Bear):</b></span> <span class="messageboard-dice">1d20 + 2 ⇒ (1) + 2 = 3</span>
<br />
<span class="messageboard-dice"><b>Stealth (Torag):</b></span> <span class="messageboard-dice">1d20 + 6 ⇒ (9) + 6 = 15</span></p>
<p>As he slips around the corner he bumps his knee on a protruding brick and forgets himself... <b><span class=messageboard-bigger>"блін!"</span></b></p>Bear retrieves the alkali flask from his bag and then tries to creep past the ooze and it's all-you-can-eat buffet. "Agreed, quietly now..." the dwarf says in a harsh whisper.
To Torag he adds in quiet dwarven, "Прийшла пора для мовчання"
[Spoiler omitted]
[dice=Stealth (Bear)]1d20+2[/dice]
[dice=Stealth (Torag)]1d20+6[/dice]
As he slips around the corner he bumps his knee on a protruding brick and forgets himself... "блін!"Brother Bear (alias of Phillip Goettsch)2014-10-08T12:24:02ZRe: Forums: Play-by-Post: GameplayBrother Bear (alias of Phillip Goettsch)https://paizo.com/campaigns/GMShadowLordsPFS418TheVeteransVault/gameplay&page=5#2012014-10-08T04:16:07Z2014-10-08T04:16:07Z<p><b>"Hmm, I suppose if it gets mean we can use this flask of stuff the lady gave us. It has a <a href="http://turtlepedia.wikia.com/wiki/File:Ghostbusters_logo_logo.jpg" target="_blank" rel="nofollow">no ooze</a> sticker on it!"</b> Says the dwarf considering the parties options.</p>"Hmm, I suppose if it gets mean we can use this flask of stuff the lady gave us. It has a no ooze sticker on it!" Says the dwarf considering the parties options.Brother Bear (alias of Phillip Goettsch)2014-10-08T04:16:07ZRe: Forums: Play-by-Post: GameplayBrother Bear (alias of Phillip Goettsch)https://paizo.com/campaigns/GMShadowLordsPFS418TheVeteransVault/gameplay&page=4#1952014-10-07T18:03:34Z2014-10-07T18:03:34Z<p>Bear exmines the location.</p>
<p><span class="messageboard-dice"><b>Perception:</b></span> <span class="messageboard-dice">1d20 + 5 ⇒ (16) + 5 = 21</span></p>
<p><b>"See there are smells worse than the sewage."</b> The dwarf says indicating the garbage pile. <b>"Which way did that scroll say we needed to go, cause it would be best to avoid that ooze over there digesting that rat."</b> his words are almost non-chalant as he describes the vile nature of the ooze.</p>Bear exmines the location.
[dice=Perception]1d20+5[/dice]
"See there are smells worse than the sewage." The dwarf says indicating the garbage pile. "Which way did that scroll say we needed to go, cause it would be best to avoid that ooze over there digesting that rat." his words are almost non-chalant as he describes the vile nature of the ooze.Brother Bear (alias of Phillip Goettsch)2014-10-07T18:03:34ZRe: Forums: Recruitment: Pathfinder Single EncountersYaz'lik (alias of Phillip Goettsch)https://paizo.com/campaigns/PathfinderEndlessEncountersThread/recruiting&page=2#652014-10-07T13:25:39Z2014-10-07T13:25:39Z<p>Ready for good doing! Please add Yaz'lik the gold to the list.</p>Ready for good doing! Please add Yaz'lik the gold to the list.Yaz'lik (alias of Phillip Goettsch)2014-10-07T13:25:39ZRe: Forums: Play-by-Post: GameplayBrother Bear (alias of Phillip Goettsch)https://paizo.com/campaigns/GMShadowLordsPFS418TheVeteransVault/gameplay&page=4#1932014-10-07T13:00:52Z2014-10-07T13:00:52Z<p><span class="messageboard-dice"><b>Fortitude:</b></span> <span class="messageboard-dice">1d20 + 5 ⇒ (10) + 5 = 15</span></p>
<p>Bear steps back out of hte cloud of spores, <b>"It is done. Let's wake everyone up before some other grimy things comes crawling."</b></p>
<p>He moves over to the bear and kicks him somewhat gently, <b>"Послуга свій потертий коричневий прикладом вгору, ви зробили мене дбати про все!"</b></p>
<p>[spoiler=Dwarven]<b>"Wake your shabby brown butt up, you made me take care of everything!"</b></p>
<p>Afterwards he produces the wand the Venture Captain brought him. <b>"If one of you gentle folk could employ this for me?"</b></p>
<p><span class="messageboard-dice"><b>Wand of CLW:</b></span> <span class="messageboard-dice">1d8 + 1 ⇒ (4) + 1 = 5</span></p>[dice=Fortitude]1d20+5[/dice]
Bear steps back out of hte cloud of spores, "It is done. Let's wake everyone up before some other grimy things comes crawling."
He moves over to the bear and kicks him somewhat gently, "Послуга свій потертий коричневий прикладом вгору, ви зробили мене дбати про все!"
[spoiler=Dwarven]"Wake your shabby brown butt up, you made me take care of everything!"
Afterwards he produces the wand the Venture Captain brought him. "If one of you gentle folk could[/spoiler]...Brother Bear (alias of Phillip Goettsch)2014-10-07T13:00:52ZRe: Forums: Play-by-Post: GameplayBrother Bear (alias of Phillip Goettsch)https://paizo.com/campaigns/GMShadowLordsPFS418TheVeteransVault/gameplay&page=4#1912014-10-07T12:39:23Z2014-10-07T12:39:23Z<p>Bear swats at the floating spores trying to keep his eye on the target...</p>
<p><span class="messageboard-dice"><b>Fortitude save:</b></span> <span class="messageboard-dice">1d20 + 5 ⇒ (12) + 5 = 17</span></p>
<p>...Doing so he then moves into finish off the plants. <b>"Your spores are nasty, but your flowers are like pigs on a spit for my spear!"</b></p>
<p>Stepping five feet forward, the dwarf brings the spear in for a killing blow.</p>
<p><span class="messageboard-dice"><b>Power Attack:</b></span> <span class="messageboard-dice">1d20 + 4 - 1 ⇒ (14) + 4 - 1 = 17</span>
<br />
<span class="messageboard-dice"><b>Damage:</b></span> <span class="messageboard-dice">1d8 + 4 + 3 ⇒ (4) + 4 + 3 = 11</span></p>Bear swats at the floating spores trying to keep his eye on the target...
[dice=Fortitude save]1d20+5[/dice]
...Doing so he then moves into finish off the plants. "Your spores are nasty, but your flowers are like pigs on a spit for my spear!"
Stepping five feet forward, the dwarf brings the spear in for a killing blow.
[dice=Power Attack]1d20+4-1[/dice]
[dice=Damage]1d8+4+3[/dice]Brother Bear (alias of Phillip Goettsch)2014-10-07T12:39:23ZRe: Forums: Play-by-Post Discussion: GM Endless Forms' PFS Risen from the SandsTobe Named (alias of Phillip Goettsch)https://paizo.com/campaigns/GMEndlessFormsPFSRisenFromTheSands/discussion#142014-10-07T02:06:21Z2014-10-07T02:06:21Z<p>Congrats on 200 games!</p>Congrats on 200 games!Tobe Named (alias of Phillip Goettsch)2014-10-07T02:06:21ZRe: Forums: Play-by-Post: GameplayBrother Bear (alias of Phillip Goettsch)https://paizo.com/campaigns/GMShadowLordsPFS418TheVeteransVault/gameplay&page=4#1802014-10-07T01:34:30Z2014-10-07T00:42:48Z<p><span class=messageboard-ooc>I think that Grym was shooting at vine #3, not the mushroom man. Not sure about it's health total.</span></p>
<p>Lashed by the vine creature, Bear growls a guttural oath about vegetables and dinner. Pulling back from the stinging barbs he is hit square in the chest by a ball of spores and mold. He tries to blink his eyes and prevent them from blinding him...</p>
<p><span class="messageboard-dice"><b>Fortitude save:</b></span> <span class="messageboard-dice">1d20 + 5 ⇒ (20) + 5 = 25</span></p>
<p>Through his tears, Bear's vision clears and before him is the stinging vine thing! Raising his spear he calls to the vegetation; <b>"You too shall pass! Much like the gas I get from eating your kind!"</b></p>
<p><span class="messageboard-dice"><b>Power Attack:</b></span> <span class="messageboard-dice">1d20 + 4 - 1 ⇒ (9) + 4 - 1 = 12</span>
<br />
<span class="messageboard-dice"><b>Damage:</b></span> <span class="messageboard-dice">1d8 + 4 + 3 ⇒ (7) + 4 + 3 = 14</span></p>I think that Grym was shooting at vine #3, not the mushroom man. Not sure about it's health total.
Lashed by the vine creature, Bear growls a guttural oath about vegetables and dinner. Pulling back from the stinging barbs he is hit square in the chest by a ball of spores and mold. He tries to blink his eyes and prevent them from blinding him...
[dice=Fortitude save]1d20+5[/dice]
Through his tears, Bear's vision clears and before him is the stinging vine thing! Raising his spear he calls to...Brother Bear (alias of Phillip Goettsch)2014-10-07T00:42:48ZRe: Forums: Play-by-Post Discussion: GM Endless Forms' PFS Risen from the SandsTobe Named (alias of Phillip Goettsch)https://paizo.com/campaigns/GMEndlessFormsPFSRisenFromTheSands/discussion#92014-10-06T23:57:57Z2014-10-06T23:57:57Z<p>Wonderful session EF, thanks for running it. Hope to enjoy more sessions with you in the future.</p>Wonderful session EF, thanks for running it. Hope to enjoy more sessions with you in the future.Tobe Named (alias of Phillip Goettsch)2014-10-06T23:57:57ZRe: Forums: Play-by-Post: GameplayBrother Bear (alias of Phillip Goettsch)https://paizo.com/campaigns/GMShadowLordsPFS418TheVeteransVault/gameplay&page=4#1722014-10-06T19:22:53Z2014-10-06T19:22:53Z<p>Bear rages out of the comatose effect he was begining to feel, <b>"You will NOT bring me low!"</b> He growls out as he flexs strongly.</p>
<p><span class=messageboard-ooc>Activate Martial Felxibility for use of Power Attack Feat.</span></p>
<p>As he ramps up his fervor he stabs violently at the plant thing before him.</p>
<p><span class="messageboard-dice"><b>Power Attack:</b></span> <span class="messageboard-dice">1d20 + 4 - 1 ⇒ (15) + 4 - 1 = 18</span>
<br />
<span class="messageboard-dice"><b>Damage:</b></span> <span class="messageboard-dice">1d8 + 4 + 3 ⇒ (3) + 4 + 3 = 10</span></p>Bear rages out of the comatose effect he was begining to feel, "You will NOT bring me low!" He growls out as he flexs strongly.
Activate Martial Felxibility for use of Power Attack Feat.
As he ramps up his fervor he stabs violently at the plant thing before him.
[dice=Power Attack]1d20+4-1[/dice]
[dice=Damage]1d8+4+3[/dice]Brother Bear (alias of Phillip Goettsch)2014-10-06T19:22:53ZRe: Forums: Play-by-Post: GameplayBrother Bear (alias of Phillip Goettsch)https://paizo.com/campaigns/GMShadowLordsPFS418TheVeteransVault/gameplay&page=4#1682014-10-06T18:20:52Z2014-10-06T18:20:52Z<p><span class=messageboard-ooc>I'm cool with that, but I think because it is an (Ex) extraordinary ability, I think it falls outside those bonuses...</span></p>I'm cool with that, but I think because it is an (Ex) extraordinary ability, I think it falls outside those bonuses...Brother Bear (alias of Phillip Goettsch)2014-10-06T18:20:52ZRe: Forums: Play-by-Post: GM Endless Forms' PFS Risen from the SandsTobe Named (alias of Phillip Goettsch)https://paizo.com/campaigns/GMEndlessFormsPFSRisenFromTheSands/gameplay&page=7#3092014-10-06T18:18:33Z2014-10-06T18:18:33Z<p><b>"I still can't believe that fake door was actually a secret door."</b> Says Tobe as he grabs his holy symbol.</p>
<p><b>"Praise Calistria, more undead!"</b> and a wave of positive energy washes over the group harming the mummy.</p>
<p><span class="messageboard-dice"><b>Positive Energy Damage:</b></span> <span class="messageboard-dice">2d6 ⇒ (3, 4) = 7</span> Will DC 12 for half damage</p>"I still can't believe that fake door was actually a secret door." Says Tobe as he grabs his holy symbol.
"Praise Calistria, more undead!" and a wave of positive energy washes over the group harming the mummy.
[dice=Positive Energy Damage]2d6[/dice] Will DC 12 for half damageTobe Named (alias of Phillip Goettsch)2014-10-06T18:18:33ZRe: Forums: Play-by-Post: GameplayTorag the bear (alias of Phillip Goettsch)https://paizo.com/campaigns/GMShadowLordsPFS418TheVeteransVault/gameplay&page=4#1662014-10-06T17:29:15Z2014-10-06T17:29:15Z<p>Growling at the pollen and plants, Torag struggles to stay awake...</p>
<p><span class="messageboard-dice"><b>Will save:</b></span> <span class="messageboard-dice">1d20 + 1 ⇒ (3) + 1 = 4</span></p>
<p>...But the bear also succumbs to the dastardly spores and is soon snoring loudly with his head upon Brother Bear's feet.</p>Growling at the pollen and plants, Torag struggles to stay awake...
[dice=Will save]1d20+1[/dice]
...But the bear also succumbs to the dastardly spores and is soon snoring loudly with his head upon Brother Bear's feet.Torag the bear (alias of Phillip Goettsch)2014-10-06T17:29:15ZRe: Forums: Play-by-Post: GameplayBrother Bear (alias of Phillip Goettsch)https://paizo.com/campaigns/GMShadowLordsPFS418TheVeteransVault/gameplay&page=4#1652014-10-06T17:26:24Z2014-10-06T17:26:24Z<p>Bear fights to stay awake as the spores of the plant creature cloud his vision and drain his strength.</p>
<p><span class="messageboard-dice"><b>Will save:</b></span> <span class="messageboard-dice">1d20 ⇒ 13</span> +2 if the spores count as poison, spell, or spell-like effect.</p>
<p>Though his struggles, he slowly falls to his knees cursing and sputtering; <b>"Don't let the plants take us Torag!"</b></p>Bear fights to stay awake as the spores of the plant creature cloud his vision and drain his strength.
