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By the way, is it me, or is the OP (question) running at least three threads with the same arguments simultaneously...?
By the way, the OP is trying to make a point I think, judging from this quote from the latter thread:
As i mentioned in the last thread, spamming the forum with about 10 FAQ threads for one class ability is not very productive. But if Paizo REALLY wants us to do that, by all means, have someone from Paizo post here saying "yes go ahead make 10 threads for this hex, we will then look at it".
Guess he didn't wait for someone from Paizo to tell him to do so.
Oh my god... this is still ongoing?
Amazing, simply amazing...
Some people have so much time on their hands, I'm jealous.
I see the same arguments and comments being rehashed and rephrased every so many posts.
It's being handled (and has been on the queue for quite some time). It seems to be a complex matter to solve (more so that the things fixed in a single post and five minutes). We have a guarantee (by SKR) that ALL faq's will be addressed evetually (or simply parked if no errata is needed)
So leave it be guys, seriously...
And SKR (and other Paizo posters): amazing amount of self-control in your posts here, I would have replied less eloquently and polite at some of the replies here.
Scorching Ray with several applied metamagics... best to include energy subsitution too for good measure :-)
Split it, empower it, quicken it and subsitute it... or something of that nature :-)
And slap some feats on it, so the metamagics cost less of a slot increase!
Still a ranged touch to hit, but touch AC will always be poor in comparison...
Well, placed a bunch of votes (quite a few) and the duplicates start showing up, even pitting one item I already read and voted on versus another one of those... and then there is the 60 seconds cooldown...
I understand why that's needed, to avoid spamming of votes without reading, to dissuade the dishonest among the voters, but still, it turns me off... the voting takes too long, although I really want to do my part in this!
meh... just meh...
Many of the items seem to have pricing issues. Way too cheap or way too expensive. Strange!
On a sidenote, some of the entries... nice... others... well, not! :-)
Haven't seen a Superstar Item yet though.
I guess this reference from 'River of Blood' refers to Castle Maure?
The Poems of Thalac Jiwo (value 30 gp, 2 lb.):
When the mystic device doth shine
Oooooh, shiny little gem, this thread!
Fits perfectly into my home brew campaign, fully based on strung-together RPGA Living Greyhawk modules (which I own, all of them... my preciousssss!)
My players have already run through 'River of Blood' and went into Bluto's house and found a reference to the Octych and saw the old eight-pointed star on the ceiling. And had a premonition of the 'Lowborn' as written in the module!
The Octych will be back, and a stop at Castle Maure is in the works, in many many levels...
But this thread is golden, as it fills in a few blanks for me. Thanks to all the contributors!
Wow, what's wrong with going to a strip club and blowing 200+ bucks... as long as you're only watching, right? Right?!
Sorry for the joke, couldn't resist.
On a more serious note, I've been with my wife for 16 years, married for 4. Recent child of 3,5 months old.
I've been gaming for uhm... 13 years or so, D&D all the way.
We've had a conflict about 11 years ago when I was DM'ing two groups at a time, all night on Tuesday (6 pm - 3 am) away from home and all afternoon Sunday (1 pm - 7 pm) at our place. At that time, my wife (girlfriend at the time) said: "it's either the hobby, or it's me"
So I quit RPG'ing alltogether for about a year and was profoundly unhappy... I looked for ways to get back into the game, but couldn't start a conversation about it.
Then I made a compromise: one group only, on Tuesday night, so not at a time when it would conflict with our time together (on a Sunday) and away from home.
No worries since!
In our case, it was about the game and the fact that it was too much (two days basically), the fact that she did not have a real hobby and was stuck at home and the fact that she finds it a 'silly hobby'.
She's still not into gaming, still finds it a 'silly hobby' with minis and fantasy and dungeons and dragons... but she tolerates it, including the prep work I do as a regular DM.
When the baby came, I took a month off playing to take care of my wife and child and took a player's seat. That worked fine! And now, I enjoy my weekly games again :-)
So, best of luck to you, but talking really helps. And sometimes, a compromise is needed.
By the way, I'm 35, just for reference.
Level 1: Alarm, mental ping on the outer door and some crucial intersections, where several hallways meet. That'll get you every time!Have the mage show up and catch/chase the culprit.
3.x spell, not sure whether translated into PF: Guards and Wards. Nasty!
Level 2 (I think): unseen servant, made permanent (lvl 5). Have 3 or 4 of these roam the house. It would be logical that a lvl 18 caster doesn't have to carry around his own tray of tea and biscuits. Or clean up his mess or laundry! Even at night, they roam and do some chores. Big chance that they see the intruder and go wake up the mage!
Lvl 4: divination (he IS a diviner, right?). "If I go to bed now without securing the house and hallways with an alarm spell active, will I have an intruder tonight/will anything be stolen tonight?"
Just some options :-)
This Discovery (Master Chymist):
Furious Mutagen (Ex): The damage dice for the feral mutagen’s bite and claw attacks increase by one die step. The character must have an effective alchemist level (alchemist level plus chymist level) of at least 11 and must have the feral mutagen discovery or advanced mutagen to select this ability.
