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dungeonmaster heathy wrote: He claps and chortlebarks at the story, then;
"Are you from the land across the sea, the island where men either have arms too long or legs too long? I've heard of a small miem from there; he is a counsellor to another daimyo.....not the one who crucified the Peachling Girl's parents,.....he was kicked out of there because his arms AND legs were too short, but I understand he's much smaller than you....."
Pip ponders
"No, that isn't our land. We have many races, but none with out-of-proportion legs and arms. We have elves, which might be your miem, Hobbits such as myself who are short and hungry, Dwarves, who are short, stocky and love to delve for the riches of the earth. We also have many evil races such as Orcs and Hobgoblins that like to raid others for their living."

dungeonmaster heathy wrote: Pendobar 'Pip' Bushytoe wrote: Pip chats with their new friend
I like collecting tales of the places I visit. Would you like to swap some stories before retiring?
i assume Pip can pick up some info via tales
He hits you up for a tale.
"I love tales!"
More tales to come, as I read up more on the campaign book. Pip smiles
Fair is fair I suppose
He strums Lucille, taking up a light melody
"Once there was a farmer in my homeland named Rupert the Short. Now, for my countrymen to call someone 'short' you know they are short indeed! Now, the sad fact of things is Rupert took a lot of joshing for his height. You would think a small race such as mine would be more sensitive, but the opposite was true.
Now one fine autumn day, a giant came lumbering down from the mountains that bordered my country. He was an immense giant, even bigger than a normal one usually grows. Now, the local militia was called out, but this giant was armed wiith a giant mace of fell power. He scattered the militia like ninepins at a lawn bowl!
After a few days of maurading, no one dared to challenge the giant. He ate his way through several farms until he got to Rupert's farmstead. There he decided to take a short nap before resuming his pillaging
Rupert saw the giant leaning up against his barn, and being a clever chap, he had an idea. He waited until the giant was snoring, and he climbed up into his hayrick at the top of the barn. From there he went to the roof and made for the giant's ear
Now this large giant had some large hairy ears. Rupert crept down into one and began to tug fiercely at the wiry hair that covered the inside of the ear. The giant snapped up groggily, and reflexively brought his mace up, which he had gripped while sleeping. The mace thudded against his skull, cracking it open. Rupert hung on as the giant slid off his barn, stone dead
From that point in, his neighbors treated him with more respect and called him Rupert the Giant Slayer"
dungeonmaster heathy wrote: "Tell me,.....was THAT fated to be?....." and he chugs some more sake; passes it on. Pip winces as the stinky flare passes by his nose. He grabs the bottle and takes a long pull. Somewhat hoarsely he replies,
"Indeed, I don't think even Loki could have seen that coming. What I mean, my megalorchidic friend, is that oft times coincidences have subtle causes not immediately perceivable."
Pip lightly strums Lucille as the tabuki spins his tale. Afterwards he speaks:
"Alas, we are just what we seem. Poor footsore travelers cast upon this land purely by chance. But in the wheel of Fate is there such a thing as chance? A god, or at least a powerful giant with pretentions to godhood, cast us hither. Who is to say why here, why now? We are known as the Regulators, and we regulate =). Perhaps the miem have seen the desecration of the land, and we were sent to help balance things."
Pip chats with their new friend
I like collecting tales of the places I visit. Would you like to swap some stories before retiring?
i assume Pip can pick up some info via tales
Pip shrugs
"Oh, here and there. I have a rambling foot, and lately we have traveled far and with strange beings.."
Strums Lucille
"Roads go ever ever on,
Over rock and under tree,
By caves where never sun has shone,
By streams that never find the sea;
Over snow by winter sown,
And through the merry flowers of June,
Over grass and over stone,
And under mountains in the moon.
Roads go ever ever on
Under cloud and under star,
Yet feet that wandering have gone
Turn at last to home afar.
Eyes that fire and sword have seen
And horror in the halls of stone
Look at last on meadows green
And trees and hills they long have known."
