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And lastly, (as my beard grows even longer)...
Can you use Acid Flask to do acid damage to the Grease effect Bombs, as they are counted as using the Grease Spell? And would the bomb radius stay the same?
(Acid Flasks can be used as a component for Grease Spells to do 1 point damage per round in target area).
Confused as to which chronicles to give players - there's two Mythic sheets.
Can't see anything in the blurb to give 2nd sheet. Are they ALL part of the same chronicle, spread over two sheets or what?
Need help please, running this at Dragonmeet on Saturday. (Leaving home 3.30 am UK)
Problem I have is Mythic Smite.
"Mythic Smite (Su): As a free action, you can expend one
Silly question, I know, but........
1) Does the Paladin gain his usual attack/damage bonuses?
Worst scenario I've ever played - even less chance of survival than playing Paranoia!
We used the Warpriest, I took the Investigator (so we had trapfinding - was going to use a Paladin2/Bard 1).
Others were an enchantment based Sorceror & Fighter, both 3rd level.
The Pyramid thing took a number of charges of our CLW Wands, but we got past that. Our game effectively finished with 3 dead & 1 running away in the 'Mummy' room.
How can a party of 4 3rd lvl characters be be expected to face a creature with +14 attack? My Investigator had 20HP, AC 15 with Con 10.
Didn't help that the GM 'realised' we had to pass a will save vs fear aura once we were all in the room. My character was paralysed (already hurt), facing both monsters alone since two characters had already died to them (Fighter & Warpriest), and the Sorceror had managed to run away badly hurt.
Very disappointed with this one - players at the store who couldn't get to play probably had the best time of it - at least there were other things being run.
Sorry - this ones not a good intro to new players.
Can anyone please confirm/deny if Beserker of the Society Trait (Pathfinder Chronicles:Faction Guide) can be taken by Bloodragers?
It lists Barbarian/Society as prereqs.
I believe it should be - makes sense, but checking on the detail.
Actually I look at Oracles for Battlefield healing.
Look at Aasimars Fav Class Bonus then play a Life Oracle, with FCB in the Channel Revelation.
About the best Healer you can get, mebbe with a Lvl dip into Cleric of Sarenrae for the Sun & healing domains? Plus all the extra low level channels as well.
I'm looking at Warpriest as a Divine warrior along the lines similar (but different to) a Paladin. Just uses spells for self buffs & combat feats to seperate it from Paladins.
Also means that you can have a non-LG Paladin concept.
Bloodrager of Iomedae (Celestial Bloodline) at 1st lvl, then Warpriest straight on through.
So now you have a Paladin concept that can rage too?
Just a few thoughts. I like the new Warpriest hybrid - mostly.
1) The short duration of the Sacred Wpn ability doesn't seem to justify making it a Std Action to activate. Be much better as a swift action, or keep as Std action but make it 1 min/lvl buff.
2) Spells. Seems a bit 'unfinished' to have access to only the first 7 levels of spells (including orisons), out of the total 10. I know that it would require a rewrite of all the appropriate spell lists, but why not make it like all the other lists like Warmage etc. That would help clarify that this is a class of it's own. (Spell up to 6th only).
3) Channel Energy. Works out about right. There is a Paladin Archetype that can channel without using Lay on Hands uses. It channels as Cleric of Pal Lvl -3, which is about what this Hybrid grants.
4) Much has been said about book-keeping, but Clerics already have that issue, so point is moot. Eg.
I use a quick tick list for that sort of thing - and if I can do it....
5) Please, please, PLEASE - absolutely NOT, NEVER give full BAB to this. It'd make fighter mainly irrelevant.
6) At some later level, granting the Warpriest the ability to count half his levels as fighter for feats etc would be nice, as the Warmage. (Say, about 10th lvl)?
7) Please make the Blessings match up with the Domains CLerics already get. Makes much more sense.
I'm creating a new char for my GM Credit on 7th December. Not sure if it's going to be a Sarenrae Finesse build, Gorum thing with 2H Sword, or a Dwarven 'Tank'.
Thanks for reading all that
Just to throw my spanner into the mix.
What happens if a Myrmidarch/Gunslinger had a double barrelled musket?