--> Does that mean that the die size simply increases by one, thus becomes the next highest die available? D4-D6-D8-D10-D12?
--> Does it mean that the "die step" increases by one? (as if you cast enlarge person while holding a weapon)? D6 becomes D8, but D8 becomes 2D6 and 2D6 becomes 3D6?
the board ate my post (rather lengthy post)... F*CK!
@Joesi: summary of eaten post: yes, it is very powerful, but the RAW alchemist can make 10 or even 20 mutagens per day if needed, IF he has one hour between encounters (usually the case, unless in a dungeon bash with dozens of rooms full of monsters). I can never have more than INT mod per day (3 now). The RAW alchemist can make one more mutagen before bedtime for the night time ambush... I can't when I'm tapped out...
Is it really good? YES! Was it needed to survive the first two-three levels of Way of the Wicked? Yes :-)
@Mapleswitch: I prepare in the morning, so with those prepared extracts, I can move + draw + drink in one round! Cool :-)
Some of the not-often used life savers such as death ward, delay poison, neutralize poison, remove paralysis, lesser restoration, remove blindness, remove curse (some are not on your spell list!)...
If you can go outside of your own spell list with use magic device: shield, mage armor, the clerical spells like shield of faith, divine power, ...
Potions of the stuff not on your spell list of course if UMD is not an option!
And that's just CORE... APG has a ton more (and UM even more!)
I like it!
Can the rogue issuing the ultimatum still do as he pleases when the condition is fulfilled?
Example of your guard: Rogue says give me the keys *rolls sneak attack roll*
@Joesi: I can have - for free - 3 mutagens active at one time (under RAW, brewing time 1 hour, for all three). The 3 is based on my INT modifier, so it increases when I can pump my INT score.
As an offset, I can never make more than 3 (or INT modifier) per day. When they're gone, it's over for the day. As per RAW, I can spend an hour whenever I want to make an extra mutagen... no longer true for this version of the alchemist. So it is kind of balanced. The cost (1000 gp per extra mutagen) is just ridiculous. At worst, the progression should be as the paladin smite or the inquisitor's judgement: 1 + 1/3 levels of the class.
Almost no role is really necessary and there are ways around everything.
Campaign where I am the master has an oracle (who can heal), a bard, a fighter and a barbarian. It works: the bard can heal and can do roguish stuff (out of necessity now), the oracle can heal and cast spells, the fighter and the barbarian are the meatshields. There are two users for wands of CLW or CMW and lesser restoration. A bit more costly, but workable without a cleric and without an arcane caster (although the oracle and bard can help there with utility spells)
Current Campaign where I am a player (Way of the Wicked, evil campaign): Antipaladin, Alchemist (me), Rogue/Ranger gestalt (with -2 ECL), Sorcerer. No cleric again and we are almost level 4 and haven't missed it (at all). We just play a bit more tactical and smart! The rogue in this campaign is essential and our DM told us so, the rest was free to choose.
I've been in D&D for 15+ years and was also a fervent believer of the 'holy foursome': cleric, fighter, wizard, rogue. No thing is less true aparently. All classes are just nice to have!
Okay, a new question came up:
I have the Discovery/Feat: Precise Bombs, which allows me to deselect INT modifier (3) squares from the bomb's splash area. Great stuff as my allies usually swarm the opponents I want to bomb.
No issues if the bomb hits. Assuming I have to declare ahead of the throw/bomb which squares to exclude from the splash (really? sub-question 1: do I have to declare ahead of time?), no issues, I spare my allies.
Now, what if the bomb misses due to a failed attack roll? (with my rolls, happens quite often)
Just ran our fist 'session' during an entire Roleplaying weekend (+/- 18 hours of play) and already level 3.
First off, Way of the Wicked is a brilliant campaign!!!
The Alchemist is a great class: lots of skills (thanks to high INT and lots of usefull class skills). Mutagen is great for damage dealing, especially with Feral Mutagen! Boms rock, especially as of level 3 with point blank and precise shot and precise bombs. Against a tightly packed bunch of enemies and a good initiative roll, the 'mad bomber' is brutal!
All in all, very pleased with the class and the build. It's often a choice between going all out as Mr Hyde with Claws and Teeth or as Doctor Jeckyl with Bombs (or a combination with a dex mutagen... +2 to hit)
Thanks for the above clarifications, they were immediately useful in game! :-)
Thanks guys, that clarifies all of my (first) questions!
Now, on to the next one :-)
7/ If I take a mutagen that boosts my strength by +4, my intelligence takes a -2. Does this affect everything? Specifically:
As to some of your remarks & concerns: thanks for those! Really appreciated! Luckily I won't need Improved Unarmed Strike, as claws and bite count as natural weapons (like a monster's) and don't provoke AoO. As to the 'chaotic' build of mad bomber versus Jeckyl & Hyde, the stats do add up (16/16/14/16/11/8), so stat-wise I'll make it. Feat-wise, I'm not going beyond point blank and precise shot. Rapid, IPBS, two-weapon fighting etc are not on the list. I'll take fast bomber as soon as the BAB makes sense, nothing else. Bombs will be thrown, especially the smoke bomb, dispelling bomb and stinking/poison bomb once available :-)
But the bread and butter is indeed the mutagens... I'm getting more than RAW per day: I can have INT mod (3) prepared ahead of time (including an antidote if I want).
