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Or you could just stay a Dwarf Geokineticist and wait until 6th Lvl.
Using your Elemental Overflow you add +2 Size Bonus to 2 physical stats when you have at least 3 points of Burn.* I'd suggest Dex & Con
You'll also gain +2 to hit +4 Damage* with your blasts as well. Plus Fortification equal to 5% x Burn points taken too! :P
Do you really need to multiclass to Barbarian?
*Bonuses go up at later levels. Both stats & hit/Damage.
There is a Rage Power called Moment of Clarity that allows you to use spells etc for ONE round during your rage.
Your Dwarf could select MoC as a Rage Power, to command your earth powers to fulfil your destructive rage if needed.
Normally this can be used once during a rage, but there may be other Rage Powers/Class abilities that may add to that.
wasn't asking about powers, specifically asking if the Gnome gets the +1 lvl for damage ONLY as alchemists do.
Both are level dependent.
Alch bombs go to 2d6 at 3rd lvl
Gnome states that he can get the former at 2nd lvl (if Pyromaniac)
Some of the statements earlier suggest they don't and that the specific text that says they do in the Pyromaniac listing is wrong
@ Texas Snyper:
Please note the Bombs bit. Can't see anywhere where the Alchemist's bombs are based on caster level either.....
They're based on CLASS levels too. But specifies extra damage as if one level higher, is my point
Oh, BTW, The blasts are ALL Spell Like Abilities (sp), so Kineticists DO have a Caster Level equivalent for some things
Same could be said about Flame Oracles or Clerics with Fire Domain.
But they were out when the APG specifically said they add +1cl to the fire stuff. (As in caster level is Caster level +1)
Occult book wasn't out yet, so was thinking the same applies
Maybe this is something for an update or listing in an FAQ?
What about Lava Gnomes? The ones that have the Pyromaniac Racial Trait.
May be a silly question, bit do they count as having +1CL for PyroKinetecists too?
As in, Lvl 2 Gnome Pyro has 2d6+2 (+ Con mod) fire blasts?
Just looking at a Gnome Pyro Kinetecist for PFS games.
St 9 Dex 16 Con 18 Int 10 Wis 10 Cha 11
Yes the question is indeed whether my myrmidarch can use spell combat with his bow?
It suggests this in the text as stated (oh so many times), but the spell combat text hasn't been amended or clarified in the archetype.
As for multiple touch attacks - Frostbite is a multi-attack touch spell. I use it with the reach spell (whatever it's called) feat, which ups it to a 2nd lvl spell.
At 18th lvl it's 18 attacks doing extra D6+18 cold subdual damage!
Just checked out the pregens for the Occultist Adventures, specifically the Kineticist.
Yoon starts out as a Human Child. Nice background, but I didn't know you could start out as a child character. Can you take child characters? Or is this just fluff?
Yoon is small and gains all the benefits as such, so probably not.
Like the character (but prefer different feats).
Any clarifications would be most helpful.
I absolutely love this idea.
As I GM I can't afford to keep buying all the latest splat books, which tend to break up in transport anyway, as the spines go. I avoid GM'ing high tier stuff because of all the new stuff I have to keep up with.
With Core, it's not a problem. I know the stuff from CRB & it's much simpler to GM even high tier games.
(For those that know me, I suffer from 'Minor Cognitive Impairment', which means I have memory issues, so simpler games are easier to run)
Lastly, by running Core games, it means the other stuff is that more 'special' and I appreciate it more.
Noticed that the obvious Summoner spells hadn't been included in the AC posted earlier.
Mage Armour for the Eidolon would make it AC 22.
Barksin is another long lasting buff too.
I thought about the Summon Eidolon schtick*, but that requires too many feats when you need them for your mounted thing.
*(Spell Focus Conjuration, Augmnent Summoning, Summon Eidolon Spell. Lasts 1 min/CL & adds size bonus of +4 STr/+4 Con)
Just a thought - why Enlarge Person? Reduce Person takes just as long to cast, but would allow the Half Elf concept to work on Medium sized Eidolon.
And lastly, (as my beard grows even longer)...
Can you use Acid Flask to do acid damage to the Grease effect Bombs, as they are counted as using the Grease Spell? And would the bomb radius stay the same?
(Acid Flasks can be used as a component for Grease Spells to do 1 point damage per round in target area).
Confused as to which chronicles to give players - there's two Mythic sheets.
Can't see anything in the blurb to give 2nd sheet. Are they ALL part of the same chronicle, spread over two sheets or what?
Need help please, running this at Dragonmeet on Saturday. (Leaving home 3.30 am UK)
Problem I have is Mythic Smite.
"Mythic Smite (Su): As a free action, you can expend one
Silly question, I know, but........
1) Does the Paladin gain his usual attack/damage bonuses?
Worst scenario I've ever played - even less chance of survival than playing Paranoia!
We used the Warpriest, I took the Investigator (so we had trapfinding - was going to use a Paladin2/Bard 1).
Others were an enchantment based Sorceror & Fighter, both 3rd level.
The Pyramid thing took a number of charges of our CLW Wands, but we got past that. Our game effectively finished with 3 dead & 1 running away in the 'Mummy' room.
How can a party of 4 3rd lvl characters be be expected to face a creature with +14 attack? My Investigator had 20HP, AC 15 with Con 10.
Didn't help that the GM 'realised' we had to pass a will save vs fear aura once we were all in the room. My character was paralysed (already hurt), facing both monsters alone since two characters had already died to them (Fighter & Warpriest), and the Sorceror had managed to run away badly hurt.
