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Forest Drake

Parnel Grunt's page

81 posts. Alias of scranford.


Full Name

Parnel Grunt

Race

Human, AC17/12/15; HP 24; F+4, R+2, W+7; CMD 13, CMB +1

Classes/Levels

Druid 3 (Dragon Shaman)

Gender

Male

Size

Medium

Alignment

NG

Deity

Obad-Hai

Location

Diamond Lake

Languages

Common, Draconic, Druidic

Strength 13
Dexterity 14
Constitution 14
Intelligence 12
Wisdom 20
Charisma 14

About Parnel Grunt

Character Profile

Spoiler:

Parnell Grunt
Male Human (Shoanti) Druid (Dragon Shaman) 3
NG Medium Humanoid (human)
Init +2; Senses Perception +11
--------------------
Defense
--------------------
AC 19, touch 12, flat-footed 17 (+3 armor, +2 shield, +2 Dex, +2 natural)
hp 24 (3d8+6)
Fort +6 (+4 vs. hot or cold environments and to resist damage from suffocation), Ref +3, Will +8
--------------------
Offense
--------------------
Speed 20 ft.
Melee Heavy Shield Bash -1 (1d4+1/x2) and
. . Quarterstaff +3 (1d6+1/x2) and
. . Scimitar +3 (1d6+1/18-20/x2) and
. . Shortspear +3 (1d6+1/x2)
Ranged Sling +4 (1d4+1/x2)
Druid (Dragon Shaman) Spells Prepared (CL 3):
2 (2/day) Barkskin, Fire Sneeze
1 (3/day) Shillelagh (DC 16), Produce Flame, Magic Stone
0 (at will) Know Direction, Detect Poison, Create Water, Enhanced Diplomacy
--------------------
Statistics
--------------------
Str 13, Dex 14, Con 14, Int 12, Wis 20, Cha 14
Base Atk +2; CMB +3; CMD 15
Feats Endurance, Point Blank Shot, Precise Shot, Scribe Scroll
Traits Mana Wastes Survivalist, Mathematical Prodigy (Knowledge [arcana])
Skills Acrobatics -1 (-5 jump), Appraise +1 (+3 on items valued by weight when using scales), Climb +3, Escape Artist -1, Fly +3, Handle Animal +9, Heal +9, Knowledge (arcana) +6, Knowledge (geography) +6, Knowledge (nature) +8, Perception +11, Profession (merchant) +9, Ride -1, Spellcraft +7, Stealth -1, Survival +13, Swim +4 (+8 to resist nonlethal damage from exhaustion)
Languages Common, Draconic, Druidic, Shoanti
SQ animal companion link, dragon's totem transformation (standard action) (3, nature bond abilities (hector, monitor lizard), share spells with companion, spontaneous casting, totem transformations (dragon's toughness), trackless step, wild empathy, woodland stride
Combat Gear Sling bullets, sharpstone (7), Sling bullets, sharpstone (3); Other Gear Wooden armor, Heavy wooden shield, Quarterstaff, Scimitar, Shortspear, Sling, Sling bullets (15), Sling bullets (5), Sling bullets, sharpstone (7), Sling bullets, sharpstone (3), Belt pouch (13 @ 5.38 lbs), Flint and steel, Hammock, Holly and mistletoe, Merchant's scale, Sack (10 @ 10.5 lbs), Sack (17 @ 15.5 lbs), Silk rope, Spell component pouch, Waterskin, Whetstone,300 gp topaz,36 GP, 7 SP, 0 CP
--------------------
Special Abilities
--------------------
Animal Companion Link (Ex) You have a link with your Animal Companion.
Dragon's Totem Transformation (Standard Action) (3 minutes/day) (Su) Adopt aspect of the dragon while in normal form.
Endurance +4 to a variety of skill checks. Sleep in L/M armor with no fatigue.
Mana Wastes Survivalist +1 trait bonus on Fortitude saves.
Merchant's scale +2 Appraise for things valued by weight, including anything made of precious metals.
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Spontaneous Casting The Druid can convert stored spells into Summon Nature's Ally spells.
Trackless Step (Ex) You do not leave a trail as you move through natural surroundings.
Wild Empathy +5 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Woodland Stride (Ex) Move through undergrowth at normal speed.
--------------------
Parnell has always had a fascintaion with dragons and everything about them. He had little hope of ever seeing one himself however. When he was 16 he came accross a dead Monitor Lizard in the forest. It had a youngling with it which he adopted to be his own....his Dragon. Parnell is wise for his age, and tries his best to stay out of the corrupt politics of Diamond Lake, instead spending his time in the wilderness with his pet dragon.

Parnell's mother died giving birth to his youngest sister. His father sells mining equipment to the miners of the area, and has a reputation for accurate appraisales of items coming out of the mines. His two older brothers...twins Jesse, and Monty work with his father in the business. His older sister Hillary is married to the town's blacksmith, and his youngest sister Monique still lives at home, and worships Parnell.

There is no future for Parnell in Diamond Lake. His brothers will inherit the business, and Parnell really doesn't like the bustle of town anyway. Besides...he'll never see a Dragon in Diamond Lake.

Hector

Spoiler:

Hector
Monitor Lizard
N Small Animal
Init +4; Senses low-light vision, scent; Perception +8
--------------------
Defense
--------------------
AC 18, touch 15, flat-footed 14 (+4 Dex, +1 size, +3 natural)
hp 24 (+6)
Fort +4, Ref +7, Will +2
Defensive Abilities evasion
--------------------
Offense
--------------------
Speed 30 ft., swimming (30 feet)
Melee Bite (Monitor Lizard) +5 (1d4+3 plus grab/x2)
--------------------
Statistics
--------------------
Str 14, Dex 18, Con 12, Int 2, Wis 12, Cha 6
Base Atk +2; CMB +3 (+7 Grappling); CMD 17 (21 vs. Trip)
Feats Skill Focus (Perception), Toughness +3
Tricks Attack [Trick], Attack [Trick], Attack Any Target [Trick], Defend [Trick], Down [Trick], Fetch [Trick], Guard [Trick], Guarding [Trick], Track [Trick]
Skills Climb +6, Fly +6, Perception +8, Stealth +12 (+16 in Undergrowth), Swim +10
Languages
SQ +4 stealth in undergrowth, attack any target [trick], fetch [trick], guarding [trick], track [trick]
Other Gear You have no money!
--------------------
Special Abilities
--------------------
+4 Stealth in Undergrowth (Ex) You gain a bonus to Stealth Checks under the listed conditions.
Attack Any Target [Trick] The animal will attack any creature on command.
Evasion (Ex) No damage on successful reflex save.
Fetch [Trick] The animal will get a specific object.
Grab: Bite (Small) (Ex) You can start a grapple as a free action if you hit with the designated weapon.
Guarding [Trick] The animal has been trained for guard duty.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Swimming (30 feet) You have a Swim speed.
Track [Trick] The animal will track a scent.

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Loot

Spoiler:

Topaz (300 GP)
Circlet of Wisdom +2


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