Pip strums Lucille idly and takes in the surroundings
Performance: 1d20 + 33 ⇒ (1) + 33 = 34
Perception: 1d20 + 25 ⇒ (18) + 25 = 43
Any skill checks applicable? I can make them tomorrow once I get on my comp
Pip looks about
Whoah. That Loki is a strange dude indeed.
Pip smiles
"Now comes the haggling. You obviously want to go back to your epic draconic lifestyle, we want to find Hnoss' father and a pile of riches. How do we reconcile these two goals so that both sides win?"
Pip glances at the snarky alligator turtle
"So can we communicate? Or do we need our resident tree-hugger to do it for us?"
He peers over at Egan and starts a perky set of notes on Lucille
"Calling Egan! "
"I still think the dragon could be Hnoss' father shape changed. Anyone know a way to check it out?
dungeonmaster heathy wrote: heh heh...
holding hand grenades IRL is f&%%ing scary.
F@@+ yeah it is
Off topic:
dungeonmaster heathy wrote: "I don't know."
she focuses on the turtle;
"I....sense no evil in it now...."
Pip gives the turtle a long look
"I don't know if there is a way to check, but even if Loki didn't change your father into Svipdag, from the tales I have heard about him it is the kind of jape that would keep him chuckling for days."
Pip listens to the back and forth. He hears Hnoss talk about her father, and a sneaking suspicion begins to dawn. He hurries after the two, talking to them in hushed tones
"Um, I just had an awful thought. Hnoss, has this dragon been around for a long time? I mean, Loki is a master at changing shapes and he said your dad was here? Maybe, Svipdag isn't a normal dragon? Did Loki hide your dad as a dragon?"
Bon voyachey!
Pip frowns at the reply Loki gives him
"so I guess there is more action to come? I had kind of hoped the action was kind of over for now"
dungeonmaster heathy wrote: He stops singing;
"It's a long story, but......sometimes, I have regrets. And sometimes,.......I'm a sucker for a pretty face...."
Pip nods
"I'm a sucker for a pretty face as well, though I haven't had time to chat many up since I started this journey. So what regret brings you here? Dustup with the dragon?"
Pip casts an eye towards the cloud of valkyries
"Or did you besmirtch the virtue of one of those shield maidens?"
dungeonmaster heathy wrote: "uuuh,....Yeah,...."
Well, it ain't necessarily so
Well, it ain't necessarily so
Dey tells all you chillun
De debble's a villun,
But it ain't necessarily so !
The Otter starts singing Sportin' Life's bit from Porgy and Bess...
Pip watches the singing otter in amusement, idly accompanying his song with Lucille.
"Soooooo ...uh.. Loki, what brings you out here?"
Relevant skill rolls
Performance(strings): Counts for Diplomacy roll: 1d20 + 31 ⇒ (8) + 31 = 39
Perception: 1d20 + 25 ⇒ (9) + 25 = 34
Sense Motive: 1d20 + 10 ⇒ (19) + 10 = 29
Sometimes I wish I had a magical animating machine to do this game up in full Pixar-vision LMAO
Pip starts at the otter's claim
"Loki? The trickster Jotun? I had heard tales that you were bound by your own son's guts to a rock."
He strums Lucille
"Light art thou, Loki,
But longer thou mayst not
In freedom flourish thy tail;
On the rocks the gods bind thee
With bowels torn
Forth from thy frost-cold son."
Pip grins at the talking otter
"Otter otter snarking bright.."
He looks around the steading for anything out of sorts
Perception: 1d20 + 27 ⇒ (17) + 27 = 44
Strums Lucille
I believe there seems to be alot of muthafnckers blind to the fact
That a troll is gonna be just that
And this type of ignorance is the reason why
So many posters accounts is in the gawdamned archives
Intelligence is on call
You don’t treat a troll like a poster who behaves hisself
Are you the type who wont put a troll on ignore
Then you’re a troll-assed n00bly whore
Gawdamed hound
Pound for pound
You knew the troll when he was trolling the whole town
He trolled you and gave your buddies a snark
But your trick ass fell for his strawman lark
Tried to change his mind make him less blind
You keep putting your damn rep in danger
Fronting posters about that stupid-ass trifling troll
You gotta let a troll be a troll
One day I'll remember to include my own bardic bonuses. >.< Ah well..