[dice=Will save]1d20[/dice] +2 if the spores count as poison, spell, or spell-like effect.
Though his struggles, he slowly falls to his knees cursing and sputtering; "Don't let the plants take us Torag!"Brother Bear (alias of Phillip Goettsch)2014-10-06T17:26:24ZRe: Forums: Play-by-Post: GM Endless Forms' PFS Risen from the SandsTobe Named (alias of Phillip Goettsch)https://paizo.com/campaigns/GMEndlessFormsPFSRisenFromTheSands/gameplay&page=6#2992014-10-06T03:07:10Z2014-10-06T03:07:10Z<p><span class=messageboard-ooc>That was the secret door that was carved to look just like a false door. None of us figured it out. But the slab also contained a magical spell, like a scroll made of a huge block of stone. Debatable if we would try to move it or if the room behind it will be found by our agents moving the goods out of this place.</span></p>That was the secret door that was carved to look just like a false door. None of us figured it out. But the slab also contained a magical spell, like a scroll made of a huge block of stone. Debatable if we would try to move it or if the room behind it will be found by our agents moving the goods out of this place.Tobe Named (alias of Phillip Goettsch)2014-10-06T03:07:10ZRe: Forums: Play-by-Post: GM Endless Forms' PFS Risen from the SandsTobe Named (alias of Phillip Goettsch)https://paizo.com/campaigns/GMEndlessFormsPFSRisenFromTheSands/gameplay&page=6#2942014-10-05T22:59:20Z2014-10-05T22:59:20Z<p><b>"Handily accomplished fellows. Anything of interest in here?"</b> Says Tobe strolling into the room and taking a look around.</p>
<p><span class="messageboard-dice"><b>Perception:</b></span> <span class="messageboard-dice">1d20 + 10 ⇒ (10) + 10 = 20</span></p>
<p><b>"Hmm. Small pouch of dust here. You don't suppose it is someone's remains do you? The walls didn't show any practice of cremation."</b> He says lifting a small pouch from the boat.</p>"Handily accomplished fellows. Anything of interest in here?" Says Tobe strolling into the room and taking a look around.
[dice=Perception]1d20+10[/dice]
"Hmm. Small pouch of dust here. You don't suppose it is someone's remains do you? The walls didn't show any practice of cremation." He says lifting a small pouch from the boat.Tobe Named (alias of Phillip Goettsch)2014-10-05T22:59:20ZRe: Forums: Play-by-Post: GM Endless Forms' PFS Risen from the SandsTobe Named (alias of Phillip Goettsch)https://paizo.com/campaigns/GMEndlessFormsPFSRisenFromTheSands/gameplay&page=6#2892014-10-05T17:47:20Z2014-10-05T17:47:20Z<p>Lagging in the back of the group, Tobe calls out; <b>"What's that up there? Boats?"</b></p>
<p>He catches up after a few moments.</p>Lagging in the back of the group, Tobe calls out; "What's that up there? Boats?"
He catches up after a few moments.Tobe Named (alias of Phillip Goettsch)2014-10-05T17:47:20ZRe: Forums: Play-by-Post: GM Endless Forms' PFS Risen from the SandsTobe Named (alias of Phillip Goettsch)https://paizo.com/campaigns/GMEndlessFormsPFSRisenFromTheSands/gameplay&page=6#2772014-10-04T00:06:56Z2014-10-04T00:06:56Z<p>Remembering the three magical stones in his hands, Tobe slips into the room as he sets a stone in his sling. Giving it a twirl he lets fly a stone empowered against the undead.</p>
<p><b>"Your foulness be relieved!"</b> He calls as the first stone sails at the far zombie.</p>
<p><span class="messageboard-dice"><b>Attack:</b></span> <span class="messageboard-dice">1d20 + 6 + 1 ⇒ (13) + 6 + 1 = 20</span>
<br />
<span class="messageboard-dice"><b>Damage:</b></span> <span class="messageboard-dice">2d6 + 2 ⇒ (6, 6) + 2 = 14</span></p>Remembering the three magical stones in his hands, Tobe slips into the room as he sets a stone in his sling. Giving it a twirl he lets fly a stone empowered against the undead.
"Your foulness be relieved!" He calls as the first stone sails at the far zombie.
[dice=Attack]1d20+6+1[/dice]
[dice=Damage]2d6+2[/dice]Tobe Named (alias of Phillip Goettsch)2014-10-04T00:06:56ZRe: Forums: Play-by-Post: GM Endless Forms' PFS Risen from the SandsTobe Named (alias of Phillip Goettsch)https://paizo.com/campaigns/GMEndlessFormsPFSRisenFromTheSands/gameplay&page=6#2732014-10-03T15:46:59Z2014-10-03T15:46:59Z<p><span class="messageboard-dice"><b>Will (to disbelieve):</b></span> <span class="messageboard-dice">1d20 + 7 ⇒ (15) + 7 = 22</span></p>
<p><b>"A vengful lie if ever Calistria told one. It is not to be believed!"</b> Calls Tobe as he pierces the lies set before him.</p>
<p><span class="messageboard-dice"><b>Knowledge(religion):</b></span> <span class="messageboard-dice">1d20 + 5 ⇒ (13) + 5 = 18</span> <span class=messageboard-ooc>to identify the true nature of the <i>women</i></span></p>[dice=Will (to disbelieve)]1d20+7[/dice]
"A vengful lie if ever Calistria told one. It is not to be believed!" Calls Tobe as he pierces the lies set before him.
[dice=Knowledge(religion)]1d20+5[/dice] to identify the true nature of the womenTobe Named (alias of Phillip Goettsch)2014-10-03T15:46:59ZRe: Forums: Play-by-Post: GM Endless Forms' PFS Risen from the SandsTobe Named (alias of Phillip Goettsch)https://paizo.com/campaigns/GMEndlessFormsPFSRisenFromTheSands/gameplay&page=6#2662014-10-03T12:23:18Z2014-10-03T12:23:18Z<p><span class=messageboard-ooc>Change my channel to healing and everyone can take 6 points of healing to combat explosive skeleton damage or anything remaining from earlier.</span></p>Change my channel to healing and everyone can take 6 points of healing to combat explosive skeleton damage or anything remaining from earlier.Tobe Named (alias of Phillip Goettsch)2014-10-03T12:23:18ZRe: Forums: Play-by-Post: GM Endless Forms' PFS Risen from the SandsTobe Named (alias of Phillip Goettsch)https://paizo.com/campaigns/GMEndlessFormsPFSRisenFromTheSands/gameplay&page=6#2642014-10-03T00:56:30Z2014-10-03T00:56:30Z<p>Tobe enters the room and moves to clear a path for Jaysin. Additionally he calls to Calistria and presents the charm about his neck.</p>
<p><b>"My dear Lady, grant me your power to vanquish these creatures most foul!"</b></p>
<p><span class=messageboard-ooc>Channel positive energy to harm undead, Will save DC 12 for 1/2 damage, 3 of 4 daily uses expended.</span></p>
<p><span class="messageboard-dice"><b>Channel:</b></span> <span class="messageboard-dice">2d6 ⇒ (3, 3) = 6</span></p>Tobe enters the room and moves to clear a path for Jaysin. Additionally he calls to Calistria and presents the charm about his neck.
"My dear Lady, grant me your power to vanquish these creatures most foul!"
Channel positive energy to harm undead, Will save DC 12 for 1/2 damage, 3 of 4 daily uses expended.
[dice=Channel]2d6[/dice]Tobe Named (alias of Phillip Goettsch)2014-10-03T00:56:30ZRe: Forums: Play-by-Post: GM Endless Forms' PFS Risen from the SandsTobe Named (alias of Phillip Goettsch)https://paizo.com/campaigns/GMEndlessFormsPFSRisenFromTheSands/gameplay&page=6#2532014-10-02T12:47:13Z2014-10-02T12:47:13Z<p>Tobe shakes free of his fear just as Preg drops the mummy; he rushes over and assists with Hagrym's recovery.</p>
<p><b>"Curses upon the undead! I know not why Calistria did not shield me from that things aura. I will have to work on bettering myself in her graces."</b> <i>As spiteful and vindictive as she is...</i></p>Tobe shakes free of his fear just as Preg drops the mummy; he rushes over and assists with Hagrym's recovery.
"Curses upon the undead! I know not why Calistria did not shield me from that things aura. I will have to work on bettering myself in her graces." As spiteful and vindictive as she is...Tobe Named (alias of Phillip Goettsch)2014-10-02T12:47:13ZRe: Forums: Play-by-Post: GM Endless Forms' PFS Risen from the SandsTobe Named (alias of Phillip Goettsch)https://paizo.com/campaigns/GMEndlessFormsPFSRisenFromTheSands/gameplay&page=5#2452014-10-01T23:38:18Z2014-10-01T23:38:18Z<p>Tobe thinks violently, <i>Get over it! Hagrym NEEDS YOU!</i></p>
<p>But alas, he is unable to make his body respond.</p>
<p><span class=messageboard-ooc>0 round of 2 rounds of fear remain.</span></p>Tobe thinks violently, Get over it! Hagrym NEEDS YOU!
But alas, he is unable to make his body respond.
0 round of 2 rounds of fear remain.Tobe Named (alias of Phillip Goettsch)2014-10-01T23:38:18ZRe: Forums: Play-by-Post: GameplayTorag the bear (alias of Phillip Goettsch)https://paizo.com/campaigns/GMShadowLordsPFS418TheVeteransVault/gameplay&page=3#1252014-10-01T19:22:38Z2014-10-01T19:22:38Z<p>Torag growls loudly and stands up from his sitting position. It seems obvious that he is distressed about something; wether that is Bear jumping int he sewage or the thing behind the statue is unclear.</p>Torag growls loudly and stands up from his sitting position. It seems obvious that he is distressed about something; wether that is Bear jumping int he sewage or the thing behind the statue is unclear.Torag the bear (alias of Phillip Goettsch)2014-10-01T19:22:38ZRe: Forums: Play-by-Post: GM Endless Forms' PFS Risen from the SandsTobe Named (alias of Phillip Goettsch)https://paizo.com/campaigns/GMEndlessFormsPFSRisenFromTheSands/gameplay&page=5#2402014-10-01T13:33:08Z2014-10-01T13:33:08Z<p>Tobe stands rigid as his companions get beat upon, <i>Damn, damn, DAMN!</i></p>
<p><span class=messageboard-ooc>1 round of 2 rounds of fear remain.</span></p>Tobe stands rigid as his companions get beat upon, Damn, damn, DAMN!
1 round of 2 rounds of fear remain.Tobe Named (alias of Phillip Goettsch)2014-10-01T13:33:08ZRe: Forums: Play-by-Post: GM Endless Forms' PFS Risen from the SandsTobe Named (alias of Phillip Goettsch)https://paizo.com/campaigns/GMEndlessFormsPFSRisenFromTheSands/gameplay&page=5#2312014-09-30T18:50:06Z2014-09-30T18:50:06Z<p><span class=messageboard-ooc>Is the Will save vs. a fear affect? Does the Bless give us a +1?</span></p>
<p><span class="messageboard-dice"><b>Will save:</b></span> <span class="messageboard-dice">1d20 + 7 + 1 ⇒ (3) + 7 + 1 = 11</span>
<br />
<span class="messageboard-dice"><b>Duration:</b></span> <span class="messageboard-dice">1d4 ⇒ 2</span></p>
<p>Tobe reacts poorly to the full presence of the mummy, freezing in his actions. His mouth hangs agape, the three stones clenched tight in his hand as he freezes in despair. <i>Oh dear Calistria, don't let me go out this way.</i></p>Is the Will save vs. a fear affect? Does the Bless give us a +1?
[dice=Will save]1d20 + 7 + 1[/dice]
[dice=Duration]1d4[/dice]
Tobe reacts poorly to the full presence of the mummy, freezing in his actions. His mouth hangs agape, the three stones clenched tight in his hand as he freezes in despair. Oh dear Calistria, don't let me go out this way.Tobe Named (alias of Phillip Goettsch)2014-09-30T18:50:06ZRe: Forums: Play-by-Post: GM Endless Forms' PFS Risen from the SandsTobe Named (alias of Phillip Goettsch)https://paizo.com/campaigns/GMEndlessFormsPFSRisenFromTheSands/gameplay&page=5#2252014-09-29T23:11:30Z2014-09-29T23:11:30Z<p><span class=messageboard-ooc>Do we see another baddie? Or is it <i>hidden</i> somewhere?</span></p>Do we see another baddie? Or is it hidden somewhere?Tobe Named (alias of Phillip Goettsch)2014-09-29T23:11:30ZRe: Forums: Play-by-Post: GM Endless Forms' PFS Risen from the SandsTobe Named (alias of Phillip Goettsch)https://paizo.com/campaigns/GMEndlessFormsPFSRisenFromTheSands/gameplay&page=5#2202014-09-29T19:53:27Z2014-09-29T19:53:27Z<p>Tobe quickly scoops up a trio of pebbles from the doorway and speaks a prayer over them. <b>"Calistria, may these small stones impact with your fervor and power to smite the foul undead before me."</b></p>
<p>The three pebbles glow brightly then dim to a barely noticeable aura.</p>
<p><span class=messageboard-ooc>Cast <a href="http://paizo.com/pathfinderRPG/prd/spells/magicStone.html#magic-stone" target="_blank" rel="nofollow">Magic Stone</a> on three small stones.</span></p>Tobe quickly scoops up a trio of pebbles from the doorway and speaks a prayer over them. "Calistria, may these small stones impact with your fervor and power to smite the foul undead before me."
The three pebbles glow brightly then dim to a barely noticeable aura.
