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PhD. Okkam's page

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Tiefling Necroccultist Occultist

1: Implements 1 (necromancy), necromantic bond

2: Implements 2 (abjuration)

4: Shift focus

5: Ghostly horde

6: Implements 3 (illusion)

Feat :Combat Casting, Soulbound Puppet (necromancy),Spell Focus: Necromancy, Aegis (abjuration), Bouncing Spell, Energy Shield.


Is it possible to make something interesting from a Castellan - cavalier?


Ninja, 2 level dip?


Wonderstell wrote:
Alesander wrote:
and we have no gold, we start with 200 x)

Huge red flag, but whatevs.

** spoiler omitted **

Pretty easy concept. Transform into a hybrid form of your chosen aspect, gaining DR, Energy Resistance, and Darkvision from Planar Wild Shape. Then rage and break.

Use one of the natural attacks to make a sunder maneuver at some unattended item as part of your full-attack. Combat maneuvers only provoke (without feats) from the target of your maneuver, so there's no risk. (Having a quiver of arrows to free-action draw gives you a steady supply of items to sunder)
Destroyer's Blessing will then replenish your Rage, and heal you 1 hp. Starting at level 6 thanks to Lesser Celestial Totem you'll add your level to this healing. So you'll hit hard while being quite tanky.

I don't know how much your GM hates you, but I'd take the Shadowhunter Alternate Racial Trait just so that incorporeal undead isn't a death sentence.

Shaping Focus only for druids, or the shifter is also possible?


Archer?

inquisitor (Sanctified Slayer/Green Marshal archetype) :
Eagle subdomain.

1. Tons of skills
2. Very nice spells (fly, overland flight)
3. Able to study and Sneak attack
4. Slayer Talents!
5. bane ability!
6. Animal and terrain domain. Familiar eagle and half level to attacks 5 plus times a day.
7.Teamwork Feats
8.Spells

lol(c)


Spear Dancer (Combat feat) for build?


Rogue, possibly with the Rake archetype, taking lots of rogue talents that boost Diplomacy and Bluff. This would be the "spoiled rich brat" build, as in "I'm nobility. I can do whatever I want to you common folk and nobody will stop me, so I'm going to play nasty pranks on all of you."


Vox mesmerist?


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avr wrote:

There's nothing particularly special about stacking archetypes, one archetype that changes a lot can be more different from the base class than two or three cosmetic changes IMO. But OK, looking at a few:

** spoiler omitted **
** spoiler omitted **
** spoiler omitted **
Edit: You might like a thread where Tacticslion investigates how many class features you can replace via archetypes.

No.Divine tracker and hooded champion replace wild empathy -(


Invested regent Unchained monk?


Artful Dodge (Combat feat) maybe useful to you


Invested regent unchained monk, who has a lot of SLA!


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Chu Ye Enforcer Vigilante, can launch a beam of fire from the eye as a ranged touch attack


Order of the Hammer very cool for Brawling Blademaster


VoodistMonk wrote:

Order of the Hammer also allows decent use of Panther Parry, or a Trip build to get a bit more out of Viscious Stomp... in case you literally don't want to invest in unarmed strikes outside of free damages... albeit nonlethal.

It's a great Order for VMC on a Sap Master build. Lol.

Order of the Hammer + improved Grapple + Throat Slicer


avr wrote:
avr wrote:
The feats for two styles and the weapon style mastery feat to combine them are not a samurai thing. Fighter, rogue or slayer - maybe a nature fang druid (or a Scott Wilhelm multiclass) - for that sort of luxury.
Oh wait is that with the ironbound sword / fighter thing? OK, doable due to brokenness.

Yes. Samurai (Ironbound Sword) 2/Varisian Free Style Fighter 3/Samurai 3+

Why doesn't a noble samurai go to Kaer Maga, learn a special fighting style?


build-sketch:

Samurai (Ironbound Sword) 2/Varisian Free Style Fighter 3/Samurai 3+. Gets the class flavor in asap (Challenge, Resolve, Order), and then the level-stacking is useless until you have both Fighter.
Martial Flexibility scaling and MoMS style feat stacking.

Weapons: Wakizashi or Katana 18-20/x2. You'll want the option to have a free hand for combat maneuvers.

Feats: Power Attack, Dirty fighting. After that, you're free.

