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Bojask

Pavel's page

833 posts. Alias of James Keegan.


Full Name

Pavel

Race

AC 21 (20)/T 13/FF 17; CMD 24, HP 76/76

Size

Medium

Alignment

Neutral Good

Strength 17
Dexterity 16
Constitution 14
Intelligence 12
Wisdom 13
Charisma 8

About Pavel

Pavel
Male Human Ranger 8
Initiative +7 ; Senses Perception +12

Defense
Armor Class 21 (20) (+6 +2 mithral chain shirt, +1 shield, +3 dex, +1 natural) touch 13, flat-footed 17
Combat Maneuver Defense 24
Total Hit Points 76
Current status-
Fort +8 (+9) Ref +8 (+9) Will +3 (+4)

Offense
Speed 30 feet

Melee +2 Defending katana+13*/+8* (1d8+5*, 19-20/x2, slashing); +1 Cold Iron Morningstar +12/+7 (1d8+4, x2, bludgeoning/piercing); Dagger +11/+6 (1d4+3, 19-20/x2, piercing); +1 Handaxe +12/+7 (1d6+4/x3)

Two-Weapon Fighting +2 Defending Katana +11/+6 (1d8+5, 19-20/x2), +1 Cold Iron Morningstar +10/+5 (1d8+4, 19-20/x2 or 1d8+4, x2) and +1 Handaxe +10/+5 (1d6+4/x3)

*= Max value without Defending added to AC

Ranged Mwk Composite Longbow (Mighty +3) +12/+7 (1d8+3, x3, piercing, range 110 feet); Dagger +11/+6 (1d4+3, piercing, range 10 feet)

Ammunition Arrows (20)

Special Attacks Favored Enemy (Human/Undead) (+4/+2 bonus attack and damage, +4/+2 Bluff, Perception, Sense Motive and Survival)

Base Attack +8/+3 Combat Maneuver Bonus +11

Feats Animal Affinity (bonus), Double Slice, Endurance, Improved Initiative, Improved Two-Weapon Fighting (b), Quick Draw, Toughness, Two Weapon Defense (bonus), Two Weapon Fighting
Skills (8/level) Climb* (Str) +13 (7), Handle Animal (Chr) +8 (4), Intimidate (Chr) +10 (8) Knowledge- Nature (Int) +10 (6), Knowledge- Dungeoneering (Int) +7 (3), Knowledge- Geography (Int) +7 (3), Linguistics (Int) +2 (1), Perception (Wis) +12 (8), Profession (Stable Master) (Wis) +5 (1), Ride* (Dex) +11 (4), Stealth* (Dex) +14 (8), Survival (Wis) +13(8), Swim* (Str) +9 (3)
Total Armor Check Penalty -1
Languages Skald,Tien, Varisian
Traits Caravan Guard
Special Qualities Track (Add one-half ranger level to survival rolls while following tracks), Swift Tracker, Wild Empathy +7, Combat Style (Two-Weapon Fighting), Favored Terrain (Mountains/Hills, Forests), Hunter's Bond (Companions), Woodland Stride

Ranger Spells CL 4
1st- Lead blades (APG), Longstrider
2nd- Cat's Grace

Combat Gear Antitoxin, Acid Flask (3), Alchemist's Fire (3), Potion of Cure Moderate Wounds, Potion of Lesser Restoration, Flask of Holy Water, +2 Evil Outsider Bane Arrow

Other Gear Kazuko no Hogo, Boots of the Winterlands, +2 mithral chain shirt, +1 amulet of natural armor, +1 cloak of resistance, +1 handaxe, +1 longsword, +1 cold iron morningstar, dagger, mwk composite longbow (mighty +3), quiver of arrows, explorer's outfit, masterwork backpack, bedroll, map case, flint and steel, waterskin, winter blanket, 5 torches, belt pouch, silk rope (50 feet), vial of ink, inkpen, 5 sheets of parchment, whetstone, compass (APG), mother's scarf, cold-weather outfit, soap, grappling hook (common), climber's kit, waterproof lantern, oil, medium tent

Kazuko no Hogo, Protector of the Family - Intelligent magic sword, heirloom of the Amatatsu
-Known Powers: +2 Defending Katana; Alignment NG; Ego 25; Senses 60 ft., darkvision, detect Amatatsu scions, read languages; Int 12; Wis 16, Cha 13; Communication speech, telepathyl Languages Common, Tien; Powers Constant—endure elements; 3/day—air walk, daylight, resist energy (cold), see invisibility; Grants every ally of the Amatatsu Endure elements for the day, temperature below or above are alway treated as one less for the recipient.

