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Steg wrote:
The use of "harmless" in this instance was an unnecessary complication, since as you pointed out, there are only a couple spells that have a target of "You" and are explicitly stated as harmless. Ignore the word "harmless" so that the sentence reads: "Whenever your master targets you with a spell with a target of 'you,' the spell's duration...." This feat plays off the share spells ability possessed by most animal companions and familiars, so it should be applicable with any spell cast upon the animal companion or familiar that can only be cast on that creature because of the share spells ability. So spells that target "You and 1 ally" or "You or creature touched" aren't fair game, since you could already cast them on the AC/familiar even without share spells. Hope this clears things up!
Fredrik wrote:
Ah, how I do enjoy a good new word! Now you'll undoubtedly see "autochthonous" pop up in one of the next books I develop. ;]
Cuàn wrote:
Ask and ye shall receive! Platypus Bonus:
Master gains a +3 bonus on Swim checks.
Daronil wrote:
While I would hate to spoil the fun by giving away specifics, I can say that if your son is looking for a class archetype that grants an animal companion or familiar at 1st level (including wolves!), then this is definitely a book he won't want to miss!
With Mythic Adventures looming ever nearer on the horizon, it should come as no surprise that we'd like to do some new Golarion-specific player options for groups playing with mythic rules. As such, there's really no better time than the present to probe all your minds and find out what you'd like to see in an upcoming book about mythic player options in Inner Sea campaigns. I'd like to split the discussion in this thread into two different topics: 1) What previously mentioned but impossible/inaccessible/problematic parts of Golarion would you like to see given the mythic Player Companion treatment? For instance, is there some faction or group we've mentioned somewhere that seemed mythic and piqued your interest beyond all reason? Perhaps you're curious what sorts of fell mythic powers your character could acquire by traveling to the Dark Tapestry, or maybe you've always wondered what a Herculean descendent of Cayden Cailean would have in the ways of mythic abilities. The sky's the limit! 2) What brand-spanking-new powers and options do you want to see for mythic characters? These kinds of things can either be Golarion-specific or completely unrelated. Walking on clouds? Creating desolate valleys in the jungle with just a shout? Lifting monuments out of the sea with your mind? If there's some power or awesome feat you've read about in a Pathfinder book and you were like, "Gee, I want to do that!" feel free to post it here for all to see! There's no bad idea in a brainstorm, so let's see what you've got!
So, as some of you may or may not know, we plan on putting out a book called Blood of the Moon less than a year from now, and we're planning on doing it a lot like this one, except it would be about lycanthropes instead of vampires. It would include new information on the various kinds of lycanthropes in the Pathfinder campaign setting, as well as new rules options and advice for players with lycanthropic PCs or PCs who like hunting down lycanthropes. That being said, we don't have to do a Blood of the Moon book like this. We don't even have to do a Blood of the Moon at all if absolutely no one is interested; it's not too late to replace it with something else. Several people have taken issue with Blood of the Night in that it doesn't follow the format or style of the previously published Blood of books, or that it doesn't include as many obvious dhampir options as they'd wanted, and I'd like to take these comments and turn them into something constructive. Now, we could go and do a Blood of the Moon book that follows the same basic template as Blood of Fiends or Blood of Angels. It would give you the same kinds of new rules that those books gave you, including several pages of information on lycanthropes on Golarion, different heritages, variant abilities, new spells and feats, and so forth. Heck, that format is perfectly fine by us—doing that kind of book is actually a bit easier for the writers and developers. But I'm not sure that's what people actually want. So, basically what I'm asking is, What would you like to see if we do a Blood of the Moon book? There currently aren't really any rules for playing lycanthropic PCs (beyond the "monsters as PCs" rules already built into the game); should it stay that way? What would you change from the way we did Blood of the Night? What would you keep the same? Would you put in a bunch of new feats and traits? Some sort of new playable half-lycanthrope PC race with distinct heritages? Sixteen pages on what it's like to be a lycanthrope on Golarion? I'm honestly curious about what all your ideas are on the matter, and basically how you would do the book if you had creative control over it. I don't want it to sound like we're changing the line or doing an overhaul on the Blood of books, and I don't even want to give an estimate for when/if this customer feedback makes it into future Player Companions, but it is something I'd like to get peoples' thoughts on. I still think most people won't know exactly how they feel about Blood of the Night until they're holding the physical copy in their hands. We just received our office copies, and they look rad. Seriously, a PDF does not do these books proper justice, and I think that will become more apparent as we continue to put out more of these. Looking forward to seeing your thoughts on the matter!
Paul Zagieboylo wrote:
Ah, good catch. Spoiler:
The worn pit trap in area A5 should actually read "...multiple targets (all targets in a 10-ft.-by-20-ft. area)". Paul Zagieboylo wrote:
Spoiler:
1. The statue of Abraxas has six eyes, technically. Abraxas himself has two, while each of his serpentine legs also sports two. Each eye is an orange garnet.
2. Oops! Looks like that little inconsistency slipped through dev/editing. Yes, you're correct. The map and the description in D4 are accurate, while the text of D10 should read "He bears the glowing red sigil of Daegros on his left hand, which can be used to open the door to area D13." The text of D13 should read "The door to this room is locked with an arcane lock effect that can be dispelled by a creature wearing Daegros's red sigil."
