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Ring of Counterspelling with Dismissal keyed to it might work for awhile. The odds of someone having Dismissal prepared multiple times is unlikely.
Unless your GM is trying to get you... like by targetting the Shackles with a shatter and then trying to follow through with a dismissal or banishment... :-)
I'm a player in WotW and I'm an Alchemist. Great fun all around and very versatile!
We also have a sorceress, I think she's mostly a blaster with favorite spells like magic missile and scorching ray. And she has the infernal bloodline, which fits very well thematically in the campaign.
Furthermore: Ranger/rogue (gestalt) and Anti-Paladin.
But the wizard with his toolbox of spells for every need would be highly useful. There's so much to do in that campaign, it's awesome: sneaking in, sneaking out, outsmarting the good guys, defending a keep (sort of), ...
I wouldn't specialize if I were you though!
I don't know how to do it mechanically, but a system without classes, just a menu of abilities to choose from at each level, with prerequisites of course.
The class is called 'hero'. The hero gets the following abilites:
Of course this is a flawed example, but I just wanted to get the idea across. Endless versatility with one core class :-)
Hope you get the jist :-)
Well - theoretically speaking - if the OP has a character that has the air-subtype, then he can treat - by definition of the word 'foe' stated above - the ground as an opponent of the earth-subtype (he feels a strong dislike or antipathy for it) and declare the ground of the empty 5 foot square between his opponents as a foe and attack it, then cleaving on into the rest of the 'normal' opponents.
Now that's an interesting point of view... you're basically saying that some of the mechanics should be based on the actual skill of the player? Not the skill points on the paper? Good luck with that, I would say. So long for all the introverted players playing an extraverted character by investing in skill points. Sure, we - DM's - give a +X discretionary bonus for a smart way of formulating what you want to achieve/say. But to disconnect the skills on paper from the skills in real life is for many a bridge too far...
But if that is the way you see it, why not step away from the CRB/character sheet / skills / feats / abilities altogether and go for true method acting. Describe all the time what you want to achieve and if it sounds plausible (read: if the player is smart) then the character succeeds...
Or did I misinterpret your statement?
By the way, about the 'boring' stuff such as disable device to circumvent traps...
Yup, it's a roll, a d20+modifiers...
Pretty much like an attack roll of your favorite fighter or barbarian, yeah, that's a d20+modifiers too!
The magic starts when you describe the action. Everyone can imagine that sword strike gutting the opponent or chopping the head off.
What's needed is an evocative description by the DM of how the disable device roll of d20+X translates to the disabling of the trap.
Make the rogue fumble with those lockpicks, make him see an obscure opening in the wall, testing it with a rod and then his hands. Describe what he encounters with his hand. A rubbery bag, cold to the touch. It is still somewhat moist. Could be a poison bladder, connected to a tube and then to a nozzle under the lock... etc.
You're the DM, you make the story (and the magic) happen. So do your DM job and watch the smug look on the rogue's face as he just disabled that lethal trap by rolling a simple d20+X... :-)
Guess I'm in this category too, whether you call it 'normal' or 'traditional' or not-overly optimized.
I've never level-dipped in the 15+ years of playing this game. My characters so far have been 100% cleric, 100% fighter, 100% sorcerer, 100% alchemist. I 'optimize' within the bounds of the class, usually only using CRB and part of the APG. (in 3.0 and 3.5 an occasional one-off feat from a splatbook which had to be DM approved)
As a DM, I expect the same from my players.
My play style is to do nifty stuff (but I'm never the DPR/DPS monster, don't overly care for that). My DM style is to continuously adapt to my players' needs. I feel the 'vibe' and I adapt. I can throw a CR 10 or a CR 6 at them in the same encounter, depending on how well they are organized/prepared/optimized. No worries. I wing it, just like that and the maths will be 80-90% correct, but no one will notice.
I have the luck that there are no true rules-lawyers at my table (well, one sometimes tries, but he is very reasonable).
So, +1 to 'normal' roleplaying games with lots of NPCs, lots of interaction, lots of coolness. And -1 to over-optimized stuff, makes for 1 or 2 round combats and I find that anti-climatic...
So I posted my opinion which does not seem to agree with most of the negative rogue-bashers on this forum.
And in that comment I wrote that I did not read 10 pages worth of comments and houseruled some of the spellcasters.
Result: I get shooed away... unworthy of stating my opinion. Quite literally.
I've got to say that the general attitude here (and yes, I can generalize too!) is making me stay away from the Paizo community. It used to be great. It used to be positive. It used to be fun. (for me, of course). But these days, it's one thread after another stating that virtually every class sucks (except barbarian with the invulnerable rager and superstition combo). The OP states that fighter is better than rogue for a few reasons, although I can find dozens of threads that fighter sucks and that even rogues do better at almost everything.
What I wrote was that I did not read all 10 pages of comments and yet it was interpreted as if I didn't read a single post and hence couldn't comment in this thread.
