Paizo Top Nav Branding
Welcome, guest! | Sign In | My Account | My Subscriptions | My Downloads | My Wishlists | Shopping Cart   Shopping Cart | Help/FAQ
About Paizo   Messageboards   News   Paizo Blog   Help/FAQ  
Search
Links
Shop
Recent Reviews

Way of the Samurai (PFRPG) PDF
***** by Endzeitgeist

Scions of Evil (PFRPG) PDF
***** by Endzeitgeist

Book of Friends and Foes: Assassins in the River Nations (PFRPG) PDF
***( )( ) by Endzeitgeist

Power Word Spells: Lore of the First Language (PFRPG) PDF
***** by Endzeitgeist

Wicked Fantasy—Humans: The Reign of Men (PFRPG) PDF
***( )( ) by Endzeitgeist

   RSS Posts
Bojask

Pavel's page

497 posts. Alias of James Keegan.


Search Posts
Search Pavel's posts:
RSS Recent Posts
451 to 497 of 497 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
(AC 18/T 12/FF 15; CMD 16, HP 29/29; Bull's Strength 28 rounds)

"Holy s!%%! You killed Turpik! You sons of b$@~~es!"
Pavel is going to throw down his shortbow and draw his bastard sword while moving into melee range. If he can still make an attack after doing that:
2-handed bastard sword vs. gnoll, preferably wounded. (1d20+4=21, 1d10+4=9)

(AC 18/T 12/FF 15; CMD 16, HP 29/29; Bull's Strength 28 rounds)

Initiative roll (1d20+3=19)
Pavel grimaces with mock alarm.
"I'm trying to surrender! I swear! But.. my hands... and weapons... want... to... kill you!"
(I think I'm in the front within melee range, but I made a ranged roll as well in case Gin and Gal are occupying the tunnel in front of me; not modified for shooting into melee.)
Bastard sword vs. dog boys (1d20+4=12, 1d10+3=9)
Short bow vs. dog boys (1d20+4=20, 1d6=1)

(AC 18/T 12/FF 15; CMD 16, HP 29/29; Bull's Strength 28 rounds)

Pavel nods to Beppo.
"Looks like you're telling the truth, far as I can tell. Just stay close and don't cause any mischief. Let's see about having a "palaver" with these dog boys."
The stout ranger hefts his bastard sword and follows Gin, checking out the way.

(AC 18/T 12/FF 15; CMD 16, HP 29/29; Bull's Strength 28 rounds)

"How's it look, Gin?"

(AC 18/T 12/FF 15; CMD 16, HP 29/29; Bull's Strength 28 rounds)

Pavel speaks quietly to Branomonrik and Kelindra, assuming they're near.

"I'm sure they're plenty scared, but we can't be too sure they won't lead us into an ambush or just scamper off and stab us in the back later. Do you have any of those light spells? Maybe when Gal brings the weapons back, you could make 'em glow so we can keep track of 'em simple like, yeah?"

(AC 18/T 12/FF 15; CMD 16, HP 29/29; Bull's Strength 28 rounds)

"Yah hear that? He's getting your pig-stickers. Tell me something: What's behind the door across from here and behind that barricade?"

(AC 18/T 12/FF 15; CMD 16, HP 29/29; Bull's Strength 28 rounds)

"What do the dogboys look like? Big like me or your size?"

(AC 18/T 12/FF 15; CMD 16, HP 29/29; Bull's Strength 28 rounds)

Surprised and a bit saddened, Pavel lowers his blade.
"Wha... well, ah..."
He looks to and fro throughout the room, looking for anything of note, then clears his throat.
Sense Motive (1d20+2=3)
Perception (1d20+6=15)

"Well, tell us a few things and we'll leave you alone, all right? Just how many of you are down here and what are you doing?"

(AC 18/T 12/FF 15; CMD 16, HP 29/29; Bull's Strength 28 rounds)

"Much obliged."
Pavel gingerly steps around where Ivo indicated the suspect stone.

"All right. Let's see what's so gods-damned funny..." Pavel turns to Kelindra before proceeding to kick in the left door. "I beg your pardon, Ms. Snow."

He then proceeds to kick in the door, sword at the ready.