Order: Order of the Hammer: You get a free Grapple or Sunder check on every full attack, Chokehold lets you prevent spellcasters from speaking.

Perhaps there are ideas on the best options for orders for such a samurai? And style feats?


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Not that bad compared to casters, druids, and oracles ...

the combination with the free-style fighter is probably the simplest and most diverse.


VoodistMonk wrote:

Mutagen Warrior-Steelbound Fighter 7/Ironbound Sword Samurai X gives you an intelligent weapon and Mutagen/Discoveries. Lol.

What a silly thing to allow. I love it.

Varisian Free Style Fighter 3/Ironbound Sword Samurai 17

Add full Brawler Martial Flexibility scaling and MoMS style feat stacking.
20 Samurai levels for tons of bonus feats and neat combinations.


The Brawling Blademaster (Samurai) 4, Bounty Hunter Slayer 2

Quick Dirty Trick, Improved Dirty Trick, Dirty Fighting, Enforcer
Kitsune Style->Tricks->Vengeance


VoodistMonk wrote:

If you don't like VMC, that is understandable.

As for losing half your feats, though, Ranger puts you in a relatively unique position to make up for the lost feats with Ranger Combat Style feats that skip prerequisites. You get a Familiar, some Patron Spells, a couple Hexes (you can Coven with the Witch you are guarding), a Cantrip...

The Plague Patron gets you access to Agent of the Grave as a Ranger. Lol.

What Patrons are the most interesting for this archetype?


avr wrote:
PhD. Okkam wrote:
What would you recommend from advanced weapon training for such a build?
If you're not in PFS and you're not multiclassing into some spellcaster then you get warrior spirit. Beyond that it depends what you want; it's not a build as described yet, just the class & level part. Would you like versatile training for a couple more skills? Fighter's tactics to do as the inquisitor does with teamwork feats? Dazzling intimidation is good for an intimidation build, abundant tactics if you have some cunning plan with limited use feats, trained grace if you're waving a couple of wakizashis around, etc.

I was thinking about assembling using katana and Order of Hammer. Equally interesting is the use of abundant tactics. What would you highlight?


What would you recommend from advanced weapon training for such a build?


Wonderstell wrote:

Ironbound Sword Samurai / Fighter

The Ironbound Sword has a really weird 3rd level ability called Merciful Combatant. It allows you to deal nonlethal damage without penalty and grants a small CMB bonus. Then at the end of its description it has this sentence, which is in no way relevant to the actual ability:

Quote:
Her samurai levels count as fighter levels and stack with fighter levels for the purposes of fighter and samurai prerequisites and class features.

'

Right. So a Samurai 10 / Fighter 5 has the Bravery, Armor Training, Weapon Training, and actually even Fighter Bonus Feats of a level 15 Fighter. Since the levels stack for both fighter and samurai class features, the same multiclass also has the Challenge, Mount, Order, Resolve, and Subduing Knockout of a 15th level Ironbound Sword.
They would however not have class features they haven't unlocked yet, such as Demanding Challenge (Samurai 12) or Mutagen Discovery (Mutation Warrior 7), but would get them at full progression the moment they unlock them.

It's basically pseudo-gestalting two martial classes by delaying access to high-level class features.

I wonder in what order you should take the levels for such a build? And it looks like the Order of the Hammer will suit him.


Brawler 5/ Chernasardo Warden 3


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Agathion-blooded aasimar
Hinyasi Brawler 1/Armored Hulk Barbarian 14

22 Strength 16 Dexterity 14 Constitution 11 Intelligence 10 Wisdom 7 Charisma

Rage Powers: Smasher, Lesser Hurling, Hurling, Greater Hurling, Hurling Charge, Superstition, Body Bludgeon

Feats: Catch Off-guard, Throw Anything, Two Handed Thrower, Improved Grapple, Power Attack, Deadly Aim, Shikigami Style, Shikigami Mimicry, Shikigami Manipulation

Grab people and smash them into other people, regardless of if said other people are adjacent or across the room.


Hatred Dreamthief rogues very cool.

I wonder if anyone played them?


Derklord wrote:

Stick Fighting Style is indeed an interesting one. The first feats is very minor, and the second one is probably only situational useful (unless you combined it with Crane Style...), but the third one is aweseome, being an outright bonus attack for maneuver builds, with no downsides. Since there're no pesky prereqs, the cost is actually affordable, even if you have to spend feats on other stuff (like making the maneuver usuable).