Cast Magic Stone on three small stones.Tobe Named (alias of Phillip Goettsch)2014-09-29T19:53:27ZRe: Forums: Play-by-Post: GM Endless Forms' PFS Risen from the SandsTobe Named (alias of Phillip Goettsch)https://paizo.com/campaigns/GMEndlessFormsPFSRisenFromTheSands/gameplay&page=5#2162014-09-29T15:23:02Z2014-09-29T15:23:02Z<p><span class="messageboard-dice"><b>Knowledge (religion):</b></span> <span class="messageboard-dice">1d20 + 5 ⇒ (15) + 5 = 20</span> to know about mummies.</p>
<p><b>"A mummy. The undead are such a drag. Does anyone know what it just moaned"</b> Says Tobe.</p>
<div class="messageboard-quotee">EndlessForms wrote:</div><blockquote><p>The mummy speaks out in an ancient language:</p>
<p>[Spoiler omitted]</blockquote><p>[dice=Knowledge (religion)]1d20 + 5[/dice] to know about mummies.
"A mummy. The undead are such a drag. Does anyone know what it just moaned" Says Tobe.
EndlessForms wrote:The mummy speaks out in an ancient language:
[Spoiler omitted]Tobe Named (alias of Phillip Goettsch)2014-09-29T15:23:02ZRe: Forums: Play-by-Post: GM Endless Forms' PFS Risen from the SandsTobe Named (alias of Phillip Goettsch)https://paizo.com/campaigns/GMEndlessFormsPFSRisenFromTheSands/gameplay&page=5#2122014-09-29T12:43:17Z2014-09-29T12:43:17Z<p>Tobe breathes a sigh of relief when the statue no longer moves. Seeing Preg scanning the room he moves over and begins an investigation of the door.</p>
<p><span class="messageboard-dice"><b>Perception (take 20):</b></span> <span class="messageboard-dice">20 + 10 = 30</span></p>
<p><b>"Hmm, why do you think they made the doors so big?"</b> He asks while examining the over sized entryway.</p>Tobe breathes a sigh of relief when the statue no longer moves. Seeing Preg scanning the room he moves over and begins an investigation of the door.
[dice=Perception (take 20)]20 + 10[/dice]
"Hmm, why do you think they made the doors so big?" He asks while examining the over sized entryway.Tobe Named (alias of Phillip Goettsch)2014-09-29T12:43:17ZRe: Forums: Play-by-Post: GM Endless Forms' PFS Risen from the SandsTobe Named (alias of Phillip Goettsch)https://paizo.com/campaigns/GMEndlessFormsPFSRisenFromTheSands/gameplay&page=4#1982014-09-27T16:48:18Z2014-09-27T16:48:18Z<p><b>"Good job Jonterra! I'm going to test out my theory!"</b> Calls Tobe as he takes hold of his holy symbol.</p>
<p><b>"Through Calistria's beauty may the soul within you find release."</b> He prays and reaches for the grappled statue.</p>
<p><span class=messageboard-ooc>Spontaneously cast <i>Cure Moderate Wounds</i>, dropping <i>Align Weapon</i>.</span></p>
<p><span class="messageboard-dice"><b>Melee Touch Attack:</b></span> <span class="messageboard-dice">1d20 + 2 ⇒ (12) + 2 = 14</span>
<br />
<span class="messageboard-dice"><b>Damage:</b></span> <span class="messageboard-dice">2d6 + 3 ⇒ (6, 4) + 3 = 13</span> Positive Energy</p>"Good job Jonterra! I'm going to test out my theory!" Calls Tobe as he takes hold of his holy symbol.
"Through Calistria's beauty may the soul within you find release." He prays and reaches for the grappled statue.
Spontaneously cast Cure Moderate Wounds, dropping Align Weapon.
[dice=Melee Touch Attack]1d20 + 2[/dice]
[dice=Damage]2d6 + 3[/dice] Positive EnergyTobe Named (alias of Phillip Goettsch)2014-09-27T16:48:18ZRe: Forums: Play-by-Post: GM Endless Forms' PFS Risen from the SandsTobe Named (alias of Phillip Goettsch)https://paizo.com/campaigns/GMEndlessFormsPFSRisenFromTheSands/gameplay&page=4#1872014-09-26T12:39:30Z2014-09-26T12:39:30Z<p>Tobe moves into the room and right behind Jonterra, touching the stone man's back he says to him, <b>"Calistria's upon you once again my friend. Beat this thing to rubble."</b></p>
<p><span class=messageboard-ooc>Activate <i>Bit of Luck</i> domain power on Jonterra. For the next round, any time he rolls a d20, he may roll twice and take the more favorable result. 2/6 daily uses.</span></p>
<p>He then makes sure he is out of the way, calling to the others; <b>"I cannot call upon Her power much more today. I will save what I have in case larger foes remain."</b></p>Tobe moves into the room and right behind Jonterra, touching the stone man's back he says to him, "Calistria's upon you once again my friend. Beat this thing to rubble."
Activate Bit of Luck domain power on Jonterra. For the next round, any time he rolls a d20, he may roll twice and take the more favorable result. 2/6 daily uses.
He then makes sure he is out of the way, calling to the others; "I cannot call upon Her power much more today. I will save what I have in case larger foes remain."Tobe Named (alias of Phillip Goettsch)2014-09-26T12:39:30ZRe: Forums: Play-by-Post: GM Endless Forms' PFS Risen from the SandsTobe Named (alias of Phillip Goettsch)https://paizo.com/campaigns/GMEndlessFormsPFSRisenFromTheSands/gameplay&page=4#1812014-09-25T20:57:52Z2014-09-25T20:57:52Z<p><b>"Perhaps the Pharaoh himself, Eolowyn."</b> Tobe supposes.</p>
<p><b>"It was very hidden away."</b> he adds reaching for his necklace once more.</p>"Perhaps the Pharaoh himself, Eolowyn." Tobe supposes.
"It was very hidden away." he adds reaching for his necklace once more.Tobe Named (alias of Phillip Goettsch)2014-09-25T20:57:52ZRe: Forums: Play-by-Post: GM Endless Forms' PFS Risen from the SandsTobe Named (alias of Phillip Goettsch)https://paizo.com/campaigns/GMEndlessFormsPFSRisenFromTheSands/gameplay&page=4#1782014-09-25T15:33:16Z2014-09-25T15:33:16Z<p><b>"Whoa! Too fast Hagrym!"</b> Calls Tobe as the excitement begins...</p>
<p><span class="messageboard-dice"><b>Knowledge (religion):</b></span> <span class="messageboard-dice">1d20 + 5 ⇒ (19) + 5 = 24</span></p>
<p><b>"Hmm, those statues resemble the ancient Osirion god Anubis. He was the god of the undead. These statues may be affected by positive energy in the same manner as other undead!"</b> he adds after a brief look at the dog headed guardians.</p>"Whoa! Too fast Hagrym!" Calls Tobe as the excitement begins...
[dice=Knowledge (religion)]1d20 + 5[/dice]
"Hmm, those statues resemble the ancient Osirion god Anubis. He was the god of the undead. These statues may be affected by positive energy in the same manner as other undead!" he adds after a brief look at the dog headed guardians.Tobe Named (alias of Phillip Goettsch)2014-09-25T15:33:16ZRe: Forums: Play-by-Post: GM Endless Forms' PFS Risen from the SandsTobe Named (alias of Phillip Goettsch)https://paizo.com/campaigns/GMEndlessFormsPFSRisenFromTheSands/gameplay&page=4#1662014-09-24T20:53:41Z2014-09-24T20:53:41Z<p><b>"Whoa!"</b> Tobe exclaims, even though he was prepared, he is still a bit surprised.</p>
<p>Lifting his hand; the whip flashes out, its blades slashing at the elemental.</p>
<p><span class="messageboard-dice"><b>Attack:</b></span> <span class="messageboard-dice">1d20 + 7 ⇒ (12) + 7 = 19</span>
<br />
<span class="messageboard-dice"><b>Damage:</b></span> <span class="messageboard-dice">1d3 ⇒ 2</span></p>
<p><b>"The sting of Calistria upon you that you strike before being instructed."</b></p>"Whoa!" Tobe exclaims, even though he was prepared, he is still a bit surprised.
Lifting his hand; the whip flashes out, its blades slashing at the elemental.
[dice=Attack]1d20 + 7[/dice]
[dice=Damage]1d3[/dice]
"The sting of Calistria upon you that you strike before being instructed."Tobe Named (alias of Phillip Goettsch)2014-09-24T20:53:41ZRe: Forums: Play-by-Post: GM Endless Forms' PFS Risen from the SandsTobe Named (alias of Phillip Goettsch)https://paizo.com/campaigns/GMEndlessFormsPFSRisenFromTheSands/gameplay&page=4#1632014-09-24T16:28:49Z2014-09-24T16:28:49Z<p><b>"I do believe it would be safe to say that touching the structure will summon an elemental. That being said, there may be something worthy of our attention in the compartment. I say open it, but let us be ready for combat before hand."</b> Says Tobe as he steps away from the circle on the ground.</p>
<p>He takes out his whip and allows it to uncoil, you note several wicked blades at the end of the whip.</p>"I do believe it would be safe to say that touching the structure will summon an elemental. That being said, there may be something worthy of our attention in the compartment. I say open it, but let us be ready for combat before hand." Says Tobe as he steps away from the circle on the ground.
He takes out his whip and allows it to uncoil, you note several wicked blades at the end of the whip.Tobe Named (alias of Phillip Goettsch)2014-09-24T16:28:49ZRe: Forums: Play-by-Post: GM Endless Forms' PFS Risen from the SandsTobe Named (alias of Phillip Goettsch)https://paizo.com/campaigns/GMEndlessFormsPFSRisenFromTheSands/gameplay&page=4#1522014-09-24T01:12:30Z2014-09-24T01:12:30Z<p><b>"Eolowyn! Put an arrow in that thing quick before it can hurt anyone!"</b> Calls Tobe as he moves forward preparing for the worst.</p>
<p>On his way he draws forth the symbol about his neck and begins quietly calling for divine intervention.</p>
<p><span class=messageboard-ooc>Readied action to Channel positive energy to harm undead (Will DC 12 for half damage) if Eolowyn does not kill the creature with her attack.</span></p>
<p><span class="messageboard-dice"><b>Channel Positive Energy:</b></span> <span class="messageboard-dice">2d6 ⇒ (3, 5) = 8</span></p>"Eolowyn! Put an arrow in that thing quick before it can hurt anyone!" Calls Tobe as he moves forward preparing for the worst.
On his way he draws forth the symbol about his neck and begins quietly calling for divine intervention.
Readied action to Channel positive energy to harm undead (Will DC 12 for half damage) if Eolowyn does not kill the creature with her attack.
[dice=Channel Positive Energy]2d6[/dice]Tobe Named (alias of Phillip Goettsch)2014-09-24T01:12:30ZRe: Forums: Play-by-Post: GM Endless Forms' PFS Risen from the SandsTobe Named (alias of Phillip Goettsch)https://paizo.com/campaigns/GMEndlessFormsPFSRisenFromTheSands/gameplay&page=3#1422014-09-23T12:39:36Z2014-09-23T12:39:36Z<p>Tobe examines the chariots briefly, <b>"Not much, very well preserved though. An excellent find for the Society!"</b></p>Tobe examines the chariots briefly, "Not much, very well preserved though. An excellent find for the Society!"Tobe Named (alias of Phillip Goettsch)2014-09-23T12:39:36ZRe: Forums: Play-by-Post: GM Endless Forms' PFS Risen from the SandsTobe Named (alias of Phillip Goettsch)https://paizo.com/campaigns/GMEndlessFormsPFSRisenFromTheSands/gameplay&page=3#1392014-09-23T00:46:42Z2014-09-23T00:46:42Z<p>Tobe moves up behind Eolowyn, <b>"Nice shooting everyone! Keep it up, they are almost defeated!"</b></p>
<p>He pulls another bullet from his pouch and places it in his sling, but doesn't fire; <b>"I'll keep a shot ready just in case."</b></p>
<p><span class=messageboard-ooc>Readied action to fire on a skeleton if Jonterra and Eolowyn fall for any reason.</span></p>Tobe moves up behind Eolowyn, "Nice shooting everyone! Keep it up, they are almost defeated!"
He pulls another bullet from his pouch and places it in his sling, but doesn't fire; "I'll keep a shot ready just in case."
Readied action to fire on a skeleton if Jonterra and Eolowyn fall for any reason.Tobe Named (alias of Phillip Goettsch)2014-09-23T00:46:42ZRe: Forums: Play-by-Post: GM Endless Forms' PFS Risen from the SandsTobe Named (alias of Phillip Goettsch)https://paizo.com/campaigns/GMEndlessFormsPFSRisenFromTheSands/gameplay&page=3#1312014-09-22T12:20:46Z2014-09-22T12:20:46Z<p>Tobe moves into the room, slipping his sling from his wrist and lifting a bullet from his pouch. Whirling the device quickly he let's fly, <b>"A long shot, but maybe..."</b></p>
<p><span class="messageboard-dice"><b>Sling (bless, range):</b></span> <span class="messageboard-dice">1d20 + 6 + 1 - 2 ⇒ (10) + 6 + 1 - 2 = 15</span>
<br />
<span class="messageboard-dice"><b>damage:</b></span> <span class="messageboard-dice">1d3 ⇒ 1</span></p>Tobe moves into the room, slipping his sling from his wrist and lifting a bullet from his pouch. Whirling the device quickly he let's fly, "A long shot, but maybe..."
[dice=Sling (bless, range)]1d20 + 6 + 1 - 2[/dice]
[dice=damage]1d3[/dice]Tobe Named (alias of Phillip Goettsch)2014-09-22T12:20:46ZRe: Forums: Play-by-Post: Welcome !Yaz'lik (alias of Phillip Goettsch)https://paizo.com/campaigns/PathfinderEndlessEncountersThread/gameplay#222014-09-21T14:49:17Z2014-09-21T14:49:17Z<p>A small blue scaled kobold strolls through the market place examining a trinket here and a bauble there.</p>
<p>He remarks to himself several times; <b>"हाँ, हाँ, यह अच्छी तरह से करेंगे."</b></p>
<p>[Spoiler omitted]</p>
<p><span class=messageboard-ooc>Just dotting as I finish up my character.</span></p>A small blue scaled kobold strolls through the market place examining a trinket here and a bauble there.