(AC 18/T 12/FF 15; CMD 16, HP 29/29; Bull's Strength 28 rounds)

"Well, point the way, either of you. The way I see it, we can stick to the same plan: me, Soll and Gin up front, sneaking. Then comes our capable priestess, wildman, necromancer and treasure finder, of course. And let's try to save the fight for the titanspawn, yeah?"

Just in case we're moving along:
Perception (1d20+6=10)
Stealth (1d20+5=25)

(AC 18/T 12/FF 15; CMD 16, HP 29/29; Bull's Strength 28 rounds)

Soll wrote:

Soll grips his falchion. "Yuh. Wanna go find treasure. Wanna kill more scaly men..." He pauses for a moment, then c~%!~ an eye at Pavel. "Those scaly men. They have treasures?" he says pointing at the dead kobolds.

Hmm... apparently certain facial expressions are against the rules. :P

"Eh, depends what you mean by "treasures". We have a decorative stick, a note, three jars and a lot of tiny weapons and armor."

(AC 18/T 12/FF 15; CMD 16, HP 29/29; Bull's Strength 28 rounds)

Branomonrik Assia wrote:

" We kill them in hallowfaust. Then we animate them to serve the city as workers and guardsmen. I will need to find a place for supplies after we leave this tunnel. We have titan spawn to hunt down first"

His scout comes to him, it's mummified body makes almost no sound as it crosses the floor. He pets it on it's hairless flesh before sending it after the fleeing titian spawn.

It will find them for us, and when it does mayhap I shall keep one, to study"

Pavel grimaces. "Just joking around there, but never mind. I'd be, ah, cautious about any "studies" you conduct here in Mithril. Rats are one thing, a zombie kobold might be something else entirely in the eyes of the... well, everyone. I don't know what kind of penalty necromancy takes around here, but it's probably similar to pick pocketing in Hollowfaust."

"Minus the being reanimated part.", he adds.

Once Kelindra and Gin get back with the rest of the group, Pavel draws his sword again.

"Are we ready to go?"

(AC 18/T 12/FF 15; CMD 16, HP 29/29; Bull's Strength 28 rounds)

"Well, that makes sense. Probably, ah, discourages pickpockets too."

(AC 18/T 12/FF 15; CMD 16, HP 29/29; Bull's Strength 28 rounds)

Branomonrik Assia wrote:


This was some one else plans. Some one called Rimebane, it seems. This may be a portal or something like it. This sad creature was trying to control it. Rimebane had a boss , and they plan to awaken things best left slumbering it seems"

With that he tucks the note into his pouch and awaits his scouts return

"Well. Don't that beat all. Good thing we're here to stop it, then. Say, I just wanted to ask... how long have you been keeping a dead rat in your pocket? Did you bring that with you all the way from out West?"

(AC 18/T 12/FF 15; CMD 16, HP 29/29; Bull's Strength 28 rounds)

Kelindra Snow wrote:

Kelindra's top priority is the survivors.

Kelindra approaches Pavel and lightly rests a hand on his shoulder. "I must see to it that the prisoners get to safety, but...are you injured?"

"Thanks, but I got lucky; not a scratch." He taps a finger to his crooked, oft-broken nose. "Or at least, no new ones. I found some tracks we might should follow, if you're up for it once the prisoners are square. You think you and Gin need someone to watch your back or should I stay here and keep an eye?"

(AC 18/T 12/FF 15; CMD 16, HP 29/29; Bull's Strength 28 rounds)

Also, does it seem like the dead kobolds had anything useful on them, especially the shaman type?

(AC 18/T 12/FF 15; CMD 16, HP 29/29; Bull's Strength 28 rounds)

"Might be a good idea to look for the little scaly ones what ran off, too. And just how did they get those... snake things into those poor people?"

Pavel will look into the dark corners for signs of the kobolds that fled and look for any tracks.
Perception check (1d20+6=23)
Survival (tracking) (1d20+6=26)

(AC 18/T 12/FF 15; CMD 16, HP 29/29; Bull's Strength 28 rounds)

Pavel turns to Soll, with a rueful smile. "That does seem to be the question, right?"

"I've been through Mullis Town. It's a rough town but right enough as I would measure it. Some mining, some trade. Half-orcs are full citizens, so it's a popular place for 'em. Perfect spot on the Corridor to make a tidy profit and I don't doubt for a second that Mithril's fate is tied in with Mullis Town."

After letting that sit for a second, the big ranger continues.

