Full Name |
Pete |
Race |
halfling |
Classes/Levels |
rogue 1 |
Gender |
male |
Size |
S |
Alignment |
Neutral |
Deity |
not Izrador |
Languages |
Halfling (fluent -> Danisil, Trader pidgin), Colonial (fluent -> Erenlander, Trader pidgin), Black Tongue (pidgin), Orcish (pidgin) |
Occupation |
petty thief |
Strength |
10 |
Dexterity |
18 |
Constitution |
12 |
Intelligence |
12 |
Wisdom |
18 |
Charisma |
12 |
About Pete the Runt
XP: 2000
Hit Points: 14 [8 + 4 + 2 con]
AC 17 [+2 leather armor, +1 size, +4 dex], Touch 15, Flat 13
Initiative: +4
BAB/CMB: +1/+5 [+1 bab, +4 dex]
Speed: 20 ft
Saves: Fort +2, Ref +8 (evasion), Will +5 (+2 vs. fear)
Weapons:
claws (1d4+4, x2), +6/+6 [+1 bab, +4 dex, +1 size]
Feats:
Innate Magic [halfling]
Magecraft (spiritual) [halfling]
Weapon Finesse [1st]
Traits:
Weapon Bond (claws) [Dex to claw damage]
Poverty Stricken [Survival as class skill, +1 bonus]
Heroic Path (Beast):
Vicious assault (1d3/1d3 claw attacks)
Wild sense (scent)
Bestial aura (turn animals 3/day, DC 12, -10 to Handle Animal)
Racial and Class Abilities:
Favored class (rogue)
Sneak attack +1d6
Low-light vision
Trapfinding [+1 to find traps]
Evasion
Trap spotter (automatic Perception check when within 10' of a trap)
Innate Magic
Level 0 (DC 14): Dancing Lights, Disrupt Undead, Ghost Sound
Spells (4 spell points)
Level 0 (DC 14): Prestidigitation, Guidance, Light, Purify Food and Drink
Level 1 (DC 15): Cure Light Wounds
Skills [20 rogue]
Acrobatics +11 [2 ranks, +3 class, +4 dex, +2 racial]
Bluff +6 [2 ranks, +3 class, +1 cha]
Diplomacy +5 [1 rank, +3 class, +1 cha]
Disguise +5 [1 rank, +3 class, +1 cha]
Disable Device +9 [2 ranks, +3 class, +4 dex]
Escape Artist +9 [2 ranks, +3 class, +4 dex
Perception +11/+12 [2 ranks, +3 class, +4 wis, +2 racial]
Sense Motive +9 [2 ranks, +3 class, +4 wis]
Sleight of Hand +9 [2 ranks, +3 class, +4 dex]
Stealth +12 [2 ranks, +3 class, +4 dex, +4 size]
Survival +10 [2 ranks, +3 class, +4 wis, +1 trait]
Equipment:
thieves' tools
leather armor
bone necklace with cat's claw amulet
- Level 1 - Cat's claws: The bonebearer gains claws that deal 1d4 damage.
- Level 2 - Luck of a cat: Once per day the bonebearer may ignore the attack that would bring him below 1 hp.