Pip surveys the carnage
"Now that's how you make turtle soup!"
Hey, I can't fault anyonr for procrastination! =D
dungeonmaster heathy wrote: One question: Hnoss gave you guys +6 to hit; is this in your reckoning? Ooops! No it isn't =P
ACK! I have not been minding the store!
Reflex 1d20 + 12 ⇒ (9) + 12 = 21
Pip starts his hasted bowing
1d20 + 20 ⇒ (16) + 20 = 36
1d20 + 15 ⇒ (8) + 15 = 23
1d20 + 20 ⇒ (16) + 20 = 36
1d20 + 18 ⇒ (10) + 18 = 28
1d20 + 13 ⇒ (6) + 13 = 19
1d20 + 18 ⇒ (16) + 18 = 34
1d8 + 11 + 2d6 ⇒ (5) + 11 + (6, 5) = 27
1d8 + 11 + 2d6 ⇒ (8) + 11 + (1, 4) = 24
1d8 + 11 + 2d6 ⇒ (4) + 11 + (3, 5) = 23
1d8 + 11 + 2d6 ⇒ (4) + 11 + (6, 1) = 22
1d8 + 11 + 2d6 ⇒ (8) + 11 + (1, 2) = 22
1d8 + 11 + 2d6 ⇒ (6) + 11 + (2, 1) = 20
Assuming the dragon is hy the first shot, the manyshot feat sends another arrow in for an extra 27 damage
*shudder*
Pip reaches for the ebon-shafted arrows graven in dire runes as the moody music is taken up by his levitating sword. He pulls his bow taut and mutters as he takes aim:
"Dragonbane arrows! I have saved y'all till the last! I bought you in the bazaar, hoping that you would never have to be used. If ever you were truly crafted by someone who knew what they were doing and not a gyp, GO NOW AND SPEED WELL!"
hee hee couldn't resist. I will be shooting Dragon Bane arrows as long as they hold out (I have 10)
Pip will pop a Haste first to get things going, and then start up Lucille and his sword to free up for bowing next round
Pip starts picking a heavy ringing dirge on Lucille, his sword Mezzaluna picking up the chord in its eerie warbling voice. despite the slow thudding of the song, everyone feels faster.
Pip will stay by Altai& Claw
Percep: 1d20 + 27 ⇒ (7) + 27 = 34
Huuzah!
Perception: 1d20 + 27 ⇒ (9) + 27 = 36
Pip looks about as they travel further along this tributary of the Styx
"This calls for a song!"
He strums Lucille
"Riding the storm out,
Waiting for the thaw out,
On a full moon night,
In the frigid Fimbulwinter .."
Huzzah! Pip is going to bank the other 10K. How much stat boost does a double wish get you? Pip has a 20 CHA now, is there a limit?
dungeonmaster heathy wrote: ... on account of the river is part of the Styx, which isn't a good place to swim. Important safety tip. Thanks Egon!
Pip looks about perplexed
"What the Hades was in that thing I smoked?"
He picks up a large cigar butt off the ground and sniffs it suspiciously
"Man, never buy a cigar off an extraplanar kobold. Sheesh."
He looks around.
"Umm, I kinda zoned out there. What's going on??"
I have time on my comp! Huzzah! Trying to update as I can!!
Strums Lucille
There seems to be alot of m%*@!@#**~%$s blind to the fact
That a troll is gonna be just that
And this type of ignorance is the reason why
So many posters accounts is in the g+$#$$ned archives
Intelligence is on call
You don’t treat a troll like a poster who behaves hisself
Are you the type who wont put a troll on ignore
Then you’re a troll-assed n00bly whore
G~!*ned hound
Pound for pound
You knew the troll when he was trolling the whole town
He trolled you and gave your buddies a snark
But your trick ass fell for his strawman lark
Tried to change his mind make him less blind
You keep putting your damn rep in danger
Fronting posters about that slupid ass trifling troll
You gotta let a troll be a troll
Claw the Golem wrote: Pip opens up on the dwarven wizard, all the while whistling a merry tune.
