Celeste

Petra Pasmal's page

108 posts. Alias of TomJohn.


Full Name

Petra Raven

Race

Human mixed blood (Skandik blood link)

Classes/Levels

Cleric 2 (favored class)

Gender

Female

Size

M

Age

24

Special Abilities

Channel positive energy, Domain Powers [Liberation and Luck ]

Alignment

CG

Deity

Desna

Location

n/a

Languages

Common, Skandik [bonus language mixed blood]

Strength 13
Dexterity 10
Constitution 12
Intelligence 10
Wisdom 16
Charisma 16

About Petra Pasmal

Petra (aka Raven) comes from a rural area east of Warwick.
The village is mainly involved in farming, woodcutting and carpentery. She's from a large family and her father is a blacksmith and her siblings are carpenters, farmers and woodcutters.
She got bored with life at home and took a job at a boat to Warewick and got into trouble. More of that later.
She dislikes frogs and most other Amphibians.
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XP: 3 800 xp
Hero Points: 3 -2 +1 = 2
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Init +0;
Preception +3
CMB +2
CMD +12
Languages Common, Skandik [bonus language mixed blood]
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AC 18 (+0 Dex, armor +6, shieled +2) touch 10, flat-footed 18
hp 16 8+2 (+1 con, +1 fav. Class) 1d8=4 (+1 con, +1 fav. class))
Saves: Fort +4, Ref +0, Will +6
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Spd 30 ft (20 in armor)
Melee +2 (BAB +1, Str +1)
Damage: 1d8+1
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Feats:
Selective Channeling
Combat casting
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Skills
Diplomacy: (1 +3 +3) +7
Disguise: (1 + 0 + 3) +3
Knowledge (religion) (1 + 3 +0) +4
Heal: (1 + 3 +3) +8
Sense Motive (1 +3 +3) +7
Spellcraft (1 + 3 +0) +3
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Domains: Liberation and Luck

Spoiler:

Granted Powers:

Luck Domain, Bit of Luck (Sp):
You can touch a willing creature as a
standard action, giving it a bit of luck. For the next round,
any time the target rolls a d20, he may roll twice and take
the more favorable result. You can use this ability a number
of times per day equal to 3 + your Wisdom modifier.

Liberation Domain, Liberation (Su):
You have the ability to ignore impediments
to your mobility. For a number of rounds per day equal
to your cleric level, you can move normally regardless
of magical effects that impede movement, as if you
were affected by freedom of movement. This effect occurs
automatically as soon as it applies. These rounds do not
need to be consecutive.


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Spells prepared:
  • Orisons:
    Guidance, Stabilize, light, Mending

  • 1st-Level spells:
    2 Bless
    1 Prot. from Evil
    Domain spell: Remove fear
    ----------------
    scrolls
    2 mending (cl 1)
    3 clw (cl 2)
    1 remove fear
    1 prot from evil
    1 Comprehend languages
    1 Magic stone
    1 Magic weapon
    -------------------------
    Potions
    2 CLW cl 1
    -------------------------------
    Wealth: 170 gp 3 sp 8cp
    -----------------------
    Gear
    1 Chainmail - 150 gp
    1 Sling -
    20 Bullits - 2 sp
    1 Shield, heavy steel 20 gp
    1 Morning star 7
    1 club
    1 staff (Kanto's staff)
    ---------------------------------
    1 Traveler’s outfit
    1 Backpack (empty) - 2 gp
    1 Bedroll - 1 sp
    1 blanket - 5 sp
    1 Rope, hemp (50 ft.) - 1 gp
    1 Waterskin - 1 gp
    1 Flint and steel - 1 gp
    4 Rations, trail
    ------------------------
    1 Healer's kit - 50 gp
    1 Holy symbol, wooden - 1 gp
    ---------------------------------------------
    1010 xp - Starting XP
    +605 xp - Agents of Orange (part 1?)
    +135 xp - Ogre
    +280 xp - the flying monkeys
    +685 xp - the Green Tree bandits
    +bonus from DM
    -----------------
    = 3 800 xp
    + 200 xp skeletons
    -----------------------
    Channel Energy 5 times / day: -1
    HP 16: - 6 + 4