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Pharysene Ssethan's page

200 posts. Alias of Camris.

Full Name

Pharysene Ssethan




Sylph Oracle of Wind L5 | AC 16 (T14F13) CMD17 | hp 34/34 | Saves: F1R4W4 | Percep +0 | Status: Invisible!







Special Abilities

As Sylph Oracle of Wind


Chaotic Good




Androffan, Auran, Common, Dwarven, Elven, Ignan



Strength 10
Dexterity 16
Constitution 10
Intelligence 16
Wisdom 11
Charisma 18

About Pharysene Ssethan


This pale, elf looking woman, her exotic blue-white hair waving in a nonexistent breeze, looks as if she might fade away into mist entirely at any minute. She wears glasses and robes of a scholarly habit.

Pharysene Ssethan L5
Female sylph oracle 5 (Pathfinder RPG Advanced Player's Guide 42, Pathfinder RPG Bestiary 2 258)
CG Medium outsider (native)
Init +3; Senses darkvision 60 ft.; Perception +0

AC 16, touch 14, flat-footed 13 (+2 armor, +1 deflection, +3 Dex)
hp 34 (5d8)
Fort +1, Ref +4, Will +4
Resist electricity 5

Speed 30 ft.
Melee dagger +6 (1d4/19-20 plus 1d6 electricity) or
. . mwk quarterstaff +4 (1d6 plus 1d6 electricity) or
. . unarmed strike +6 (1d3 nonlethal plus 1d6 electricity)
Ranged +1 sling +8 (1d4+1 plus 1d6 electricity)

Spell-Like Abilities (CL 5th; concentration +9)
. . 1/day—feather fall
Oracle Spells Known (CL 5th; concentration +9)
. . 2nd (5/day)—cure moderate wounds, gust of wind (DC 16), levitate, minor image (DC 16), lesser restoration, shatter (DC 16)
. . 1st (7/day)—alter winds[APG] (DC 15), bless, cure light wounds, obscuring mist, protection from evil, shield of faith
. . 0 (at will)—create water, detect magic, ghost sound (DC 14), mage hand, mending, purify food and drink (DC 14), read magic, spark[APG] (DC 14)
. . Mystery Wind

Str 10, Dex 16, Con 10, Int 16, Wis 11, Cha 18
Base Atk +3; CMB +3; CMD 17

Extra Revelation[APG],
Weapon Finesse,
Weapon Focus (sling)

numerian archeaologist,
storm hunter,

Acrobatics +11,
Diplomacy +9,
Escape Artist +8,
Fly +8,
Heal +8,
Knowledge (arcana) +4,
Knowledge (engineering) +4,
Knowledge (history) +11,
Knowledge (nature) +4,
Knowledge (planes) +10,
Perform (dance) +5,
Profession (clerk) +4,
Sense Motive +5,
Spellcraft +9
Languages Androffan, Auran, Common, Dwarven, Elven, Ignan

oracle's curse (haunted),
revelations (invisibility, lightning breath, touch of electricity)

Combat Gear
potion of cure light wounds (6),
potion of lesser restoration (2),
acid (4),
alchemist's fire (3),
antitoxin (2),
elemental breath[ARG],
groaning bullets (10),
smoke bullet (10),
smoke pellet[APG] (3),
smokestick (5),
spongestone bullet (10);
Other Gear
+1 sling,
alchemical bullet,
mwk quarterstaff,
sling bullets (40),
bracers of armor +2,
ring of protection +1,
backpack, bedroll, belt pouch, candle (10), eyeglasses, flint and steel, hemp rope (50 ft.), mess kit[UE], pocketed scarf[UE], pot, reinforced scarf[UE], soap, torch (10), trail rations (5), waterskin,
193 gp, 6 sp

Tracked Resources
Acid - 0/4
Alchemist's fire - 0/3
Antiplague - 0/1
Antitoxin - 0/2
Dagger - 0/1
Elemental breath - 0/1
Feather Fall (1/day) - 0/1
Groaning bullets - 0/10
Invisibility (5 minutes/day) (Su) - 0/5
Lightning Breath (5d4 electricity damage, 30 feet line, 2/day, DC 16) (Su) - 0/2
Potion of cure light wounds - 0/6
Potion of restoration, lesser - 0/2
Sling bullet, alchemical - 0/1
Sling bullets - 0/40
Sling bullets, smoke - 0/10
Sling bullets, spongestone - 0/10
Smoke pellet - 0/3
Smokestick - 0/5
Thunderborn (1/day) - 0/1
Torch - 0/10
Touch of Electricity (1d6+2 electricity damage, 7/day) (Su) - 0/7
Trail rations - 0/5

Special Abilities
Darkvision (60 feet) You can see in the dark (black and white only).
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Haunted Retrieving stored gear is a Standard action or worse, dropped items land 10' away.
Invisibility (5 minutes/day) (Su) Invisibility
Lightning Breath (5d4 electricity damage, 30 feet line, 2/day, DC 16) (Su) As a standard action, deal electricity dam in 30 ft line (Ref half).
Touch of Electricity (1d6+2 electricity damage, 7/day) (Su) As a standard action, melee touch deals electricity damage.

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Shy, she is tentative to approach new situations.
When exploring Numerian Technology, she is eager to explore and experiment, writing everything down for publication.
She loves music and dance; there is no faster way of making friends with her.



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