Lessee... No move. He's using Rapid Shot, Manyshot and Deadly Aim, plus his arrows +3.
Attack 1 (w/Manyshot): 13+19+1(haste)+3(bard)-2(Rapid Shot)-3(Deadly Aim)=AC 31, damage 1d6+5+3(bard)+6(Deadly Aim)=18x2(Manyshot)=36.
Attack 2: 11+14+1(haste)+3(bard)-2(Rapid Shot)-3(Deadly Aim)=AC 24, damage 1d6+5+3(bard)+6(Deadly Aim)=17.
Attack 3 (bonus from Haste): 13+19+1(haste)+3(bard)-2(Rapid Shot)-3(Deadly Aim)=AC 31, damage 1d6+5+3(bard)+6(Deadly Aim)=17.
Thanks Vatters, I was just dreading doing the math! =D
Pip sings as he shoots, his floating sword harmonizing and providing backup music
"In the year of the scavenger, the season of the b+$!@
Sashay on the boardwalk, scurry to the ditch
Just another future song, lonely little kitsch
There's gonna be sorrow try and wake up tomorrow."
dungeonmaster heathy wrote:
The frost giant taunts; "Do you know Dancing Queen, by Abba?" Pip grins a sly grin.
"I never made the acquaintance of you father, ser."
I24 for Pip
Having sneakily set up his singing sword before hand, Pip lets Mezzaluna go and casts Haste on the group. He then begins his Inspiring song
Don't forget them +3 ATK/DAM/CHARM/FEAR folks
"Black clouds on the horizon
Great thunder and burning rain
His chariot pounding, I heard the heavens scream his name
I watched as he shouted
To the giants who died that day
He held up his hammer high and called to Odin for a sign
Thor the mighty, Thor the brave
Crush the infidels in your way
By your hammer let none be saved
Live to die on the final day
Gods, monsters and men
We'll die together in the end."
Pip takes in the bizarre scene. He starts a ringing northern-style skalding, accompanied by Lucille and his singing sword Mezzaluna.
Perform (for bluff/ and or diplomacy): 1d20 + 27 ⇒ (17) + 27 = 44
"Fair is the hope of war
And seeing thy enemies fall
But foul is the deeds of those
Who trade honor for power
Wyrd cannot be cheated
Through kobold craft
Or witchmen's magik
For the Norns have beckoned thee
And we are their instrument."
Pip noodles off into some guitar riffs
Pip looks about
Perception: 1d20 + 21 ⇒ (12) + 21 = 33
"Hmmm. "
He sees the metal skeleton of the burned bellydancer
"That's just wrong."
Pip keeps firing on his foe
This time I'll remember Haste, LOL
1d20 + 19 - 3 + 3 + 1 + 1 + 3 + 1 ⇒ (9) + 19 - 3 + 3 + 1 + 1 + 3 + 1 = 34
1d8 + 5 + 3 + 6 ⇒ (3) + 5 + 3 + 6 = 17
1d20 + 19 - 3 + 3 + 1 + 1 + 3 + 1 ⇒ (5) + 19 - 3 + 3 + 1 + 1 + 3 + 1 = 30
1d8 + 5 + 3 + 6 ⇒ (1) + 5 + 3 + 6 = 15
1d20 + 14 - 3 + 3 + 1 + 3 + 1 ⇒ (4) + 14 - 3 + 3 + 1 + 3 + 1 = 23
1d8 + 5 + 3 + 6 ⇒ (5) + 5 + 3 + 6 = 19
1d20 + 19 - 2 - 3 + 3 + 1 + 3 + 1 ⇒ (5) + 19 - 2 - 3 + 3 + 1 + 3 + 1 = 27
1d8 + 5 + 3 + 6 ⇒ (5) + 5 + 3 + 6 = 19
1d20 + 19 - 3 + 3 + 1 + 3 + 1 ⇒ (12) + 19 - 3 + 3 + 1 + 3 + 1 = 36
1d8 + 5 + 3 + 6 ⇒ (8) + 5 + 3 + 6 = 22
If that first shot hits, a second arrow autohits:
1d8 + 5 + 3 + 6 ⇒ (2) + 5 + 3 + 6 = 16
Pip draws a bead on the newly-revealed ninja and lets flyQ-R 8-9
