I ordered 4 decks of items cards over a week ago (order 3698225) . Still pending.
I sent three mails about that, no reply.
I understand you are swamped from other posts, but I need some help here.
This item is supposed to ship to my company address in NJ, USA. I am there until coming Wednesday. Flight leaves Wednesday night. If the order has not made it to NJ by Wednesday noon, then I will have to cancel this order entirly.
Please let me know what the status is and whether you can still meet this deadline as I assumed two weeks would be enough...
I don't know how to do it mechanically, but a system without classes, just a menu of abilities to choose from at each level, with prerequisites of course.
The class is called 'hero'. The hero gets the following abilites:
Of course this is a flawed example, but I just wanted to get the idea across. Endless versatility with one core class :-)
Hope you get the jist :-)
By the way, about the 'boring' stuff such as disable device to circumvent traps...
Yup, it's a roll, a d20+modifiers...
Pretty much like an attack roll of your favorite fighter or barbarian, yeah, that's a d20+modifiers too!
The magic starts when you describe the action. Everyone can imagine that sword strike gutting the opponent or chopping the head off.
What's needed is an evocative description by the DM of how the disable device roll of d20+X translates to the disabling of the trap.
Make the rogue fumble with those lockpicks, make him see an obscure opening in the wall, testing it with a rod and then his hands. Describe what he encounters with his hand. A rubbery bag, cold to the touch. It is still somewhat moist. Could be a poison bladder, connected to a tube and then to a nozzle under the lock... etc.
You're the DM, you make the story (and the magic) happen. So do your DM job and watch the smug look on the rogue's face as he just disabled that lethal trap by rolling a simple d20+X... :-)
Guess I'm in this category too, whether you call it 'normal' or 'traditional' or not-overly optimized.
I've never level-dipped in the 15+ years of playing this game. My characters so far have been 100% cleric, 100% fighter, 100% sorcerer, 100% alchemist. I 'optimize' within the bounds of the class, usually only using CRB and part of the APG. (in 3.0 and 3.5 an occasional one-off feat from a splatbook which had to be DM approved)
As a DM, I expect the same from my players.
My play style is to do nifty stuff (but I'm never the DPR/DPS monster, don't overly care for that). My DM style is to continuously adapt to my players' needs. I feel the 'vibe' and I adapt. I can throw a CR 10 or a CR 6 at them in the same encounter, depending on how well they are organized/prepared/optimized. No worries. I wing it, just like that and the maths will be 80-90% correct, but no one will notice.
I have the luck that there are no true rules-lawyers at my table (well, one sometimes tries, but he is very reasonable).
So, +1 to 'normal' roleplaying games with lots of NPCs, lots of interaction, lots of coolness. And -1 to over-optimized stuff, makes for 1 or 2 round combats and I find that anti-climatic...
So I posted my opinion which does not seem to agree with most of the negative rogue-bashers on this forum.
And in that comment I wrote that I did not read 10 pages worth of comments and houseruled some of the spellcasters.
Result: I get shooed away... unworthy of stating my opinion. Quite literally.
I've got to say that the general attitude here (and yes, I can generalize too!) is making me stay away from the Paizo community. It used to be great. It used to be positive. It used to be fun. (for me, of course). But these days, it's one thread after another stating that virtually every class sucks (except barbarian with the invulnerable rager and superstition combo). The OP states that fighter is better than rogue for a few reasons, although I can find dozens of threads that fighter sucks and that even rogues do better at almost everything.
What I wrote was that I did not read all 10 pages of comments and yet it was interpreted as if I didn't read a single post and hence couldn't comment in this thread.
What I wrote was that I houseruled the caster class(es) and yet it was interpreted as if I had houseruled everything (nerfed it) to make sure the rogue stood a chance.
I didn't write any of that 'interpreted' stuff. I did read quite a few posts (although not 500 of them, mostly bashing on the rogue and by extension on the developpers). I didn't nerf all classes to make the rogue look better.
Please don't jump to conclusions that are not there.
All I was saying (and like all others here, I think I'm entitled to an opinion) is that I find the rogue does NOT suck. Sneak with bleed is vicious (especially if it can drain strength... I saw a rogue take down a strength 30 opponent to a measly strength 12 by the time the critter went down...).
It's about tactics, it's about teamwork, it's about playing smart.
And it's also about the ability to do a lot of things outside combat, things which the über barbarian or standard fighter can not do.
That makes the rogue versatile and that's what makes him cool.
That's my opinion anyway. And I'll probably stop reading and posting on the forums here, as it has a bad taste to it, especially the negativism (but I repeat myself)
mmmmm, too much opinions and text to read it all... but coming from Europe and looking at the US... why are you asking who will pay for a few hundred million for something as valuable as health care for all when you are a country who spends hundreds of BILLIONS on waging war (or keeping the peace) all over the world?
seriously, 'nough said!
You could have a blast with this... make it not a 'five minute roleplay' or 'lucky D20 roll'
Instead, try this:
*** This is not mine (credit where credit is due, I don't know who originally wrote this), I picked it up from the internet a few years ago and it was too good not to use :-) ***
Thief: "The property must be worth thousands!!!"
So, what's a DM to do? The easy solution is to say "Ok, you go to the courthouse, pay 100 gp, and register the deed." But why pass up a chance for some interesting role-playing, and the chance to frustrate your players at the same time! In my own campaign, the PC's completed an adventure where they had cleared out a City of Greyhawk residence that belonged to a sage. The sage had died an unfortunate death as a result of experiments that had gone very wrong. Those experiments were still wandering about the residence, and caused quite a bit of difficulty for the PCs. In the end, one of the more valuable pieces of "treasure" that they had found was the deed to the sage's residence, a deed that they became intent on registering. This is how I resolved the situation. Adjust any specific references to specific guilds (such as the Sages' Guild) as your needs require. What follows is the tangle of red tape the PCs were forced to run through. Paragraph headings indicate where the PCs are. When there, the clerk they meet generally requires them to explain why they are there and what they need (each and every time!). Below that, I list the questions the clerk asks, his actions in response to the answers, then what he requires from the PCs before he can give them what they came for. Keep track of the time it takes visiting all the locations, since the party will have to wait until the appropriate City Hall wickets are open.
The PCs approach the room within the City Hall or Courthouse they've been directed to. On the door is a sign that says:
1. Property Registry
2. Embalmers' and Gravediggers' Guild
3. City Watch
4. Embalmers' and Gravediggers' Guild
5. Property Registry
6. Estate Dispensation
7. Lawyers' and Scribes' Guild
8. Estate Dispensation
9. Union of Sages and Academics (varies according to your campaign)
10. Estate Dispensation
11. GRS (Greyhawk Revenue Service)
12. Estate Dispensation