Xerxes

Phedran's page

254 posts. Organized Play character for zebeev.


Full Name

Phedran den-Aadesh

Race

| HP: 12 / 15 | AC: 16 20 (13 Tch, 1317 Fl) | CMB: +1, CMD: 14 | F: +4, R: +6, W: -1 | Init: +5 | Perc: +7

Classes/Levels

| Speed 30ft | shortbow+4, mwk morningstar+3 | Acid: 0/7 Bombs: 4/6 | Spells: 1st: 3/3 | Active conditions: shield for 2 mins

Gender

Male LN Elf Alchemist (Chirurgeon) 2

Size

M

Age

just shy of middle-aged

Special Abilities

alchemy, bomb 1d6, brew potion, mutagen, throw anything

Alignment

LN

Deity

none

Strength 11
Dexterity 17
Constitution 10
Intelligence 19
Wisdom 9
Charisma 9

About Phedran

Male elf alchemist (chirurgeon) 2
LN Medium humanoid (elf)
Init +3; Senses low-light vision, Perception +6

Defense
AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex)
hp 15 (2d8+2)
Fort +4, Ref +6, Will -1
(+2 vs. enchantment spells and effects, +2 vs. poison

Offence
Speed 30 ft.

Melee rapier +1 (1d6/18-20, P)
Melee MWK morningstar +2 (1d8, B,P)
Melee dagger +1 (1d4/19-20, S)

Ranged shortbow +4 (1d6/x3)
Ranged dagger (thrown) +4 (1d4/19-20)
Ranged acid (flask) +4 (1d6+4) (5 out of 7 purchased remaining)
Ranged bomb +4 (1d6+4)

Space 5 ft.; Reach 5 ft.
Special Attacks bomb, precise bombs, throw anything

Alchemist Spells Prepared (CL 2nd, concentration +6):
1st—cure light wounds (x2), shield

Statistics
Str 11, Dex 17 (15+2), Con 10 (12-2), Int 19 (17+2), Wis 9, Cha 9
Base Atk +1; CMB +1; CMD 14
Feats Brew Potion, Point-Blank Shot, Throw Anything
Skills
Acrobatics +2 , Climb +1 , Craft (Alchemy) +9, Craft (Alchemy) (Create item) +11 , Escape Artist +2 , Fly +2 , Heal +10 , Intimidate +8, Knowledge (Arcana) +9 , Knowledge (Nature) +9 , Perception +6 , Profession (Herbalist) +3, Ride +3, Spellcraft +9 , Spellcraft (Identify magic item) +11 , Stealth +3 , Survival +5 , Swim +0
Languages Common, Draconic, Elven, Gnome, Orc
SQ alchemy, brew potion, elven immunities, elven magic, infused curative, keen senses, mutagen, poison resistance, weapon familiarity
Combat Gear acid (flask);
Other Gear studded leather, rapier, shortbow, morningstar, dagger (4), acid (flask), bomb, outfit (scholar's), arrows (12), bandolier, backpack (common), formula book, buckler, 372gp

Formula Book
1st
- adhesive spittle (DC 15), comprehend languages*, cure light wounds, heightened awareness, identify*, keen senses, shield, targeted bomb admixture
* learned from Ithamar Rotin

Special Abilies:

SPECIAL ABILITIES
Alchemy (Su): When using Craft (Alchemy) to create an alchemical item, you gains a +2 competence bonus on the Craft (alchemy) check. In addition, you can use Craft (Alchemy) to identify potions as if using Detect Magic. He must hold the potion for 1 round to make such a check.

Bomb (Su): You can use 6 bombs each day. Bombs are considered weapons and can be selected using feats such as Point-Blank Shot and Weapon Focus. On a direct hit, your bomb inflicts 1d6+4 points of fire damage. Splash damage from an your bomb is always equal to the bomb's minimum damage (5). Those caught in the splash damage can attempt a DC 15 Reflex save for half damage.

Brew Potion (Ex): You receive Brew Potion as a bonus feat. You can brew potions of any formulae you know (up to 3rd level), using your alchemist level as caster level. The spell must be one that can be made into a potion. You do not need to meet the prerequisites for this feat.

Bruising Intellect: Your sharp intellect and rapierlike wit bruise egos. Intimidate is always a class skill for you, and you may use your Intelligence modifier when making Intimidate checks instead of your Charisma modifier.

Elven Immunities (Ex): Elves are immune to magic sleep effects and get a +2 racial saving throw bonus against enchantment spells and effects.

Elven Magic (Ex): Elves receive a +2 racial bonus on caster level checks made to overcome spell resistance. In addition, elves receive a +2 racial bonus on Spellcraft skill checks made to identify the properties of magic items.

Forlorn: Having lived outside of traditional elf society for much or all of your life, you know the world can be cruel, dangerous, and unforgiving of the weak. You gain a +1 trait bonus on Fortitude saving throws.

