Thinking of running Book 1 alone as a break between books 5 and 6 of Strange Aeons as that GM has to step away temporarily. Anyone have an estimate on the number of hours Souls for Smuggler’s Shiv took for their party?
We are in Book 5 of Strange Aeons and have had 4 deaths (no Hero Points).
Prayer is +1 to almost all d20 rolls and damage for allies and -1 for enemies with a wide radius, a 2 point swing. It is better than combining Bless and Bane and there is no save for the enemies’ effect, just spell resistance.
My cleric has been using Ironskin on our barbarian in Strange Aeons for approximately 2 levels, now at level 10. I found it on the online cleric spell list which doesn’t mention the spell’s origin.
I would suggest this be moved to the relevant Adventure Path thread or at least list it as such before the Spoiler link. Regarding your comment, I havent faced enough other dragons to know how difficult the encounter was in comparison but facing it with standard (rather than maximized) hit points was not overly difficult.
I am halfway through the AP as a player. Monster knowledge checks and research are important but even the fighter and brawler have access to Knowledge Dungeoneering (?third most important knowledge skill). They probably won’t max it out and will have crap Intelligence but they can contribute with it. Is there a brawler archetype with more skill points? You could play the AP with no Knowledge skills but combat will be harder and getting through the story will take longer in-game because of your poor research abilities. You don’t need a dedicated Knowledge star but ideally two or three PCs would have two Knowledge skills each even if they are not high Int, maximum ranks. Everyone should take at least one Knowledge and the group should try to divide them up and possibly double up on a few. As you said, Will saves are important. Our barbarian and fighter take turns failing them, hopefully a divine caster can boost saves preemptively or remove the condition in-combat so they don’t have to sit out. Our cleric and paladin use some combination of Protection from Evil, Bless, Prayer, Magic Circle against Evil, and Remove Fear in almost every combat. I haven’t though to use Dispel Magic but I should try that too. Look at the Player’s guide for campaign traits to help with skills and research in addition to the traits that boost Will saves, there are some good ones. Talk to your group about a teamwork feat to help also.
9th level PCs encounter in the last room of a dungeon in an Adventure Path last night. We have previously been hit with high damage fireballs and ability draining poisonous bites, no big deal. Now we’re facing the boss and his two henchmen.
Deadly aim = basic Power attack.
It sounds like you’re already trying to have as much ready in advance as possible.
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