Lady Andaisin

Pavanna al-Azario's page

240 posts. Organized Play character for Zizazat.


Full Name

Pavanna al-Azario

Race

Cleric 4 HP: 23/23 | AC 20| 12 | 18 | CMD 16 | Fort +3| Ref +3| Will +7| Init +2| Perc +3| Sense Motive +11

About Pavanna al-Azario

Pavanna al-Azario
Female human (Keleshite) cleric of Asmodeus 4
LN Medium humanoid (human)
Init +2; Senses Perception +3
--------------------
Defense
--------------------
AC 20, touch 12, flat-footed 18 (+5 armor, +2 Dex, +3 shield)
hp 23 (4d8)
Fort +3, Ref +3, Will +7
--------------------
Offense
--------------------
Speed 30 ft.
Melee +1 heavy mace +5 (1d8+2)
Ranged sling +5 (1d4+1)
Special Attacks channel negative energy 6/day (DC 18, 2d6), sudden shift
Domain Spell-Like Abilities (CL 4th; concentration +7)
. . 6/day—fire bolt (1d6+2 fire)
Cleric Spells Prepared (CL 4th; concentration +7)
. . 2nd—eagle's splendor (2), produce flame[D], silence (DC 15)
. . 1st—disguise self[D], murderous command[UM] (2, DC 14), shield of faith, shield speech
. . 0 (at will)—detect magic, guidance, light, stabilize
. . D Domain spell; Domains Trickery (Deception subdomain), Fire
--------------------
Statistics
--------------------
Str 12, Dex 14, Con 8, Int 12, Wis 16, Cha 16
Base Atk +3; CMB +4; CMD 16
Feats Extra Channel, Improved Channel, Selective Channeling
Traits fiendish presence, sacred conduit
Skills Bluff +8, Diplomacy +11, Heal +8, Knowledge (religion) +5, Sense Motive +11, Spellcraft +6, Stealth +5, Survival +3 (+5 to avoid becoming lost)
Languages Common, Infernal, Kelish
Combat Gear oil of bless weapon (2), potion of cure light wounds, potion of cure light wounds, potion of cure moderate wounds, scroll of bless, scroll of comprehend languages, scroll of cure light wounds, scroll of cure light wounds, scroll of cure light wounds, scroll of cure light wounds, scroll of magic weapon, scroll of magic weapon, scroll of remove fear, scroll of remove fear, wand of infernal healing (42 charges), alchemist's fire (2), antitoxin (2); Other Gear +1 chain shirt, +1 darkwood heavy wooden shield, +1 heavy mace, sling, sling bullets (20), wayfinder, bedroll, candle (10), flint and steel, hemp rope (50 ft.), holy text, masterwork backpack, mess kit, silver unholy symbol of Asmodeus, soap, trail rations (5), waterproof bag, waterskin, 3,211 gp, 8 sp, 5 cp
--------------------
Special Abilities
--------------------
Antitoxin This substance counteracts a specific toxin. If you drink a vial of antitoxin, you gain a +5 alchemical bonus on Fortitude saving throws against poison for 1 hour.

Alchemical Power Component
Like antiplague, this substance can augment certain healing spells.
Neutralize Poison (M): Add +2 on your caster level check to neutralize poison on a target creature. Antitoxin has no effect when you cast the spell on an object.
Cleric Channel Negative Energy 2d6 (6/day, DC 18) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Deception) Bluff, Disguise, and Stealth are class skills.
Cleric Domain (Fire) Granted Powers: You can call forth fire, command creatures of the inferno, and your flesh does not burn.
Fire Bolt 1d6+2 fire (6/day) (Sp) As a standard action, ranged touch attack deals fire dam to foe in 30 ft.
Selective Channeling Exclude targets from the area of your Channel Energy.
Sudden Shift (6/day) (Su) As an immediate action after being missed by a melee attack, teleport up to 10' away, within the reach of the attacker.
Wayfinder (empty) A small magical device patterned off ancient relics of the Azlanti, a wayfinder is typically made from silver and bears gold accents. With a command word, you can use a wayfinder to shine (as the light spell). The wayfinder also acts as a nonmagical (magnetic) compass, granting you a +2 circumstance bonus on Survival checks to avoid becoming lost. All wayfinders include a small indentation designed to hold a single ioun stone. An ioun stone slotted in this manner grants you its normal benefits (as if it were orbiting your head), but frequently reveals entirely new powers due to the magic of the wayfinder itself (see Seeker of Secrets page 51).

Note: This item costs only 250 gp for members of the Pathfinder Society

Construction
Requirements Craft Wondrous Item, light; Cost 250 gp
--------------------
PFS # 9783-3

Chronicles:
S01-41 - Crypt of Fools (GM)
S01-48 - Rules of the Swift (GM)
S02-01 - The Bloodcove Disguse (GM)

S02-EX - The Midnight Mauler (player)
S01-30 - Cassomir's Locker (player)
S00-17 - Perils of the Pirate Pact (player)

SSAP #1 - Shards of Sin (player)

S03-21 - The Temple of Empyreal Enlightenment (player)
S05-01 - The Glass River Rescue (player)

Tears at Bitter Manor (Part 1) - (player, pending level 5)
Tears at Bitter Manor (Part 2) - (player, pending level 6)

Fame: 19
PP: 17

PP Spent:
2 PP - wand of infernal healing