Human

Perrin Sulmaster's page

2 posts. Organized Play character for DracoStrife.


Full Name

Perrin Sulmaster

Race

Human

Classes/Levels

Magus 4

Gender

Male

Size

Medium

Age

19

Special Abilities

Spellcasting, Spell Combat, Spell Strike, Magus Arcana

Alignment

Neutral Good

Deity

Nethys

Location

Absalom

Languages

Common, Dwarven, Elven

Occupation

Spellsword and Librarian

Strength 14
Dexterity 12
Constitution 16
Intelligence 14
Wisdom 12
Charisma 12

About Perrin Sulmaster

Perrin Sulmaster
Male Human (Chelaxian) Magus 4
NG Medium Humanoid (human)
Init +7; Senses Perception +2

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Defense
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AC 16, touch 11, flat-footed 15 (+5 armor, +1 Dex)
hp 39 (4d8+16)
Fort +7 (+5 circumstance bonus vs. cold weather), Ref +2, Will +5

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Offense
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Speed 20 ft.
Melee +1 Scimitar +6 (1d6+3/18-20/x2) and
Heavy mace +5 (1d8+2/x2)
Special Attacks spellstrike
Spell-Like Abilities Light (At will)
Magus Spells Prepared (CL 4):
2 (2/day) Glitterdust, Frigid Touch
1 (4/day) Shocking Grasp, Shield, Color Spray (DC 13), Mirror Strike
0 (at will) Daze (DC 12), Mage Hand, Prestidigitation (DC 12), Light

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Statistics
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Str 14, Dex 12, Con 16, Int 14, Wis 12, Cha 12
Base Atk +3; CMB +5; CMD 16
Feats Extra Arcana, Improved Initiative, Toughness +4
Traits Magical Lineage (Shocking Grasp), Reactionary
Skills Acrobatics -2 (-6 jump), Climb +3, Escape Artist -2, Fly +2, Intimidate +5, Knowledge (arcana) +9, Knowledge (dungeoneering) +6, Knowledge (history) +3, Knowledge (local) +4, Knowledge (planes) +6, Linguistics +3, Perception +2, Profession (librarian) +5, Profession (scribe) +5, Ride +2, Spellcraft +9, Stealth -2, Survival +1 (+3 to avoid becoming lost), Swim +3, Use Magic Device +6
Languages Common, Dwarven, Elven, Infernal
SQ arcane pool (+1) (4/day), magus arcana (arcane accuracy +2, spell shield +2), spell combat, spell recall
Combat Gear Potion of cure moderate wounds, Antitoxin, Holy water (4); Other Gear +1 Chain shirt, +1 Scimitar, Heavy mace, Wayfinder (empty), Backpack, masterwork (3 @ 54 lbs), Belt pouch (2 @ 0 lbs), Cold weather outfit, Dungeoneering kit, Explorer's outfit, Pathfinder's kit, 1567 GP, 5 SP

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Special Abilities
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Antitoxin This substance counteracts a specific toxin. If you drink a vial of antitoxin, you gain a +5 alchemical bonus on Fortitude saving throws against poison for 1 hour.

Alchemical Power Component
Like antiplague, this substance can augment certain healing spells.
Neutralize Poison (M): Add +2 on your caster level check to neutralize poison on a target creature. Antitoxin has no effect when you cast the spell on an object.
Arcane Accuracy +2 (Su) 1 Arcane Pool: +2 to attack rolls until the end of your turn.
Arcane Pool (+1) (4/day) (Su) Infuse own power into a held weapon, granting enhancement bonus or selected item powers.
Cold weather outfit +5 Fort save vs. cold weather.
Magical Lineage (Shocking Grasp) A chosen spell counts as 1 level lower when metamagic feats are applied to it.
Spell Combat (Ex) Use a weapon with one hand at -2 and cast a spell with the other.
Spell Recall (Su) Spend your Arcane Pool to recall spells you have already cast.
Spell Shield +2 (Su) 1 Arcane Pool: +2 to AC until the end of your next turn.
Spellstrike (Su) Deliver touch spells as part of a melee attack.
Temple (1/session) Can use Heal for Day Job rolls. Free cure mod/lesser restoration if activate.
Wayfinder (empty) A small magical device patterned off ancient relics of the Azlanti, a wayfinder is typically made from silver and bears gold accents. With a command word, you can use a wayfinder to shine (as the light spell). The wayfinder also acts as a nonmagical (magnetic) compass, granting you a +2 circumstance bonus on Survival checks to avoid becoming lost. All wayfinders include a small indentation designed to hold a single ioun stone. An ioun stone slotted in this manner grants you its normal benefits (as if it were orbiting your head), but frequently reveals entirely new powers due to the magic of the wayfinder itself (see Seeker of Secrets page 51).

Note: This item costs only 250gp for members of the Pathfinder Society

Construction
Requirements Craft Wondrous Item, light; Cost 250 gp

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Perrin Sulmaster was born in 4693 AR and raised in his native Cheliax, in the city of Egorian. The Sulmaster family was fairly reknowned as capable arcanists in the Chelaxian Empire, but were not part of the noblity.

The Sulmaster family had accepted diabloism for the century after the death of Andoren. Perrin and his older brother Hadoran felt chafed by the strict rules of Cheliax. Both wanted to not only see the world, but join the famous Pathfinder Society in the City at the Center of the World. Seeing the possible fortune and status to be gained for the Sulmaster family, Perrin and Hadoran left for Absolom with their family's blessing.

Both boys were skilled swordsmen and well schooled in the arcane arts, so being vetted as Pathfinders was all but assured. Tragedy struck as Hadoran was struck down by thugs while on his first assignments as a Pathfinder. Perrin was saddened and discouraged, and even contemplated going back to Cheliax, but knew that his brother and his family would be proud to see him succeed.

Perrin has just recently become a full-fledged Pathfinder, and has already earned the respect of the Grand Lodge. In between missions, Perrin works as a librarian at the Forae Logos in the Wise Quarter of Absolom.