If I am not mistaken, nowhere is it forbidden to use this styles with dirty tricks maneuver?


I wonder if it is possible to build an archer with styles feat? (no overwatch)


uda wendo - is probably the most interesting version of the character.


Weapon Master Fighter 3/
Scout Rogue 4/
Spirit Dancer Medium 2/

It will be thematic and funny.

Or

Weapon Master Fighter 3/
Scout Rogue 4/
Mortal Usher Prc - 10

It will be strong.


Interesting, bonus from "fighting a creature native to that terrain".
What creatures will be considered native to urban favoured terrain?


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Forester is basically a Ranger/Cavalier combo.
Don't forget to pick up Planar Focus. Lots of utility for a single feat.

I wonder if anyone has ever built a build for this archetype?

Terrain Bond spell - must-have for the forester


Ascetic style and Stick Fighting Style
And dirty tricks


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Stick-Fighting Style: Stick-Fighting Style; Stick-Fighting Counter, Stick-Fighting Maneuver

Enforcer, sap adept, sap master etc.

Improved dirty tricks


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There is also such an unusual build option:

Human (FCB, Heart of fields)
Hinyasi Brawler 1/Armored Hulk Barbarian 14

22 Strength 16 Dexterity 14 Constitution 11 Intelligence 10 Wisdom 7 Charisma

Rage Powers: Smasher, Lesser Hurling, Hurling, Greater Hurling, Hurling Charge, Superstition, Body Bludgeon

Feats: Catch Off-guard, Throw Anything, Two Handed Thrower, Improved Grapple, Power Attack, Deadly Aim, Shikigami Style, Shikigami Mimicry, Shikigami Manipulation

Grab people and smash them into other people, regardless of if said other people are adjacent or across the room.


Derklord wrote:
Wonderstell wrote:
I think one of the better builds available is to dip into MoMS to combine Crane/Snake style, and two levels of High Guardian Fighter for Combat Reflexes based on strength.
Cavall wrote:
Myself I looked into a MoMS for a dip as well, but did Snake and crane styles with a focus on Snake for shifter style.

Why does everyone want to dip into MoMS for Style Shifter? I don't get it. Where is the synergy?

Plus, that's a completely different build. The idea (that I first mentioned here) was to fight from prone, bypassing the normal penalties via Monkey Style, to get wisdom-to-damage to all attacks from Form of the Monkey. That build can actually make use of Wild Shape (Form of the Snake for instance doesn't work with natural attacks and Snake Style doesn't work when Wild Shaped), and thus has a reason to stay in class, unlike most other Style Shifter concepts that I've seen (or came up with).

Cavall wrote:
Additionally I liked the idea of monkey style but found the slower movement of crawling around a little too much
Monkey Style makes standing up a swift action with a successful DC 20 Acrobatics check.

I even found a video to show DM how such a fighting style could look like. Go to Video

Do you think it's worth going to the third style feat, monkey shine?


Wonderstell wrote:

Hmm... the Monkey Style dmg bonus is interesting but I wouldn't say that the feat path is particularly good for a single-classed Style Shifter. I think one of the better builds available is to dip into MoMS to combine Crane/Snake style, and two levels of High Guardian Fighter for Combat Reflexes based on strength.

With the Shaping Focus feat you'd continue advancing your Wild Shape, making the Allosaurus a very good choice. Pounce and 15ft reach with around 10 AoOs per round that triggers on movement and missed attacks.

For a build making good use of being prone, consider a Hunter/Sacred Huntsmaster with the Paired Opportunists and Intrepid Rescuer feats. It's a bit tricky to give Monkey Style to your companion but it's doable.
Then you'd both be prone and take AoOs against any enemy that attacks either of you.

PhD. Okkam wrote:
I ask for advice on what can be improved in the build, as well as in equipment and recommendations for interesting forms for wild shape. I would be grateful for your help.

You definitely want a Cloak of Resistance in your gear list, and I'd not bother with Stunning Fist or Furious Focus. You only have two uses per day of Stunning Fist because you're not a monk, and it's not worth taking Monkey Shine for this reason. Furious Focus only works while two-handing a weapon so that's not going to be useful while wild-shaping.

Thank you very much for your help. Interesting ideas, I'll try to change my build.