Very disappointed with this one - players at the store who couldn't get to play probably had the best time of it - at least there were other things being run.
Sorry - this ones not a good intro to new players.
Can anyone please confirm/deny if Beserker of the Society Trait (Pathfinder Chronicles:Faction Guide) can be taken by Bloodragers?
It lists Barbarian/Society as prereqs.
I believe it should be - makes sense, but checking on the detail.
Actually I look at Oracles for Battlefield healing.
Look at Aasimars Fav Class Bonus then play a Life Oracle, with FCB in the Channel Revelation.
About the best Healer you can get, mebbe with a Lvl dip into Cleric of Sarenrae for the Sun & healing domains? Plus all the extra low level channels as well.
I'm looking at Warpriest as a Divine warrior along the lines similar (but different to) a Paladin. Just uses spells for self buffs & combat feats to seperate it from Paladins.
Also means that you can have a non-LG Paladin concept.
Bloodrager of Iomedae (Celestial Bloodline) at 1st lvl, then Warpriest straight on through.
So now you have a Paladin concept that can rage too?
Just a few thoughts. I like the new Warpriest hybrid - mostly.
1) The short duration of the Sacred Wpn ability doesn't seem to justify making it a Std Action to activate. Be much better as a swift action, or keep as Std action but make it 1 min/lvl buff.
2) Spells. Seems a bit 'unfinished' to have access to only the first 7 levels of spells (including orisons), out of the total 10. I know that it would require a rewrite of all the appropriate spell lists, but why not make it like all the other lists like Warmage etc. That would help clarify that this is a class of it's own. (Spell up to 6th only).
3) Channel Energy. Works out about right. There is a Paladin Archetype that can channel without using Lay on Hands uses. It channels as Cleric of Pal Lvl -3, which is about what this Hybrid grants.
4) Much has been said about book-keeping, but Clerics already have that issue, so point is moot. Eg.
I use a quick tick list for that sort of thing - and if I can do it....
5) Please, please, PLEASE - absolutely NOT, NEVER give full BAB to this. It'd make fighter mainly irrelevant.
6) At some later level, granting the Warpriest the ability to count half his levels as fighter for feats etc would be nice, as the Warmage. (Say, about 10th lvl)?
7) Please make the Blessings match up with the Domains CLerics already get. Makes much more sense.
I'm creating a new char for my GM Credit on 7th December. Not sure if it's going to be a Sarenrae Finesse build, Gorum thing with 2H Sword, or a Dwarven 'Tank'.
Thanks for reading all that
Just to throw my spanner into the mix.
What happens if a Myrmidarch/Gunslinger had a double barrelled musket?
Has Abundant Ammo running (Spell Blending Arcana), using Spell Combat through the rifle. Using Alch Cartridges
With Rapid Reload can he take more than 2 shots/rnd? The Musket has two barrels, but the spell replenishes at start next turn.
Does rapid Reload allow him to reload after the 2nd shot for more shots in a turn?
(Myrmidarch 7/Gunslinger 1 has BAB +6, can spellstrike for extra attack, and extra attack for Haste, so usually 4 attacks/rnd)
Yep -I was concerned about having a front liner build (light Infantry, not tank) contributing.
I use my Transmuter buff to get Str 14. Shield Other would be nice, but I couldn't guarantee that you'd have that spell.
Would I be correct in that since most of the characters would be out of Tier, we'd be playing High Tier, but with reduced opponents (as per 4 member party)?
James - you still using a 5th lvl char?
If we play High Tier I'll probably have to drop out. I simply can't provide any support as a 2nd lvl front liner in a Hight Tier game. One fireball & I'll go from full HP to Dead on failed save. And without any PP or money for raise dead & two Restorations (About 7000gp plus). And I'll only get low tier money regardless.
On of our othre front liners is only 2nd lvl too. One is 3rd lvl.
Sorry, but only Low Tier for me.
PS Ceasar is:
Fights with a MW Cold Iron Gt Axe
Just got (effectively) taken out by Reckless Infatuation/Reckless Loathing combo in an Adventure Path.*
If so, I could just cast it on an NPC villain who knows a Venture Captain (not present), thereby nerfing them to staggered condition for several days & making them leave the vicinity.
Also, does the new save happen for every different dangerous situation, or just once?
Was thinking along the basic boons given out at conventions, or possibly even a few free pdf's at each GM star gained.
They do extra work sorting out the techie side of things to run games.
I've gifted a few pdf's to some GM's, thought something might can be done to acknowledge their work
There's been some debate on the PSOC site for some time now, including the role of GM's.
Now there's an on-line VC, can paizo show some support for those prolific GM's who set up games for us?
Not only do they have to prep the scenarios as normal, but have to deal with the technical complexities of setting up games online, often across international time zones.
I was wondering if there could be some award along the GM Star system, to reward those who promote the on-line games? We already award coins/tokens to those who go 'above & beyond the call...', as I saw at PaizoCon UK this year.
Doesn't have to be much, but some token of appreciation would be nice.
GM'ing: I'm absolutely useless at the technical stuff - so I get my friend to set up the maps, tokens etc for me. He stays online to do the tech support, leaving me to GM.
Downside is that my ISP provider has 'upgraded' my modem to a router, so I can't host MapTools any more.
There is also the issue of some Java versions not being compatible with Maptools.
Recently one of our GM's has had issues with maptools saving files under alternate jpg/png (?) suffixes, and he's not checked each one. That has led to system 'hangs' as players can't load maps.
Gaming via Skype:
Then there's the issue of differing time zones. (Our regular groups include USA, Canada, UK, Ireland etc).LOL