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All that the land rush and it's 'Guilds' (a term that I believe will never be officially associated with the game beyond the current promotion) are for is to determine who gets what settlements, so theoretically, no your company's members can vote for whatever they want to. Practically though, if you're planning to have your company sponsored by a settlement then you should probably figure out which settlement you want that to be, and have everyone throw their weight behind said settlement.
At least this is my understanding, I hope it helps.
T7V Avari wrote:
Woo, high five!
Hulking Hurler wrote:
If it were Caydenshold, I'd vote for it. It just rolls off the tongue better and gives it a sense of history. On this very field he took a stand against hordes of orcs, packs of dire wolves, bands of giants, herds of devils, pods of demons, fleets of dragons and congregations of teetotalers.
Being the original poster of this name (totally not biased though ;)) I would have been okay with making that change.
Oh well :) *gets drunk and scrawls graffiti on all the signs*
Any chance of seeing Sarenrae added along with non Avistan styled armor and weapons for Garundi / Keleshite players?
Howdy Psyblade, an unofficial envoy here from The Golden Flask (your neighbours to the southeast). It's been bugging me ever since I saw the results this morning, what's a PvP focused guild doing up in one of the most isolated portions of the map? Seems like an odd choice to me, so if you'd be so kind as to satisfy my curiousity, that'd be appreciated :)
Caldeathe Baequiannia wrote:
Heh, well I guess that's one way to look at it :)
I'm in about the same boat as Clepto upthread, been half-heartedly following the blogs (hard to get too worked up when the game was still a year away) until I heard about the landrush and now I know something actually important is happening I'm starting to get fired up :) Still not entirely sure what character I'll end up making, but leaning towards a human cleric type (mainly interested in adventuring, gathering and crafting (arms and armor specifically)). I'll probably be NG as I am a bit more interested in the nuts and bolts than just charging around heedlessly.
Anyway, I signed up for the guild on goblinworks, and posted some of my thoughts on what hexes I like for the landrush on the guild forums :) Really interested in the settlement stuff, if not the larger political manouverings I see happening here on the board. Also seeing a bunch of people here who seem to know a lot more about the game and feeling a little lost. Can anyone point me towards the more informative blogs, or posts (especially about POIs, companies and settlements. Oh and alignments, specifically any mechanical effects they might have).
EDIT: Oh! I should also say that I'm an Australian. Hopefully I'll still be able to interact with people in game fairly frequently.
Pathfinder Comics Subscriber; Pathfinder Adventure Path, Roleplaying Game Subscriber
Alright, love these kinds of games. In the past I played a Young, Juju Zombie Nagaji Ninja, and am currently playing a lesser host devil in a way of the wicked game :)
So I've been wanting to play a troll character for approximately forever, just a big hulking monster that tears people apart. The brief to have them as an outcast however got me thinking, and that sent me careening off in a rather weird direction.
So my concept is a Troll who found a cursed headband of intellect which possessed the soul of a crazy old cat lady/witch. This mostly came from the mental image of a crossdressing troll :p There is a template called Haunted-One that I could apply to the character, but frankly I'd prefer to just keep the 'possession' at a roleplaying level.
The character has gained significant skill with a needle and thread (max ranks in Craft (clothing) from the headband), and frequently argues with himself, doing a 'screechy old lady voice' in the style of the monty python actors when the 'spirit' speaks. I figure he'd also have a hat of disguise so he can appear as an enormous/enormously fat and ugly old lady.
As far as class levels I was going to just stick levels of witch on him, but mechanically this didn't look great. I ended up deciding he would have levels of the Hexcrafter Magus instead so he can get a familiar (a giant centipede that the old lady thinks is one of her beloved hats), and some witchy hexes :) I figure a Troll with 2 levels of magus and 25 point buy should be about the right CR from what discussions you've had in the last few pages. His gift/bribe is either going to be a shiny +1 shadow mithral chain shirt, or a ring of fire resistance (lesser), haven't quite decided.
Anyway, that's what I've come up with so far, mechanics are still a bit vague but I believe those don't have to be established until after character selection right?
Awesome idea btw :)