He remarks to himself several times; "हाँ, हाँ, यह अच्छी तरह से करेंगे."
[Spoiler omitted]
Just dotting as I finish up my character.Yaz'lik (alias of Phillip Goettsch)2014-09-21T14:49:17ZRe: Forums: Play-by-Post: GM Endless Forms' PFS Risen from the SandsTobe Named (alias of Phillip Goettsch)https://paizo.com/campaigns/GMEndlessFormsPFSRisenFromTheSands/gameplay&page=3#1152014-09-21T00:10:49Z2014-09-21T00:10:49Z<p><b>"Well that could be useful."</b> Says Tobe with regards to the scrolls.</p>
<p><b>"Perhaps we should check out one of those concealed doors in the previous room. It's amazing there is no actually sarcophagus here..."</b> He kind of trails off as he looks over the main sanctuary one more time.</p>
<p><b>"You say this door is symbolic huh? Wouldn't it be silly if it were a <i>real</i> door? Oh well."</b></p>"Well that could be useful." Says Tobe with regards to the scrolls.
"Perhaps we should check out one of those concealed doors in the previous room. It's amazing there is no actually sarcophagus here..." He kind of trails off as he looks over the main sanctuary one more time.
"You say this door is symbolic huh? Wouldn't it be silly if it were a real door? Oh well."Tobe Named (alias of Phillip Goettsch)2014-09-21T00:10:49ZRe: Forums: Play-by-Post: GM Endless Forms' PFS Risen from the SandsTobe Named (alias of Phillip Goettsch)https://paizo.com/campaigns/GMEndlessFormsPFSRisenFromTheSands/gameplay&page=3#1112014-09-20T18:07:19Z2014-09-20T18:07:19Z<p>Tobe moves about looking at things that the others haven't examined yet.</p>
<p><i>Sanctuary:</i></p>
<p><span class="messageboard-dice"><b>Perception:</b></span> <span class="messageboard-dice">1d20 + 10 ⇒ (7) + 10 = 17</span></p>
<p>Not Finding much in else in the main sanctuary he moves to the northern chapel to see what Hagrym has uncovered. <b>"I would avoid touching any of the offerings. It'd be awful to have to use the remove curse spell Preg found right away."</b></p>
<p><i>Northern Chapel</i></p>
<p><b>"Whatcha got there Hagrym? A scroll of some such?"</b></p>
<p><span class="messageboard-dice"><b>Knowledge (religion):</b></span> <span class="messageboard-dice">1d20 + 5 ⇒ (6) + 5 = 11</span></p>
<p><b>"Not sure about this bird headed fellow either, and I'm not much for magic items. I should really get Calistria to bless me with the ability to read scrolls and such."</b></p>Tobe moves about looking at things that the others haven't examined yet.
Sanctuary:
[dice=Perception]1d20 + 10[/dice]
Not Finding much in else in the main sanctuary he moves to the northern chapel to see what Hagrym has uncovered. "I would avoid touching any of the offerings. It'd be awful to have to use the remove curse spell Preg found right away."
Northern Chapel
"Whatcha got there Hagrym? A scroll of some such?"
[dice=Knowledge (religion)]1d20 + 5[/dice]
"Not sure about this bird...Tobe Named (alias of Phillip Goettsch)2014-09-20T18:07:19ZRe: Forums: Play-by-Post: The Flaxseed Pathfinder LodgePhillip Goettschhttps://paizo.com/campaigns/TheFlaxseedPathfinderLodgeExploreReportCooperate/gameplay&page=8#3982014-09-19T19:24:25Z2014-09-19T19:24:25Z<p><span class=messageboard-ooc>Tarondor, you may do either. A single post here will allow you to follow the forum easily. Later on if you see a recruitment for a game you want to join in on, you can make an in character post for a character you want to use (you will still need to apply on the GM's signup sheet).</span></p>Tarondor, you may do either. A single post here will allow you to follow the forum easily. Later on if you see a recruitment for a game you want to join in on, you can make an in character post for a character you want to use (you will still need to apply on the GM's signup sheet).Phillip Goettsch2014-09-19T19:24:25ZRe: Forums: Recruitment: [PFS] DM Kludde Low level PFS ongoing recruitmentPhillip Goettschhttps://paizo.com/campaigns/PFSDMKluddesOngoingSoulHarvestingRecruitmentForLowLevelPFSGames/recruiting&page=18#8592014-09-19T19:19:59Z2014-09-19T19:19:59Z<p>Hmmm, very interesting. While the modules are great for leveling, I have really been missing the Society missions.</p>
<p>I think I will hold out for Veteran's Vault with ShadowLord.</p>
<p>I will most likely bring <a href="http://paizo.com/people/BrotherBear" target="_blank" rel="nofollow">Brother Bear</a>.</p>Hmmm, very interesting. While the modules are great for leveling, I have really been missing the Society missions.
I think I will hold out for Veteran's Vault with ShadowLord.
I will most likely bring Brother Bear.Phillip Goettsch2014-09-19T19:19:59ZRe: Forums: Play-by-Post: GM Endless Forms' PFS Risen from the SandsTobe Named (alias of Phillip Goettsch)https://paizo.com/campaigns/GMEndlessFormsPFSRisenFromTheSands/gameplay&page=2#982014-09-19T13:28:50Z2014-09-19T13:28:50Z<p><b>"Good job everyone! Now, let's see about getting Eolowyn out of this sticky situation."</b> Tobe says moving around the coffin to see if there is any way to free the elf.</p>"Good job everyone! Now, let's see about getting Eolowyn out of this sticky situation." Tobe says moving around the coffin to see if there is any way to free the elf.Tobe Named (alias of Phillip Goettsch)2014-09-19T13:28:50ZRe: Forums: Play-by-Post: GM Endless Forms' PFS Risen from the SandsTobe Named (alias of Phillip Goettsch)https://paizo.com/campaigns/GMEndlessFormsPFSRisenFromTheSands/gameplay&page=2#902014-09-18T19:50:58Z2014-09-18T19:50:58Z<p>Tobe places his hand on Preg's back as he calls for divine assistance, <b>"Calistria's blessing of luck be upon you brave hero!"</b></p>
<p>Preg almost feels something radiate through his body from the touch.</p>
<p><span class=messageboard-ooc>Activate <i>Bit of Luck</i> domain ability. For the next round, any time the Preg rolls a d20, he may roll twice and take the more favorable result. (1/6 used)</span></p>
<p><b>"Now smack that thing as hard as you can!"</b> he adds to encourage the half-orc to unleash whatever power he has been hiding.</p>Tobe places his hand on Preg's back as he calls for divine assistance, "Calistria's blessing of luck be upon you brave hero!"
Preg almost feels something radiate through his body from the touch.
Activate Bit of Luck domain ability. For the next round, any time the Preg rolls a d20, he may roll twice and take the more favorable result. (1/6 used)
"Now smack that thing as hard as you can!" he adds to encourage the half-orc to unleash whatever power he has been hiding.Tobe Named (alias of Phillip Goettsch)2014-09-18T19:50:58ZRe: Forums: Play-by-Post: GM Endless Forms' PFS Risen from the SandsTobe Named (alias of Phillip Goettsch)https://paizo.com/campaigns/GMEndlessFormsPFSRisenFromTheSands/gameplay&page=2#862014-09-18T15:40:50Z2014-09-18T15:40:50Z<p><b>"Excellent shot!"</b> Calls Tobe as he begins to uncoil the whip on his belt.</p>
<p><b>"Look out guys! That thing looks like it could take a massive chunk out of your flesh!"</b> He adds stating the obvious.</p>"Excellent shot!" Calls Tobe as he begins to uncoil the whip on his belt.
"Look out guys! That thing looks like it could take a massive chunk out of your flesh!" He adds stating the obvious.Tobe Named (alias of Phillip Goettsch)2014-09-18T15:40:50ZRe: Forums: Play-by-Post: GM Endless Forms' PFS Risen from the SandsTobe Named (alias of Phillip Goettsch)https://paizo.com/campaigns/GMEndlessFormsPFSRisenFromTheSands/gameplay&page=2#742014-09-17T14:38:03Z2014-09-17T14:38:03Z<p>Tobe stands next to the dwarf; <b>"If I've said it once, I've said it twice; We should take our time with these things. Nothing to hurry us along right now."</b></p>
<p>With that the halfling begins inspecting the area immediately after the doors for anything that might be considered a trap.</p>
<p><span class=messageboard-ooc>Take 20 on Percpetion results in a 30.</span></p>Tobe stands next to the dwarf; "If I've said it once, I've said it twice; We should take our time with these things. Nothing to hurry us along right now."
With that the halfling begins inspecting the area immediately after the doors for anything that might be considered a trap.
Take 20 on Percpetion results in a 30.Tobe Named (alias of Phillip Goettsch)2014-09-17T14:38:03ZRe: Forums: Play-by-Post: GM Endless Forms' PFS Risen from the SandsTobe Named (alias of Phillip Goettsch)https://paizo.com/campaigns/GMEndlessFormsPFSRisenFromTheSands/gameplay&page=2#692014-09-16T23:14:53Z2014-09-16T23:14:53Z<p><b>"Hagrym, hold on one moment. I want to check these doors thoroughly."</b> Says Tobe as he begins a lengthy search that results in nothing interesting.</p>
<p><span class=messageboard-ooc>Take 20 to examine the door results in a Perception 30 check</span></p>
<p><b>"Well, they are certainly stuck. Maybe if a few of the stronger of us put their shoulders into the door we'll be able to open it. Though I hate to think of the noise it will make."</b></p>"Hagrym, hold on one moment. I want to check these doors thoroughly." Says Tobe as he begins a lengthy search that results in nothing interesting.
Take 20 to examine the door results in a Perception 30 check
"Well, they are certainly stuck. Maybe if a few of the stronger of us put their shoulders into the door we'll be able to open it. Though I hate to think of the noise it will make."Tobe Named (alias of Phillip Goettsch)2014-09-16T23:14:53ZRe: Forums: Play-by-Post: GM Endless Forms' PFS Risen from the SandsTobe Named (alias of Phillip Goettsch)https://paizo.com/campaigns/GMEndlessFormsPFSRisenFromTheSands/gameplay&page=2#632014-09-16T18:57:29Z2014-09-16T18:57:29Z<p>Tobe uses Jaysin's wand to heal him, <b>"Not sure why I don't have one, I keep getting distracted by beauty perhaps."</b></p>
<p>He adds with a wink to Eolowyn, <b>"ಈ ಒಂದು ಚಿಂತೆ, ನಿಮ್ಮ ಮೊದಲ ಶಾಟ್ ಸೌಂದರ್ಯ ನೀಡಿದ ಸ್ವರೂಪವಾಗಿತ್ತು."</b></p>
<p>[Spoiler omitted]</p>
<p>After returning the wand to jaysin, the halfling once more faces the length of tunnel. <i>All but one anyway.</i></p>Tobe uses Jaysin's wand to heal him, "Not sure why I don't have one, I keep getting distracted by beauty perhaps."
He adds with a wink to Eolowyn, "ಈ ಒಂದು ಚಿಂತೆ, ನಿಮ್ಮ ಮೊದಲ ಶಾಟ್ ಸೌಂದರ್ಯ ನೀಡಿದ ಸ್ವರೂಪವಾಗಿತ್ತು."
[Spoiler omitted]
After returning the wand to jaysin, the halfling once more faces the length of tunnel. All but one anyway.Tobe Named (alias of Phillip Goettsch)2014-09-16T18:57:29ZRe: Forums: Play-by-Post: GM Endless Forms' PFS Risen from the SandsTobe Named (alias of Phillip Goettsch)https://paizo.com/campaigns/GMEndlessFormsPFSRisenFromTheSands/gameplay&page=2#602014-09-16T15:13:56Z2014-09-16T15:13:56Z<p>Grinning sheepishly as he turns to head down the corridor. <b>"Seems I should really invest in one of those little sticks."</b></p>
<p>It is about this time that he also realizes that the entire group is comprised of divine heroes. <i>I should really be more observant of my companions</i>, he thinks as he slowly walks down the dimly lit corridor.</p>Grinning sheepishly as he turns to head down the corridor. "Seems I should really invest in one of those little sticks."
It is about this time that he also realizes that the entire group is comprised of divine heroes. I should really be more observant of my companions, he thinks as he slowly walks down the dimly lit corridor.Tobe Named (alias of Phillip Goettsch)2014-09-16T15:13:56ZRe: Forums: Play-by-Post: GM Endless Forms' PFS Risen from the SandsTobe Named (alias of Phillip Goettsch)https://paizo.com/campaigns/GMEndlessFormsPFSRisenFromTheSands/gameplay&page=2#572014-09-16T14:24:37Z2014-09-16T14:24:37Z<p><b>"Thank you, that is much better."</b> Tobe gratefully replies.</p>
<p><span class=messageboard-ooc>Jonterra and Hagrym have 5 or 13 points of damage each depending on thier saves.</span></p>
<p>Moving over to Hagrym and Jonterra, <b>"How did you two fair with that rolling mostrousity?"</b></p>"Thank you, that is much better." Tobe gratefully replies.
Jonterra and Hagrym have 5 or 13 points of damage each depending on thier saves.
