Ekaym Smallcask

Phillip Conti's page

247 posts. Alias of Edgar Lamoureux.


Full Name

Phillip Conti

Race

Human

Classes/Levels

Aegis 1

Gender

Male

About Phillip Conti

Current Status:
5/12hp

Human Aegis 1
CN

STR 12 +1 [2]
DEX 18 +4 [10]
CON 14 +2 [5]
INT 12 +1 [2]
WIS 11 +0 [1]
CHA 10 +0 [0]

w/ Astral Skin:

DEX 20 +5

AC 18

Init+5

Reflex +5

Dex Skills as appropriate.

Defenses::

HP12/12

CMB:+2
CMD:15

Saves:
Fort: +4
Reflex: +4
Will: +2

Initiative: +4

AC: 17 FF: 13 Touch: 14


Offense::

Rapier: +5 1d6+4 18-20/x2
MWK Short Sword: +6 1d6+4 19-20/x2
Short Sword: +5 1d6+4 19-20/x2
Short Sword: +5 1d6+4 19-20/x2
Handaxe: +5 1d6+4 20/x3
Comp. Longbow: +5 1d8 20/x3

Traits:

Get the Cargo Through:
Sea trade is never safe, even on the highly trafficked waters of the Inner Sea, but the way to Eleder is more perilous still. The ever-present hurricane known as the Eye of Abendego blows hundreds of ships each year off course, into jagged rocks, or directly to the sea floor. Pirates operating out of the Shackles Isles wait on the other side to take cargo from ships lucky enough to traverse or bypass the storm. Your job is to ensure a precious cargo aboard the Jenivere arrives safely in Eleder—what form this cargo takes and the nature of your relationship to it are up to you and your GM. Your character’s history as a merchant or mercenary has earned her a respectable living, and you begin the campaign with an additional 300 gp in starting wealth.

Latent Psion:
The power to affect the world with the mind is very much a reality in your distant homeland. Although you may not even have been born in a psionic land, this power remains potent in your mind as well and protects you from mental assault.

Benefit: You gain a +2 trait bonus on saves against mind-affecting effects.

Skills: :

Acrobatics +8
Craft: Weaponsmithing: +7
Climb: +5
Swim: +5
Profession: Mercenary: +4
Autohypnosis: +4

Astral Repair:
An aegis is capable of repairing mundane items, restoring 2 hit points of damage to the touched item as a standard sction usable at will. If the object has the broken condition, this condition is removed if the object is restored to at least half its original hit points. All of the pieces of an object must be present for this ability to function. This ability has no effect on objects that have been warped or otherwise transmuted, but it can still repair damage done to such items.

Astral Skin Current Customizations::

3.25 Customization Points [Favored Class: +1/4 customization point]

Free:
Speed[2]

Paid:
Swim {1}
Underwater Breath{1}
Psionic Attacks{1}

Equipment::

MWK Studded Leather 20lb
MWK Backpack 2lbs
MWK Short Sword
Rapier 2lbs
Short Sword(2) 2lbs
Waterskin 4lbs
Composite Longbow 3lbs
20 arrows 3lbs
Handaxe 3lbs
Sack [Full of Remaining Money] .5lb+ weight of money
MWK Weaponsmithing tools 5lb
Secret Pouch -lbs.
97.8 gold [2.1lbs.]

Total weight: 46.6lbs

At Camp:
Hammock 3lbs

Boarded in Magnimar.

Backstory: