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Disenchanter

Peanuts's page

Goblin Squad Member. Pathfinder Comics Subscriber; Pathfinder Adventure Path, Roleplaying Game Subscriber. 654 posts (4,431 including aliases). No reviews. No lists. No wishlists. 26 aliases.


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aww, it sucks when that happens :( No worries dude, see you guys around.


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heh *twiddles his thumbs while he waits*


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Whoops. Trais and Drawback are:
Called (1/day) Reroll a natural 1 on an attack roll and take the second result instead.
Magical Lineage (Magic Missile) A chosen spell counts as 1 level lower when metamagic feats are applied to it.
Naive -2 to AC vs. improvised weapons and -2 to CMD against dirty tricks.

In light of taking magical lineage (the blood of Lasorai flows strong within his veins), I'm changing sleep to magic missile, and reach spell to toppling spell :) If that's okay with you anyway. It means I can actually use his metamagic pool before 4th level (unless I wanted to use reach on his 0 levels).

Toppling Spell Spells with the force descriptor knocks targets prone.


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GM Sloth the Second wrote:

Ah. I found where I made my mistake in my math. Carry on.

I figured it was needing sky above/around them, as the ability was named "Claustrophobia" lol
Don't worry about the damage too much. There should be points of open air in several points. Though, keep in mind that this is a dungeon crawl, and sunlight is not guaranteed.

Yeah I know :)


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1. Hehe
2. Yeah I'm aware it won't kick up dust.
3. Uhh, I just used Hero Labs and it was on the list there. It looks like it's from the Ghoran race in the inner sea bestiary, and it's worth -2 points, so the Lasorai are indeed 15 points :) Also just to be clear, it isn't so much that the Lasorai need the sun, they need the sky above their heads, and the open air around them. But uhhh yeah, I'm hoping there's not too many caverns and the like ahead :p
4. Ahh right, forgot about traits; I've got my RL game today so it might not be updated until after the deadline.


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GM Sloth the Second wrote:

@Peanuts: Lasorai look fine to me. Gonna offer some challenge to me with them flying, though ;)

For selecting cantrips and orisons, I'll say that they remain at level 0. Because, seriously, that would just be silly to use a 1st level slot for mage hand. Other spells increase as indicated in the "Choosing Spells" section as normal.

Heh, well he's only str 8 so that limits it's utility somewhat; no carrying other people around anyway.

GLad you see it that way for the level 0s, I thought it was fairly reasonable ;)


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Looking a bit closer Librarian's True Azlant isn't going to work, as Magisters need both Charisma AND Wisdom, so I've designed my own race instead.

Lasorai:
Lasorai (15 RP)

A relatively young race the Lasorai are descended from a renegade Djinn who pushed his luck a little too far in the Plane of Air and ended up thrust from that plane into the strange maze of the Tangle. An ambitious genie, Lasorai managed to attain the status of a vizier, and using his new-found power, set out to colonize and study the strange artefacts known only as the Spheres. Despite the efforts of the more senior Djinn nobility to dissuade him from his task, and the Sphere's dark reputation for violently rebuffing attempts to plumb their depths, Lasorai gathered support amongst some of the lesser races of Armun Kelisk and successfully led a group to settle upon the weathered orb's stony surface.

Needless to say this expedition fared as poorly as others had in the Sphere's long history. Everything seemed fine at first, but despite Lasorai's confidence the sphere remained as ambiguous and quietly menacing as it ever had, while the impetuous Djinn slowly spiralled down into madness. His backers similarly began to distance themselves from the effort, the Mephits the first to flee the settlement, which had been named Haratar. Eventually after a few years there remained only the increasingly distant Lasorai and his closest friends, supporters and descendants, until finally one morning the settlement awoke, and found themselves in an unfamiliar land.

That was nearly three centuries ago now, and the town of Haratar has survived and to a degree flourished in the strange realm of the tangle. Though they now find themselves with a vast, unending land to discover and explore they remain an insular lot. Cut off from their leader, and the very plane from which they were born, they have adapted slowly to the tangle, but few venture far from its' borders.

Medium Outsider (Native) - 3 RP
Base Speed: 20ft - -1 RP
Abilities: +4 Dex, -2 Con, +2 Int, +2 Wis, +2 Cha. Lasorai are extremely agile and possess enviable minds, but their physical forms are quite frail. Advanced - 4 RP

Darkvision Free

Air Affinity: Though cut off from the plane of air, the blood of the Djinni remains strong within the Lasorai. Lasorai sorcerers with the elemental (air) bloodline treat their Charisma score as 2 points higher for all sorcerer spells and class abilities. Sylph spellcasters with the Air domain use their domain powers and spells at +1 caster level. Elemental Affinity (Air) - 1 RP

Energy Resistance: Lasorai also have electricity resistance 5. Energy Resistance (Electricity) - 1 RP

Yearn for the Sky: While the Lasorai may have loss some of the speed and grace of their elemental fathers their bodies still remember to essence of Flight. 40 ft. Poor Manoeuvrability. Flight and Improved Flight - 4+2 RP

Hover: Due to their wingless flight, all Lasorai can float in place. Static Bonus Feat - 2 RP

Claustrophobia: The main reason the Lasorai never leave the small, open plain on which Haratar arrived in the Tangle, ever since their banishment from the Plane of Air they are faced with an unreasoning terror of enclosed spaces. A day spent without time outside leaves them physically drained. This race takes 1d4 points of Constitution damage each day they go without exposure to sunlight. Light Dependent - -2 RP

Alter Winds: All Lasorai can cast Alter Winds 1/day as a spell-like ability with a caster level equal to their character level. Spell-Like Ability, Lesser - 1 RP

Languages: All Lasorai begin play speaking Common and Auran. Lasorai with high Intelligence scores can choose from the following: Abyssal, Aquan, Celestial, Draconic, Ignan, Infernal and Terran. Standard Languages - 0 RP

Library's was much better reasoned, but oh well, I hope this meets your approval GM Sloth. I'm going with the a Magister, either Divine Inspiration, or Metamagic Pool for his Mystic Bond.

EDIT: Oh, question for ya GM Sloth, normally when a magister takes a spell from a class of the other type than his primary list (sorcerer/wizard for me) it increases a level for them. I'm fine with that except for orisons, would you let me get orisons still as 0 level spells instead of first?


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So tossing up between a something? (maybe custom race, dunno. I kinda like Library's True Azlanti, though no Cha boost...) Magister with the Spellblaze SGG Arcane Archetype, or a Samsaran Shaman with the Possessed Shaman and the Speaker for the Past Archetypes.


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I always preferred spontaneous casters to prepared too. Looks interesting, it's definitely under consideration.


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ohhh, really? I've always liked the idea of a mystic theurge. Don't normally look at 3PP though.


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Heh, still lurking around :)

Actually since everyone else seems to be going melee focus, and I can no longer do the fighter/druid gestalt I wanted I might look at something else. It'll still be a caster though :)


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I've been a bit quiet the last few days, but I am intending to roll upa Wild Shape focussed Druid (currently looking at the Ogrekin template).


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So you ended up deciding against Gestalt then? I don't see it listed as an option any more. Sad.

Still I'll see what I can come up with. I'm guessing the two 'half' templates (fiend & celestial)wouldn't be valid? They start out as a +1 CR, but then increase in bonus as you gain hitdice.


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GM Sloth the Second wrote:
@Peanuts: I think that it'll be free choosing between either Gestalt or Free Archetypes, but not both. So, if you were to do what you want there, you'd trade as normal for your archetypes. But, otherwise, that sounds pretty cool.

ONe or the other is fine :) I look forward to you posting the proper recruitment thread :)


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heh, well cool. I'll be keeping an eye out for the actual thread then. If Gestalt is allowed I'll probably be going for a Fighter/Druid with the savage warrior archetype, and possibly the mutation warrior archetype and some variety of skinwalker (leaning towards coldborn/werebear-kin)

As to the Nasferatu dhampirs, it one of the dhampir subtypes from Blood of the Night, similar to the different subtypes of Tieflings and Assimar. http://www.d20pfsrd.com/races/other-races/featured-races/arg-dhampir (scroll down near the bottom)

EDIT: Whoops, Ninja'd!


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hmm, free archetypes? Interesting concept. I do feel I should point out that not all archetypes are created equal (as in some only replace one or two abilities, while others half the class and still others only modify a class feature like most of the Druid archetypes modify Wild Shape indifferent ways.).

Either way I'm interested, though I would prefer gestalt, mainly because I've got a character idea i want to try.


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damn, I don't even know if I could make something this crazy but I'm interested. I don't suppose there's some fan mod that makes herolabs handle gestalt? I do not want to try to make something like this without herolabs :p I saw this is only an interest check, but I like to tinker.

Goblin Squad Member

Heh, you really DO learn something new every day! :p


Hmmm, this is still showing up on my list, I think you need to remove me (Peanuts) as an active player too. Thanks GM!

Goblin Squad Member

1 person marked this as a favorite.

We got our spot back. Free drinks for all!

