Paizo Top Nav Branding
Welcome, guest! | Sign In | My Account | My Subscriptions | My Downloads | My Wishlists | Shopping Cart   Shopping Cart | Help/FAQ
About Paizo   Messageboards   News   Paizo Blog   Help/FAQ  
Search
Links
Shop
Recent Reviews

In the Company of Minotaurs (PFRPG) PDF
****( ) by KTFish7

Pathfinder Adventure Path #54: The Empty Throne (Jade Regent 6 of 6) (PFRPG)
***( )( ) by SecSeibzehn

Pathfinder Module: Crypt of the Everflame (PFRPG)
***** by Onemore

JourneyQuest: Season 1 DVD
***** by Cole Cummings

GameMastery Flip-Mat: Village Square
***** by Cole Cummings

   RSS Posts
Oliver Grape

Pendobar 'Pip' Bushytoe's page

670 posts. Alias of Patrick Curtin.

Profile

Facebook Twitter Email
Full Name

Pendobar 'Pip' Bushytoe

Classes/Levels

Bardic guitar hero

Size

Small

Age

35

Deity

Bandobaris

Languages

Common, Hobbit, Goblin, Elven

Occupation

Lounge Lizard

About Pendobar 'Pip' Bushytoe

STR: 11 (+0)
DEX: 17 (+3)
CON: 10 (+0)
INT: 17 (+3)
WIS: 9 (-1)
CHA: 22 (+7)

Combat:
HP: 82( )
AC: 23 (27 w/MA) (18 T/ 18 FF)
BAB: +8/+5
CMB: +8
CMD: 21
Melee: +12/ +7 +1 Longsword (1d6 +1/1d8 +1 19-20 X2)
Ranged: +20/ +15 +2 bow/+3 arrows(1d8+5/1d8+5 X2)
lightning gun: [ As wand of lightning, 5d6 dmg, save d.c. 15. [13 charges]
Initiative: +3
Fort: +5 Ref: +12 Will: +14

Bardic Info:
Bardic Performances: 30 rds/day

Lore Master 2x/day (take 20 on any Knowledge check). Also take 1/2 current level as bonus (plus int bonus) for ANY Knowledge Check.

Inspire Competence +4

Inspire courage +3

Soothing Performance: As a mass cure serious wounds with level as caster level (3d8+X). Also cures sickened, shaken and fatigued conditions. Four rds to implement.

Skills:
(ranks+class skill bonus+ability bonus+misc. bonuses)
Acrobatics(Dex): (3+3+3+2) +11
Climb(Str): (3+3+0+2) +8
Escape Artist(Dex): (9+0+3) +12
Intimidate(Cha): (3+7+4) +14
Knowledge(local): (13+3+3) +19
Perception(Wis): (21+3-1+2) +25
Perform(act): (18+3+7) +29(also use for Disguise rolls)
Perform(strings): (21+3+7+2) +33 (also use for Diplomacy and Bluff rolls)
Sense Motive(Wis): (8+3-1) +10
Swim(Str): (5+0+0) +5
Stealth(Dex): (16+3+3+4+5) +31
Sleight of Hand(Dex): (7+3+3) +13
Use Magical Device(Cha): (17+3+7) +27

Feats:
Knight of Stars: Once a day add +1 Luck bonus to any roll.
Point Blank Shot: +1 to hit and damage within 30'.
Rapid Shot: Fire an extra arrow with every full attack. -2 hit penalty on 2nd shot.
Precise Shot: Eliminate penalties to fire into melee.
Arcane Strike: Use a swift action at the beginning of the round to add +3 (for lvl 12) damage to your attack and make your attack magical for the purpose of defeating DR.
Deadly Aim: -3 to hit for +6 damage (for lvl 12). call at beginning of attack to use.
Manyshot: On a full attack, the first shot shoots two arrows. If the first shot hits, then both arrows hit.

Knight of Stars Power: Detect Evil as spell at will

Troubador of Stars powers:

Holy Cacophany: A 2nd Level ToS with 8 or more ranks in Perform can, as a bardic music effect, create a song of dicordant music that hampers evil creatures. Any creature within 30' of the ToS must make a successful Concentration Check (DC15+spell level) in order to cast a spell or use a spell-like ability. This is a sonic mind-affecting ability.

Starmantle: Once a day Pip can cast the spell Starmantle caster level is equal to his level.

Starmantle info:

Spoiler:

Cast Time: One standard action
Duration: 1 min/level
[self only as a power]

This spell manifests as a draping cloak of tiny, cascading stars that seem to flicker out before touching the ground. The cloak forms over existing apparel and sheds light as a torch.

The starmantle reneders the wearer impervious to non-magical weapon attacks and transforms any non-magical weapon or missile that strikes it into harmless light, destroying it forever.

Contact with the starmantle doesn't destroy magical weapons or missiles, but the starmantle's wearer is entitled to a DC 15 Reflex saving throw. each time he is struck. Success indicates that the wearer only takes half damage from the attack (rounded down).