Moving over to Hagrym and Jonterra, "How did you two fair with that rolling mostrousity?"Tobe Named (alias of Phillip Goettsch)2014-09-16T14:24:37ZRe: Forums: Play-by-Post: GM Endless Forms' PFS Risen from the SandsTobe Named (alias of Phillip Goettsch)https://paizo.com/campaigns/GMEndlessFormsPFSRisenFromTheSands/gameplay&page=2#552014-09-16T13:56:55Z2014-09-16T13:56:55Z<p>Tobe notices everyone using wands to heal their woounds and remarks, <b>"Fellows, I seem to have forgotten to procure a wand for myself before leaving the Lodge. Would you mind Preg?"</b></p>Tobe notices everyone using wands to heal their woounds and remarks, "Fellows, I seem to have forgotten to procure a wand for myself before leaving the Lodge. Would you mind Preg?"Tobe Named (alias of Phillip Goettsch)2014-09-16T13:56:55ZRe: Forums: Play-by-Post: GM Endless Forms' PFS Risen from the SandsTobe Named (alias of Phillip Goettsch)https://paizo.com/campaigns/GMEndlessFormsPFSRisenFromTheSands/gameplay&page=2#532014-09-16T13:37:50Z2014-09-16T13:37:50Z<p><b>"Whew! Nice shootin' guys. I gotta get me some of them heavy rocks for my sling."</b> Says Tobe joining the group as the pyramid shatters.</p>
<p><b>"Hmm, all battered up are we. Let the love shower each of you and the blessing of Calistria upon thee."</b> he says drawing out the three bladed amulet from his shirt.</p>
<p><span class=messageboard-ooc>Channel positive energy to heal the living. <span class="messageboard-dice"><b>Healing:</b></span> <span class="messageboard-dice">2d6 ⇒ (1, 2) = 3</span></span></p>
<p><b>"I am sure our struggles will bring us closer together and increase the effect of Calistria's healing in time."</b></p>"Whew! Nice shootin' guys. I gotta get me some of them heavy rocks for my sling." Says Tobe joining the group as the pyramid shatters.
"Hmm, all battered up are we. Let the love shower each of you and the blessing of Calistria upon thee." he says drawing out the three bladed amulet from his shirt.
Channel positive energy to heal the living. [dice=Healing]2d6[/dice]
"I am sure our struggles will bring us closer together and increase the effect of Calistria's healing in time."Tobe Named (alias of Phillip Goettsch)2014-09-16T13:37:50ZRe: Forums: Play-by-Post: GM Endless Forms' PFS Risen from the SandsTobe Named (alias of Phillip Goettsch)https://paizo.com/campaigns/GMEndlessFormsPFSRisenFromTheSands/gameplay#492014-09-16T12:15:21Z2014-09-16T12:15:21Z<p>Tobe does his best to get out from under the crushing rollers of the pyramid.</p>
<p><span class="messageboard-dice"><b>Reflex save:</b></span> <span class="messageboard-dice">1d20 + 5 ⇒ (16) + 5 = 21</span></p>
<p>Avoiding most of the damage he quickly moves away from the stone destroyer. <b>"Ouch! That thing is heinous. I do not believe I could even damage it."</b></p>
<p><span class=messageboard-ooc>Withdraw action to place as much distance between me and the pyramid.</span></p>Tobe does his best to get out from under the crushing rollers of the pyramid.
[dice=Reflex save]1d20 + 5[/dice]
Avoiding most of the damage he quickly moves away from the stone destroyer. "Ouch! That thing is heinous. I do not believe I could even damage it."
Withdraw action to place as much distance between me and the pyramid.Tobe Named (alias of Phillip Goettsch)2014-09-16T12:15:21ZRe: Forums: Play-by-Post: GM Endless Forms' PFS Risen from the SandsTobe Named (alias of Phillip Goettsch)https://paizo.com/campaigns/GMEndlessFormsPFSRisenFromTheSands/gameplay#432014-09-14T20:22:24Z2014-09-14T20:22:24Z<p><span class=messageboard-ooc>It is obviously made of stone, I think using something that is likely to break stone is a good idea even without being told. :) </span></p>It is obviously made of stone, I think using something that is likely to break stone is a good idea even without being told. :)Tobe Named (alias of Phillip Goettsch)2014-09-14T20:22:24ZRe: Forums: Play-by-Post: GM Endless Forms' PFS Risen from the SandsTobe Named (alias of Phillip Goettsch)https://paizo.com/campaigns/GMEndlessFormsPFSRisenFromTheSands/gameplay#372014-09-14T14:04:26Z2014-09-14T14:04:26Z<p>Tobe, whom until this moment had been intensely studying the elaborate carvings on the walls turns and looks up; <b>"What? Is there some problem mas... "</b> and he trails off as he notes the pyramid as wide at the base as the passage is narrow.</p>
<p><b>"What in the nine hells is that?!"</b></p>Tobe, whom until this moment had been intensely studying the elaborate carvings on the walls turns and looks up; "What? Is there some problem mas... " and he trails off as he notes the pyramid as wide at the base as the passage is narrow.
"What in the nine hells is that?!"Tobe Named (alias of Phillip Goettsch)2014-09-14T14:04:26ZRe: Forums: Play-by-Post: GM Endless Forms' PFS Risen from the SandsTobe Named (alias of Phillip Goettsch)https://paizo.com/campaigns/GMEndlessFormsPFSRisenFromTheSands/gameplay#282014-09-13T02:37:16Z2014-09-13T02:37:16Z<p>Tobe finishes his inspections, <b>"Seems that if enough pressure is placed on this ten foot area..."</b> He indicates the square just in front of the passage; <b>"This whole ceiling will fall on our heads."</b> he finishes pointing to the ceiling covering thirty feet in front of the passage and ten feet wide.</p>
<p><b>"It's fairly impressive, actually. A lot of skill went into this. I think it would be easy enough to make the jump, especially for you longer legged folk."</b> He adds before looking around and taking notice of the heavy armor some of the others area wearing.</p>
<p><span class=messageboard-ooc>DC 10 acrobatics check to clear a 10 foot long jump with a running start.</span></p>
<p><b>"I guess another option would be for us all to move out of the way and drop the statue's head on the pressure plate. Anyone have any pitons we could use to try and pin the portcullis open with?"</b></p>Tobe finishes his inspections, "Seems that if enough pressure is placed on this ten foot area..." He indicates the square just in front of the passage; "This whole ceiling will fall on our heads." he finishes pointing to the ceiling covering thirty feet in front of the passage and ten feet wide.
"It's fairly impressive, actually. A lot of skill went into this. I think it would be easy enough to make the jump, especially for you longer legged folk." He adds before looking around and taking...Tobe Named (alias of Phillip Goettsch)2014-09-13T02:37:16ZRe: Forums: Play-by-Post Discussion: GM Endless Forms' PFS Risen from the SandsTobe Named (alias of Phillip Goettsch)https://paizo.com/campaigns/GMEndlessFormsPFSRisenFromTheSands/discussion#72014-09-12T21:31:55Z2014-09-12T21:31:55Z<p>Hey EF, just noticed that you added us all to the map. Aren't those squares 10 feet to a side?</p>Hey EF, just noticed that you added us all to the map. Aren't those squares 10 feet to a side?Tobe Named (alias of Phillip Goettsch)2014-09-12T21:31:55ZRe: Forums: Play-by-Post: GM Endless Forms' PFS Risen from the SandsTobe Named (alias of Phillip Goettsch)https://paizo.com/campaigns/GMEndlessFormsPFSRisenFromTheSands/gameplay#242014-09-12T13:58:46Z2014-09-12T13:58:46Z<p><b>"Hmm... "</b> says Tobe as he inspects the area described by Hagrym.</p>
<p><span class="messageboard-dice"><b>Perception:</b></span> <span class="messageboard-dice">1d20 + 10 ⇒ (20) + 10 = 30</span></p>
<p><span class=messageboard-ooc>Basically trying to determine if the pressure plate is small and easily avoided, or so large that it can't be. My thoughts are that it is likely big enough to require a check to clear it.</span></p>
<p><b>"Yes, it may be difficult to avoid. Perhaps moving that statues head under the archway would be a good idea. What did you call it Hagrym? A hieracosphinx?"</b></p>"Hmm... " says Tobe as he inspects the area described by Hagrym.
[dice=Perception]1d20 + 10[/dice]
Basically trying to determine if the pressure plate is small and easily avoided, or so large that it can't be. My thoughts are that it is likely big enough to require a check to clear it.
"Yes, it may be difficult to avoid. Perhaps moving that statues head under the archway would be a good idea. What did you call it Hagrym? A hieracosphinx?"Tobe Named (alias of Phillip Goettsch)2014-09-12T13:58:46ZRe: Forums: Play-by-Post: GM Endless Forms' PFS Risen from the SandsTobe Named (alias of Phillip Goettsch)https://paizo.com/campaigns/GMEndlessFormsPFSRisenFromTheSands/gameplay#172014-09-12T02:01:15Z2014-09-12T02:01:15Z<p><b>"Yes, traps for sure; and monsters to boot... possibly."</b> Says the coy halfling.</p>
<p><b>"Though we are probably much better equipped to deal with latter than the former. Though not specifically trained for it, I may be able to ascertain the presence of a trap, in which case we may be able to avoid it."</b> Tobe adds, speaking rapidly as he draws closer to the entrance of the ancient building.</p>
<p><span class=messageboard-ooc>Tobe has a +10 on Perception checks and Detect Magic prepared. He will take 20 at each entrance to an area using his spell to ensure magical traps are noticed as well; provided the group is not currently fleeing for their lives.</span></p>"Yes, traps for sure; and monsters to boot... possibly." Says the coy halfling.
"Though we are probably much better equipped to deal with latter than the former. Though not specifically trained for it, I may be able to ascertain the presence of a trap, in which case we may be able to avoid it." Tobe adds, speaking rapidly as he draws closer to the entrance of the ancient building.
Tobe has a +10 on Perception checks and Detect Magic prepared. He will take 20 at each entrance to an area...Tobe Named (alias of Phillip Goettsch)2014-09-12T02:01:15ZRe: Forums: Play-by-Post: GM Endless Forms' PFS Risen from the SandsTobe Named (alias of Phillip Goettsch)https://paizo.com/campaigns/GMEndlessFormsPFSRisenFromTheSands/gameplay#122014-09-11T21:21:45Z2014-09-11T21:21:45Z<p><b>"Whew... that is a really big edifice. This guy must have been quite powerful."</b> Says Tobe as he waits for Eolowyn to bring the camel to a safe stop.</p>
<p><b>"Anyone know anything about these type of places?"</b> he asks while trying to recall useful information about the Osirion religious teachings he was lucky enough to read about in the Grand Lodge.</p>
<p><span class="messageboard-dice"><b>Knowledge (religion):</b></span> <span class="messageboard-dice">1d20 + 5 ⇒ (10) + 5 = 15</span></p>"Whew... that is a really big edifice. This guy must have been quite powerful." Says Tobe as he waits for Eolowyn to bring the camel to a safe stop.
"Anyone know anything about these type of places?" he asks while trying to recall useful information about the Osirion religious teachings he was lucky enough to read about in the Grand Lodge.
[dice=Knowledge (religion)]1d20 + 5[/dice]Tobe Named (alias of Phillip Goettsch)2014-09-11T21:21:45ZRe: Forums: Play-by-Post: GM Endless Forms' PFS Risen from the SandsTobe Named (alias of Phillip Goettsch)https://paizo.com/campaigns/GMEndlessFormsPFSRisenFromTheSands/gameplay#82014-09-11T16:44:22Z2014-09-11T16:44:22Z<p><b>"An aberation of man, then."</b> The halfling says to Hagrym.</p>
<p><b>"Mounts would be useful. I fear though that i would not fare well in guiding one. I would gladly share the cost if I could ride with one of you."</b> He offers in response to Eolowyn's suggestion.</p>
<p><b>"ನಿಮ್ಮ ಸ್ಥಾನವನ್ನು ಅತ್ಯಂತ ಸಿಹಿ ಎಂದು; ನೀವು ನನಗೆ ಬೀರುತ್ತದೆ."</b> He adds in an elegant sing song language while addressing Eolowyn more directly.</p>
<p>[Spoiler omitted]</p>"An aberation of man, then." The halfling says to Hagrym.
"Mounts would be useful. I fear though that i would not fare well in guiding one. I would gladly share the cost if I could ride with one of you." He offers in response to Eolowyn's suggestion.
"ನಿಮ್ಮ ಸ್ಥಾನವನ್ನು ಅತ್ಯಂತ ಸಿಹಿ ಎಂದು; ನೀವು ನನಗೆ ಬೀರುತ್ತದೆ." He adds in an elegant sing song language while addressing Eolowyn more directly.
[Spoiler omitted]Tobe Named (alias of Phillip Goettsch)2014-09-11T16:44:22ZRe: Forums: Play-by-Post: GM Endless Forms' PFS Risen from the SandsTobe Named (alias of Phillip Goettsch)https://paizo.com/campaigns/GMEndlessFormsPFSRisenFromTheSands/gameplay#42014-09-11T12:45:43Z2014-09-11T12:45:43Z<p><b>"What good dwarf is a... <i>robot</i>"</b> asks a small fellow in a tentative voice.</p>
<p><b>"We are headed to Osirion, correct? Home of sand, scorpions and the undead. The worst we should run into is a mummy."</b></p>"What good dwarf is a... robot" asks a small fellow in a tentative voice.
"We are headed to Osirion, correct? Home of sand, scorpions and the undead. The worst we should run into is a mummy."Tobe Named (alias of Phillip Goettsch)2014-09-11T12:45:43ZRe: Forums: Play-by-Post Discussion: PbP PFS Thornkeep - The Forgotten Laboratory (lvl 2-4) - The othersHiro Yanyeeku (alias of Phillip Goettsch)https://paizo.com/campaigns/PbPPFSTheForgottenLaboratoryTheOthersLvl24/discussion&page=2#692014-09-06T15:08:31Z2014-09-06T15:08:31Z<p>Thanks for the run guys. Had a really good time. Happy birthday Samuel.</p>
<p>Hiro spends too much time flitting here and there for the Society and in the whirlwind of changing Factions he hasn't found the time to focus on anything that would be considered a Day Job.</p>
<p><span class=messageboard-ooc>No day job roll, PFS# 8548-7, other useful info on my character profile.</span></p>Thanks for the run guys. Had a really good time. Happy birthday Samuel.
Hiro spends too much time flitting here and there for the Society and in the whirlwind of changing Factions he hasn't found the time to focus on anything that would be considered a Day Job.
