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About Parnel GruntCharacter Profile
Spoiler:
Parnell Grunt Male Human (Shoanti) Druid (Dragon Shaman) 2 NG Medium Humanoid (human) Init +2; Senses Perception +9 -------------------- Defense -------------------- AC 19, touch 12, flat-footed 17 (+3 armor, +2 shield, +2 Dex, +2 natural) hp 17 (2d8+4) Fort +6 (+4 vs. hot or cold environments and to resist damage from suffocation), Ref +2, Will +7 -------------------- Offense -------------------- Speed 20 ft. Melee Heavy Shield Bash -2 (1d4+1/x2) and . . Quarterstaff +2 (1d6+1/x2) and . . Scimitar +2 (1d6+1/18-20/x2) and . . Shortspear +2 (1d6+1/x2) Ranged Sling +3 (1d4+1/x2) Druid (Dragon Shaman) Spells Prepared (CL 2): 1 (3/day) Shillelagh (DC 15), Produce Flame, Magic Stone 0 (at will) Know Direction, Detect Poison, Create Water, Enhanced Diplomacy -------------------- Statistics -------------------- Str 13, Dex 14, Con 14, Int 12, Wis 18, Cha 14 Base Atk +1; CMB +2; CMD 14 Feats Endurance, Point Blank Shot, Precise Shot Traits Mana Wastes Survivalist, Mathematical Prodigy (Knowledge [arcana]) Skills Acrobatics -1 (-5 jump), Appraise +1 (+3 on items valued by weight when using scales), Climb +2, Escape Artist -1, Fly -1, Handle Animal +7, Heal +8, Knowledge (arcana) +6, Knowledge (geography) +5, Knowledge (nature) +8, Perception +9, Profession (merchant) +8, Ride -1, Spellcraft +6, Stealth -1, Survival +11, Swim +3 (+7 to resist nonlethal damage from exhaustion) Languages Common, Draconic, Druidic, Shoanti SQ animal companion link, dragon's totem transformation (standard action) (2, nature bond abilities (hector, monitor lizard), share spells with companion, spontaneous casting, totem transformations (dragon's toughness), wild empathy, woodland stride Combat Gear Sling bullets, sharpstone (7), Sling bullets, sharpstone (3); Other Gear Wooden armor, Heavy wooden shield, Quarterstaff, Scimitar, Shortspear, Sling, Sling bullets (15), Sling bullets (5), Sling bullets, sharpstone (7), Sling bullets, sharpstone (3), Belt pouch (13 @ 5.38 lbs), Flint and steel, Hammock, Holly and mistletoe, Merchant's scale, Sack (10 @ 10.5 lbs), Sack (17 @ 15.5 lbs), Silk rope, Spell component pouch, Waterskin, Whetstone, 83 GP, 6 SP, 8 CP -------------------- Special Abilities -------------------- Animal Companion Link (Ex) You have a link with your Animal Companion. Dragon's Totem Transformation (Standard Action) (2 minutes/day) (Su) Adopt aspect of the dragon while in normal form. Endurance +4 to a variety of skill checks. Sleep in L/M armor with no fatigue. Mana Wastes Survivalist +1 trait bonus on Fortitude saves. Merchant's scale +2 Appraise for things valued by weight, including anything made of precious metals. Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet. Precise Shot You don't get -4 to hit when shooting or throwing into melee. Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells. Spontaneous Casting The Druid can convert stored spells into Summon Nature's Ally spells. Wild Empathy +4 (Ex) Improve the attitude of an animal, as if using Diplomacy. Woodland Stride (Ex) Move through undergrowth at normal speed. -------------------- Parnell has always had a fascintaion with dragons and everything about them. He had little hope of ever seeing one himself however. When he was 16 he came accross a dead Monitor Lizard in the forest. It had a youngling with it which he adopted to be his own....his Dragon. Parnell is wise for his age, and tries his best to stay out of the corrupt politics of Diamond Lake, instead spending his time in the wilderness with his pet dragon. Parnell's mother died giving birth to his youngest sister. His father sells mining equipment to the miners of the area, and has a reputation for accurate appraisales of items coming out of the mines. His two older brothers...twins Jesse, and Monty work with his father in the business. His older sister Hillary is married to the town's blacksmith, and his youngest sister Monique still lives at home, and worships Parnell. There is no future for Parnell in Diamond Lake. His brothers will inherit the business, and Parnell really doesn't like the bustle of town anyway. Besides...he'll never see a Dragon in Diamond Lake. Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Hector
Spoiler:
Hector Monitor Lizard NN Small Animal Init +3; Senses Low-Light Vision, Scent; Perception +8 -------------------- Defense -------------------- AC 15, touch 14, flat-footed 12 (+3 Dex, +1 size, +1 natural) hp 12 (+2) Fort +4, Ref +6, Will +1 -------------------- Offense -------------------- Speed 30 ft., Swimming (30 feet) Melee Bite (Monitor Lizard) +3 (1d4+1/x2) Special Attacks Grab -------------------- Statistics -------------------- Str 13, Dex 17, Con 12, Int 2, Wis 12, Cha 6 Base Atk +1; CMB +1 (+5 Grappling); CMD 14 (18 vs. Trip) Feats Skill Focus (Perception) Tricks Attack [Trick], Attack [Trick], Attack Any Target [Trick], Defend [Trick], Down [Trick], Fetch [Trick], Guard [Trick], Guarding [Trick], Track [Trick] Skills Fly +5, Perception +8, Stealth +11, Swim +9 Modifiers +4 Stealth in Undergrowth Languages SQ Attack Any Target [Trick], Fetch [Trick], Guarding [Trick], Track [Trick] --------------------
Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
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