1d20 + 19 - 3 + 3 + 1 + 1 + 3 ⇒ (1) + 19 - 3 + 3 + 1 + 1 + 3 = 25
1d8 + 5 + 3 + 6 ⇒ (6) + 5 + 3 + 6 = 20
1d20 + 14 - 3 + 3 + 1 + 3 ⇒ (1) + 14 - 3 + 3 + 1 + 3 = 19
1d8 + 5 + 3 + 6 ⇒ (4) + 5 + 3 + 6 = 18
1d20 + 19 - 2 - 3 + 3 + 1 + 3 ⇒ (6) + 19 - 2 - 3 + 3 + 1 + 3 = 27
1d8 + 5 + 3 + 6 ⇒ (1) + 5 + 3 + 6 = 15
1d20 + 19 - 3 + 3 + 1 + 3 ⇒ (10) + 19 - 3 + 3 + 1 + 3 = 33
1d8 + 5 + 3 + 6 ⇒ (7) + 5 + 3 + 6 = 21
Ugh. Rather sad ...
Pip finishes the top of the round getting his sword up and singing. He then casts Haste. Afterwards he gets his bow ready
The crystal sword warbles as it floats in place
" I shot an arrow into the air,
It fell to earth, I knew not where;
For, so swiftly it flew, the sight
Could not follow it in its flight.
I breathed a song into the air,
It fell to earth, I knew not where;
For who has sight so keen and strong,
That it can follow the flight of song?
Long, long afterward, in an oak
I found the arrow, still unbroke;
And the song, from beginning to end,
I found again in the heart of a friend. "
dungeonmaster heathy wrote: dungeonmaster heathy wrote: Pip:
you hear whispers, something there in the gardened area; the two at the top of the map that I marked with "X"s. You can't see anything, but you know.....someone or something is there.
Your move; Pip and only Pip gets a standard action. repeating the game stuff..... Pip will begin his +3 song stuff. Sorry been busy busy
What did I see with my Nat 20? Inquiring hobbits want to know!
dungeonmaster heathy wrote: Map
Base Init 16 for group;
beldans pcp 21.....
Perception: 1d20 + 21 ⇒ (20) + 21 = 41
R22?
After ogling the halfling bellydancers, Pip looks around the area again, wary that this is a bit too good to be true
Pip looks around
Perception: 1d20 + 21 ⇒ (1) + 21 = 22
"My my. Now this is a sight better than I expected!"
LOL, guess Pip was distracted ...
He begins a lively Eastern-themed flamenco
Perform (strings) (diplomacy): 1d20 + 27 ⇒ (8) + 27 = 35
"Hmm, maybe not. Man I gotta get a Bag of Holding next time we are in a town.."
dungeonmaster heathy wrote: No danger.....the succubi and impish band that were entertaining the malebranche have departed post haste.
Just a luxurious garden filled with flora from a hundred exotic worlds and a massive fountain in the center of it, surrounded by human sized statues. Which aren't moving or farting or anything of the sort.
They're all marble, and look like human wizards in silken finery, from a bygone age of men.
Pip looks closer at the statues.
Are they REALLY lielike?
"Hey, anyone have a Stone to Flesh Spell? I wonder if these statues might be more than decorative scenery..."
Altai Iscarni wrote: W00t! Pip the devil-slayer!! WOOT!
Pip replaces his next arrows and beholds his fallen foe.
"That's one dead shoe boss." He quips
After taking a quick moment to breathe, he looks around at the scene, anxious to find anything of danger.
Perception: 1d20 + 27 ⇒ (15) + 27 = 42
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