Monkey

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A great resource!

5/5

If you are looking for a group of creatures to scare your jaded players with, this is the book! It is invaluable if you are planning a Mesoamerican-themed campaign. From giant mantis shrimp to the fearsome demon/god Xipe Totec, this book will give you inspiration aplenty.


A fantastic fully-realized campaign setting

5/5

The Open Design team have really outdid themselves this time with the Midgard Campaign Setting. This book can be used in several ways.

1. As a home campaign. Everything you need to set characters into the flow of a fully-realized detailed world is here. Dragon-ruled empires, Dwarvish mini-nations, diabolical gnomes thirsting for sacrifices. The list goes on and on.

2. As a mine for ideas: Even if you have your own homebrew setting, the ideas that OD explores in this book are a great inspiration. I could think of several adventures I could send characters on just leafing through it. The nations and their history are fascinating and flexible.

3. As an adjunct to a normal game: Perhaps your players are bored with Golarion or your homebrew. One angry wizard with Plane Shift later and they can be exploring the Demon Mountain and its elusive master or riding with the centaurs of the Rothenian Plains.

Besides being a campaign setting it has a wealth of archetypes, creatures, and adventure seeds. Truly this release is worthy to be set beside Greyhawk, Toril, or Golarion on your gaming shelf.


Excellent ideas for making figurines stand out

5/5

A simple and to-the-point PDF, Raging Swan's take on Figurines of Wondrous Power gives the GM a plethora of tools to customize these iconic magic items. Whether you are adventuring in a desert, underwater or among the planes, a figurine can be tailor-made to the setting. Inventive and well-thought out.


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Nostalgia for the Grognards - a new twist for the newcomers!

5/5

I have been waiting for this book since I first heard of it in February. It did not disappoint. I love the reimaginings, making these lovable misfits from the past so much more practical to use.

An especial shout out to the Flumph, by Adam Daigle. As a fellow Flumphophile who stood at his side against the haters in the classic thread Go Flumph Yourself I was glad to see my faith in his handling of one of my favorite misfits was not misplaced. I now am searching for a plot opening to have a flumph emerge in my Planescape PbP the Chronicles of the Silver Rose Company warning of some Far Realm peril.

Kudos to all the contributors! You all did a smashing job!


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Excellent smoragasbord of monstery goodness!

5/5

I have already used one of the monsters in this book in my PbP game, and I was very pleased to have my players scratching their heads and saying: Wut? I am itching to try out a few more, but I had a lot of fun with the Autumn Death, and I am looking forward to working more of into my game as I go along! A great suppliment for the price! Highly reccommended


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An excellent resource for GMs

4/5

I was truly blown away by how much information is packed in this PDF. Everything from discussions of 'real world' lost civilizations, an example of a 'lost civilization' waiting to be plunked down in your game, feats, monsters, magic, gear, etc. etc. Add to that a fantastic layout, great maps, and high-quality illustrations. This is a top-notch resource for any GM. The new monsters alone would be worth the price: There are so many interesting encounters for any game running along the seasore!


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Another hit out of the park for the Kobold!

5/5

What can I say? I read the PDF today, and once again I was floored. I don't know if Wolfgang and company have some magic brain-reading doohickey there, but two of the main articles were dealing with things I was debating on using in my games! How does he do that? I'm just going to reiterate ... subscribe to this magazine. If you loved Dragon, this IS its spiritual successor. No holds barred. I will subscribe to this magazine until I die (or it goes 4E). It's that good.


Excellent take on classic humanoid race

5/5

This PDF is well thought out and crammed with fantastic detail on Kobolds and their society. The four NPCs included are well-constructed and are presented at several levels for scalability. Their lush backstory makes them unique and memorable foes/allies that can be dropped into any campaign with ease. I highly reccomend it!


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Excellent reference with a old-style gaming feel

5/5

I liked this book for two reasons. One, it has a lot of creative "fluff" to it, which is what I am all about. Second, it really has an old Judges Guild-type of suppliment feel to it, where the fantastical could erupt at any moment. Give me tattooed monks streetfighting and Goblins chanting 'Daddy!' at the hapless PC. When I get in a fix as to what to tell an adventuring party when they say 'now what?' I'll be reaching for this gem.


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An excellent magazine

5/5

As I was sadly perusing my Dragon collection from years past recently, I was struck with how the production values were scant in the early days, but the articles were meaty. Dragon was a magazine by fans for fans. I feel like I am back in the early days of Dragon when I read Kobold Quarterly. Fantastic articles with information that can be used by almost anyone. Are the production values equal to the final days of Dragon? No. Does this matter? No. This scrappy little 'zine is what it is all about. Articles by the fans for the fans. Buy it and you won't be disappointed.