Goblin Squad Member

Hey, good to see you guys didn't go too far :) Here's to good relations between Kabal and Tavernhold!

Goblin Squad Member

Suprises!

Goblin Squad Member

My twin will probably be in this faction, unless GW I get off my ass and make one of my own.

Goblin Squad Member

Ooooh. This is going to be a close one...

Goblin Squad Member

2 people marked this as a favorite.

I like Infrastructure myself.

Goblin Squad Member

<Flask> Ulf Stonepate wrote:
Then perhaps we shall build a Fawtly Tower. Just don't obstruct the Desnans' view.

Would their leader be called Basil? I present the great and mighty Basil Insertnamehere!

Goblin Squad Member

All that the land rush and it's 'Guilds' (a term that I believe will never be officially associated with the game beyond the current promotion) are for is to determine who gets what settlements, so theoretically, no your company's members can vote for whatever they want to. Practically though, if you're planning to have your company sponsored by a settlement then you should probably figure out which settlement you want that to be, and have everyone throw their weight behind said settlement.

At least this is my understanding, I hope it helps.

Goblin Squad Member

Heh, no worries, I know it aint personal :p Just like us trying to steal it back won't be :D hehehe

Goblin Squad Member

Aww man. We really liked F :( I'd hoped the bonus would be more significant. Guess we'd better get to recruiting then...

Goblin Squad Member

Welcome Dreamchasers to Tavernhold!

Goblin Squad Member

Ba Dum Tsss


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No worries bobson, I just thought this needed a bump :)

Goblin Squad Member

1 person marked this as a favorite.
Kobold Cleaver wrote:

computerscomputerscomputers

things
numbers
010101010111

Woh! Slow down there. I need to find my pen...

Goblin Squad Member

T7V Avari wrote:
Voted Caydenhold.

Woo, high five!

Hulking Hurler wrote:
If it were Caydenshold, I'd vote for it. It just rolls off the tongue better and gives it a sense of history. On this very field he took a stand against hordes of orcs, packs of dire wolves, bands of giants, herds of devils, pods of demons, fleets of dragons and congregations of teetotalers.

Being the original poster of this name (totally not biased though ;)) I would have been okay with making that change.

Oh well :) *gets drunk and scrawls graffiti on all the signs*

Goblin Squad Member

It is tempting, but we like our spot up north. So many badlands :p

Goblin Squad Member

BrotherZael wrote:
I enjoy Tavernhold over Caydenhold :3

Booo, Caydenhold FTW!

Goblin Squad Member

Yes, not just drinking games. There is adventure to be had. ONWARDS!


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Any news on playtesting Bobson?

Goblin Squad Member

hehe, yep. Lots of adventure for drunken heroes :p

Goblin Squad Member

I knew they were adding more people month to month, but I thought the map was going to be a fixed size until OE. More an assumption than anything concrete I can remember though.

Goblin Squad Member

Well there are meant to be region gear packs, so I assume they'll be some foreign themed gear, but I suspect it will be limited.

Goblin Squad Member

BrotherZael wrote:

@Mystical Awakening, Peanuts, etc.

each month means an increase in the size of the map, or so we've been led to believe. The expansion is not as far away as some would seem to expect ;)

Really? During EE you mean? Cool :)

Goblin Squad Member

Heh, sounds like you're planning loooooooong term then :p Seems like you've got plenty PvE stuff of your own, but if you guys wanna come down and fight some stuff together with us Caidenites then you're more than welcome. Also, beer.

Goblin Squad Member

Well we can't have everything be a drinking reference. We are hoping to attract other types to our settlement than drunks :p

Goblin Squad Member

For any of our members who may not be keeping an eye on our forums, a poll has just been put up to decide the name of our settlement. It closes in 3 days :)

Goblin Squad Member

Howdy Psyblade, an unofficial envoy here from The Golden Flask (your neighbours to the southeast). It's been bugging me ever since I saw the results this morning, what's a PvP focused guild doing up in one of the most isolated portions of the map? Seems like an odd choice to me, so if you'd be so kind as to satisfy my curiousity, that'd be appreciated :)

Goblin Squad Member

<Magistry> Toombstone wrote:
Players highly skilled in PvP make great allies!

Hmmm, true. I still think it's an odd choice of location.

Goblin Squad Member

Heh, that's an amusing thought, start a business running the drunk wagon.

Goblin Squad Member

I don't actually drink at all, so I only have the smell to go off of :p Part religious upbringing, and part conscious decision (it's expensive and too easy to overindulge)

Goblin Squad Member

In the west half in general it seems. Not surprising I suppose.

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