What I wrote was that I houseruled the caster class(es) and yet it was interpreted as if I had houseruled everything (nerfed it) to make sure the rogue stood a chance.
I didn't write any of that 'interpreted' stuff. I did read quite a few posts (although not 500 of them, mostly bashing on the rogue and by extension on the developpers). I didn't nerf all classes to make the rogue look better.
Please don't jump to conclusions that are not there.
All I was saying (and like all others here, I think I'm entitled to an opinion) is that I find the rogue does NOT suck. Sneak with bleed is vicious (especially if it can drain strength... I saw a rogue take down a strength 30 opponent to a measly strength 12 by the time the critter went down...).
It's about tactics, it's about teamwork, it's about playing smart.
And it's also about the ability to do a lot of things outside combat, things which the über barbarian or standard fighter can not do.
That makes the rogue versatile and that's what makes him cool.
That's my opinion anyway. And I'll probably stop reading and posting on the forums here, as it has a bad taste to it, especially the negativism (but I repeat myself)
I like rogues 'as is'.
I haven't read the past 10 pages of comments, but I can't find the problem with rogues.
I do however houserule some of the other 'very powerful' (YMMV) classes... magic users of all classes have some powers reduced. Fighter gets a small/medium boost. Barbarian is ok 'as is'.
A lot depends on the DM and I let all classes and players shine.
So no, they don't suck. Their DPS (or whatever that cr@p is called) is 'low', but I let them shine in other ways (skills, social, ...)
But that's just me!
By the way, is it me, or is the OP (question) running at least three threads with the same arguments simultaneously...?
By the way, the OP is trying to make a point I think, judging from this quote from the latter thread:
As i mentioned in the last thread, spamming the forum with about 10 FAQ threads for one class ability is not very productive. But if Paizo REALLY wants us to do that, by all means, have someone from Paizo post here saying "yes go ahead make 10 threads for this hex, we will then look at it".
Guess he didn't wait for someone from Paizo to tell him to do so.
Oh my god... this is still ongoing?
Amazing, simply amazing...
Some people have so much time on their hands, I'm jealous.
I see the same arguments and comments being rehashed and rephrased every so many posts.
It's being handled (and has been on the queue for quite some time). It seems to be a complex matter to solve (more so that the things fixed in a single post and five minutes). We have a guarantee (by SKR) that ALL faq's will be addressed evetually (or simply parked if no errata is needed)
So leave it be guys, seriously...
And SKR (and other Paizo posters): amazing amount of self-control in your posts here, I would have replied less eloquently and polite at some of the replies here.
Scorching Ray with several applied metamagics... best to include energy subsitution too for good measure :-)
Split it, empower it, quicken it and subsitute it... or something of that nature :-)
And slap some feats on it, so the metamagics cost less of a slot increase!
Still a ranged touch to hit, but touch AC will always be poor in comparison...
Well, placed a bunch of votes (quite a few) and the duplicates start showing up, even pitting one item I already read and voted on versus another one of those... and then there is the 60 seconds cooldown...
I understand why that's needed, to avoid spamming of votes without reading, to dissuade the dishonest among the voters, but still, it turns me off... the voting takes too long, although I really want to do my part in this!
meh... just meh...
Many of the items seem to have pricing issues. Way too cheap or way too expensive. Strange!
On a sidenote, some of the entries... nice... others... well, not! :-)
Haven't seen a Superstar Item yet though.
I guess this reference from 'River of Blood' refers to Castle Maure?
The Poems of Thalac Jiwo (value 30 gp, 2 lb.):
When the mystic device doth shine
Oooooh, shiny little gem, this thread!
Fits perfectly into my home brew campaign, fully based on strung-together RPGA Living Greyhawk modules (which I own, all of them... my preciousssss!)
My players have already run through 'River of Blood' and went into Bluto's house and found a reference to the Octych and saw the old eight-pointed star on the ceiling. And had a premonition of the 'Lowborn' as written in the module!
The Octych will be back, and a stop at Castle Maure is in the works, in many many levels...
But this thread is golden, as it fills in a few blanks for me. Thanks to all the contributors!
Wow, what's wrong with going to a strip club and blowing 200+ bucks... as long as you're only watching, right? Right?!
Sorry for the joke, couldn't resist.
On a more serious note, I've been with my wife for 16 years, married for 4. Recent child of 3,5 months old.
I've been gaming for uhm... 13 years or so, D&D all the way.
We've had a conflict about 11 years ago when I was DM'ing two groups at a time, all night on Tuesday (6 pm - 3 am) away from home and all afternoon Sunday (1 pm - 7 pm) at our place. At that time, my wife (girlfriend at the time) said: "it's either the hobby, or it's me"
So I quit RPG'ing alltogether for about a year and was profoundly unhappy... I looked for ways to get back into the game, but couldn't start a conversation about it.