No day job roll, PFS# 8548-7, other useful info on my character profile.Hiro Yanyeeku (alias of Phillip Goettsch)2014-09-06T15:08:31ZRe: Forums: Play-by-Post: PbP PFS Thornkeep - The Forgotten Laboratory (lvl 2-4) - The othersHiro Yanyeeku (alias of Phillip Goettsch)https://paizo.com/campaigns/PbPPFSTheForgottenLaboratoryTheOthersLvl24/gameplay&page=8#3622014-09-05T20:12:00Z2014-09-05T20:12:00Z<p><b>"Wow, that lock looks complex."</b> Says Hiro as he inspects the southerly door.</p>
<p><b>"You know that hole dug in the wall might be a bit easier to breach."</b> He adds just before looking into the area of the hole.</p>"Wow, that lock looks complex." Says Hiro as he inspects the southerly door.
"You know that hole dug in the wall might be a bit easier to breach." He adds just before looking into the area of the hole.Hiro Yanyeeku (alias of Phillip Goettsch)2014-09-05T20:12:00ZRe: Forums: Play-by-Post: The Flaxseed Pathfinder LodgeDebralaine Messia (alias of Phillip Goettsch)https://paizo.com/campaigns/TheFlaxseedPathfinderLodgeExploreReportCooperate/gameplay&page=7#3402014-09-05T14:40:28Z2014-09-05T14:40:28Z<p>Debralaine strides into the lodge, dress flowing in behind her. <b>"What a charming place."</b> She remarks to no one in particular.</p>
<p>She spins around slowly taking in the whole of the place, <b>"Not as big as the Grand Lodge, but then not many are..."</b> It now seems that she may actually be talking to someone, but the lack of eye contact with those in the room becomes a little disconcerting.</p>
<p><b>"Still, it is good to be back in Taldor."</b></p>Debralaine strides into the lodge, dress flowing in behind her. "What a charming place." She remarks to no one in particular.
She spins around slowly taking in the whole of the place, "Not as big as the Grand Lodge, but then not many are..." It now seems that she may actually be talking to someone, but the lack of eye contact with those in the room becomes a little disconcerting.
"Still, it is good to be back in Taldor."Debralaine Messia (alias of Phillip Goettsch)2014-09-05T14:40:28ZRe: Forums: Recruitment: [PFS] DM Kludde Low level PFS ongoing recruitmentPhillip Goettschhttps://paizo.com/campaigns/PFSDMKluddesOngoingSoulHarvestingRecruitmentForLowLevelPFSGames/recruiting&page=15#7342014-08-19T02:26:01Z2014-08-19T02:26:01Z<p>FYI, 5-99 The Paths We Choose need not be limited to 3 factions. It is possible to gain all allotted prestige even if the table has four or more factions represented.</p>
<p>The down side to having more than 3 factions is that there will be one or more players that do not get to witness their factions' evolution.</p>
<p>Kuddos to Kludde for trying to work you all into appropriate tables.</p>FYI, 5-99 The Paths We Choose need not be limited to 3 factions. It is possible to gain all allotted prestige even if the table has four or more factions represented.
The down side to having more than 3 factions is that there will be one or more players that do not get to witness their factions' evolution.
Kuddos to Kludde for trying to work you all into appropriate tables.Phillip Goettsch2014-08-19T02:26:01ZRe: Forums: Recruitment: [PFS] DM Kludde Low level PFS ongoing recruitmentPhillip Goettschhttps://paizo.com/campaigns/PFSDMKluddesOngoingSoulHarvestingRecruitmentForLowLevelPFSGames/recruiting&page=14#6882014-08-06T20:37:16Z2014-08-06T20:37:16Z<p>Is there a way to get this thread into my campaign tab so that it is easier to watch?</p>Is there a way to get this thread into my campaign tab so that it is easier to watch?Phillip Goettsch2014-08-06T20:37:16ZRe: Forums: Play-by-Post Discussion: PbP PFS Thornkeep - The Forgotten Laboratory (lvl 2-4) - The othersPhillip Goettschhttps://paizo.com/campaigns/PbPPFSTheForgottenLaboratoryTheOthersLvl24/discussion#272014-08-06T03:36:40Z2014-08-06T03:36:40Z<p>@Marcèl: I kind of figured on both accounts, but wanted to draw Revvy's attention to it and hoped it might help if you had overlooked it. I know I do that sometimes.</p>
<p>@Torche: I too have the good ol' detect magic to complement my trapfinding ability and excellent Perception.</p>
<p>Just because I am excite and need to tell someone, I just made a purchase for my first set of <a href="http://www.artisandice.com/" target="_blank" rel="nofollow">Artisan Dice</a>, beautiful koa, to be picked up at GenCon!</p>@Marcèl: I kind of figured on both accounts, but wanted to draw Revvy's attention to it and hoped it might help if you had overlooked it. I know I do that sometimes.
@Torche: I too have the good ol' detect magic to complement my trapfinding ability and excellent Perception.
Just because I am excite and need to tell someone, I just made a purchase for my first set of Artisan Dice, beautiful koa, to be picked up at GenCon!Phillip Goettsch2014-08-06T03:36:40ZRe: Forums: Recruitment: [PFS] GM Lithrac's Destiny of the Sands Trilogy (#5-12, #5-15 and #5-16) RecruitmentPhillip Goettschhttps://paizo.com/campaigns/PFSGMLithracsDestinyOfTheSandsTrilogy512515And516/recruiting#62014-07-27T14:05:19Z2014-07-27T14:05:19Z<p>I have a 6th level Osirian wizard that is in need of the final scenario of this trilogy. I would like to request that I be kept in mind if a slot opens for that one. </p>
<p>The character's name is Silizam a' Zees. His profile needs to be updated, but he has credit for the first two scenarios.</p>I have a 6th level Osirian wizard that is in need of the final scenario of this trilogy. I would like to request that I be kept in mind if a slot opens for that one.
The character's name is Silizam a' Zees. His profile needs to be updated, but he has credit for the first two scenarios.Phillip Goettsch2014-07-27T14:05:19ZForums: Online Play: PbP Looking for GroupPhillip Goettschhttps://paizo.com/threads/rzs2rb3e?PbP-Looking-for-Group#12014-07-26T01:14:22Z2014-07-26T01:14:22Z<p>Hi all,</p>
<p>I have recently been taken with the bug to play more PFS than my daily schedule will allow. I would like to do some play by post (or e-mail) but can't seem to find anyone getting started.</p>
<p>Is there a site (please provide URL) that people use to advertise?</p>
<p>I did notice that I just missed the PbP Gameday 2. Any plans to have another one some time soon?</p>
<p>If you can point me in the right direction or have need of another player, please let me know. I would be happy to try any manner of PbP and am currently a member of Obsidian Portal.</p>
<p>I am hoping for some starting level stuff (level 1 (0.0 exp) brawler), but have some characters (11 others) I might be willing to use in particular scenarios.</p>
<p>Honestly, thanks for reading this far and if you can provide any assistance feel free to double my thanks!</p>
<p>Phillip Goettsch</p>Hi all,
I have recently been taken with the bug to play more PFS than my daily schedule will allow. I would like to do some play by post (or e-mail) but can't seem to find anyone getting started.
Is there a site (please provide URL) that people use to advertise?
I did notice that I just missed the PbP Gameday 2. Any plans to have another one some time soon?
If you can point me in the right direction or have need of another player, please let me know. I would be happy to try any manner of...Phillip Goettsch2014-07-26T01:14:22ZForums: Pathfinder Society: Welcome the new Venture LT for Eastern ArkansasPhillip Goettschhttps://paizo.com/threads/rzs2r4wm?Welcome-the-new-Venture-LT-for-Eastern-Arkansas#12014-06-06T00:55:09Z2014-06-06T00:55:09Z<p>It gives me great pleasure to introduce Bryan Robinett of Jonesboro, Arkansas as my newest Venture Lieutenant. He has shown me such excitement for the Society and has already begun organizing games for me.</p>
<p>I expect to see great growth and prosperity in that area now.</p>
<p>Please take a moment and welcome him to our great Society.</p>
<p>Welcome Bryan!</p>It gives me great pleasure to introduce Bryan Robinett of Jonesboro, Arkansas as my newest Venture Lieutenant. He has shown me such excitement for the Society and has already begun organizing games for me.
I expect to see great growth and prosperity in that area now.
Please take a moment and welcome him to our great Society.
Welcome Bryan!Phillip Goettsch2014-06-06T00:55:09ZRe: Forums: Online Play: [Roll 20/G+ (maybe ventrilo)] #05-12 Destiny of the Sands, Part 1 - 26 APR @ 0800 (EDT/UTC -6)Phillip Goettschhttps://paizo.com/threads/rzs2qx9b?Roll-20-G#52014-04-26T03:20:07Z2014-04-26T03:20:07Z<p>.
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Current Roster
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1. Dhugon - Inquisitor 3
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2. Ronell - Magus 3
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3. Tisa - Sorcerer 2
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4. Bimuukaa - Rogue 1
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5. Aritian Brightsword - Paladin 1
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6.
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ALTs.</p>.
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Current Roster
1. Dhugon - Inquisitor 3
2. Ronell - Magus 3
3. Tisa - Sorcerer 2
4. Bimuukaa - Rogue 1
5. Aritian Brightsword - Paladin 1
6.
ALTs.Phillip Goettsch2014-04-26T03:20:07ZRe: Forums: Online Play: [Roll 20/G+ (maybe ventrilo)] #05-12 Destiny of the Sands, Part 1 - 26 APR @ 0800 (EDT/UTC -6)Phillip Goettschhttps://paizo.com/threads/rzs2qx9b?Roll-20-G#42014-04-25T19:59:18Z2014-04-25T19:59:18Z<p>.
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<b>Current Roster</b>
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1. Dhugon - Inquisitor 3
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2. Ronell - Magus 3
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3. Tisa - Sorcerer 2
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4.
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ALTs.</p>
<p>I will update one more time today and send out the link to the Roll20 campaign page to everyone on the roster. See you tomorrow.</p>.
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Current Roster
1. Dhugon - Inquisitor 3
2. Ronell - Magus 3
3. Tisa - Sorcerer 2
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ALTs.
I will update one more time today and send out the link to the Roll20 campaign page to everyone on the roster. See you tomorrow.Phillip Goettsch2014-04-25T19:59:18ZRe: Forums: Online Play: [Roll 20/G+ (maybe ventrilo)] #05-12 Destiny of the Sands, Part 1 - 26 APR @ 0800 (EDT/UTC -6)Phillip Goettschhttps://paizo.com/threads/rzs2qx9b?Roll-20-G#32014-04-25T03:36:42Z2014-04-25T03:36:42Z<p>.
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<b>Current Roster</b>
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1. Dhugon - Inquisitor 3
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2. Didi Dat - Cleric 1/ Bloodrager 1/ Monk 2
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3. Ronell - Magus 3
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4. Sevv Zero - Ranger 1
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5.
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ALTs.</p>.
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Current Roster
1. Dhugon - Inquisitor 3
2. Didi Dat - Cleric 1/ Bloodrager 1/ Monk 2
3. Ronell - Magus 3
4. Sevv Zero - Ranger 1
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ALTs.Phillip Goettsch2014-04-25T03:36:42ZRe: Forums: Online Play: [Roll 20/G+ (maybe ventrilo)] #05-12 Destiny of the Sands, Part 1 - 26 APR @ 0800 (EDT/UTC -6)Phillip Goettschhttps://paizo.com/threads/rzs2qx9b?Roll-20-G#22014-04-24T00:59:52Z2014-04-24T00:59:52Z<p>.
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<b>Current Roster</b>
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1. Dhugon - Inquisitor 3
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2. Didi Dat - Cleric 1/ Bloodrager 1/ Monk 2
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3. Ronell - Magus 3
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6.
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ALTs.</p>.
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Current Roster
1. Dhugon - Inquisitor 3
2. Didi Dat - Cleric 1/ Bloodrager 1/ Monk 2
3. Ronell - Magus 3
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5.
6.
ALTs.Phillip Goettsch2014-04-24T00:59:52ZForums: Online Play: [Roll 20/G+ (maybe ventrilo)] #05-12 Destiny of the Sands, Part 1 - 26 APR @ 0800 (EDT/UTC -6)Phillip Goettschhttps://paizo.com/threads/rzs2qx9b?Roll-20-G#12014-04-23T04:54:56Z2014-04-23T04:54:56Z<p>A Pathfinder Society Scenario designed for levels 1–5.</p>
<p>Amenopheus has learned that the legacy of the Jeweled Sages lies near the Osirian trade city of Eto, and the Pathfinder Society has pledged its support in the Sapphire Sage’s investigation of his ancient order; however the lead dried up—that was until a familiar information broker contacted Amenopheus offering an exchange of services. To assist an ally and unlock the secrets of Osirion’s past, the Society must deal with a deadly antagonist once more by sending the PCs to fulfill the bargain and collect its due. The only question is what price their foe will demand.</p>
<p>“A Bitter Bargain” is the first scenario in the three-part Destiny of the Sands campaign arc. It is followed by Pathfinder Society Scenario #5–15: Destiny of the Sands—Part 2: "Race to Seeker’s Folly" and Pathfinder Society Scenario #5–16: Destiny of the Sands—Part 3: "Sanctum of the Sages." All three chapters are intended to be played in order.</p>
<p>Content in “A Bitter Bargain” also contributes directly to the ongoing storylines of the Osirion, Qadira, and Sczarni factions.</p>
<p>Send an email to pfswesttn@gmail.com with the following information:</p>
<p>- Name</p>
<p>- Character Name</p>
<p>- Character PFS#</p>
<p>- Race/Class/Level</p>
<p>- Pre-mission purchases if any</p>
<p>- A token, if any</p>
<p>- Any unusual abilities/tactics you think I should know about so that we can minimize debate during gametime</p>
<p>This will be my first time running a PFS game on VTT, but I have some experience playing. I am using the free version of Roll 20 right now and am trying to decide if I want to upgrade. I also know this is kind of short notice, but if it goes well I may run Part 2 early next month.</p>A Pathfinder Society Scenario designed for levels 1–5.
