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Organized Play Member. 35 posts (777 including aliases). No reviews. No lists. No wishlists. 20 Organized Play characters. 4 aliases.


Verdant Wheel

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|Half Elf|Ac 16|F +4 R+5 W +9|17/17 HP|Perception +7|Focus Points 2/2

Mister Gunter falls prey to the mischievous Quartermaster despite his motivations, and purchases a 10' pole, which he convinces Elmer to carry.

Furthermore, he invites his fellow explorers to make use of Elmer to carry supplies for the expedition.

Once arriving on site, Mister Gunter will mount Elmer...with his permission of course. Mister Gunter continues to try to make the horse feel wanted and at ease. He also offers it a little food.

In one hand Mister Gunter carries his spear, and the Elmer's reins in the other.

Next, he conjures up a glob of acid upon releasing the bridle (Perhaps multiple times) to clear away tree branches and vines obscuring view of the various surfaces of the District Entrance. He will aim the spell below the stone surfaces of the entrance and try to make the branches and vines fall away.

Look up there! There are stone carvings above upon the entrance to this ruin. Let us study their significance. I'll try to clear away the vines and tree limbs, so we may see them clearly.

Envoy's Alliance

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Male |Elf| AC16| 15/15 HP| F+6 R+4 W+9| Per +7 | Cleric 1

Player name: Fred
Character name: Rathal Vendan
XP: 0
Class: Cleric of Nethys Level 1
Money: 8.50 gp
Leveling Speed: Normal
PFS number: 65627-2003
Day Job: Mercenary Lore: 1d20 + 5 ⇒ (2) + 5 = 7 Apply Feat: Experienced Professional
Perception Bonus: +7
Faction: Envoy's Alliance
PF School Items (Scrolls): Owlbear Claw attached to Staff