Has Abundant Ammo running (Spell Blending Arcana), using Spell Combat through the rifle. Using Alch Cartridges
With Rapid Reload can he take more than 2 shots/rnd? The Musket has two barrels, but the spell replenishes at start next turn.
Does rapid Reload allow him to reload after the 2nd shot for more shots in a turn?
(Myrmidarch 7/Gunslinger 1 has BAB +6, can spellstrike for extra attack, and extra attack for Haste, so usually 4 attacks/rnd)
Yep -I was concerned about having a front liner build (light Infantry, not tank) contributing.
I use my Transmuter buff to get Str 14. Shield Other would be nice, but I couldn't guarantee that you'd have that spell.
Would I be correct in that since most of the characters would be out of Tier, we'd be playing High Tier, but with reduced opponents (as per 4 member party)?
James - you still using a 5th lvl char?
If we play High Tier I'll probably have to drop out. I simply can't provide any support as a 2nd lvl front liner in a Hight Tier game. One fireball & I'll go from full HP to Dead on failed save. And without any PP or money for raise dead & two Restorations (About 7000gp plus). And I'll only get low tier money regardless.
On of our othre front liners is only 2nd lvl too. One is 3rd lvl.
Sorry, but only Low Tier for me.
PS Ceasar is:
Fights with a MW Cold Iron Gt Axe
Just got (effectively) taken out by Reckless Infatuation/Reckless Loathing combo in an Adventure Path.*
If so, I could just cast it on an NPC villain who knows a Venture Captain (not present), thereby nerfing them to staggered condition for several days & making them leave the vicinity.
Also, does the new save happen for every different dangerous situation, or just once?
Was thinking along the basic boons given out at conventions, or possibly even a few free pdf's at each GM star gained.
They do extra work sorting out the techie side of things to run games.
I've gifted a few pdf's to some GM's, thought something might can be done to acknowledge their work
There's been some debate on the PSOC site for some time now, including the role of GM's.
Now there's an on-line VC, can paizo show some support for those prolific GM's who set up games for us?
Not only do they have to prep the scenarios as normal, but have to deal with the technical complexities of setting up games online, often across international time zones.
I was wondering if there could be some award along the GM Star system, to reward those who promote the on-line games? We already award coins/tokens to those who go 'above & beyond the call...', as I saw at PaizoCon UK this year.
Doesn't have to be much, but some token of appreciation would be nice.
GM'ing: I'm absolutely useless at the technical stuff - so I get my friend to set up the maps, tokens etc for me. He stays online to do the tech support, leaving me to GM.
Downside is that my ISP provider has 'upgraded' my modem to a router, so I can't host MapTools any more.
There is also the issue of some Java versions not being compatible with Maptools.
Recently one of our GM's has had issues with maptools saving files under alternate jpg/png (?) suffixes, and he's not checked each one. That has led to system 'hangs' as players can't load maps.
Gaming via Skype:
Then there's the issue of differing time zones. (Our regular groups include USA, Canada, UK, Ireland etc).LOL
Yeah - I'll be one of the fortunate few on Rob's table on Saturday. So very nice to have your own VC running the game! :P
If only Finchley wasn't so hard to get to! (I usually travel to West London, not North. AND the coach leaves at 4.30 am so I can get there on time)!
Take it we apply the chronicle sheet to a Lvl 2-4 char as normal?
I was, in fact, that Aasimar Oracle of the Heavens.
I'd only used that 'special ability' once before, in a city chase to 'jump' to the next level of the 'snakes & ladders' chase map.
Was nice to actually use it not just once, but TWICE in a scenario! Had great fun playing. Certainly had that sense of foreboding with those circles of 'protection'! (Thanks Sior for running)
Unusually, most of our damage came from a 'party member'.
Lu Shu made 4th lvl at end of that. Now looking forwards to her faction (Lantern Lodge) retirement scenario.
My char is an Aasimar Oracle of Life (Fav Class bonus to Channeling). with one lvl of Cleric with (think) Sun & Healing Domains.
She's currently Oracle 6/Clr 1 of Sarenrae. Cha 20
Channel 6/Day for 5D6. 8/Day for 1D6
That's 38D6 channelling per day at 7th lvl! :P
Looking a creating an Aasimar Oracle of Nature, using this feat.