Amenopheus has learned that the legacy of the Jeweled Sages lies near the Osirian trade city of Eto, and the Pathfinder Society has pledged its support in the Sapphire Sage’s investigation of his ancient order; however the lead dried up—that was until a familiar information broker contacted Amenopheus offering an exchange of services. To assist an ally and unlock the secrets of Osirion’s past, the Society must deal with a deadly...Phillip Goettsch2014-04-23T04:54:56ZRe: Forums: Product Discussion: Pathfinder Society Scenario #5–01: The Glass River Rescue (PFRPG) PDFPhillip Goettschhttps://paizo.com/products/btpy8xkf/discuss?Pathfinder-Society-Scenario-5-01-The-Glass-River-Rescue#142013-08-24T04:01:39Z2013-08-24T04:01:39Z<p>Small point, but I was reviewing this scenario to get an idea what secondary success conditions would look like (running #13 tomorrow). I really like the addition of boons to the chronicle for faction goal advancement.</p>
<p>The small point I really wanted to make was that the chronicle lists gear rewards for all subtiers and subtler 8-9. I'm sure this was a layout/cut paste over sight as the scenario is level 1-5.</p>
<p>Just thought I would point it out in case no one has said anything yet.</p>Small point, but I was reviewing this scenario to get an idea what secondary success conditions would look like (running #13 tomorrow). I really like the addition of boons to the chronicle for faction goal advancement.
The small point I really wanted to make was that the chronicle lists gear rewards for all subtiers and subtler 8-9. I'm sure this was a layout/cut paste over sight as the scenario is level 1-5.
Just thought I would point it out in case no one has said anything yet.Phillip Goettsch2013-08-24T04:01:39ZRe: Forums: Game Space: GMs Looking for players. Player Looking for a GM.Phillip Goettschhttps://paizo.com/threads/rzs2q1jj?GMs-Looking-for-players-Player-Looking-for-a-GM#212013-08-24T02:12:38Z2013-08-24T02:12:38Z<p>Closing down shop. See you all later.</p>Closing down shop. See you all later.Phillip Goettsch2013-08-24T02:12:38ZRe: Forums: Game Space: GMs Looking for players. Player Looking for a GM.Phillip Goettschhttps://paizo.com/threads/rzs2q1jj?GMs-Looking-for-players-Player-Looking-for-a-GM#202013-08-24T00:44:53Z2013-08-24T00:44:53Z<p>Anyone doing anything tonight?</p>
<p>If you want to come hang and chat I'll be at:</p>
<p><a href="https://gamespace.paizo.com/play?v5748umhjtwgy" target="_blank" rel="nofollow">https://gamespace.paizo.com/play?v5748umhjtwgy</a></p>
<p>If you are looking for a player, drop me the URL.</p>Anyone doing anything tonight?
If you want to come hang and chat I'll be at:
https://gamespace.paizo.com/play?v5748umhjtwgy
If you are looking for a player, drop me the URL.Phillip Goettsch2013-08-24T00:44:53ZRe: Forums: Game Space: Current featuresPhillip Goettschhttps://paizo.com/threads/rzs2pxpi?Current-features#382013-08-19T01:54:12Z2013-08-19T01:54:12Z<p>@Lissa Guillet:</p>
<p>Been out for a while and am still on vacation, but I see that you have rolled out some bug fixes. Anyway us testers could get a list of the fixes that have been pushed?</p>
<p>I know there is a lot of work going into bug fixes and such right now, and I know you have stated that the draw feature is pretty high on the next things to release list, but I have a request (desire to know the priority of) other maps being added for use.</p>
<p>With regard to using other maps, will there be a drop down menu for the maps or will the users have to scroll through a multitude of maps like we currently scroll through the three available options? I would think that something like the token selector filter would be useful. That way you could easily look through the forest maps or the city maps or desert maps without having to scroll through everything.</p>
<p>Anyway, I was hoping for some new maps sooner rather than later to begin running some PFS Scenarios (probably just for fun to start).</p>
<p>Thanks for any info.</p>@Lissa Guillet:
Been out for a while and am still on vacation, but I see that you have rolled out some bug fixes. Anyway us testers could get a list of the fixes that have been pushed?
I know there is a lot of work going into bug fixes and such right now, and I know you have stated that the draw feature is pretty high on the next things to release list, but I have a request (desire to know the priority of) other maps being added for use.
With regard to using other maps, will there be a...Phillip Goettsch2013-08-19T01:54:12ZRe: Forums: Game Space: GMs Looking for players. Player Looking for a GM.Phillip Goettschhttps://paizo.com/threads/rzs2q1jj?GMs-Looking-for-players-Player-Looking-for-a-GM#162013-08-19T01:36:34Z2013-08-19T01:36:34Z<p>Way to go Mage! I'm so happy to see other people starting to do some stuff with Game Space. </p>
<p>I'm on vacation currently, but would love to do some more stuff when I get home. I might even try running a scenario from Society Play if I can find something that is very light on map work.</p>
<p>Happy gaming everyone!</p>Way to go Mage! I'm so happy to see other people starting to do some stuff with Game Space.
I'm on vacation currently, but would love to do some more stuff when I get home. I might even try running a scenario from Society Play if I can find something that is very light on map work.
Happy gaming everyone!Phillip Goettsch2013-08-19T01:36:34ZRe: Forums: Game Space: Can't add new token mid combatPhillip Goettschhttps://paizo.com/threads/rzs2q0tl?Cant-add-new-token-mid-combat#22013-08-05T21:23:05Z2013-08-05T21:23:05Z<p>Doctor, why do you think tokens cannot be added during a combat round? I had not tried, not having had any summoning spells cast, but after reading your post I went and checked it out for myself. </p>
<p>The GM certainly has the ability to add new token during a combat round. I did this in the middle of the combat round without choosing to end combat.</p>
<p>I clicked token tab, then new token at the bottom of that tab, selected animal to restrict the tokens. Selected the viper token. Named it viper, made it small, but left the other options alone. Next, I clicked save.</p>
<p>For the next step, I went back to the initiative tab and selected edit list at the bottom of the tab, added the viper to the list by clicking the plus symbol next to its token, then placed it in initiative order by dragging it where I wanted it (this even set its initiative value).</p>
<p>Hopping over to my wife's account and logging in as a player, I have confirmed that the viper is in fact visible and in the location I selected for it.</p>
<p>I hope this was helpful and if you would like I would be happy to meet up with you and walk you through what I did.</p>
<p>Happy gaming!</p>Doctor, why do you think tokens cannot be added during a combat round? I had not tried, not having had any summoning spells cast, but after reading your post I went and checked it out for myself.
The GM certainly has the ability to add new token during a combat round. I did this in the middle of the combat round without choosing to end combat.
I clicked token tab, then new token at the bottom of that tab, selected animal to restrict the tokens. Selected the viper token. Named it viper, made...Phillip Goettsch2013-08-05T21:23:05ZRe: Forums: Game Space: Demonstration/Tutorial/Chat SessionsPhillip Goettschhttps://paizo.com/threads/rzs2pytq?DemonstrationTutorialChat-Sessions#192013-08-05T20:25:39Z2013-08-05T20:25:39Z<div class="messageboard-quotee">joe m. wrote:</div><blockquote><p>Too bad!</p>
<p>When I would enter my login information it would give me a message, something like "Corgi had an error!" and would refresh to the standard login page, which would send me to my home screen. </p>
<p>We'll have to try again some time. Dev folk, any clues on what went wrong? </blockquote><div class="messageboard-quotee">Lissa Guillet wrote:</div><blockquote>Wow that was an interesting bug. It apparently kept anyone from entering that scene. It was crazy. The bug won't be fixed until we next roll Corgi which shouldn't be long but I hand fixed the problem for you guys and you should be able to get into it again.</blockquote><p>Lissa do you know if this bug had anything to do with the way I was running the scene? Did a player cap get reached or some kind of data limit? I'm just trying to find out since it was my scene. If there is any information I could provide to help indetify the cause of the bug I would be happy to help out.joe m. wrote:Too bad!
When I would enter my login information it would give me a message, something like "Corgi had an error!" and would refresh to the standard login page, which would send me to my home screen.
We'll have to try again some time. Dev folk, any clues on what went wrong?
Lissa Guillet wrote:Wow that was an interesting bug. It apparently kept anyone from entering that scene. It was crazy. The bug won't be fixed until we next roll Corgi which shouldn't be long but I hand fixed...Phillip Goettsch2013-08-05T20:25:39ZRe: Forums: Game Space: First ImpressionsPhillip Goettschhttps://paizo.com/threads/rzs2pyjh?First-Impressions#252013-08-04T20:28:23Z2013-08-04T20:28:23Z<p>Seems to be the same for me, also noted that when rolling multiple d8's, i.e. xd8, the first result is always a 7.</p>Seems to be the same for me, also noted that when rolling multiple d8's, i.e. xd8, the first result is always a 7.Phillip Goettsch2013-08-04T20:28:23ZRe: Forums: Game Space: Current featuresPhillip Goettschhttps://paizo.com/threads/rzs2pxpi?Current-features#312013-08-04T20:11:52Z2013-08-04T20:11:52Z<p>With regard to rolling damamge, you can certainly include multiple dice in the string. Such as for a rogue's dagger attack while sneak attacking: just put "/roll 1d4+1d6: dagger and sneak attack damage" in the macro or the chat panel and you are good to go. Obviously this would work with any other damage string as well.</p>
<p>The issue would be separating your attack roll and the damage roll. I know lots of gamers like to roll both at the same time, but I personally think that having it separate is just as good. I played around with the dice commands and figured out that this command string will generate separate rolls with out totaling the results; "/roll xdx; xdx". You'll note the use of a semicolon between dice sets. This returns a chat panel value in the format; "xdx » yxdx » y". Note there is no space between the first result and the second dice set. If you use a colon (:) in there it takes the text afterwards as the descriptor.</p>
<p>I know other VTT's do utilize multiple dice rolls, having it for those that want it would be good. I think I will play with it a little more and report back.</p>With regard to rolling damamge, you can certainly include multiple dice in the string. Such as for a rogue's dagger attack while sneak attacking: just put "/roll 1d4+1d6: dagger and sneak attack damage" in the macro or the chat panel and you are good to go. Obviously this would work with any other damage string as well.
The issue would be separating your attack roll and the damage roll. I know lots of gamers like to roll both at the same time, but I personally think that having it separate...Phillip Goettsch2013-08-04T20:11:52ZRe: Forums: Game Space: Advice to Testers; or "How do I do ... ?"Phillip Goettschhttps://paizo.com/threads/rzs2pyp0?Advice-to-Testers-or-How-do-I-do#112013-08-03T15:07:32Z2013-08-03T15:07:32Z<p>Yes, transferring GM is possible, it is done on the same panel as indicating active player.</p>Yes, transferring GM is possible, it is done on the same panel as indicating active player.Phillip Goettsch2013-08-03T15:07:32ZRe: Forums: Game Space: Current featuresPhillip Goettschhttps://paizo.com/threads/rzs2pxpi?Current-features#262013-08-03T14:16:08Z2013-08-03T14:16:08Z<p>Had a really great game session last night, everyone had a blast.</p>
<p>Couple of recommendations/comments I'd like to post though.</p>
<p>First, is there a reason the chat panel is a static size? I think being able to adjust the chat panel size would be great. When posting large blocks of text the chat bubble is very squeezed in the current sizing and requires players to scroll up and down to read it all. If the panel could be pulled wider then the bubble would not have to be so tall.</p>
<p>Second, the initiative tracker and it ability to roll for every one in the encounter is fantastic. Can we tweak it just a bit though. It would be great if it automatically added text to the main chat panel informing everyone that an initiative roll has been made. Additionally, a comment (in either the main chat panel or a player's PM panel) letting them know that it is their turn to act would be nice as well since they can't see the initiative tracker. I'll grant that both of these actions can and should be handled by the GM, but it would be nice to have.</p>
<p>Lastly, from this session, having an audible signal that you have received a PM would be awesome. The change in color of the grey bust in the tab is very subtle and may be difficult for some to even notice the change. A small audible "ping" would easily let you know something has happened and if there are a very few number of things that generate the "ping" then you can quickly see what changed.</p>
<p>Thanks for "listening", Game Space is a wonderful tool and I know it will grow into a most exceptional one.</p>Had a really great game session last night, everyone had a blast.
Couple of recommendations/comments I'd like to post though.
First, is there a reason the chat panel is a static size? I think being able to adjust the chat panel size would be great. When posting large blocks of text the chat bubble is very squeezed in the current sizing and requires players to scroll up and down to read it all. If the panel could be pulled wider then the bubble would not have to be so tall.
Second, the...Phillip Goettsch2013-08-03T14:16:08ZRe: Forums: Game Space: Advice to Testers; or "How do I do ... ?"Phillip Goettschhttps://paizo.com/threads/rzs2pyp0?Advice-to-Testers-or-How-do-I-do#92013-08-03T13:59:57Z2013-08-03T13:59:57Z<div class="messageboard-quotee">Rusty Ironpants wrote:</div><blockquote><br />
<br />
So I learned an important lesson. In one of your own scenes, don't deselect yourself as an active player and then log out. You lose access to the scene. I lost about 2 hours of work adding tokens and dice macros!</blockquote><p>But don't you see, you have found exactly what I was looking for a few weeks ago. This is how to clear away a mistaken/no longer needed scene/map. Now I realize it won't remove it from the server, but I am sure there is a way to have the server goblins delete any scenes that have no active players.
<p>This is actually a good thing, but like all powers you have to be careful when you use them.</p>Rusty Ironpants wrote:So I learned an important lesson. In one of your own scenes, don't deselect yourself as an active player and then log out. You lose access to the scene. I lost about 2 hours of work adding tokens and dice macros!