"I don't rightly know much on these Ancients or what they were up to. But I do know that Mullis Town wasn't founded until recently, post Divine War, right? So whoever or whatever that was, it's got at least some current info'. What do you say we keep looking through the catacombs before heading out with this little, uh, clue? We should know how far this kobold problem goes and what the hell those... things were."

(AC 18/T 12/FF 15; CMD 16, HP 29/29; Bull's Strength 28 rounds)

Taken aback, Pavel looks to his companions.

"Ah, am I going crazy or did all of you hear a voice in your heads just now? Did we just... finish whatever it was those kobolds were doing?"

(AC 18/T 12/FF 15; CMD 16, HP 29/29; Bull's Strength 28 rounds)

After quickly side-stepping the spurt of white liquid, Pavel strikes the creature with a blow from his heavy blade.

2 handed bastard sword, 1 point power attack plus bless (1d20+4=19, 1d10+7=8)

Finally! Hope that hits.

(AC 18/T 12/FF 15; CMD 16, HP 29/29; Bull's Strength 28 rounds)

(AC 18/T 12/FF 15; CMD 16, HP 29/29; Bull's Strength 28 rounds)

Pavel continues making wild but powerful swings at the crazy monsters.
2-handed bastard sword, 1 point power attack plus the effects of bless (1d20+4=7, 1d10+7=14)

(AC 18/T 12/FF 15; CMD 16, HP 29/29; Bull's Strength 28 rounds)

Attacking one that's already wounded, preferably.
2-handed bastard sword, power attack 1 point (1d20+3=13, 1d10+6=14)

(AC 18/T 12/FF 15; CMD 16, HP 29/29; Bull's Strength 28 rounds)

"Hold on, I think this is working..."

Hearing the horrific sound from the captive, Pavel turns to see the gruesome transformation.

"Titan's spit! What the hell is that?!"

I'm dropping the torch, pulling out my bastard sword with a two-handed grip for greater power... and taking a wild swing while Pavel tries to figure out what these things could be.

Initiative roll (1d20+3=7)
Bastard sword, two-handed (1d20+4=10, 1d10+4=11)
Knowledge (nature) (1d20+5=12)

If it's a monstrous humanoid, I get a +2 on attacks for the favored enemy, not that it will likely help.

(AC 18/T 12/FF 15; CMD 16, HP 29/29; Bull's Strength 28 rounds)

Pavel nods.

"All right: too many cooks in the kitchen. I'm gonna try something here..."

I'm going to take my torch and get it close to the pillar, try and see if I can get a reaction.

(AC 18/T 12/FF 15; CMD 16, HP 29/29; Bull's Strength 28 rounds)

"All right, first thing's first: Mr. Gin, Mr. Soll, you seem to be skilled sorts, will you do me a favor and look out for them titanspawn, maybe do a little scouting with the necromancer's mummy rat? Probably best to be the ones surprisin' not the ones surprised. Or even just check their pockets, see if there's anything unusual. Mr. Cadwaller, you said you have a knack for old stuff, what do you think about that pillar? Maybe you got a second opinion?"

He ditches his blood-soaked cloak and blanket, heads toward the prisoners. He lets Gal's outburst go unanswered.

To the captive,"Hold on, friend, we're here to help. What does it feel like? Did it just start? Just try to hang in there, Ms. Snow will likely know what to do for you."

To Gal, whispered

Spoiler:
"I know you ain't used to working with other folks and all and you ain't from around here. But down here, with all this... arcane foulness, we have to watch each other's backs. . Whether you like it or not, Branomonrik is not a threat right now. That don't mean you have to like him, that don't mean you have to talk to him; but we do need to work together here... or at least avoid tearing each other's throats out. I would like you to do me a personal favor: just keep an eye on him, all right? Until we know what we're really up against."

(AC 18/T 12/FF 15; CMD 16, HP 29/29; Bull's Strength 28 rounds)

"Aye. Now isn't the time for accusations. I'm wagering if this thing has lasted as long as it has, pulling it down won't be too easy. We get the captives out, chase the kobolds off and be sure to mention it to them guards out there. Somehow I think this is more of a job for a team of priests and scholars than the lot of us."

"From now on, let's save the hostility for a situation when we aren't going to be shanked by kobolds at any moment, huh?"

