Appearance & Background:
Petrel is a "hardy native" who was making his life in Grewyhawk as part of a thieves-guild "sanctioned" crew. He felt his chance for advancement are basically zero and saw adventuring as a way to step outside guild hierarchies in hopes of a big score.
When his small crew dissolved due to two members eloping, he was forced to seek employment elsewhere. Fortunately he had an honest connection with a locksmith who hired Petrel as protection, and starts the story accompanying the boss's cousin Mukluk to hire additional guards for the business.
He thinks of himself as rather flash and stylish, but between his lack of social graces and general cluelessness he comes off as a goon. However his nonchalant attitude towards violence and murder, along with general willingness to follow orders found him a place amongst the thieves-guild system.
Stats & Feats:
Hardy Native (Oerdian): Your ancestors hail from rugged lands, making you more difficult to kill. Toughness as a bonus feat.
HP 1st = 14 (8 class + 2 con + 1 favored class + 3 toughness)
Human bonus feat: weapon fineness
Languages: Common, Thieves' Cant
Rogue Archetype : Knife Master
Initiative = +4
Average starting money 140 gold. 128g spent, 10 remain +359 -10 (sheathes) = 359. Also borrowed 2 platinum from Mukluk
Combat +9: +4 dex + 3 bab +1 weapon focus (dagger) (+1 masterwork daggers), sneak 2d8
Ranged combat: +4 dex, +2 bab
Skills 9 (8 + 0 int mod + 1 human)