Then I made a compromise: one group only, on Tuesday night, so not at a time when it would conflict with our time together (on a Sunday) and away from home.
No worries since!
In our case, it was about the game and the fact that it was too much (two days basically), the fact that she did not have a real hobby and was stuck at home and the fact that she finds it a 'silly hobby'.
She's still not into gaming, still finds it a 'silly hobby' with minis and fantasy and dungeons and dragons... but she tolerates it, including the prep work I do as a regular DM.
When the baby came, I took a month off playing to take care of my wife and child and took a player's seat. That worked fine! And now, I enjoy my weekly games again :-)
So, best of luck to you, but talking really helps. And sometimes, a compromise is needed.
By the way, I'm 35, just for reference.
Level 1: Alarm, mental ping on the outer door and some crucial intersections, where several hallways meet. That'll get you every time!Have the mage show up and catch/chase the culprit.
3.x spell, not sure whether translated into PF: Guards and Wards. Nasty!
Level 2 (I think): unseen servant, made permanent (lvl 5). Have 3 or 4 of these roam the house. It would be logical that a lvl 18 caster doesn't have to carry around his own tray of tea and biscuits. Or clean up his mess or laundry! Even at night, they roam and do some chores. Big chance that they see the intruder and go wake up the mage!
Lvl 4: divination (he IS a diviner, right?). "If I go to bed now without securing the house and hallways with an alarm spell active, will I have an intruder tonight/will anything be stolen tonight?"
Just some options :-)
This Discovery (Master Chymist):
Furious Mutagen (Ex): The damage dice for the feral mutagen’s bite and claw attacks increase by one die step. The character must have an effective alchemist level (alchemist level plus chymist level) of at least 11 and must have the feral mutagen discovery or advanced mutagen to select this ability.
--> Does that mean that the die size simply increases by one, thus becomes the next highest die available? D4-D6-D8-D10-D12?
--> Does it mean that the "die step" increases by one? (as if you cast enlarge person while holding a weapon)? D6 becomes D8, but D8 becomes 2D6 and 2D6 becomes 3D6?
the board ate my post (rather lengthy post)... F*CK!
@Joesi: summary of eaten post: yes, it is very powerful, but the RAW alchemist can make 10 or even 20 mutagens per day if needed, IF he has one hour between encounters (usually the case, unless in a dungeon bash with dozens of rooms full of monsters). I can never have more than INT mod per day (3 now). The RAW alchemist can make one more mutagen before bedtime for the night time ambush... I can't when I'm tapped out...
Is it really good? YES! Was it needed to survive the first two-three levels of Way of the Wicked? Yes :-)
@Mapleswitch: I prepare in the morning, so with those prepared extracts, I can move + draw + drink in one round! Cool :-)
Some of the not-often used life savers such as death ward, delay poison, neutralize poison, remove paralysis, lesser restoration, remove blindness, remove curse (some are not on your spell list!)...
If you can go outside of your own spell list with use magic device: shield, mage armor, the clerical spells like shield of faith, divine power, ...
Potions of the stuff not on your spell list of course if UMD is not an option!
And that's just CORE... APG has a ton more (and UM even more!)
I like it!
Can the rogue issuing the ultimatum still do as he pleases when the condition is fulfilled?
Example of your guard: Rogue says give me the keys *rolls sneak attack roll*
@Joesi: I can have - for free - 3 mutagens active at one time (under RAW, brewing time 1 hour, for all three). The 3 is based on my INT modifier, so it increases when I can pump my INT score.
As an offset, I can never make more than 3 (or INT modifier) per day. When they're gone, it's over for the day. As per RAW, I can spend an hour whenever I want to make an extra mutagen... no longer true for this version of the alchemist. So it is kind of balanced. The cost (1000 gp per extra mutagen) is just ridiculous. At worst, the progression should be as the paladin smite or the inquisitor's judgement: 1 + 1/3 levels of the class.
Almost no role is really necessary and there are ways around everything.
Campaign where I am the master has an oracle (who can heal), a bard, a fighter and a barbarian. It works: the bard can heal and can do roguish stuff (out of necessity now), the oracle can heal and cast spells, the fighter and the barbarian are the meatshields. There are two users for wands of CLW or CMW and lesser restoration. A bit more costly, but workable without a cleric and without an arcane caster (although the oracle and bard can help there with utility spells)
Current Campaign where I am a player (Way of the Wicked, evil campaign): Antipaladin, Alchemist (me), Rogue/Ranger gestalt (with -2 ECL), Sorcerer. No cleric again and we are almost level 4 and haven't missed it (at all). We just play a bit more tactical and smart! The rogue in this campaign is essential and our DM told us so, the rest was free to choose.
I've been in D&D for 15+ years and was also a fervent believer of the 'holy foursome': cleric, fighter, wizard, rogue. No thing is less true aparently. All classes are just nice to have!