Ogre, Heavy Horse- a red stallion with a fierce disposition.

Spoiler:
N Large animal (Advanced)
Init +4; Senses low-light vision, scent; Perception +8
DEFENSE
AC 15, touch 13, flat-footed 11 (+4 Dex, +2 natural, –1 size)
hp 19 (2d8+10)
Fort +8, Ref +7, Will +3
OFFENSE
Speed 50 ft.
Melee 2 hooves +0 (1d6+2), Bite +2 (1d4+5)
Space 10 ft.; Reach 5 ft.
STATISTICS
Str 20, Dex 18, Con 21, Int 2, Wis 17, Cha 11
Base Atk +1; CMB +7; CMD 21 (24 vs. trip)
Feats Endurance, Run(B)
Skills Perception +8
SQ docile- hooves treated as secondary attacks until trained for combat

Trained for combat. Equipped with bit and bridle, military saddle, saddle bags

Money 433 gp, 6 sp, 3 cp
Party Loot
Experience

Appearance Pavel is a burly, broad-shouldered human of indeterminate stock (likely a blend of Varisian, Shoanti and Chelish given his homeland). He stands about six feet tall, though he constantly slouches. His hair is often tussled and shaggy, his clothes and armor "lived in" at best, "patched and worn" at worst. Shaving is maybe a weekly undertaking and he often has at least a bit of stubble on his jaw. His equipment is well maintained, however.

Personality Pavel tends to be quiet; not because he doesn't have anything to say, but mostly because he's got a serious stutter - especially around new people. Because of this, people tend to assume he's slow and Pavel has grown a bit sullen because of it. He goes out of his way to prove that he can take care of himself, that he's perfectly capable of figuring things out on his own. He's got few friends, though once someone gets past his defensive and headstrong front they will find him a steadfast ally, with a wry sense of humor and a 'never say die' tenacity.

Motivation

Spoiler:
Pavel ultimately wants to leave Sandpoint to make his own way in the world and because of things that happened in the past- and how they have affected the present. When his parents and siblings were killed on their own farm by ghouls a few years ago he was taken in by the citizens of Sandpoint. They put him to work, they fed him and he is grateful. But he knows charity when he receives it. Daviren isn't nearly so busy at the Goblin Squash stables that he needs Pavel around to help out with the horses, so what else could it be but charity? And the rumors; never mind that he stuttered even as a kid, the folks still talk behind his back that it's because of the ghouls and what he saw that night, hunched behind the chimney on the roof. Granted it got worse after that, but still.

A change of scenery, a chance to start fresh away from the bad memories and the pity are exactly what Pavel wants right now.

Background

Spoiler:
Pavel was born in the hinterlands around Sandpoint to a mixed Shoanti father and a Varisian mother. His childhood had all the pleasures of a rustic life in the country, as well as all the hard work that came with it. Even as a kid, Pavel had a way with horses and dogs- caring for the family's workhorses and the dogs were his favorite household duties and the ones he excelled at. When he was ten, his older brother dared him to spend a night at haunted Foxglove Manor out in the moors. Since Pavel was eager to prove that he could handle himself (and since Bron swore to never tease him again about his stutter) he took the dare while his parents were out bringing the crops to market.
Rough outline to fill in later-
  • 1st memory- staying in Foxglove Manor, hearing voices and rats in the walls; he couldn't stay the whole night and ran out before sunrise much to his brother's delight.
  • 2nd memory- surviving the ghoul attack 3/4 years ago during Rise of the Runelords. Hid on the roof behind the chimney- brother and dad fought but died, mom and sister were discovered hiding in the barn and became ghouls only to be killed later by the constabulary and adventurers; Pavel moves to Sandpoint at age 16, taken in by Father Zantus and put to work at Goblin Squash Stables. His mother's Varisian scarf tracing her family's lineage is all that remains of his family. Precious item.
  • 3rd memory- Signing on with Sandru's caravan- a chance to prove he can take care of himself and carry his own weight; helps to repel a boggard attack while taking the road to Magnimar.
  • After a few more boring caravan trips when he can be spared from the stables, decides to alight for a life as a roaming adventurer- but a sense of duty to repay Sandpoint's kindness leads him to assist in fighting off the goblins.


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