I have a lenient DM ;-)
I'm going to be a player again after nearly three years in the DM seat and this will be my first PF character that I get to play (i/o NPC)
We're playing Way of the Wicked, the 'evil' campaign by Firemountain Games.
Starting at lvl 1 and going to lvl 20!
So, an 'evil' Alchemist! I'm thinking about the Jeckyl & Hyde (mutagens), combined with bombing (should work although it's MAD!)
The plan is 7 levels of Alchemist, then 10 levels of Master Chymist, and then the last 3 levels of Alchemist.
Limited to CRB & APG (and a splash of ultimate equipment). No UM or UC (no exceptions!). Access to MIC and SC from 3.5 upon DM approval.
25 point buy will go a long way, and humans (my race) have been improved and can add +1 to three ability scores. With the 25 point buy, I can't go below 8 or above 16 (but can add three +1's, so it could be 17 max)
I'm going for:
Feats on level 1: Point Blank Shot and Extra Discovery (Feral Mutagen)
Very decent in melee, fair chance to hit with bombs (+5 touch attack at level 1 for 1d6+4 direct and 4 splash)
So: my questions... and I apologize if any have been asked before!
1/ I read on this forum and if the FAQ that drawing, preparing and drinking an extract is a standard action. So I can move 30' and draw/prepare & drink an extract? Or does it have to be prepared ahead of time to be quaffed as a standard action?
2/ The consensus is that there is no way to avoid the AoO for preparing and drinking the extract. Although, even if you take damage, there is no chance the extract will fail and you can still just drink it and have it take effect right?
3/ Can I end my mutagen prematurely? It is 10 minutes per level, what if I want 'out' after 3 minutes? :-)
4/ Point Blank Shot adds 1 damage within 30 feat on a ranged attack. Does it only add to the 'direct hit' damage or also to the splash damage?
5/Drawing and drinking a mutagen: is drawing the mutagen a move action and drinking it a standard action, or is it like an extract: standard action to draw & drink?
6/ What action (how long?) does it take to change shape to the mutated form? Immediately upon imbibing? After a lapse equal to a standard action? At the end of my turn?
I'll have more questions later probably, but I'll start small :-)
Thanks in advance!
I'm also in that one, it's a great deal!
Check it out :-)
Uhm, it is what other KS'es with Early Adopters are doing too... the other KS'es just call it 'early bird pledge' where you pay 5-10-20 USD less for the first 100 backers and the rest doesn't get that discount.
However, the creator has already stated she will be adding stretch and/or bonus goals to the mix for other non-early birds, so everyone who backs will see it grow and get extra stuff.
So, for all those who feel negative about this, it's the same marketing trick as with many other KS'es, just worded differently, and more flexible, based on the end-result of the KS, which is smarter than throwing in a fixed rebate without knowing where you (as creator) will end up!
I'm in :-)
I thought this was said:
you can up your pledge after the KS closes to pay for additional extra or adjust if you've made a mistake (for example when calculating shipping costs) but you won't be able to upgrade on your original pledge level so those pledging at skeleton level will be stuck just with the options open to every level
Check out: http://www.kickstarter.com/projects/1513061270/reaper-miniatures-bones-an-e volution-of-gaming-min
Scroll down a little bit to the video which shows FAQ in red and listen to the message.
Currently at less than 50 cents per mini, including some big ones like the storm giants!
however, I think you need to pledge vampire now and upgrade in the questionnaire app later. Pledging 1 USD now won't let you get Vampire or better thereafter, outside the scope of the Kickstarter.
besides, pledge vampire now, unlock more stretch goals for everyone, including yourself! :-)
mmmmm, too much opinions and text to read it all... but coming from Europe and looking at the US... why are you asking who will pay for a few hundred million for something as valuable as health care for all when you are a country who spends hundreds of BILLIONS on waging war (or keeping the peace) all over the world?
seriously, 'nough said!
There's also some more books, specifically dealing with traps and puzzles from the 3.0 era, not WotC though:
Traps & Treachery part 1 & 2
I've used them to great effect! (from CR 1 to CR 12+ traps)
they're on Amazon too:
The great thing is that it includes images and worked-open versions of the traps, exposing the inner workings so you can adapt them even more if you detect weak points :-)
Keep it simple:
Give him the Scythe as a martial weapon, with greatsword stats...
But KEEP greatsword stats... so 2d6 slashing, twohanded... BUT also 19-20/x2... not 19-20/x4 (scythe is 20/x4 if I'm not mistaking)
So either the better standard damage (2d6) or the greater crit multiplier with lower threat range... not AND/AND...
Life can be simple... if you want it to be :-)