Asmodeus

Pharocharisti's page

5 posts. Alias of John Compton (Starfinder Senior Developer).


Full Name

Pharocharisti

Race

Contract Devil

Gender

Vaguely Male

Size

Medium

Alignment

Lawful Evil (tends towards Lawful Neutral behavior)

Deity

Appropriate lip-service to Asmodeus

Languages

Abyssal, Celestial, Common, Draconic, Dwarven, Gnome, Infernal, Sylvan, Thassilonian, Undercommon; Tongues, Telepathy 100'

Occupation

Freelance Legal Consultant

Strength 21
Dexterity 28
Constitution 23
Intelligence 26
Wisdom 28
Charisma 32

About Pharocharisti

Background:

Pharocharisti worked his way up through the infernal hierarchy thanks to hard work. Chained to other petitioners, he screamed the loudest. As an imp, he suckered in the most bright-eyed souls of young arcanists willing to sell off bits of their souls just to ace a sorcery exam. His tenure as a barbazu was short-lived, as he quickly secured a wealth of dirty secrets sufficient to simultaneously depose that hamatula that had always annoyed him while also impressing the cornugon who reigned over the hellish county. Deciding the ambitious fiend would be better put to use as an assistant than as a foot soldier, the cornugon promoted him on the spot.

Newly garbed in the flesh befitting a contract devil, Pharocharisti embraced the libraries of the Hells. Decades spent wading through cumbersome codices about tax loopholes might have seemed like a personal hell for some, but they were to Pharo like a whetstone to a fine blade. His self-imposed studies provided the training needed not only to be a successful devil but to be an paragon of hammering out infernal contractual agreements. He immediately set out for Pharasma's Boneyard to start arguing cases.

After winning a few easy arguments regarding souls who made halfhearted conversions on their deathbeds, Pharo had his big chance: A paladin whose bid to save the life of a loved one led him to sign over his own soul! Rubbing his hands together while trying to maintain his composure, the devil noticed that the opposing council was none other than Camaherthri, a notable solar renowned for driving a hard bargain. Perhaps this should have convinced Pharocharisti to back down, but it only made him bolder; imagine the power and glory he would reap if he could swindle a soul from Camaherthri! Yesiree, he'd be sporting a gelugon's carapace by Asmodeus' next birthday bash!

Thinking back, Pharo has some difficulty remembering the exact details of the trial. In fact, there's little he can recall beyond his discovery that he had cornered Camaherthri into giving up his own angelic soul in exchange for letting the paladin walk free. Forget gelugon - he would be named the newest pit fiend for this! Sealing the solar's essence into a gem and swallowing it for safe-keeping, Pharo headed back to the Nine Hells to relax by lounging around and maybe catapulting a few petitioners into the nice lake of fire around the bend. Imagine his surprise when he just couldn't bring himself to commit such an innocent act of wanton violence. As a sense of holy dread grew within his core, he quickly pulled up the final documentation from the trial and realized that he didn't get to do what he wished with the solar's essence; the two of them were bound together! Oh, word got around pretty quickly, and Pharo quickly found himself the butt of many jokes in the infernal pubs. He packed up his bags and headed for the Material Plane, hoping that with a little research he might find some way to transfer Camaherthri's spirit into a more readily recyclable and manageable form.

Since then, Pharo has done just about everything to try and undo the damage of having a solar bonded to his soul. He's posed as a sly rug merchant, provided Pyrrhic administrative advice to kingdoms on the fritz, and even underwritten some underhanded insurance contracts, but he hasn't been able to do anything truly evil. At present he continues to offer his services and that of Paralegal, his intelligent bow (although he has the sneaking suspicion that Camaherthri influenced its production somehow), to the highest bidder of either coin or information. So long as it serves a greater purpose, he does not object to a little pro bono work.

Appearance:

I shall write this as I get a bit more inspiration.

Character Sheet:

Role: Pharocharisti is a legal shark with a multitude of connections across the planes. When possible, he favors negotiation to violence. If negotiations break down, he teams up with Paralegal, an intelligent bow, to rain punishment upon his enemies.

Male Advanced, Celestial-Blessed (Solar) Contract Devil
(Base CR = 10 +1 Celestial-Blessed template)
LE Medium Outsider (Devil, Evil, Extraplanar, Good, Lawful)
Init: +9; Senses: Perception +25, Darkvision 60' (See in Darkness)
Speed: 30'
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DEFENSE
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AC 25, Touch 16, FF 19 (+9 Dex, +6 Natural Armor)
HP 136 (10+10d10+66, took 6 point average on rolls)
Fort +15, Ref +22, Will +22
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OFFENSE
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Gore: +18 Melee (1d8+6, 20/x2)
2 Binding Contracts: +18/+18 Melee (1d4+6 and grab, 20/x2)
Paralegal (Bow): +25/+20/+15 Missile (1d8+8, 19-20/x3)
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STATISTICS
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Str 21, Dex 28, Con 23, Int 26, Wis 28, Cha 32
BAB +11; CMB +16 (+20 grapple); CMD 35