(AC 18/T 12/FF 15; CMD 16, HP 29/29; Bull's Strength 28 rounds)

Pavel continues to softly curse as he soaks up the blood on the floor with his personal effects. Glowering over the loss of a perfectly good cloak and winter blanket.

"Am I on top of things or what?", he mutters.

(AC 18/T 12/FF 15; CMD 16, HP 29/29; Bull's Strength 28 rounds)

Pavel's eyes trace the floor slowly. His eyebrows climb towards his scalp as he realizes what's going on...

Ripping off his cloak and throwing it into the blood on the floor, he starts to go through his pack for a blanket.

"Forget the kobolds; help me sop this up! I ain't keen to see what happens when that thing gets fed some more blood!"

(AC 18/T 12/FF 15; CMD 16, HP 29/29; Bull's Strength 28 rounds)

Perception check (1d20+6=16)

"What d'you reckon these little blighters were about with all this? How are we faring? Anyone hurt badly?"

(AC 18/T 12/FF 15; CMD 16, HP 29/29; Bull's Strength 28 rounds)

Pavel pursues the fleeing kobolds, keeping them away from the captives.
Bastard Sword, one-handed (1d20+4=5, 1d10+3=9)

"Leave the column for now; cut the prisoners loose, we'll see what they know."

(AC 18/T 12/FF 15; CMD 16, HP 29/29; Bull's Strength 28 rounds)

How many kobolds are left? And how many people can stand across the entrance to this room and attack? Do the staked humanoids look like they might be alive?

Attacks another kobold (hopefully one attacking somebody else), maneuvers a bit closer to the entrance.
Attack, one-handed bastard sword (1d20+4=17, 1d10+3=12)

Pavel shouts to his comrades over the fight.

"Call me thick, but I don't think pillars are supposed to beat like that, eh? What'dya say we try pulling back a little, getting clear in case it...I dunno, explodes or turns us all into man-eating jackrabbits or gets us acquainted with the face in there?"

(AC 18/T 12/FF 15; CMD 16, HP 29/29; Bull's Strength 28 rounds)

Going after the nearest kobold.

Bastard Sword, one-handed (1d20+4=16, 1d10+3=11)

(AC 18/T 12/FF 15; CMD 16, HP 29/29; Bull's Strength 28 rounds)

Going for the Mr. Wolfskull if he's within reach, otherwise anybody else suits me fine.

Bastard sword, one-handed (1d20+4=7, 1d10+3=5)

Well, at least I made a menacing first impression.

(AC 18/T 12/FF 15; CMD 16, HP 29/29; Bull's Strength 28 rounds)

A slightly spooked Pavel bellows,"All right, that's enough o' that!" and goes for the nearest reptile with his bastard sword.

Initiative (1d20+3=19)
Melee attack, one-handed Bastard Sword (1d20+4=15, 1d10+3=12)

(AC 18/T 12/FF 15; CMD 16, HP 29/29; Bull's Strength 28 rounds)

Perception check (1d20+6=23)

I watch silently for a moment, trying to figure out what these creatures are and what they're up to before taking action.

Knowledge: Nature (1d20+5=9)
And there goes my luck.

(AC 18/T 12/FF 15; CMD 16, HP 29/29; Bull's Strength 28 rounds)

Pavel whispers.
"Left. Voices. They'll see the lights, but if we keep our voices down they may not know how many of us are here."

Trying to muffle my footsteps a little.
Stealth check (1d20+5=20)

(AC 18/T 12/FF 15; CMD 16, HP 29/29; Bull's Strength 28 rounds)

Perception check (1d20+6=24)
Damn lucky, hope it lasts.

Pavel nods to the guards.

As Gal runs to the front, the big ranger notes to himself, "Gallop or pause for this one, nothing in between."

"Aye, you and me up front after our new friend there, assuming there's no objections to rear duty? All these passages, the rear could become the front in a moment's notice. I reckon Mr. Gawain and Ms., er, Sister? Kelindra are more than capable."

"Any ideas on a direction or just see where Gal takes us?"

(AC 18/T 12/FF 15; CMD 16, HP 29/29; Bull's Strength 28 rounds)

"Fancy, but I've got a light of my own."

Pavel sparks one of his torches and pulls out his sword before following the druid and the necromancer.