Infused Curative (Ex): Your extracts of cure spells automatically act as infusions, and can be used by non-alchemists. When you prepare your extracts, you may choose to render any or all of your infused curatives inert and prepare other extracts to replace them (unlike infusions, which continue to occupy your daily extract slots until consumed or used).

Keen Senses (Ex): Elves receive a +2 bonus on Perception skill checks.

Low-Light Vision (Ex): You can see x2 as far as humans in low illumination. Characters with low-light vision have eyes that are so sensitive to light that they can see twice as far as normal in dim light. Low-Light Vision is color vision. A spellcaster with low-light vision can read a scroll as long as even the tiniest candle flame is next to her as a source of light. Characters with low-light vision can see outdoors on a moonlit night as well as they can during the day.

Meticulous: You plan and prepare everything in detail, and aren't good at improvising when things don't go as planned. You take a -2 penalty on skill checks for skills with which you're untrained.

Mutagen (Su): You know how to create a mutagen that you can imbibe in order to heighten your physical prowess at the cost of your personality. It takes 1 hour to brew a dose of mutagen, and once brewed, it remains potent until used. You can only maintain one dose of mutagen at a time - if you brews a second dose, any existing mutagen becomes inert. A mutagen that is not in your possession becomes inert until an alchemist picks it up again. When you brew a mutagen, you select one physical ability score - either Strength, Dexterity, or Constitution. It's a standard action to drink a mutagen. Upon being imbibed, the mutagen causes you to grow bulkier and more bestial, granting you a +2 natural armor bonus and a +4 alchemical bonus to the selected ability score for 20 minutes. In addition, while the mutagen is in effect, you take a -2 penalty to one of your mental ability scores. If the mutagen enhances your Strength, it applies a penalty to your Intelligence. If it enhances your Dexterity, it applies a penalty to your Wisdom. If it enhances your Constitution, it applies a penalty to your Charisma. A non-alchemist who drinks a mutagen must make a DC 15 Fortitude save or become nauseated for 1 hour - a non-alchemist can never gain the benefit of a mutagen, but an alchemist can gain the effects of another alchemist's mutagen if he drinks it. (Although if the other alchemist creates a different mutagen, the effects of the "stolen" mutagen immediately cease.) The effects of a mutagen do not stack. Whenever an alchemist drinks a mutagen, the effects of any previous mutagen immediately end.

Poison Resistance (Ex): You gain a +2 bonus on all saving throws against poison.

Precise Bombs: Whenever the alchemist throws a bomb, he can select a number of squares equal to his Intelligence modifier that are not affected by the splash damage from his bombs. If the bomb misses, this discovery has no effect.

Precise Treatment: You treat others with a clear and calculating intellect. You gain a +1 trait bonus on all Heal checks, and you may use your Intelligence modifier when making Heal checks instead of your Wisdom modifier.

Throw Anything (Ex): You gain the Throw Anything feat as a bonus feat. You add your Intelligence modifier to damage done with splash weapons, including the splash damage if any. This bonus damage is already included in the bomb class feature.

Weapon Familiarity (Ex): Elves are proficient with longbows (including composite longbows), longswords, rapiers, and shortbows (including composite shortbows), and treat any weapon with the word "elven" in its name as a martial weapon.

Combat Macros:

Shortbow:
[dice=Attack]1d20+4[/dice]
[dice=Damage]1d6[/dice]

Rapier/Morningstar:
[dice=Attack]1d20+2[/dice]
[dice=Damage]1d6[/dice]

Bomb/Acid:
[dice=Attack]1d20+4[/dice]
[dice=Damage]1d6+4[/dice]

Description:

Phedran is a slim middle-aged elf, gaunt of face with sharp features. The fact that he is slightly balding reveals his age, but he is still fit. He keeps a well groomed but bushy pair of sideburns to compensate for his retreating hairline. His narrow eyes and thin lips tend to give him a default expression of scorn or disapproval.

Character:

He is intelligent above all; logic and reason dictate most of Phedran’s actions. This makes him cold, distant, obtuse to most others. He respects utility and duty, and has little regard for people in his way. He is a strong believer in there being a place for everything, with everything in it’s right place. Routine is his foundation. He is fascinated by cephalopods. He understands that he lives in a world with demonstrable divine intervention, however he believes the Gods to be fickle and tempestuous in their behaviour, and would prefer to be left out of their charades. He believes (and can likely prove statistically) that he is probably-definitely-and-very-likely the smartest person in the room.

Purchase History:

05-12-18: +70 gold from party share, -105 for holy water and 7 vials of acid = 372gp

Sample Turn Summary:

Move: 2 spaces to the right, 1 space down out of the entangle's AoE
Standard: Attack (bomb), targetting the ground, line segment in the upper-right corner of the assassin vine

(+1 att/dmg from Point-Blank Shot)
[dice=Attack, vs. AC 5, +1 from point-blank shot]1d20+4[/dice]
[dice=Damage (minimum, splash, +1 from point-blank shot)]1d1+5[/dice] fire damage