The variations in this discussion suggest that we get an official ruling on this. Both sides of the debate have valid points.
One thing not mentioned is the Favoured Class Ability for Aasimars*, As a 4th lvl Oracle, I'd get an equivalent 6th lvl Druid Companion. So I can have a companion with more HD than myself?
* Assimar Oracles can add 1/2 Oracle lvl to any Revelation they're using. Animal Companion is one such Revelation.
I take it we get companions as per equivalent Druid HD? EG, I use 6th lvl Druid table for my Oracle 4? This includes HD, Feats, Stat increases, BAB etc?
I've got a whole bunch of PFS characters,and completely agree about getting wands.
Even as an arcane caster I usually spend the first 6 Prestige on wands; Wand of CLW, plus two other wands so I'm never out of spells.
Wand of Magic Missiles, even at 1st Caster Level has saved the party on more than one occasion. Wands of Mage Armour have freed up a spell slot as well.
One point that was mentioned was never put too many points into one stat. All very nice to have two extra bonus spells at 1st lvl, but how are you going to survive?
Even when Synthesists were allowed I never dropped any physical stat below 13. (My Con as Summoner was actually better than my 'Synthesist' at first level)!
One last thing, if you can, 'playtest' you characters in non-pfs games or campaigns. If something doesn't work you haven't lost a PFS character. Your local gamestore or club might run Pathfinder scenarios, or you can join an online group.
If Iammars uses it, then there's at least two players thinking of using/using it in our online group.
Still wondering abouut the perma concealment thing, would like an 'official' answer.
As for overcoming concealment? Simple - Truestrike! :P
My wandtsriking magus with wand Truestrike in off hand. Mistmail in mist form is an irrelevance!
Not sure about the duration thing. According to what's been said, it's a PERMAMNENT concealment bonus, since it requires a command or specific set of circumstances to dismiss.
Note: Sleeping is NOT one of thos circumstances!
I think this item needs clarification, otherwiase it's far too powerful for price given. It's far cheaper than Cloak of Displacement, for example.
As for "Basically you will see some GMs give knee-jerk reactions to something with which they are not familiar. Your best bet is to make it public like you are doing now to minimize this. Likewise have rationale and reasoning against these weird conclusions to which they might leap.
If the judge isn't going to listen and is being a jerk about it, then they are likely to do similar in other situations. Call it an early warning sign to bail,"
Hardly an encouraging answer. Suggesting that the Player is often right whilst GM's have 'knee-jerk' reactions isn't necessarily accurate. Scott young had the best answer.
We need some authoritative advice on this. We may all be seasoned roleplaying veterans. I look forward to Paizo's official answer.
Yeah, I know. Not everyone's as 'Balanced' as me! LOL
Just feel that sonme of these changes would't be necessary if they'd sorted them when the new classes/archetypes first came out. So much time, love & effort lost.
Ah well. Realise I'm not the only one spending hours redoing characters....
Jonathan Cary wrote:
Except that the main building for Conception (large UK convention), WiFi may be blocked. WiFi in the Chalets is charged at £5/hr (I think).
And not all of us can afford the luxury of a laptop. I carry my stuff on a USB stick so someone else wil have to use their Laptop to read it.
Then there is the issue that many of the games are played in seperate chalets. So no, it's doubtful we'd be able to contact someone for the details.
Are we saying that new races from ARG aren't going to have stat blocks or sidebars in scenarios?
As someone with 4 Synths (not optimised stats), I'm understandably not a happy bunny. (13 chars in total).
Admittedly, one of them was just down to stat maths, but I've never used him.
The others were just down to concepts.
Sian - the Poledancing Synth/Paladin of Shelyn. Originally an arcanist converted to Paladinhood to fight the Evil she sees in the world
Lu Shu Tian. Someone who worships the spirits of her ancestors (not Gods). Ancestors 'grant' her abilities, so she wears her 'brand' with pride.
That sort of thing.
So, we can change our stats if the changes radically alter our chars?
Lastly, can't understand disallowing these archetypes whilst opening up far more powerful races from the latest splat book.