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Pharysene Ssethan's page

172 posts. Alias of Camris.

Full Name

Pharysene Ssethan


Elf (Lightbringer)


Paladin (Divine Hunter) L3 | AC 19 (T13F16) CMD18 | hp 28/28 | Saves: F7R7W6 | Percep +3 | Status: Normal







Special Abilities

As Elf (Lightbringer) Paladin (Divine Hunter)


Lawful Good


Elven Pantheon


Common, Elven, Draconic



Strength 14
Dexterity 16
Constitution 12
Intelligence 12
Wisdom 10
Charisma 16

About Pharysene Ssethan


This pale, waifish elf, her exotic blue-white hair waving in a nonexistent breeze, looks as if she might fade away into mist entirely at any minute. She carries the light of the First World in her eyes, and her eyes can glow with its light at need.
She carries a bow of astounding workmanship, and her armor is of an archaic design.

Pharysene Ssethan L3 (Elves)
Elf paladin (divine hunter) 3 (Pathfinder RPG Ultimate Combat 62)
LG Medium humanoid (elf)
Init +3; Senses low-light vision; Perception +3

AC 19, touch 13, flat-footed 16 (+6 armor, +3 Dex)
hp 28 (3d10+3)
Fort +7, Ref +7, Will +6
Immune blindness, dazzled, disease

Speed 30 ft. (20 ft. in armor)
Melee unarmed strike +5 (1d3+2 nonlethal)
...Shortsword +5 (1d6+2 19-20/x2)
Ranged mwk composite longbow +7 (1d8+2/×3)
Special Attacks smite evil 1/day (+3 attack and AC, +3 damage)

Spell-Like Abilities (CL 3rd; concentration +6)
. . At will—light
Paladin Spell-Like Abilities (CL 0th; concentration +3)
. . At will—detect evil

Str 14, Dex 16, Con 12, Int 12, Wis 10, Cha 16
Base Atk +3; CMB +5; CMD 18

Point-blank Shot,
Precise Shot,
Rapid Shot

Acrobatics +1 (-3 to jump),
Climb +3,
Craft (bows) +7,
Diplomacy +8,
Heal +4,
Knowledge (nobility) +6,
Knowledge (religion) +5,
Perception +3,
Sense Motive +4,
Swim +0;
Racial Modifiers +2 Perception
Languages Common, Draconic, Elven

lay on hands 4/day (1d6),
mercy (sickened),
shared precision

Combat Gear
potion of cure light wounds (5),
potion of cure moderate wounds,
acid (2),
alchemist's fire (2),
holy water,
smokestick (5),
tanglefoot bag,
tangleshot arrow (2),
thunderstone (2),
trip arrow;
Other Gear
mwk agile breastplate,
arrows (60),
mwk composite longbow (+2 Str),
smoke arrows (5),
adventurer's sash,
backpack, bedroll, belt pouch, flint and steel, grappling arrow, hemp rope (50 ft.), holy text, masterwork artisan's tools, mess kit, pot, reinforced scarf, reversible cloak, soap, tindertwig (10), torch (10), trail rations (5), waterskin,
wooden holy symbol of Elven Pantheon,
1,083 gp, 8 sp

Tracked Resources
Acid - 0/2
Alchemist's fire - 0/2
Antiplague - 0/1
Antitoxin - 0/1
Arrow, tangleshot - 0/2
Arrow, trip - 0/1
Arrows - 0/60
Holy water - 0/1
Lay on Hands (1d6 hit points, 4/day) (Su) - 0/4
Light (At will) - 0/0
Potion of cure light wounds - 0/5
Potion of cure moderate wounds - 0/1
Smite Evil (1/day) (Su) - 0/1
Smoke arrows - 0/5
Smokestick - 0/5
Tanglefoot bag - 0/1
Thunderstone - 0/2
Tindertwig - 0/10
Torch - 0/10
Trail rations - 0/5

Special Abilities
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Immunity to Blindness You are immune to blindness.
Immunity to Dazzled You are immune to the dazzled condition.
Immunity to Disease You are immune to diseases.
Lay on Hands (1d6 hit points, 4/day) (Su) As a standard action (swift on self), touch channels positive energy and applies mercies.
Lightbringer +1 effective level for [Light] spells and light-based abilities (including spell-like and supernatural abilities).
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Mercy (Sickened) (Su) When you use your lay on hands ability, it also removes the sickened condition.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Shared Precision (Su) When hit foe with ranged attack, all allies in 10 ft gain Precise Shot vs that foe.
Smite Evil (1/day) (Su) +3 to hit, +3 to damage, +3 deflection bonus to AC when used.

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She is focused, alert, kind and loyal. She hates the corruption the fiends spread just by their very existance, and she has sworn to eliminate it wherever it may lie.
She loves music and dance; there is no faster way of making friends with her.



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