Ranger (Divine tracker), Crossbow style
Destruction and Liberation blessing
Favored Enemy
Spells


avr wrote:

You can shoot a crossbow when prone or a gun, probably some other weird stuff - but not a longbow. Using two styles at once is a problem anyway.

Overwatch style (& later feats in the style chain) require rapid shot and weapon focus as prerequisites.

As usual vital strike does not work here. Overwatch readies attacks not attack actions.

At 1st level, 5th level, and every 5 levels thereafter, a style shifter gains a bonus style feat. He does not need to meet the prerequisites of the feat.

vital strike - it's a pity that such conditions


Race human
Class shifter (style shifter) 10
20 pb:
Str (14), Dex (18), Con (12), Int (10), Wis (14), Chr (8)

traits: Reactionary, Indomitable Faith

Feats
point blank shot (1st), Bonus Feats: precise shot, overwatch style
precise shot (3rd),
Overwatch Tactician (b), Weapon Focus: longbow (or weapon finess- claws)(5th),
Vital strike (or deadly aim) (7th),
Monkey Style (9th),
Overwatch Vortex (b) (10th)

Class Features: defensive instinct +2, Wis to AC (half Wis mod to AC in armor), shifter’s claws (magic weapon, ignore DR/cold iron and DR/silver), shifter’s fury, trackless step, wild empathy, woodland stride

wild shape: utility forms, Deinonius
Style aspects
Monkey: You gain a bonus on damage rolls while prone equal to your Wisdom modifier (minimum +0). You can crawl up to half your speed as a move action. At 8th level, whenever a creature provokes an attack of opportunity from you, that creature is considered flatfooted against your attack.

I wonder if you can shoot while prone?


Thank Derklord for the idea. I was intrigued by the unusualness of such a fighter. "We love to fight lying down."

Race human
Class shifter (style shifter) 10
20 pb:
Str: 18 [16+2], Dex: 12, Con: 12, Int: 10, Wis: 16, Cha: 7

traits: Reactionary, Dirty Fighter

Feats
Power Attack (1st), Bonus Feats: Dodge, Monkey style
Furious Focus (3rd),
Wildcard Feat, Crane style (5th),
Shifter rusch (7th),
Stunning Fist(9th),
Wildcard Feat (10th)

Class Features: defensive instinct +2, half Wis mod in AC, shifter’s claws (magic weapon, ignore DR/cold iron and DR/silver), shifter’s fury, trackless step, wild empathy, wild shape (form of the wild), woodland stride

Style aspects
Monkey: You gain a bonus on damage rolls while prone equal to your Wisdom modifier (minimum +0). You can crawl up to half your speed as a move action. At 8th level, whenever a creature provokes an attack of opportunity from you, that creature is considered flatfooted against your attack.
Crane: You reduce the penalty on attack rolls for fighting defensively by 1, to a minimum penalty of 0. At 8th level, when an attack misses you, you can move 5 feet as an immediate action without provoking attacks of opportunity.

Lamellar leather armor
Amulet of Mighty Fists
Ring of Protection
Boots of Elvenkind

I ask for advice on what can be improved in the build, as well as in equipment and recommendations for interesting forms for wild shape. I would be grateful for your help.


do not like. when I was younger, they liked me, they mostly played with them. and now I suddenly began to like various fighters with abilities, brawlers, bloodragers


Scott Wilhelm wrote:

You could take Cornugon Smash instead of Enforcer. Enforcer only works with nonlethal Damage. Cornugon Smash works if you use Power Attack. Cornugon Smash also requires 6 Ranks of Intimidate, but you aren't taking Enforcer until level 5 anyway. I'm not sure that Cornugon Smash is better for your build than Enforcer, but it's worth a look.

If you are committed to inflicting nonlethal bludgeoning Damage with your fists and locking in Sneak Attack Damage by making opponents Flatfooted with Enforcer and Shatter Defenses, you should really find a place to fit in Sap Adept, Knockout Artist, and Sap Master. Sap Master gives you double Sneak Attack Damage Dice. Knockout Artist and Sap Adept give you +1 Damage/SA Die each, and all three Feats Stack.

Do that, and the word of the day, every day, boys and girls will be DOUBLE DAMAGE!

To build on the basis of cornugon smash, I would take a slayer in addition to a rogue, a weaveblade, and such a funny feat Shadows of Fear (Combat) and Violent Display (Combat).