"'Penumbral Pentagon', eh? Sounds, er, dark. I'll wager figuring out just how many other entrances there are and where they are is a good idea; if just to know our way out in case something goes wrong. If you'll pardon me, Mr. Assia, I think it may be wise to let myself or another big lug ahead of you. Wouldn't suit you to come all this way from out west just to get chewed on by some beastie or Titanspawn, right?"

(AC 18/T 12/FF 15; CMD 16, HP 29/29; Bull's Strength 28 rounds)

"I'm not one to spit on an offered hand of aid, but we ain't looking for treasure here. We're looking for a vicious killer or killers. You got the stomach for that? You looking for money, there's better ways to get it. You looking to make the docks and the city safer, then you'll be right for the job."

Pavel turns to the guards.

"Is this the only entrance or exit to the catacombs?"

(AC 18/T 12/FF 15; CMD 16, HP 29/29; Bull's Strength 28 rounds)

To the black-clad guard.
"Sarera in Mithril Keep sent us. We're looking into the catacombs, see if we can't find what's tearing folks up around here."

He motions to Branomonrik

"My ally here has the proof, if you need it."

Hearing the half-orc, the big Veshian turns.

"That one of your men or a...ah, concerned citizen?"

(AC 18/T 12/FF 15; CMD 16, HP 29/29; Bull's Strength 28 rounds)

Branomonrik Assia wrote:
Looking at the raveing druid then to Pavel he says "AH one of those who do not understand a pity" he then looks to Pavel"Do not be ashamed of a skill, no matter what others think it may one day be useful and if nothing else my provide you with coin and a bed "

"Oh, don't mistake me: I like taking care of horses. I just don't think it will be a, uh, life or death sort of skill while looking through Mithril's catacombs."

He chuckles.

"Unless this whole mess is due to some wild horses that got loose down there, eh?"

(AC 18/T 12/FF 15; CMD 16, HP 29/29; Bull's Strength 28 rounds)

Pavel steps between Gal and Branomonrik holding out his large hands in the hopes of calming the wild druid.

"Now, now, let's not get started on who smells like what. Maybe you smell like death, maybe I smell like a stable and maybe you smell like...a moose or a boar. The point is, some of us smell more than others and it doesn't make anyone less offensive by pointing fingers."

The large man breaks into a wide grin and a friendly wink, hopefully diffusing the situation.

"The name's Pavel. I'm a junior member of the Behjuran Vigil, here recently from Vesh. Just looking to help out. I'm pretty strong, pretty quick and real tough. Good with a sword and a bow, scouting duties, tracking, survival and maps. I know a little about setting bones and wrapping bandages."

He clears his throat, a little embarrassed.

"I'm also a very capable...stableboy.

(AC 18/T 12/FF 15; CMD 16, HP 29/29; Bull's Strength 28 rounds)

"Okay, got it. Thank you."

Pavel follows the guard's directions and presents himself at Mithril Keep, hopefully not too late.

(AC 18/T 12/FF 15; CMD 16, HP 29/29; Bull's Strength 28 rounds)

After morning drills with the other junior vigilants and taking care of his other duties, Pavel tries in vain to neaten up and slips into the city, headed for the neighbourhood closest to the golem. In the wilds and on the road, Pavel can almost always tell where he's going and how to get there (or at the very least reason out a likely course) but the city seems to throw him. He very soon finds himself wandering aimlessly, not recognizing any landmarks besides the looming construct.

"Ah, blood and ashes.", he curses, looking left and right. Coloring a bit, he remembers his present company.

"Sorry, sorry", he mumbles to no one in particular,"forgot my manners."

He looks about for a priest or a guard, someone that would know the area.

"Excuse me? I'm looking to offer my help to the city; the recent call for adventurer types? Can you direct me toward the office in..in charge of that?"

(AC 18/T 12/FF 15; CMD 16, HP 29/29; Bull's Strength 28 rounds)

I switched out Weapon Focus for Exotic Weapon (Bastard Sword) and added a short background.

(AC 18/T 12/FF 15; CMD 16, HP 29/29; Bull's Strength 28 rounds)

Ready for a look. I'll write in background stuff when we have an idea of a starting scenario.

451 to 497 of 497 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>



©2002–2012 Paizo Publishing, LLC®. Need help? Email customer.service@paizo.com or call 425-250-0800 Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Publishing, LLC, Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Publishing, LLC, and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online,PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Publishing, LLC. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Publishing under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.