The farmers of Thornkeep grow potatoes, among other staple crops. We've mentioned other River Kingdoms also growing potatoes, such as Tymon. Several of the taverns in Sandpoint serve potato dishes, namely the Rusty Dragon and Risa's Place. Hill giants enjoy eating potatoes, but most are too stupid to grow them. There are other mentions of potatoes in Golarion, but pointing all such instances out would be superfluous. Long answer short, yeah, there are potatoes all over the Inner Sea region. :]
Arnwyn wrote:
Ah, sorry I missed this! This feat should be available to 3rd-level characters. If I were to house-rule the discrepancies caused by making this change, I would say that the squire needs to be at least 2 levels lower than the PC if the PC gained the feat at 3rd level, then 3 levels lower when the PC reaches 4th level and thereafter.
voska66 wrote: A little off topic but related to the Aldori Swordlord. They get the Aldori Dueling Master feat as bonus feat but that feat requires the Quick Draw feat but the Prestige Class doesn't require that. So what happens if you don't have Quick Draw? Good eye! Thanks to Aldori Dueling Mastery, you gain the Aldori Dueling Master feat as a bonus feat, even if you do not meet the prerequisites.
dunebugg wrote: I'm hoping somebody could provide some more info about the Squire feat. I have a character who would probably take that rather than leadership.. And another who would want both! Fortunately for your characters, the Squire feat is a new kind of feat in that after you and your squire reach a certain level, it actually turns into the Leadership feat. Until then, it's similar to Leadership, but with some additional restrictions and rules. We haven't done something like this before, so we're really looking forward to seeing how people feel about the new dynamic.
brad2411 wrote: Where can I find a dueling cloak? Khavortorov family uses it in there for there fighting style but I can not find it in any of the books. The dueling cloak isn't an item that's statted up anywhere, but for the purposes of the combat trait associated with House Khavortorov, any cloak-like item that occupies the shoulder slot counts as a cloak (such as a cloak of displacement or cloak of resistance). Many mundane outfits come with cloaks (as noted in the entry for explorer's outfits, cold-weather outfits, and scholar's outfits on pages 161–162 of the Core Rulebook). Since even a blanket could serve as a cloak for a crafty enough adventurer, I think it would be fair to say that as long as you don't have some other, non-cloak-like item occupying your shoulders slot and you haven't been stripped of your gear, you can be assumed to be wearing a cloak (unless your character just isn't into that swag, of course).
brad2411 wrote:
Short answer: almost. The exception is that your first level in the winter witch PrC doesn't count toward your spells per day in the witch class, as noted on the Winter Witch table on page 63 of Paths of Prestige.
Fredrik wrote: The FAQ linked by Mort the Cleverly Named also counts weapon-like spells as weapons. So, the question is whether they intended to include rays (e.g. scorching ray) and weapon-like spells (e.g. flame blade) in the penalty, or just manufactured weapons. The Blackened oracle curse is meant to only impose a penalty on attack rolls with manufactured weapons. Thus, rays, weapon-like spells, and natural weapons are not affected by this curse.
Mead Gregorisson wrote:
It's very important you make your llama feel special when you're designing barding for it.
F. Wesley Schneider wrote:
If Pathfinder Player Companion: Llama Library hadn't gotten shot down at the brainstorm session, this would be a very different book.
F. Wesley Schneider wrote:
I assure you, there will be plenty of llamas in this book if I have any say in the matter, including rules for how they spit (a ranged touch attack) and new barding specially for llamas (barding, in this case, mostly means funny wigs).
Lunar Mage wrote: Yay, yay, yay, yay, YAY!!!! ^_^ I am so looking forward to this book (and, like many who already posted, August in general, despite the strain it'll put on my broke college graduate wallet). One quick question, and this is just a yes/no question that doesn't require anyone to reveal any major content of this book: are there any good PrCs for illusionists? I love playing illusionist wizards, and I always get a little sad that there aren't more options available for my illusionist characters. Without spoiling any details, players who enjoy illusionists will no doubt find several of the prestige classes in this book to their liking.
Mike Shel wrote:
I have seen the comb you speak of. Legend tells that it is made from the sharpened teeth of 20 screaming babes, and was polished with the broken dreams and tears of no fewer than a dozen freelancers. It is the source of Jacobs's power as well as his voluptuous locks of auburn hair. On a more relevant note...we hear you guys regarding the maps. During development of Isles of the Shackles, we simply found it impossible to include all of the map tags we wanted while (a) keeping all of Mike Shel's awesome content, and (b) making sure the map was still legible. So we had to compromise and only tag the islands that show up in the Gazetteer. Mapping is one of the hardest parts of developing a book, not only because it relies on a unique synergy between the art and writing sides, but also because it's so difficult to strike a balance between what locations to include and what locations to leave for GMs to place as they see fit.
Hal Maclean wrote:
Yeah, there's no rule for non-spellcasters to make concentration checks. I would recommend doing what Hal suggested, or otherwise changing the concentration check to a Fortitude save (DC = 10 + 1/2 the bard's HD + the bard's Charisma modifier).
Jukka Särkijärvi wrote: Well, they managed to botch the evidence thing, too. The project was a wholesale failure for the Pathfinders (except that they got to keep the keg). We had great fun. Just goes to show that a failed mission can be just as much of a hoot as a successful one. :] Glad you all had a good time!
Mattastrophic wrote:
While I can't speak for the Synthesist at the moment, we have come up with some errata for the White-Haired Witch. On page 23 of the Dragon Empires Gazetteer, in the White-Haired Witch archetype, in the Constrict, Trip, and Pull paragraphs, change "free action" to "swift action". |
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