2 levels Sylvan Trickster URogue (flight hex)
2 levels Snakebite Striker Brawler
6 levels Slayer


Scott Wilhelm wrote:

You could take Cornugon Smash instead of Enforcer. Enforcer only works with nonlethal Damage. Cornugon Smash works if you use Power Attack. Cornugon Smash also requires 6 Ranks of Intimidate, but you aren't taking Enforcer until level 5 anyway. I'm not sure that Cornugon Smash is better for your build than Enforcer, but it's worth a look.

If you are committed to inflicting nonlethal bludgeoning Damage with your fists and locking in Sneak Attack Damage by making opponents Flatfooted with Enforcer and Shatter Defenses, you should really find a place to fit in Sap Adept, Knockout Artist, and Sap Master. Sap Master gives you double Sneak Attack Damage Dice. Knockout Artist and Sap Adept give you +1 Damage/SA Die each, and all three Feats Stack.

Do that, and the word of the day, every day, boys and girls will be DOUBLE DAMAGE!

Basically, you can do the same assembly, replacing intimidation with dirty tricks, but I don't know how to raise the CMB high for dex builds.


avr wrote:
Sure. It has weaknesses like the will save, but all non-full spellcasters have something they're not good at. If you're not playing a solo game then hopefully your party can help compensate, and you have strengths which may be able to help cover others weaknesses.

If the party wants to live, they will help. -)

I couldn't think of much more to improve will saves. Is it possible to make a one-level dip in the exciter of a spiritualist. But not sure if it's worth it.
You can also take the level of the urban blodrager, there will be a bonus to attack and damage, but the progression of hexes will slow down.


avr wrote:
OK, items. Aside from the big six you may like to consider a shifting jerkin, a headband of unshakeable resolve (since will saves aren't your best thing), elixirs of thundering voice and probably some items related to stealth or reconnaissance.

shifting jerkin - very interesting idea!

In your opinion, the build is not too bad?


avr wrote:
You don't qualify for shatter defenses until BAB +6 which you get at level 8 (Brawler 2 +2, Rogue 6 +4). Sorry about that.

Thanks for the comment, I made some edits to the build.


Many thanks to everyone for their advice and support in creating the character. I tried to change the build, would it be better this way:

Half Drow (Dual Minded, Drow Heritage) Traits: Reactionary, Deathtouched, Quain Martial Artist. Drawback: Paranoid

1. Snakebite Striker Brawler (Improved Unarmed strike, Weapon focus: unarmed) UA:1d6 SA:1d6
2. Sylvan Trickster URogue (Wild Empathy, Finesse training) SA:2d6
3. Sylvan Trickster URogue (Fey Tricks, Rogue Talent - Combat Training: Dazzling Display, Step Up, Evasion)
4. Sylvan Trickster URogue (Finesse training dex to dm. unarmed) SA:3d6
5. Snakebite Striker Brawler (Press to the Wall, Enforcer, Imp Flurry of Blows - Two weapon fighting)
6. Sylvan Trickster URogue (Resist Nature’s Lure, Debilitating Injury, RogueTalent - Flight Hex)
7. Sylvan Trickster URogue (Rogues Edge - Intimidate, Boar style) SA:4d6
8. Sylvan Trickster URogue (RogueTalent - Combat Training: Shatter defence, Extra Rogue Talent - Gift of Consumption)
9. Sylvan Trickster URogue (Improved twf) SA:5d6
10. Sylvan Trickster URogue (Fey Resistance: DR 2/cold iron, Rogue talent - Greater Gift of Consumption)

+1 cruel handwraps

What else is worth changing, in terms of hexes and in style? And what would you advise on equipment?


avr wrote:
A rogue with another means of achieving sneak attack (press to the wall) and TWF; so far so good. But you've missed two good tricks of the rogue for use with unarmed strikes and one trick the sylvan trickster can (probably) do. Either the enforcer feat or the sap adept/master feats can enhance your unarmed strikes, and there's a case that the hex strike feat works for you. I'd try to get one of those at least.

Thank you, these are luxurious tricks, now you have to think about where to take them. Enforcer feat can be taken at level 6, especially since I was wrong with the "Step up and strike" (I had to take a "following step"). If you go to the sap adept/master , you have to give up the lunge.

Regarding the use of hex strike, did you know if the errata in using it by the trickster sylvan was fixed?

What hexes would you recommend for such a build?

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