dungeonmaster heathy wrote:
I also try to throw random interesting hooks out there a lot, and see what gets a nibble from the players.
If somebody likes something, I go with it, if not I let it go away.
Agreed, I've often just thrown out a half dozen potential half formed NPC's and subsequent plot-hooks for the players to pick up on any they wish.
Whilst at the same time, you have to not be too precious about NPC's or a specific plot-point - or if it's essential communicate it to the players.
Funny story on this theme: a few years back in my Silver Rose game a player ended up in the sewers under Sigil. She came across a group of Darakhul ghouls traveling to a hidden portal to the dread subterranean Ghoul Imperium (I am a big Open Design fan). I spent a long time making up that encounter, but all I got was 'cool!' for a reaction, lol. The player wasn't interested at all. But, thems the breaks sometimes.