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Genie

Pharysene Ssethan's page

170 posts. Alias of Camris.


Full Name

Pharysene Ssethan

Race

Sylph

Classes/Levels

Bard (Dervish Dancer) L1 | AC 16 (T13F13) CMD14 | hp 8/8 | Saves: F0R5W2 | Percep +0 | STATUS: Normal

Gender

Female

Size

M

Age

127

Special Abilities

As Sylph Bard (Dervish Dancer)

Alignment

CG

Deity

Bast

Languages

Common, Auran, Elven, Gnome

Occupation

Bard (Dervish Dancer)

Strength 14
Dexterity 17
Constitution 10
Intelligence 13
Wisdom 10
Charisma 16

About Pharysene Ssethan

Appearance:

This pale, waifish woman, her exotic blue-white hair waving in a nonexistent breeze, looks as if she might fade away into mist entirely at any minute. She is partial to Varisian fashions, with scarves and sashes and flowing skirts. Her unearthly nature becomes apparent as her clothes move and flutter in a breeze you cannot feel. When impassioned or casting, the breeze become winds that knock things over.

Pharysene Ssethan L1 (Mummy)
Sylph Bard (Dervish Dancer) L1
CG Medium outsider (native)
Init +3; Senses darkvision 60 ft.; Perception +0

--------------------
Defense
--------------------
AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex)
hp 8 (1d8)
Fort +0, Ref +5, Will +2
Resist electricity 5

--------------------
Offense
--------------------
Speed 30 ft.
Melee bladed scarf -1 (1d6+3) and
. . unarmed strike +3 (1d3+2 nonlethal)
Ranged sling +3 (1d4+2)
Special Attacks battle dance: inspire courage

Sylph Spell-Like Abilities (CL 1st; concentration +4)
. . 1/day—feather fall (DC 14)

Bard (Dervish Dancer) Spells Known (CL 1st; concentration +4):
L1st (2/day)—cure light wounds, vanish
L0 (at will)—dancing lights, lullaby (DC 13), prestidigitation (DC 13), unwitting ally (DC 13)

--------------------
Statistics
--------------------
Str 14, Dex 17, Con 10, Int 13, Wis 10, Cha 16
Base Atk +0; CMB +2; CMD 15

Feats
Weapon Finesse

Traits
osirionologist (osirion)
Sphinx Riddler (campaign)

Skills
Acrobatics +6,
Bluff +7,
Climb +5,
Diplomacy +7,
Knowledge (history) +6,
Perform (dance) +7,
Sense Motive +4,
Stealth +6
Languages Auran, Common, Ignan

SQ
battle dance,
fleet

Other Gear
studded leather,
bladed scarf,
sling,
backpack, bard's kit, bedroll, belt pouch, entertainer's outfit, flint and steel, ink, black, inkpen, journal, mess kit, mirror, Flute, pot, reinforced scarf, rope, scarf, scarf, soap, torch (5),
waterskin,
18 gp, 5 sp, 8 cp

--------------------
TRACKED RESOURCES
--------------------
Battle Dance (move action) (7 rounds/day) - 0/7
Feather Fall (1/day) - 0/1
Torch - 0/5

--------------------
Special Abilities
--------------------
Battle Dance (move action) (7 rounds/day) Battle dances can create bardic performance effects only on self.
Battle Dance: Inspire Courage +1 (Su) Morale bonus on some saving throws, attack and damage rolls.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Fleet (Su) Gain an enhancement bonus to speed when battle dancing.
Osirionologist (Osirion) (Knowledge [history]) +1 trait bonus on Knowledge (engineering) and Knowledge (history) checks, and one of them is always a class skill for you.
Sphinx Riddler: You’ve always been fascinated with the ancient race of sphinxes, and are inspired by them to love puzzles and riddles and enjoy solving difficult dilemmas.
Like so many others, you’ve come to Wati to explore its ancient necropolis, but you’ve also heard that sphinxes occasionally visit a sphinx-shaped ruin called Ubet’s Folly in the city—perhaps you’ll have the chance to meet and talk with a sphinx yourself! You gain a +1 trait bonus on Bluff and Diplomacy checks against sphinxes, and a +1 trait bonus on any skill check to decipher a puzzle or riddle. In addition, you may choose Sphinx as one of your bonus languages.

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Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.

Personality:

She loves music and dance; there is no faster way of making friends with her. She seeks the meaning behind the riddles of the ancient sphinx.

Background:

Osirion born of wandering Sylph parents, she trained at a conservatory in Absalom. She learned of the ancient civilizations of Osirion at University and was especially interested in the Sphinx race and the conundrums they posed.
She traveled to Osirion to learn more, attaching herself to Zael the gnome sorcerer as a secretary/archivist on his expedition to Wati.

Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.


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