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************************************************** ************************************************** ************************************************** ************************************************** Ash is an independent sort, with a keen eye towards using what talents he has to better his condition. Having grown up in the rat warrens beneath the city, his sole objective growing up was to escape to the topside and find freedom. He found good use for his psychic object reading abilities and has been able to make a decent living and keep a nice apartment using it. When trouble starts, he is not defenseless either, though his first response is usually to run for it. He loves collecting books and scrolls and is loath to use any of his magical scrolls for their intended purpose. His appartment is cluttered with them and it is nearly impossible for larger creatures to navigate his room. Main Stats: Name (PFS ID) N/N male Ratfolk Psychic/1 Str 9, -1 {11[rolled] -2[race]}
Init +7 {+3[dex] +4[Improved Initiative]};
Defense: HP 9 {+6[dice] +2[con] +1[favored class]} AC 18, flat-footed 15, touch 14 {10 +1[small] +3[dex] +2[leather armor] +2[shield]} CMD 11 {10 -1[small] +0[BAB] -1[str] +3[dex]} Fort +2 {+2[con] +0[class]}
Special Saving Throw Bonuses:
Offense: CMB -2 {-1[small] +0[BAB] -1[str]} Normal Attack
Ranged
[dice=To Hit Telekinetic Projectile]1d20+3[/dice] [dice=Damage Telekinetic Projectile]1d6[/dice] Spells: Special Spells Available per day:
Knacks DC 14 {10 +0[spell level] +4[int]}
Level 1 DC 15 {10 +1[spell level] +4[int]}
Skills: Skill Ranks 6 = {(+2[psychic] +4[int] +2[background]) * 1[class level] Acrobatics +3 {+0 ranks +3[dex] -0[ACP]}
Notes:
Gear: Dagger (2 GP) Darkwood Heavy Shield (257 gp) Leather Armor (10 gp) Scroll of Ant Haul Scroll of Blend Scroll of Comprehend Languages Scroll of Cause fear Scroll of Expeditious Retreat 4x Scroll of Identify Scroll of Monkey Fish Scroll of Remove Fear Scroll of Reduce Person Scroll of Reveal Secrets 4x Scroll of Share Language scroll of Telempathic Projection 800 gp - gear Traits: Racial Traits Ratfolk: Ratfolk are humanoids with the ratfolk subtype. Small: Ratfolk are Small and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty on combat maneuver checks and to their Combat Maneuver Defense, and a +4 size bonus on Stealth checks. Slow Speed: Ratfolk have a base speed of 20 feet. Darkvision: Ratfolk can see in the dark up to 60 feet. Swarming: Ratfolk are used to living and fighting communally, and are adept at swarming foes for their own gain and their foes’ detriment. Up to two ratfolk can share the same square at the same time. If two ratfolk in the same square attack the same foe, they are considered to be flanking that foe as if they were in two opposite squares. Tinker: Ratfolk gain a +2 racial bonus on Craft (alchemy), Perception, and Use Magic Device checks. Languages: Ratfolk begin play speaking Common. Ratfolk with high Intelligence scores can choose from the following languages: Aklo, Draconic, Dwarven, Gnoll, Gnome, Goblin, Halfling, Orc, and Undercommon. Cleanliness: Ratfolk strive to keep themselves and each other immaculately clean, to make it difficult for disease to spread. A ratfolk with this racial trait gains a +2 bonus on saving throws against disease, and whenever she exceeds the save DC to recover from a disease effect by 5 or more, she is treated as though she had succeeded at two consecutive saving throws. This racial trait replaces rodent empathy. Starting Traits
Class Abilities: Psychic Abilities Feats:
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