Sajan

Patroclus's page

110 posts. Alias of drbuzzard.


Race

33/33 HP AC 14, T 14, FF 11, CMD 22, Fort+7, Ref +7, Will +2, Per +7

About Patroclus

Patroclus comes from a rich family in the city, which is how he can afford to spend his time training for the olympiad in his chosen event. He's a nice enough fellow, and doesn't hold a grudge. He takes losing as an opportunity to learn to do better. Honestly his life is fairly short on adversity. This is not to say he's been pampered, but that is solely due to his training. Once away from his estate and training gymnasium, he's going to be in for some revelations as to how the world actually works.

Patroclus
Human brawler 1/unchained monk 2/Champion 1 (Pathfinder RPG Advanced Class Guide 23, Pathfinder Unchained 14)
LG Medium humanoid (human)
Init +2; Senses Perception +7
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Defense
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AC 14, touch 14, flat-footed 11 (+2 Dex, +1 dodge, +1 Wis)
hp 33 (3d10+11)
Fort +7, Ref +7, Will +2; +2 vs. paralysis and stunning, +2 vs. sleep
Defensive Abilities evasion, hard to kill
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Offense
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Speed 30 ft.
Melee unarmed strike +7/+7 (1d6+8)
Special Attacks flurry of blows (unchained), martial flexibility 4/day, mythic power (5/day, surge +1d6), stunning fist (3/day, DC 12)
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Statistics
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Str 20, Dex 14, Con 15, Int 13, Wis 13, Cha 10
Base Atk +3; CMB +7 (+10 grapple); CMD 22 (25 vs. grapple)
Feats Combat Reflexes, Dodge, Dragon Style[UC], Improved Grapple[M], Improved Unarmed Strike, Power Attack, Stunning Fist
Traits indomitable faith, mizu ki hikari rebel
Skills Acrobatics +8, Climb +11, Diplomacy +0 (-2 vs. Creatures that threaten, accuse, or challenge you and haven't apologized), Intimidate +4, Perception +7, Ride +6, Sense Motive +7 (+5 vs. Creatures that threaten, accuse, or challenge you and haven't apologized), Stealth +7, Swim +11
Languages Common, Elven
SQ brawler's cunning, fleet charge[MA], martial training, pride, uncanny grapple[MA]
Other Gear 1,000 gp
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Special Abilities
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Brawler's Cunning (Ex) Count as Int 13 for the purpose of combat feat pre-requisites.
Combat Reflexes (3 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Dragon Style +2 vs. sleep, paralysis, and stun, first unarmed strike in a rd deals 1.5x Str, and can ignore difficult terrain/allies when charging.
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Fleet Charge (Ex) As a swift action, use 1 power to move speed & attack (+1 bonus, bypass all DR).
Flurry of Blows (Unchained) (Ex) As full-rd action, gain extra attacks with unarmed strike/monk weapons.
Hard to Kill (Ex) Automatically stabilize when dying, and only die at neg Con x 2.
Improved Grapple [Mythic] Gain an AoO vs. any foe who attempts to grapple you, unless they have this feat as well.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Martial Flexibility (move action, 4/day) (Ex) As a Move action, gain a combat feat for 1 min. More gained for greater actions.
Martial Training (Ex) Brawler levels count as fighter/monk levels for feat/item pre-reqs and effects.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Pride -2 to diplomacy and sense motive vs. those who threaten, accuse, or challenge you, until they apologize
Stunning Fist (3/day, DC 12) You can stun an opponent with an unarmed attack.
Surge (1d6) (Su) Use 1 power to increase any d20 roll by the listed amount.
Uncanny Grapple (Ex) You can throw, crush, or swing a creature you are grappling.