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Aram Zey

Petronicus Crispin's page

180 posts. Alias of Belsin.


Full Name

Petronicus Crispin

Race

Human (Chelaxian)

Classes/Levels

Wizard(Enhancement)/4

Gender

Male

Size

Medium

Age

20

Special Abilities

Augment (8/day), Bonded Ring (1/day), Physical Enhancement(*Str)

Alignment

NG

Deity

Nethys, Asmodeus

Languages

Abyssal, Azlanti, Common, Draconic, Infernal, Thassilonian

Occupation

Merchant

Strength 11
Dexterity 12
Constitution 10
Intelligence 20
Wisdom 12
Charisma 10

About Petronicus Crispin

Hit Points 17/17
AC 11, flat-footed 10(+1 Dex)
Init +1
Speed 30ft.

Defense:

Fort +1
Ref +2
Will +5

Offense:

Melee +2
Dagger 1d20+2 (1d4/19-20/x2)

Ranged +3
Crossbow, Light 1d20+3 (1d8/19-20/x2)

Spells:

Wizard Spells Known (CL 4, concentration +9, +2 melee touch, +2 ranged touch)

* Bonus spell from Transmutation School

Cantrips (4/day; at will) (DC 15)
Detect Magic
Jolt
Prestidigitation
Read magic

1st Level(5/day) (DC 16)
*Magic Weapon
Burning Disarm
Burning Hands
Magic Missile
Memory Lapse
Shield

2nd Level(3/day) (DC 17)
*Bull's Strength
Blur
Mirror Image
Scorching Ray

Combat Maneuvers:

BAB +2
CMB +2
CMD +13

Skills:

Acrobatics +1
Appraise +10
Bluff 0 (+1 w/EF trait)
Climb 0
Diplomacy +7 (+8 w/EF trait)
Disguise 0
Escape Artist +1
Fly +1
Heal +1
Intimidate 0 (+1 w/EF trait)
Knowledge (Arcana) +12
Knowledge (Dungeoneering) +11
Knowlege (Engineering) +9
Knowledge (Geography) +9
Knowledge (History) +10
Knowledge (Local) +11
Knowledge (Nature) +11
Knowledge (Nobility) +10
Knowledge (Planes) +10
Perception +9
Profession (Merchant) +5
Ride +1
Sense Motive +1
Spellcraft +12
Stealth +1*
Survival +1

Special Abilities:

Augment (+2 ability or +1 AC;Dur-2r;8/day) (Sp) Grant either +2 to an ability score or +1 natural armor by touch. This augmentation lasts a number of rounds equal to 1/2 your wizard level.
Physical Enhancement +1: Strength (Su) +1 bonus to physical ability, +1 per 5 levels (change per day).
Bonded Object: Ring (1/day) (Sp) DC 20 + spell level to cast spells without the bonded object. Once per day, you can cast any spell in your spellbook for free.
Enhancement Associated School: Transmutation
Conjuration You must spend 2 slots to cast spells from the Conjuration school.
Necromancy You must spend 2 slots to cast spells from the Necromancy school.

Feats:

Combat Casting +4 to Concentration checks to cast while on the defensive or grappled.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Spell Mastery You can prepare spells without a spellbook.
Detect Magic, Expeditious Retreat, Feather Fall, Magic Missile, Shield
Scribe Scroll
Wizard Weapon Proficiencies

Combat Gear:

Bolts, Crossbow (20)
Crossbow, Light
Dagger

Other Gear:

Backpack
Bedroll
Belt Pouch
Clay Mug
2 Fishhooks
Flint and Steel
Sewing Needle
Signal Whistle
50 feet of string
50 feet of thread
Waterskin
7 Trail Rations
Whetstone
Spellbook
Traveling Spellbook
Spell Component Pouch
Well Dressed Robes (for Extremely Fashionable Feat) (150gp)

Magic Items:

Bonded Ring
2 Potions of Cure Light Wounds (1d8+1)
Scroll of Protection from Evil (CL3)
2 Scrolls of Mage Armor (CL3)
2 Scrolls of Knock (CL3)
Scroll of Detect Secret Door (CL3)
Scroll of See Invisibility (CL3)

Wealth:

146gp-25gp (Thesing dine and dash trick)
121gp-20gp (Wand of Cure Light Wounds for group)
101gp-37.5gp (Scroll of Endure Elements)
63.5gp-37.5gp (Scroll of Protection from Evil)
26gp+1132gp (*Completeing*Play)
1158-715gp (Supplies & scrolls)
443gp+11gp (merchant income)
454gp-50gp (Tal donation)
504gp-150gp (see invisibility scrolls)
354gp-337.5 (scrolls of knock(x2), detect secret doors, see invisibility, detect thoughts)
16.5gp

Spellbook:

Background:

Petronicus is the younger of two sons. Born and raised in East Rikkan the family lived by his father's trade business that ran along the Adivian River.

Being an unusually smart child his father quickly realized the value of having his son work in the family business. When he realized that Petronicus was better at numbers he quickly passed on the book keeping responsibilities as well. Although he helped his father and older brother Petronicus knew that a merchant's life was not his fate. Seeing wizards perform magic, be it for his father's business or entertainment for a fair, had ignited a desire in him that would not be extinguished. Finally realizing that his son's talents and passion were being wasted Petronicus was sent to study at the Arcanamirium in Absalom at the age of 17.

It was at the Arcanamirium, in Absalom that Petronicus learned of the deep love he has for magic. So much so that he secretly began to worship Nethys instead of Asmodeous. Although, being a proper Chelaxian, he continues to publicly worship Asmodeous.

After his three years of study Petronicus was able to graduate and come back home a mage. The influence of his father's business had unconsciously led him to pursue the school of transmutation. Changing one thing into another would only benefit his father's business and benefit the family, whereas summoning devils was only a hassle in his mind.

It was on his return home that Petronicus learned of the disappearance of his older brother. Apparently his older brother had been escorting some cargo to Westcrown and never came home. Investigation revealed nothing. Apparently there was no record of the cargo or his brother ever entering Westcrown. Convinced that something happened to his brother Petronicus has moved to Westcrown to investigate himself. More than familiar with the Chelaxian ways, and more importantly the Westcrown ways, he has set himself up as a merchant in Westcrown. He is convinced that something happened to his brother and that it is related to the criminal organizations.


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