But don't you see, you have found exactly what I was looking for a few weeks ago. This is how to clear away a mistaken/no longer needed scene/map. Now I realize it won't remove it from the server, but I am sure there is a way to have the server goblins delete...Phillip Goettsch2013-08-03T13:59:57ZRe: Forums: Game Space: Demonstration/Tutorial/Chat SessionsPhillip Goettschhttps://paizo.com/threads/rzs2pytq?DemonstrationTutorialChat-Sessions#92013-08-02T17:18:57Z2013-08-02T17:18:57Z<p>Yay! I've had a couple of people show some interest about participating in a demonstration. As it turns out I will be available tonight starting at 8:00 pm CST (0200 UCT). As long as someone else is there I will stay as long as I can.</p>
<p>Once again this will be a series of encounters from the Beginner's Box adventure "Black Fang". Each player will utilize one of the four pre-generated characters from the Beginner's box. The character sheets can be downloaded for free <a href="http://paizo.com/pathfinderRPG/products/beginnerbox" target="_blank" rel="nofollow">here</a> on Paizo's website and you will need them for things like skill checks. The Game Space URL for this session will be:</p>
<p><a href="https://gamespace.paizo.com/play?v5748umhjtwgy" target="_blank" rel="nofollow">https://gamespace.paizo.com/play?v5748umhjtwgy</a></p>
<p>You will need to have Beta Access in order to participate. Additionally, I have two small children and may be distracted when you sign in. Please give me a few minutes to respond before assuming I have left already.</p>
<p>Thank you and see you there!</p>Yay! I've had a couple of people show some interest about participating in a demonstration. As it turns out I will be available tonight starting at 8:00 pm CST (0200 UCT). As long as someone else is there I will stay as long as I can.
Once again this will be a series of encounters from the Beginner's Box adventure "Black Fang". Each player will utilize one of the four pre-generated characters from the Beginner's box. The character sheets can be downloaded for free here on Paizo's website and...Phillip Goettsch2013-08-02T17:18:57ZRe: Forums: Game Space: Paizo Blog: More About Paizo Game SpacePhillip Goettschhttps://paizo.com/community/blog/v5748dyo5ldzj&page=8?More-About-Paizo-Game-Space#3762013-07-31T21:58:26Z2013-07-31T21:58:26Z<p>Is anyone else doing anything with groups with Game Space?</p>
<p>I tried to run a demonstration, but no one showed up. I would love to run some players through the Beginner Box adventure, which I have prepared and am ready to run, but I need to know when people would be available.</p>
<p>Please let me know when you could show up if you are interested and have beta tester access.</p>Is anyone else doing anything with groups with Game Space?
I tried to run a demonstration, but no one showed up. I would love to run some players through the Beginner Box adventure, which I have prepared and am ready to run, but I need to know when people would be available.
Please let me know when you could show up if you are interested and have beta tester access.Phillip Goettsch2013-07-31T21:58:26ZRe: Forums: Game Space: Current featuresPhillip Goettschhttps://paizo.com/threads/rzs2pxpi?Current-features#242013-07-23T23:30:43Z2013-07-23T23:30:43Z<p>I have noticed and it has been pointed out to me by a player I shared a beta code with that when the main chat panel is opened, the help field gets in the way of the first few lines of text. Normally this wouldn't be an issue as a person even vaguely familiar with software will know how to close the help field, but it could hide a much needed "Welcome" from the GM. Since the first line of text in the main chat panel tells you how to get to the help field, it may be worth not showing the help field when the main chat panel is opened.</p>I have noticed and it has been pointed out to me by a player I shared a beta code with that when the main chat panel is opened, the help field gets in the way of the first few lines of text. Normally this wouldn't be an issue as a person even vaguely familiar with software will know how to close the help field, but it could hide a much needed "Welcome" from the GM. Since the first line of text in the main chat panel tells you how to get to the help field, it may be worth not showing the help...Phillip Goettsch2013-07-23T23:30:43ZRe: Forums: Game Space: Paizo Blog: More About Paizo Game SpacePhillip Goettschhttps://paizo.com/community/blog/v5748dyo5ldzj&page=8?More-About-Paizo-Game-Space#3722013-07-22T18:05:40Z2013-07-22T18:05:40Z<div class="messageboard-quotee">Sara Marie wrote:</div><blockquote>...if you click the name of the macro it inputs it into the chat for you with no copy/pasting needed. You just have to hit "enter/return" in the chat to publish it.</blockquote><p>This.
<p>The macro copies the text into the chat panel for you.</p>Sara Marie wrote:...if you click the name of the macro it inputs it into the chat for you with no copy/pasting needed. You just have to hit "enter/return" in the chat to publish it.
This. The macro copies the text into the chat panel for you.Phillip Goettsch2013-07-22T18:05:40ZRe: Forums: Game Space: Current featuresPhillip Goettschhttps://paizo.com/threads/rzs2pxpi?Current-features#212013-07-22T15:40:00Z2013-07-22T15:40:00Z<p>Speaking of tokens...</p>
<p>I am happy with the breadth and range of the tokens currently available. There are quite a few options, but what I think is need is tokens for inanimate stuff.</p>
<p>There are currently no tokens for things like tables, chairs, treasure chests, coffins, beds, sleeping mats, and other typical dungeon dressings. These items would really spice up the visuals for players and give GMs some reminders about loot in each of thier encounters/rooms.</p>
<p>To answer your questions Lord Snow, the token selection appears to currently be restricted to a wide array of the characters and monsters presented in the core books. There certainly is a wide variety overall, but some categories are severly limited. For instance the category of "Vampire" currently contains the image of the female Vampire from the Bestiary; it includes both a full figure token and a closer "head shot" image. Wider ranging categories (ie. less specific) include many more tokens and options.</p>Speaking of tokens...
I am happy with the breadth and range of the tokens currently available. There are quite a few options, but what I think is need is tokens for inanimate stuff.
There are currently no tokens for things like tables, chairs, treasure chests, coffins, beds, sleeping mats, and other typical dungeon dressings. These items would really spice up the visuals for players and give GMs some reminders about loot in each of thier encounters/rooms.
To answer your questions Lord...Phillip Goettsch2013-07-22T15:40:00ZRe: Forums: Game Space: Demonstration/Tutorial/Chat SessionsPhillip Goettschhttps://paizo.com/threads/rzs2pytq?DemonstrationTutorialChat-Sessions#72013-07-22T02:46:58Z2013-07-22T02:46:58Z<p>Managed to kill Merisiel on the first combat! Thank goodness Valeros stepped in and vanquished the silly goblins.</p>
<p>Wish there had been more participation, sorry I missed you "Foiled Again", and a big thank you to my wife for playing Merisiel.</p>
<p>Not much to report. Maybe I will bribe people with Beta keys in order to get someone to show up. Until then, if you are interested in seeing a demonstration let me know what a good time is for you!</p>Managed to kill Merisiel on the first combat! Thank goodness Valeros stepped in and vanquished the silly goblins.
Wish there had been more participation, sorry I missed you "Foiled Again", and a big thank you to my wife for playing Merisiel.
Not much to report. Maybe I will bribe people with Beta keys in order to get someone to show up. Until then, if you are interested in seeing a demonstration let me know what a good time is for you!Phillip Goettsch2013-07-22T02:46:58ZRe: Forums: Local Play: ShadowCon XVII - Memphis, TN - January 4th and 5th 2013Captain Ron (alias of Phillip Goettsch)https://paizo.com/threads/rzs2p7kt?ShadowCon-XVII-Memphis-TN-January-4th-and#42012-12-22T05:59:17Z2012-12-22T05:59:17Z<p>Hello Everyone!</p>
<p>Just wanted to let everyone know that we still have three more tables of
<br />
Pathfindere Society that need GM's.</p>
<p>Please visit the <a href="http://www.warhorn.net" target="_blank" rel="nofollow">Warhorn</a> site and sign up to help and don't forget that running one scenario gets you a half price
<br />
badge and running two gets you in free! Plus the scenario PDF is yours to keep and <a href="http://www.forgeweb.org" target="_blank" rel="nofollow">FORGE</a> will be giving the GMs thier special D6. It looks great and you can see it on the <a href="http://www.forgeweb.org" target="_blank" rel="nofollow">website</a>.</p>
<p>If you have any questions or want to run a table that already has a GM signed up, please sign up as a standby and we will see what can be worked out. There is plenty of room to massage which GM is running which scenario. Please let me know if you have any questions.</p>
<p>Phillip Goettsch
<br />
Venture Captain - Memphis TN
<br />
<a href="mailto:pfswesttn@gmail.com">pfswesttn@gmail.com</a></p>Hello Everyone!
Just wanted to let everyone know that we still have three more tables of
Pathfindere Society that need GM's.
Please visit the Warhorn site and sign up to help and don't forget that running one scenario gets you a half price
badge and running two gets you in free! Plus the scenario PDF is yours to keep and FORGE will be giving the GMs thier special D6. It looks great and you can see it on the website.
If you have any questions or want to run a table that already has a GM...Captain Ron (alias of Phillip Goettsch)2012-12-22T05:59:17ZRe: Forums: Pathfinder Society: I Want to Buy a ShipCaptain Ron (alias of Phillip Goettsch)https://paizo.com/threads/rzs2p7oh?I-Want-to-Buy-a-Ship#62018-12-18T00:07:02Z2012-12-01T14:20:52Z<p>The information stated above is correct, but something that may not have been pointed out is that the ship is a "Vanity". So by deffintion only has worth as it applies to your prestige.</p>
<p>Addtionally, the text states that it is a maritime vessel and the it can be used for sea passage. I am not sure what case you are referring to about vessel speeds, but I can guess at one that I GMed recently. I would say that if the scenario required you to fight aboard your ship, you may just want to use the one the Society arranges for you. I say this out of pure "vanity", as I would not want to put "my" ship into harms way!</p>
<p>So again, I point out that the ship is a vanity.</p>
<p>Captain Ron
<br />
The Golden Rose</p>
<p>(I spent the points too =] )</p>The information stated above is correct, but something that may not have been pointed out is that the ship is a "Vanity". So by deffintion only has worth as it applies to your prestige.
Addtionally, the text states that it is a maritime vessel and the it can be used for sea passage. I am not sure what case you are referring to about vessel speeds, but I can guess at one that I GMed recently. I would say that if the scenario required you to fight aboard your ship, you may just want to use the...Captain Ron (alias of Phillip Goettsch)2012-12-01T14:20:52ZRe: Forums: Local Play: Memphis Comic and Fantasy Convention - GMs needed!Captain Ron (alias of Phillip Goettsch)https://paizo.com/threads/rzs2p1sq?Memphis-Comic-and-Fantasy-Convention-GMs-needed#52012-10-28T17:39:18Z2012-10-28T17:39:18Z<p>Only two weekends left before MCFC. We still need some GMs to come out and give us a hand. If you will be in the Memphis area on Verteran's day weekend and want to join in, check out the posts above for more details!</p>Only two weekends left before MCFC. We still need some GMs to come out and give us a hand. If you will be in the Memphis area on Verteran's day weekend and want to join in, check out the posts above for more details!Captain Ron (alias of Phillip Goettsch)2012-10-28T17:39:18ZRe: Forums: Pathfinder Society: Paizo Blog: More Venture-Captains Added to the RanksCaptain Ron (alias of Phillip Goettsch)https://paizo.com/community/blog/v5748dyo5ldwo?More-VentureCaptains-Added-to-the-Ranks#272012-09-18T04:15:58Z2012-09-18T04:15:58Z<p>Thank you all for the warm welcome and best wishes. I can't wait to hear from members near Memphis with ideas for game days and other ways to raise interest in a favorite past time.</p>
<p>I am very excited to take this position and can't wait to meet you all in the near future.</p>Thank you all for the warm welcome and best wishes. I can't wait to hear from members near Memphis with ideas for game days and other ways to raise interest in a favorite past time.
I am very excited to take this position and can't wait to meet you all in the near future.Captain Ron (alias of Phillip Goettsch)2012-09-18T04:15:58ZRe: Forums: GM Discussion: 4-01 Rise of the Goblin Guild *Extras* (Spoilers)Captain Ron (alias of Phillip Goettsch)https://paizo.com/threads/rzs2onl4?401-Rise-of-the-Goblin-Guild-Extras#212012-09-12T20:28:36Z2012-09-12T20:28:36Z<p>I will be running this at Game Con the end of this month and would like to give a big thank you for the helpful tips, discussion and images/aids.</p>I will be running this at Game Con the end of this month and would like to give a big thank you for the helpful tips, discussion and images/aids.Captain Ron (alias of Phillip Goettsch)2012-09-12T20:28:36ZRe: Forums: Local Play: Anything in Memphis, Tennessee area?Captain Ron (alias of Phillip Goettsch)https://paizo.com/threads/rzs2ojmw?Anything-in-Memphis-Tennessee-area#62012-09-08T14:35:58Z2012-09-08T14:35:58Z<p>Fromper, good to hear from you on these boards as well. Turns out I hadn't seen your initial posts until today. Guess I need to scan the archives more.</p>
<p>Anyway, for everyone else you can also find information about Memphis PFS at Facebook.com/PathfinderSocietyWestTN.</p>Fromper, good to hear from you on these boards as well. Turns out I hadn't seen your initial posts until today. Guess I need to scan the archives more.
Anyway, for everyone else you can also find information about Memphis PFS at Facebook.com/PathfinderSocietyWestTN.Captain Ron (alias of Phillip Goettsch)2012-09-08T14:35:58ZRe: Forums: GM Discussion: Free Actions Per Turn PollCaptain Ron (alias of Phillip Goettsch)https://paizo.com/threads/rzs2okxa?Free-Actions-Per-Turn-Poll#222012-08-26T02:46:08Z2012-08-26T02:46:08Z<p>I have to stand by the fact that a round is a measure of 6 seconds. Only so much can be accomplished in that time, short of magic or divine intervention some limit to free actions should be evident. As a GM you will have to decide if number of free actions being taken by one character is reasonable or not.</p>I have to stand by the fact that a round is a measure of 6 seconds. Only so much can be accomplished in that time, short of magic or divine intervention some limit to free actions should be evident. As a GM you will have to decide if number of free actions being taken by one character is reasonable or not.Captain Ron (alias of Phillip Goettsch)2012-08-26T02:46:08Z