Father Zastoran

Peter Wilhelm's page

118 posts. Alias of MisterBungle.


Race

Human

Classes/Levels

Oracle 2//Antipaladin 2

Gender

Male

Size

Medium (5'3", hunched)

Age

Middle Aged

Alignment

NE

Deity

???

Strength 6
Dexterity 12
Constitution 14
Intelligence 12
Wisdom 12
Charisma 21

About Peter Wilhelm

Deceased ;_;

Character Build:
Oracle 1//Antipaladin 1 (Oath of Vengeance)
Oracle 2//Antipaladin 2

Basic Stats (current):
Note: Con drain -1, Strength drain -1, lost 3 digits (-4 for two handed weapons), back broken for 5 dex damage, afflicted werewolf.

HP 18/18, Initiative -2
AC 11 (-2 dex, +2 armor, +1 Buckler); Touch 8; Flat 10; Flat Touch 8
CMB -1, CMD 7
Fort +10, Ref +3, Will +10
2-Barrel Shotgun -5 touch, 1d8, X2, 20'


Basic Stats (fully healed):
HP 20/20, Initiative +1
AC 14 (+1 dex, +2 armor, +1 Buckler); Touch 11; Flat 13; Flat Touch 10
CMB 0, CMD 11
Fort +11, Ref +6, Will +10
2-Barrel Shotgun +3 touch, 1d8, X2, 20'

Abilities:
Traits: Magical Lineage: Color Spray, Bastard (modification: Peter doesn't know he's noble)
Feats: Prophetic Visionary, Extra Revelation
Oracle Features: Heavens Mystery, Lame Curse (sooo lame), Guiding Star, Awesome Display
Antipaladin Features: Aura of Evil, Detect Evil, Smite Evil 1/day (+5 to hit, +2 damage), Touch of Corruption 1d6, Unholy Resilience

Skills:
Perception +6 (+11 at starry night)
Spellcraft +6
Diplomacy +10
Survival +5
Sense Motive +6 (+11 at night)
Knowledge: Religion +5
Bluff +7
Use Magic Device +6

Spells:
Spell DC 15 + spell level
Orisons (no limit) Purify Food and Drink, Detect Magic, Stabilize, Light, Mending
First Level (6/6) Blessed Aim, Command, Cure Light Wounds, Color Spray

Equipment:
Note: most of this is recently stolen, see backstory.
Leather Armor
Buckler
Dagger
Two Spell Component Pouches
Backpack
Bedroll
Peasant's Clothing (spare)
Explorer's Outfit (worn)
50' Silk Rope
10' Pole
Flint and Steel
was robbed of all moneys, oh no!

Appearance:
Peter is a charming old man who walks with a bit of a hunch and a pronounced limp. He has an old grey beard and an ever-growing bald spot. He wears an all-purpose exploring outfit that looks too big for him... because it recently belonged to someone else. He talks in a hoary whisper with a smile, but when he is angry his wrath booms out like the whining old man he is - Will Save DC 50 versus severe annoyance for everyone around him.

Backstory:
Peter Wilhelm, or Ol’ Pete the Cripple, was supposed to become a priest of Pharasma. Instead he became a degenerate gambler and a drunk. Little else mattered in this man’s life except his next drink and his next bet. He sustained his habits through extensive and aggressive panhandling, often faking a pronounced limp in his left leg to exploit the sympathy of his marks. When law enforcement came a knockin’, or when his debts piled up, he would casually stroll past his previous marks, letting out a wretched, high pitched cackle of glee before leaving them. I got them, I sure did, and they know it now.

Pete’s lifestyle caught up to him when a thug found him right before he left town – and after he had just pissed off anyone remotely sympathetic towards him. Ol’ Pete had racked up a large debt with a local crime syndicate, and Billy “The Basher” O’Brien was tasked to show what happened when people tried to run away from certain kinds of debts. He beat Ol’ Pete half to death in broad daylight, permanently maiming the right leg he had used to fake a limp just hours before. No one alerted the guard.

This is usually where a sad old man dies in the gutter, but some heavenly beings – perhaps aided by Sarenrae, or Pharasma, decided now was not the time for this man to shed his mortal coil. Ol’ Pete was destined for greatness, and so he was healed of all his wounds, except for a limp in his right leg to remind him of his former follies. Visions swept through his mind of all the mighty kingdoms in the land, how the graceful touch of the gods could slowly, surely cleanse them of their evils. Through their mercy, these beings hoped Pete would learn mercy himself.

Even The Basher did his job to support his expecting wife. Such a pretty house they have. The evil wasn’t about some street thug; it was about the system that allowed crime syndicates and street thugs to flourish and even, at times, necessitated their existence as a black market. Bandits, murderers, and rapists were all part of a sad scheme which could be swept away and rebuilt with the proper hands of destiny.

Unfortunately, Pete didn’t react to the mercy of higher powers in the way they expected. He went to the oh so pretty O’Brien house, which he remembered from his visions, while The Basher was away. He took all of Billy’s special things – mostly weapons and armor – and then found his pregnant wife and did to her what Billy did to him. The Basher came home to find this, and a note telling him who did it, and where he was. Of course, this was a trap. He lured a furious, confused Billy out near the old, dried up well and used his new found power to command the thug towards him… and into the well, hidden half way between them. Billy O’Brien broke his leg and died of thirst, alone, grieving for his dead wife and lost child.

The way Peter (it was Peter now) saw it, his newfound patron was right. Such a horrid world we live in, that citizens will watch a man being beaten to death and say nothing of it. He could no longer lounge about, drinking and gambling his life away. He had to rise and change the kingdoms by removing their current leadership through whatever means, and punishing all the people for their sins against him. Only then would they be cleansed and ready to do what is right, and what his patron commanded through strange, ever-changing visions.

It was at this point, of course, that the goodly beings had abandoned Peter… But something darker had taken its place almost immediately. Of course, Peter doesn’t know exactly who’s talking to him, but he knows his cause is just and righteous, and that nothing will stand in his way.


Sauces:
Core Pathfinder Rulebook: Lots of stuff
Advanced Player's Guide: Oracle/curses/mysteries
Spell Compendium: Blessed Aim