Spells Known: Can now use spells with Celestial, Sanctified or Eladrin descriptor

0 Level: Dancing Lights, Detect Magic, Ghost Sound, Lullaby,Prestidigitation, Summon Instrument, Daze.

1st Level: Charm Person, Hideous Laughter, CLW, Healthful Rest, Grease, innocense*, share language*

2nd Level: Glitterdust, CMW, Sonic Burst, invisibility, ghostbane dirge*, honeyed tongue*

3rd Level: Cure Serious Wounds, Dispel Magic, Haste, Gaseous Form, Sculpt Sound

4th Level: Hold Monster, Summon Monster IV, Cure Crit Wounds, ghostbane dirge, mass*, diamond spray#, Luminous Armor, Greater#

5th level: Summon Monster V, Bard's Escape*, Song of Discord, Inquisition

*Detailed in Advanced Player's Guide
#Detailed in Book of Exalted Deeds

Spells-Day/known:
0 lvl: */7
1st lvl: 8/8
2nd lvl: 7/7
3rd lvl: 6/6
4th lvl: 6/5
5th lvl:4/4
Gear:

Lucille: Mac-Fuirmidh Cithern steel guitar, ready for underwater use.
grants +2 perform string. If you have 4+ ranks in perform, you can do CLW, sleep, and mage armor; total of 3/day any combination of them.

+1 Glammered Chain Shirt of Shadow
Hat of Disguise

+1 Longsword 'Mezzaluna:

Spoiler:
This longsword's blade is fashioned completely of clear cut crystal. It's hilt is gold-chased mithral with a pommel fashioned of a dark-red cabochon ruby. Inside the ruby small white musical notations appear and disappear randomly. The word Mezzaluna' is inscribed across the quillions in planar common.

Mezzaluna is a +1 Harmonizing Crystal Echobalde. It normally functions as a +1 rapier, but is enhanced by your musical ability. If you use your bardic music ability while wielding this weapon, the blade resonates in harmony, dealing additional sonic damage on each attack equal to half your bard level (ie: 5 levels, 2 extra dam per atk).

Mezzaluna also accompanies you in song if drawn, granting a +2 competence bonus on Perform (sing) checks. In addition, if you hold it when you begin a bardic music effect, the weapon can continue the effect for you, allowing you to focus on other efforts. One round after you begin a bardic music effect that allows or requires continued use or concentration (including inspire courage, countersong, fascinate, inspire competence, inspire greatness, song of freedom, and inspire heroics), the weapon picks up and continues the performance flawlessly for 10 rounds, until you start another bardic music effect, or until you command it to end as a swift (mental) action. The longsword will stay floating in place without use of hands to continue the effect, allowing you to use both hands in other persuits.

+2 Bow
20 [10] +3 arrows
10 [10] +1 Troll bane
10 [10] +1 Dragon Bane
10 [10] +1 Devil bane
10 [10] +1 Demon Bane
10 [10] +1 Undead Bane
Arrow of Greater Troll Slaying (DC 20 fort save or take 100 xtra damage)
Efficient Quiver
Masterwork guitar
Backpack
Scroll Case
belt
4 belt pouches
3 empty sacks
50' silk rope
Leather duster jacket
Leather cowboy boots
Box of cigarillos
Ring of Waterbreathing:

Spoiler:
With ring on Pip can breathe freely underwater

Ring of Mystic Defiance:
Spoiler:
3/day when activated absorbs 10 damage from any spell or spell-like effect.

+2 Bracers of AC
+2 Ring of protection
Headband of Intellect (+2 INT & CHA)
Wand of greater invisibility with 22 charges
Cloak of Arachnida:
Spoiler:
This black garment, embroidered with a web-like pattern in
silk, gives the wearer the ability to climb as if a spider climb
spell had been placed upon her. In addition, the cloak grants
her immunity to entrapment by web spells or webs of any
sort; she can actually move in webs at half her normal speed.
Once per day, the wearer of this cloak can cast web. She also
gains a +2 luck bonus on all Fortitude saves against poison
from spiders.

Bag of Holding, Type IV: 1500 lbs/250 cu ft.

Potions:

CLW [1]
Invisibility [1]
CMW [1]

Scrolls:

3rd Level:
Dispell Magic (2)
Haste (4)
Remove Curse
Summon Monster III (2)
Tiny Hut

4th Level:
Neutralize Poison
Summon Monster IV (2)
Freedom of Movement
Shout

5th Level:
Summon Monster V (2)
Seeming
Greater Heroism



©2002–2012 Paizo Publishing, LLC®. Need help? Email customer.service@paizo.com or call 425-250-0800 Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Publishing, LLC, the Paizo golem logo, GameMastery, Pathfinder, Planet Stories, and Undefeated are registered trademarks of Paizo Publishing, LLC, and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure PathPathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Society, Pathfinder Battles, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Publishing, LLC. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Publishing under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.