|Peter Kies RPG Venture-Lieutenant, Illinois—Rockford|
You can also run a the Skulls and Shackles Adventure path in Campaign Mode. When running that, just inform when you reach the section for PFS credit. Just have their characters mirror the ones used for PFS
You can also run it in PFS mode, where PFS characters run the PFS specific portions of the Adventure Path.
The Plunder and Peril mega-module can also be an option. And if you are running both Plunder and Peril, as well as Skulls and Shackles, you can intertwine the two games.
But remember that this would be a heavy commitment in terms of playerbase, since this can take weeks to complete.
In terms of scenarios, I just recently played Slave Ships of Absalom, and though it had a nice finish of piracy-like themes. Part two of the Quest for Perfection chain is also nice.
Do you have an estimate, for PFS mode, of how long it would take to play the sanctioned content in Plunder & Peril? e.g. could each of the 3 parts be played 5 hours or 6 or 8 or 10? For a 3 day event, we probably have at most 35 hours of gaming (7 slots of 5 hours each).
If we wanted PCs to start at lower levels (playing some scenarios and then part 1 of the Skull & Shackles AP first), I'm sure we could NOT get though all of Plunder & Peril at the same event. Although maybe it would be better to just open it to PCs of the requisite level and run it campaign mode with one level per day. The other option would be to build PCs up from level 1 during this weekend, and try to have them ready to play Plunder & Peril at a future event.