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Neolandis Kalepopolis

Petriak Krupt's page

34 posts. Alias of Speaknoevil1.

Full Name

Petriak Krupt




Infernal Sorcerer (AC 12 HP 9/9 Init +2 Perception +1)







Strength 10
Dexterity 14
Constitution 12
Intelligence 14
Wisdom 13
Charisma 16

About Petriak Krupt

Petriak Krupt
Male Human
Infernal Sorcerer
CN Medium Humanoid
Init: +2, Perception: +0
Languages: Common, Draconic, Infernal
AC 12, Touch 12, Flat-footed 10, CMD 13
HP 9/9 (1d8+1)
Fort: +1, Ref: +2, Will: +3
Speed: 30ft (6 Squares)

Ranged Crossbow, Light (+2 to Hit) 1d8 19-20 x2(80ft) Piercing
Melee Morningstar (+0 to Hit) 1d8 x2 Bludgeoning and Piercing
Dagger (+0 to Hit) 1d4 19-20 x2 (10ft) Piercing or Slashing

Space: 5 ft. Reach: 5ft
Base Atk: +0, CMB: +0

Spells Known By Level (Sorcerer): Save DC 13 + Spell Level (+2 to Charm, +1 to Enchantments):
O Level (4) – Mage Hand, Light, Detect Magic, Daze
1st Level (2+1 for Expanded Arcana Feat) – Sleep, Charm Person, Burning Hands

Spells Per Day (Sorcerer):
0 Level - Infinite
1st Level - 4 per Day

Favored Class: Sorcerer
Favored Class Bonus: +1 Skill Point at Level 1
Abilities: Str 10 (+0), Dex 14 (+2), Con 12 (+1), Int 14 (+2), Wis 13 (+1), Cha 16 (+3)
Feats/Proficiences: Simple Weapons Proficiency, Eschew Materials (Sorcerer), Expanded Arcana (Human Bonus), Spell Focus: Enchantment
Skills: Bluff (+7), Diplomacy (+8), Intimidate (+7), Knowledge (Arcana) +6, Spellcraft (+6), Use Magic Device (+7)

Class Skills (5 points per level): Appraise, Bluff, Craft, Diplomacy, Fly, Intimidate, Knowledge (Arcana), Profession, Spellcraft, Use Magic Device
2 + Int Mod, +1 for Human
=================SPECIAL ABILITIES=================
Human's get 1 extra skill point per level

Extra Feat
Humans gain 1 extra feat at first level

+2 to One Ability Score (CHA)
Humans get +2 to one ability score

Infernal Bloodline Arcana
Whenever you cast a spell of the charm subschool, increase the spell's DC by +2.

Corrupting Touch
At 1st level, you can cause a creature to become shaken as a melee touch attack. This effect persists for a number of rounds equal to 1/2 your sorcerer level (minimum 1). Creatures shaken by this ability radiate an aura of evil, as if they were an evil outsider (see detect evil). Multiple touches do not stack, but they do add to the duration. You can use this ability a number of times per day equal to 3 + your Charisma modifier.


Campaign Trait-Noble Born (Orlovsky)
Your family has a reputation for avoiding conflicts. You gain a +1 trait bonus on your CMD. In addition, you gain a +1 trait bonus to Diplomacy. Your family motto is “High Above.”

You gain a +1 trait bonus when you use Bluff or Diplomacy on a character that is (or could be) sexually attracted to you, and a +1 trait bonus to the save DC of any language-dependent spell you cast on such characters or creatures.
===========DESCRIPTION AND INFORMATION============
Like many other Sorcerer’s Petriak often stands out in a crowd due to his good looks and natural magnetism. Standing just over 6 feet with dark black hair cropped short, deep brown eyes, and fine features he has been noted to fit the tall, dark, and handsome traits quite well. Few realize that in part his devilish good looks spring from just that, his Infernal heritage. Petriak typically wears a light leather vest, doe skin breeches, and a pair of light boots all in the same deep red color.
Always noted for their ability to avoid conflicts with the use of diplomacy and manipulation it was no surprise when the Orlovsky family was able to hammer out a key trading agreement with the devil worshipping realm of Cheliax. The current Duke offering up his own sister to a lesser nobleman of Cheliax noted for his influence and luck in business. Unfortunately what the Duke didn’t realize was the source of much of the man’s luck, his contracts with the devils of Asmodeus. When his sister returned from Cheliax, obviously pregnant, tear stained, terrified, and unwilling to discuss the details she was taken back in the family. Before long Petriak was born on the same day a letter arrived from his father. Worried about retribution from him after his wife fled back to her family the Duke opened it to discover that to the contrary the nobleman didn’t care that she left, only that the boy be given the family name of Krupt and that he be informed when his powers emerged.

Without the threat of retribution, and the needs of a brand new infant, the Orlovsky family let the incident pass while Petriak was raised like any other child. That was until Petriak started to show a number of uncanny talents. Managing to get at things that should have been well out of his reach, convincing servants and other children to give into his wishes against their better judgement, and sending items flying during temper tantrums. Ever the cautious noble house the Duke sent word to Petriak’s father in Cheliax of the boys obvious gifts and a short time later a man appeared on their doorstep bearing a signet ring of the Krupt family and a letter from Petriak’s father.

This man, Ignatus Devrint, was a tutor sent for Petriak and over the next two years he taught the boy how to harness the natural talents within himself and to hone those skills he possessed. He also revealed to the boy the Infernal source of his gifts, a source he told Petriak to keep a careful secret. Before long the boy grew into a young man and a confident sorcerer. Yet the taint of his heritage and the dark nature of his father left him alienated from many of the other members of the family and other young noblemen and women of the other great families. While this never seemed to sour Petriak’s temper or prevent him from making friends, it did block many of his possible matches for marriage and advancement since parents were not so easily swayed by his charms as their sons and daughters. With his training done and Ignatus returned to Cheliax Petriak felt at loose ends, his talents unused and the court of Orlovsky grown old. That is when the announcement about the Stolen Land’s reached his uncle, and finally Petriak. Packing his belongings without hesitation, and stopping only long enough for goodbyes to his mother and uncle Petriak was off to find his own fortune.
============EQUIPMENT AND POSSESSIONS=============
The headings indicate where the item is

Held/Worn Equipment:
Morningstar (8gp) (6lbs)
Dagger (2gp) (1lb)
Crossbow, light (35gp)(4lbs)
Traveler’s Outfit (1gp)(5 lbs)
Signet Ring (5gp) (-)
Donkey (8gp, Max Carry 600lbs):
Current Weight - 35/600
Small Tent (10gp) (20lbs)
Trail Rations 4 Days (2gp) (2lbs)
Bedroll (1sp) (5lbs)
Explorer’s Outfit (10gp) (8lbs)

Backpack (2lb's):
Waterskin (1gp) (4lbs)
Candles-5 (5cp) (-)
Flint and Steel (1gp) (-)
Ink (8gp) (-)
Ink Pen (1sp) (-)
Parchment x 5 (1gp) (-)

Wealth: 30gp / 5sp / 8cp
Light Load: 33 lbs. or less
Medium Load: 66 lbs.
Heavy Load: 100 lbs.
Total Weight: 22lbs on Myself, 35 on Donkey

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