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In the Company of Minotaurs (PFRPG) PDF
****( ) by KTFish7

Pathfinder Adventure Path #54: The Empty Throne (Jade Regent 6 of 6) (PFRPG)
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***** by Onemore

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For Enlightenment... Seek out Help!


On The Run, isn't a bad run, but it isn't perfect by a long shot.

You're sent after an archaic media-chip, however, your most important asset is your hacker/technomancer here. It takes some serious rewiring if your group doesn't have one.

Sadly, most of the meat and potatoes of the run is in the side quests, since you can actually finish the main one quickly, and with vary little bloodshed, however, it just wouldn't do to not have a little bit of temptation thrown in there too.

The adventure is really overgrown (almost) with GM advice. You can almost be bogged down by it. It does take a bit of prep time, because it's long, and since you don't know if your adventurers will pursue half the adventure it leaves you with a quandry.

Now, this isn't to say the adventure isn't fun, it's just more than half is optional, and railroading isn't much fun. It could be worse, really, but it also could be better. Maybe I just don't know what I'm talking about but,I would suggest help, if you're a newb like me. I would however recommend it, because of the Advice, a sticking point, but useful at the same time. It's not a bad run, plenty of advice, what the heck, it's worth a shot!




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*****

Welcome to the Machine!


The 'Trix lives!

Delve deep into the virtual world with expanded software and hacking rules. Become closer to the Deep Resonance with much more Technomancer options finely bringing them up to par with magicians.

This book teaches your 'runner not only the basics of that spiffy new 'Link in his hand, but also shows you how to surf the new wireless 'Trix in style.

Give your hackers and technomancers a boost! New software, from Sprites and IC to new pieces of tech to keep you from getting brainfried by Black IC.

Take a look at the new "Combat Drug" brain-benders. Entrench your self in the ongoing adventures of those on Jackpoint.

All the way around, this book delivers on multiple levels for Matrix-junkies and those feeling a little lost in the big new wireless world of 2070. All available with the same integrated tables and table index you've come to love from Catalyst!

"Learn to use the 'Trix before it uses you!" - RazorOfLove (Unwired)




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*****

Upgrade or Die!? Upgrade Please...


I'll start things off the following way...

Augmentation is an amazing expansion.

If you read just through the first chapter, you'll be greeted by new qualities, and some new game info. If you go through just the last chapter, you'll get some new rules, and a glimpse into Cyberzombies, Cyborgs and Biodrones.

If you really dive into this book, you'll find all kinds of info, like new cyber- and bioware. But that's not all, Genetech and Nanotech have evolved into full-fledged medical fiels. Want to look like an Alien, or maybe a fox-man with reverse jointed legs? It's in here.

Not only are the rule sections top notch, but the game-information, and Jackpoint debates are something to read. They give GameMasters the backgroud feelings behind all this medical "progress". If cyberzombies don't make your skin crawl, you're braver than most of the 'runners.

Enjoy the vastly increased library of medtech and enjoy the comedy in this book. Catalyst has outdone themselves here. Take a look for yourself!




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So, You want to be a Shadowrunner?


Welcome To The Shadows Omae.

This new edition brings simplicity to the game. Combat has been streamlined and revised down to Attribute + Skill dice pools, and now most everything is an apposed test.

Most of the rules and terms have been given a facelift. It's very refreshing and somewhat less confusing than 3rd Ed.

Cyberpunk has been thrown somewhat out the window. The game has been trimmed down to it's fun and fast paced core. It's matured, from cyber punk, to cyber/magical/techno -warrior.

Definitely worth checking out. Pick it up, and run the shadows. Maybe, I should say, "Welcome Back to the shadows".




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