Feats:
Racial Bonus) Persuasive
Campaign 1) Deceitful
Campaign 2) Master of the Ledger (PFS Companion, Taldor)
Campaign 3) Black Market
1) Point Blank Shot
3) Precise Shot
5) Rapid Shot
7) Deadly Aim
9) Craft Magical Arms and Armor
11) Craft Wondrous Item

Traits:
Power of Suggestion
TRAIT
TRAIT

Skills:
Appraise: +14 (6 ranks, 2 feat, 8 ability)
Bluff: +29 (11 ranks, 3 class, 4 feat, 11 ability)
Diplomacy: +29 (11 ranks, 3 class, 4 feat, 11 ability)
Disguise: +20 (5 ranks, 4 feat, 11 ability)
Intimidate: +15 (4 feat, 11 ability)
Know (Arcana): +10 (2 ranks, 8 ability)
Know (Engineering): +10 (2 ranks, 8 ability)
Know (Geography): +10 (2 ranks, 8 ability)
Know (Local): +22 (11 ranks, 3 class, 8 ability)
Know (Nature): +10 (2 ranks, 8 ability)
Know (Nobility): +19 (11 ranks, 8 ability)
Know (Planes): +22 (11 ranks, 3 class, 8 ability)
Know (Religion): +10 (2 ranks, 8 ability)
Perception: +23 (11 ranks, 3 class, 9 ability)
Profession (Barrister): +25 (11 ranks, 3 class, 2 feat, 9 ability)
Sense Motive: +23 (11 ranks, 3 class, 9 ability)
Sleight of Hand: +20 (11 ranks, 9 ability)
Spellcraft: +22 (11 ranks, 3 class, 8 ability)
Stealth: +23 (11 ranks, 3 class, 9 ability)
Swim: +7 (2 ranks, 5 ability)
Use Magic Device: +22 (11 ranks, 11 ability)

Languages: Abyssal, Celestial, Common, Draconic, Dwarven, Infernal, Sylvan, Undercommon

Note about items: The abbreviation CtC means Cost to Craft using either Craft Magical Arms and Armor or Craft Wondrous Item
Combat Gear: Paralegal: Intelligent, Keen Oathbow +2 (CtC: 36950)
Int: 16, Wis: 18, Cha: 12
Darkvision 120', Blindsense 120'
Telepathy, Read Languages
Scrivener's Chant at Will (Seeker of Secrets, 17)
5 Ranks in Profession (Scribe)
Mage Armor 3/Day
Dispel Magic 3/Day

Efficient Quiver (200 arrows, 50 silvered arrows, 50 cold iron arrows, 20 adamantine arrows, CtC: 900)
Magical Equipment: Amulet of Natural Attacks +1 (CtC: 2500), Belt of Dexterity (CtC: 18000), Headband of Charisma (CtC: 18000), Sash of Resistance +5 (CtC: 12500), Ring of Mind-Shielding (8000), Glove of Storing (CtC: 5000), Greater Bracers of Archery (CtC: 12500)
Mundane Equipment: Fine Clothing (100 gp)

Carrying Capacity: 266 / 533 / 800
Remaining Gold: 11550
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SPECIAL ABILITIES
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Immune to Fire and Poison
Resist 10 Acid, Cold, and Electricity
Impale (2d8+8 damage on a successful grapple check)
Slaying Shot (1/Day may fire an arrow as an arrow of slaying)
Sacredness (Attacks with natural or manufactured weapons deal an additional 1d6 damage to evil creatures)
Blessed (+1 Morale bonus to attack rolls and saving throws)
Inhabited (Pharo is inhabited by a celestial, but the creature cannot be detected or targeted; exceptions are below)
Spell Vulnerability (A Dispel Good or Dismissal spell can negate all template benefits for several rounds. A Banishment spell can eject the solar into an adjacent space, where it remains helpless for 3d4 rounds)
Infernal Contract (Pharo can create an infernal contract over the course of one round. Most contract take one of three forms in return for its soul upon the time of death: Three wishes, the infernal-bound template, or the service of another devil. Other contracts can be devised)
Infernal Investment (Pharo can Scry at will on any holders of infernal contracts)
Tongues
+2 saves vs. Petrification
DR 10/Good
Spell Resistance 22
Spell-Like Abilities (CL 14)
At-Will: Bestow Curse, Detect Thoughts, Dimension Door, Erase, Identify, Major Image, Polymorph, Produce Flame, Sending
3/Day: Arcane Eye, Break Enchantment, Discern Lies, Greater Teleport, Hold Person, Locate Creature, Scorching Ray, Screen, Silence, Shield of Faith, Vision
1/Day: Contact Other Plane, Delayed Blast Fireball, Dismissal, Plane Shift, Symbol of Pain

Calculations for DM:

Statistics start at average values for a contract devil.
Str: 17 base + 4 celestial-blessed = 21
Dex: 20 base + 2 celestial-blessed = 6 item = 28
Con: 21 base + 2 celestial-blessed = 23
Int: 24 base + 2 celestial-blessed = 26
Wis: 24 base + 4 celestial-blessed = 28
Cha: 22 base + 4 celestial-blessed + 6 item = 32